anitajoneb17_ESO wrote: »@cosmic_niklas_93b16_ESO :
Imagine you (player A) are ganked and killed with 400 stones by a ganker (player B ) who also has 400 stones. Than a friend of yours (player C) you've called for help on teamspeak rushes into the zone and kills player B.
With the current system, the result is :
- player A : 0 stones
- player B : 0 stones
- player C : 800 stones
With the systme you want, the result would be :
- player A : 0 stones
- player B : 800 stones (even though if was the loser in the end !)
- player C : 0 stones.
See ? part of the fun is to have your friends come and help / avenge you, stones flipping from one player to the next and one, and even the possibility to take your own revenge if you can respawn close enough and come back quickly.
Your system would totally kill these processes, which are quite entertaining, and would prevent everyone from taking any revenge, from the possibility to get their stones back by taking up another fight. It would not be fair.
Groups would abuse this mechanic : "oh, you got nothing to fear from player XYZ 'cos I just rekt him and he's got no stones".
Etc.
cosmic_niklas_93b16_ESO wrote: »Well, make it maybe 10-20% then with 0 TV's with more if you got TV's on you, up to a max of 80% gained from the person killed, but atm with 80% taken from players with no risk for the ganker there's just imbalance and all the reward for the ganker. at least don't do it so rewarding with no risk.
anitajoneb17_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Well, make it maybe 10-20% then with 0 TV's with more if you got TV's on you, up to a max of 80% gained from the person killed, but atm with 80% taken from players with no risk for the ganker there's just imbalance and all the reward for the ganker. at least don't do it so rewarding with no risk.
Stop considering that the ganker takes no risk.
When he enters the sewers he has zero stones, just like you.
When he starts ganking people he gets stones and is at risk, just like you are when you start farming stones on mobs.
You might argue that he will collect more stones on players than on mobs ? TRUE, but he will also encounter far less players than you'll encounter mobs, so all in all it's quite balanced.
It's not unusual when I manage to defend myself efficiently against a ganker's attack and kill the ganker (what a bliss, by the way, great satisfaction in that), that I collect 1K+ stones from them.
Gankers can be fought, gankers can be beaten, and gankers can be ganked. And they have no reason to carry more or less stones than anyone else. And just as many possibilities to go banking them as often as he wants as anyone.
anitajoneb17_ESO wrote: »BalticBlues wrote: »If ZOS would not FORCE pve players into the IC ganking zone,
because only there they can get TV stones for V16 runes,
Nothing forces you into IC. You can buy VR16 runes in guild stores no problem. Or from guildies/friends who enjoy IC.
Wreuntzylla wrote: »I would make 2-3 changes to the system.
(1) If a player gains 100 stones or more from another player, suiciding out on mobs or using a teleport stone within the next 30min loses them 80% of the stones in their possession.
anitajoneb17_ESO wrote: »BalticBlues wrote: »If ZOS would not FORCE pve players into the IC ganking zone,
because only there they can get TV stones for V16 runes,
Nothing forces you into IC. You can buy VR16 runes in guild stores no problem. Or from guildies/friends who enjoy IC.
That's just pretty damn selfish thinking there.Only PvPers and gankers should be allowed to get stones in IC?? No.It was created and advertised as for both PvPers AND PvErs,so both should be able to attain (and keep) their items.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »BalticBlues wrote: »If ZOS would not FORCE pve players into the IC ganking zone,
because only there they can get TV stones for V16 runes,
Nothing forces you into IC. You can buy VR16 runes in guild stores no problem. Or from guildies/friends who enjoy IC.
That's just pretty damn selfish thinking there.Only PvPers and gankers should be allowed to get stones in IC?? No.It was created and advertised as for both PvPers AND PvErs,so both should be able to attain (and keep) their items.
??? Stones are no items, they're a currency, and everything that can be bought with stones can also be bought with gold from different sources. Where's the problem ? Everything else you loot in IC you keep.
Nothing FORCES anyone into IC if they don't like it.
Now if the problem is that you feel *excluded* from IC just because it's not like YOU would like it to be, then it's your vision that's maybe a little bit too self-centered. Still, you should make up your mind whether you feel forced inside or forced outside IC.
leepalmer95 wrote: »Gankers should have some sort of risk involved, like needing 200 stones to enter a enemy part of the sewers or something.
To be fair, that guy was a victim of a camo hunter double-proc exploiter. So while he did err riding his horse, its a bad example.
Asherons_Call wrote: »You are not the only one. Unwritten rules are going by the wayside where treating others how you yourself would like to be treated are becoming a thing of the past
not a big surprise, given the trash that passes for leadership in modern society. bloody fekking shame, is that.
but it's an entirely different discussion and i've no wish to derail the thread.
gankers aren't going anywhere, but it can be quite rewarding, and educational, to try and hunt them while farming stones and trophies.
anitajoneb17_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »Well, make it maybe 10-20% then with 0 TV's with more if you got TV's on you, up to a max of 80% gained from the person killed, but atm with 80% taken from players with no risk for the ganker there's just imbalance and all the reward for the ganker. at least don't do it so rewarding with no risk.
Stop considering that the ganker takes no risk.
When he enters the sewers he has zero stones, just like you.
When he starts ganking people he gets stones and is at risk, just like you are when you start farming stones on mobs.
You might argue that he will collect more stones on players than on mobs ? TRUE, but he will also encounter far less players than you'll encounter mobs, so all in all it's quite balanced.
It's not unusual when I manage to defend myself efficiently against a ganker's attack and kill the ganker (what a bliss, by the way, great satisfaction in that), that I collect 1K+ stones from them.
Gankers can be fought, gankers can be beaten, and gankers can be ganked. And they have no reason to carry more or less stones than anyone else. And just as many possibilities to go banking them as often as he wants as anyone.
Why? 200 stones is nothing and can gain 200 Tel Var stones in 2 - 3 minutes starting from 0 stones.leepalmer95 wrote: »Gankers should have some sort of risk involved, like needing 200 stones to enter a enemy part of the sewers or something.
God no man.
There should be no restrictions like that in a PVP DLC. The thing I like most about IC is it feels like a mini open world PVP zone where anything goes.
If you're not prepared to fight, then you're in the wrong place. Go try Wrothgar, or the other 98% of ESO dedicated to PVE zones.
Ganking is a part of the PvP, even if you don't like it. You just have to accept it.
Emma_Eunjung wrote: »Ganking is a part of the PvP, even if you don't like it. You just have to accept it.
True.... but was it really necessary to DELIBERATELY structure the Imperial City DLC to ENCOURAGE ganking?
Simply changing the Tel Var payout to 10% instead of 80% would be a huge improvement to the Risk vs. Reward balance.
Ganking is totally part of the game and glad for it. If you don't want to get ganked run magelight throw caltrops in passageways or around you, throw mines down on passage ways. Run and use revealing flare. Run and use defensive rune and keep your shields up. Stay in stealth and hold block when not moving. Don't carry a bunch of stones, wear better armor etc there are lots of things you could do. You choose not to and reap the consequences of doing so. Many ppl I have ganked jump off the horse and gave me a beating or had five fiends etc.... Many ppl that have ganked me donated their tel var stones then I sigil retreat over their body as I thank them. Seems like a learn to defend issue.