This game needs a combat/mechanics team heavily in touch with the game and player base that have a firm understanding of classes capabilities and group play. It hurts bad to watch it all unfold.
Is this it? Will we see a day when Healing Ritual will be usefull?!ZOS_GinaBruno wrote: »there are many tweaks being made to both active and passive abilities in the Thieves Guild DLC including Healing Ritual, Breath of Life
And i hope you meant Honor the dead. Coz only way to tweak BoL is to nerf it, now it work good enough.
I was more concerned about any "tweaks" to BoL.
Is this it? Will we see a day when Healing Ritual will be usefull?!ZOS_GinaBruno wrote: »there are many tweaks being made to both active and passive abilities in the Thieves Guild DLC including Healing Ritual, Breath of Life
And i hope you meant Honor the dead. Coz only way to tweak BoL is to nerf it, now it work good enough.
I was more concerned about any "tweaks" to BoL.
Yes, this scares me. BoL requires no tweaking at all, I really hoped they haven't caved to the demands of certain myopic players that think they are the "Lords" of this game and cry about healers healing too much......
There is only one Lord, His name is FENGRUSH.
ZOS_GinaBruno wrote: »
- Burning Light – The proc chance appears to be lower than 25%
- There’s currently a half-second cooldown on this ability so when using a fast attack, such as Puncturing Strikes, it will not proc twice in a row. Also note that we’ve balanced the DPS of these abilities with this in mind.
ZOS_GinaBruno wrote: »
- Burning Light – The proc chance appears to be lower than 25%
- There’s currently a half-second cooldown on this ability so when using a fast attack, such as Puncturing Strikes, it will not proc twice in a row. Also note that we’ve balanced the DPS of these abilities with this in mind.
Gina, can you please ask for things like this to be included in tooltips? All this time I've been thinking Burning Light was better than it is.
Are you guys sure the cooldown is even necessary? It's not a lot of damage and chances of concurrent procs is really low.
ZOS_GinaBruno wrote: »
- Burning Light – The proc chance appears to be lower than 25%
- There’s currently a half-second cooldown on this ability so when using a fast attack, such as Puncturing Strikes, it will not proc twice in a row. Also note that we’ve balanced the DPS of these abilities with this in mind.
Gina, can you please ask for things like this to be included in tooltips? All this time I've been thinking Burning Light was better than it is.
Are you guys sure the cooldown is even necessary? It's not a lot of damage and chances of concurrent procs is really low.
It's crazy that we even have to ask to get such information. What is this? Some indie game? WTF...
ZOS_GinaBruno wrote: »
- Burning Light – The proc chance appears to be lower than 25%
- There’s currently a half-second cooldown on this ability so when using a fast attack, such as Puncturing Strikes, it will not proc twice in a row. Also note that we’ve balanced the DPS of these abilities with this in mind.
Gina, can you please ask for things like this to be included in tooltips? All this time I've been thinking Burning Light was better than it is.
Are you guys sure the cooldown is even necessary? It's not a lot of damage and chances of concurrent procs is really low.
It's crazy that we even have to ask to get such information. What is this? Some indie game? WTF...
I have no idea why they hide all the numbers and math from us....this is a MMO some of us really like knowing how things work.
This thread is painfully laughable.
DK has battle roar, NB has regeneration, Sorc also regeneration and costreduction.
Templar !HAD! restoring spirit which was changed in a very bad way, it used to give templar ressources back for each attack they do. Now it just gives a flat 4% costreduction and we still have very expensive skills.
Simply change that to what it was once and give the stamina templars something to dump magicka. Purge is not enough.
And people ask why templar running only healbot build in PvP and claim they are balanced:
1. Templar don't have any noticable redirect damage ability(Eclipse is useeless in 1v3 already, BS is useless even more), while DK has Scales, Sorcs has Ward combo with other shields, NBs has Blur and Cloak. Only thing Templar can do is invest max CP into heal buffs and spamming BoL.
2. Templar don't have escape, while sorcs has Boundless Storm for speedbuff, Bolt Escape for escape, NBs has Double Take and Path of Darkness and Cripple for speedbuff, Shadow Cloak for escape and Shadow Image for smart play. Templar can only run away and hope his healings will be enough or become vampire to be one-shotted by vampo hunters.
3. Templar don't have burst damage, he can't even use blockcasting with sweep, many dd skills bugged/broken.
4. Templar don't have AoE CC, while DKs has Talons, even AoE interrupt Deep Breath, Warmth passive for speed debuff, Sorcs has Daedric Mines, Volatile Familiar, Streak, NBs has Terror. For this Templar just can't play properly tank role coz if people will decide to ignore him, Templar won't be able to slow-down them.
5. Templar don't have root even a single one, while DKs has Talons, Fossilize, Sorcs has Encase, Daedric Mines, NBs has Crippling Grasp. If enemy will run away from Templar, we won't be able to stop him.
6. Templar don't have usefull ultimate, except Nova that costs like DK standart but much less effective. Even DKs Chocking Talons giving 15% damage resist, same as Empowering Sweep, i.e. even DK spammable skill better than Templar ultimate...
7. Templar don't have solid resource managment skills/passives, while DKs has Battle Roar and Helping Hands passives, Sorcs has Dark Exchange, Energy Overload, Rebate passive, NBs has Executioner and Refreshing Shadows passives, Siphoning Strikes.(I not saying about reduce cost passives) While Templar has only Channeled Focus for magicka regeneration, Repentance that useless in solo play or duel and mostly used to help your teammates to sustain, and Spear Shards that created to sustain your teammates, when its own caster while out of resources can't use it to restore stamina.
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But Templars have Breath of Lifeand we are damn good in pressing 1 button to sustain other people. Perfectly designed and balanced class i would say.
- Because they're meant to.And people ask why templar running only healbot build in PvP
Better yet, just remove classes altogether and let people choose between every skill.