I think a lot of templars are a bit too biased to have a civil and reasonable discussion on some of the skills. It is unfortunate.
@AfkNinja @FENGRUSH just had a couple day ban for getting another warning, due to telling some moron that he was a moron for asking for constant nerfs. Anyway let me start off with some basic points.
I have played near enough just my templar since console release in june, I have made alts but templars were what I considered to be paladins and what I want to signify my in game persona as it were.
I've also transfered as it were to pc a while ago, and once again started off with a templar, I have pvp'd ALOT on console and now more on pc (DC for life !) As it's what I enjoy in mmo games, I've also played as a healer and dps in most content.
First off I mean this with no disrespect, but I don't rate you, or anyone else as a more opinion worthy person, everyone is entitled to one, and we all differ, I don't care for streamers or youtubers etc , again not a personal thing against you, more of a thing in general, maybe I'm too old and missed the whole streamer thing kicking off.
Now I don't know you, have never watch one of your videos, but I can say the few posts of yours I have seen make you seem extremely egotistical and think your opinion above others, this is purely from what I've seen of your posts, maybe you aren't maybe you are, I'm not juding just saying how it's coming across.
Now the issue at hand, we don't have a balanced game at hand, we really dont, healing is inferior to dps atm in pvp, let me give you an example.
Player A, is a healer templar
Player B is a burst/dps whatever stam class
Now this is what happens currently, for arguments sake remove everything from the equation .
Player A and B stand opposite each other, play B sits there and just presses wrecking blow and nothing else, player A just stands there and presses BoL.
What's going to happen? Eventually player A will run out of magicka (as BoL is far more expensive to cast than wrecking blow) or will run out of stam to break free of CC.
In an ideal world, a balanced world, healing should be a good a defence as wrecking blow is an offence.
Currently burst damage IS insanely high, I've been insta gibbed now more than in 1.6, my latest ones were
(With 25k HP and 30k spell resist + CP into resistances, all these deaths were in under two seconds )
Lotus fan
Proxy det
Lotus fan
Soul harvest
Dead
Snipe
Heavy attack
Ambush
Dead
Wrecking blow
Dragon leap
Dead
Overload
Overload
Dead
Literially in most of these scenarios my templar, that by all means has a more than reasonable amount of health, in gold gear, nearly at capped resistances, is dead before I can even CC break, or even press BoL.
That is a big problem in itself, insta kill pvp is not fun, but it is the meta, you are far better going full dps than full defence / heal atm, as defence is dead, except for sorc shields aa it's one if the few proactive defence in the game.
You may have an issue with templars healing to full health from 10%, but so can any class, I've fought stam builds that popped rally+vigor at the right time and have gone from 10-90% health in just a couple of seconds.
Then healing ward, pop it at low health and get a huge shield and a huge heal, like really? It's actually more useful 1v1 (why I use it in vetmsa) as it's more effective than BoL and it's proactive.
Do you know why many people are playing templars? Because of streamers, because people like sypher made videos going "omghz this class is so good everyone should try it" even though they said that after we had been nerfed EVEN MORE.
So yeah there's a fair few arm, but they die, alot, other classes are so superior it's a complete joke, I made a magicka nb recently, as it was one of only 2 builds left to try for me, it is silly easy mode, Msa is even easier than before, pvp is so much easier, I do more damage, heal for just as much, more mobility and survivability , more regens and base stats etc.
Templars ONLY non bugged, and good skill is BoL, other classes are actually doing just as good a job if not better than us at being dedicated healers now days.
I was with a mag nb the other day, his funnel health was healing me and him for 6k per tick, just funnel that's IN cyro, my purifying ritual + Rapid regen does half that.
Did a vet pledge the other day with a sap tank nb too, I actually barely used BoL at all, his sap heals (which do more damage than my skills) were keeping everyone healed.
If we get a BoL nerf then I honestly think zos should delete the class.
@AfkNinja @FENGRUSH just had a couple day ban for getting another warning, due to telling some moron that he was a moron for asking for constant nerfs. Anyway let me start off with some basic points.
I have played near enough just my templar since console release in june, I have made alts but templars were what I considered to be paladins and what I want to signify my in game persona as it were.
I've also transfered as it were to pc a while ago, and once again started off with a templar, I have pvp'd ALOT on console and now more on pc (DC for life !) As it's what I enjoy in mmo games, I've also played as a healer and dps in most content.
First off I mean this with no disrespect, but I don't rate you, or anyone else as a more opinion worthy person, everyone is entitled to one, and we all differ, I don't care for streamers or youtubers etc , again not a personal thing against you, more of a thing in general, maybe I'm too old and missed the whole streamer thing kicking off.
Now I don't know you, have never watch one of your videos, but I can say the few posts of yours I have seen make you seem extremely egotistical and think your opinion above others, this is purely from what I've seen of your posts, maybe you aren't maybe you are, I'm not juding just saying how it's coming across.
Now the issue at hand, we don't have a balanced game at hand, we really dont, healing is inferior to dps atm in pvp, let me give you an example.
Player A, is a healer templar
Player B is a burst/dps whatever stam class
Now this is what happens currently, for arguments sake remove everything from the equation .
Player A and B stand opposite each other, play B sits there and just presses wrecking blow and nothing else, player A just stands there and presses BoL.
What's going to happen? Eventually player A will run out of magicka (as BoL is far more expensive to cast than wrecking blow) or will run out of stam to break free of CC.
In an ideal world, a balanced world, healing should be a good a defence as wrecking blow is an offence.
Currently burst damage IS insanely high, I've been insta gibbed now more than in 1.6, my latest ones were
(With 25k HP and 30k spell resist + CP into resistances, all these deaths were in under two seconds )
Lotus fan
Proxy det
Lotus fan
Soul harvest
Dead
Snipe
Heavy attack
Ambush
Dead
Wrecking blow
Dragon leap
Dead
Overload
Overload
Dead
Literially in most of these scenarios my templar, that by all means has a more than reasonable amount of health, in gold gear, nearly at capped resistances, is dead before I can even CC break, or even press BoL.
That is a big problem in itself, insta kill pvp is not fun, but it is the meta, you are far better going full dps than full defence / heal atm, as defence is dead, except for sorc shields aa it's one if the few proactive defence in the game.
You may have an issue with templars healing to full health from 10%, but so can any class, I've fought stam builds that popped rally+vigor at the right time and have gone from 10-90% health in just a couple of seconds.
Then healing ward, pop it at low health and get a huge shield and a huge heal, like really? It's actually more useful 1v1 (why I use it in vetmsa) as it's more effective than BoL and it's proactive.
Do you know why many people are playing templars? Because of streamers, because people like sypher made videos going "omghz this class is so good everyone should try it" even though they said that after we had been nerfed EVEN MORE.
So yeah there's a fair few arm, but they die, alot, other classes are so superior it's a complete joke, I made a magicka nb recently, as it was one of only 2 builds left to try for me, it is silly easy mode, Msa is even easier than before, pvp is so much easier, I do more damage, heal for just as much, more mobility and survivability , more regens and base stats etc.
Templars ONLY non bugged, and good skill is BoL, other classes are actually doing just as good a job if not better than us at being dedicated healers now days.
I was with a mag nb the other day, his funnel health was healing me and him for 6k per tick, just funnel that's IN cyro, my purifying ritual + Rapid regen does half that.
Did a vet pledge the other day with a sap tank nb too, I actually barely used BoL at all, his sap heals (which do more damage than my skills) were keeping everyone healed.
If we get a BoL nerf then I honestly think zos should delete the class.
Another templar dying to overload attacks.. oh no
I think a lot of templars are a bit too biased to have a civil and reasonable discussion on some of the skills. It is unfortunate.
I get this bug non-stop, and it's almost made me not want to play my Templar. Or like I feel forced to respec just to have to compensate around a bug (which costs me time, money and resources to go stamina). There's a temporary fix that works for me... and that's to close into the target and hit them with sweeps or a light attack. That fixes it for me at least temporarily. Yes, it defeats the point of a gap closer, but at least I get a chance to use my skills.I understand how it is difficult to balance a game, but i can't see an excuse for toppling charge be left bugged how it is until the next major update. I CAN'T EVEN CAST IT NOW! It is worse than it was 6 months ago.
Am i supposed to use a stamina gap closer as a magicka templar?
I think a lot of templars are a bit too biased to have a civil and reasonable discussion on some of the skills. It is unfortunate.
I understand how it is difficult to balance a game, but i can't see an excuse for toppling charge be left bugged how it is until the next major update. I CAN'T EVEN CAST IT NOW! It is worse than it was 6 months ago.
Am i supposed to use a stamina gap closer as a magicka templar?
Yep, i intended to say it would be moree effective if it works for all templar skills, not just 1 skill tree.And still both jabs and RG can't crit heal. No reason why they couldn't while those healing skills even not affected by templar passives used for healing.@Cinbri number 3 and 8 are ok because mending and focused healing includes "your restoring light abilities" in their tooltip.
For #2, that sweep heal after the burning light proc is happen to calculated by the burning light damage instead of the sweep damage.It happen to be a bug, though not that significant I guess. Difference is so little.
Anyways, BoL heal is meant to be strong as its raw cost is about 4k magicka which is 2 times more than a whatever dmg skill and it should heal accordingly.
ZOS_GinaBruno wrote: »Thanks guys, we'll start to dig into this next week. One thing that would help a lot is separating feedback and suggestions from actual bugs.
RinaldoGandolphi wrote: »
Anyways, BoL heal is meant to be strong as its raw cost is about 4k magicka which is 2 times more than a whatever dmg skill and it should heal accordingly.
Indeed.
Also Vigor is the best heal in the game when evaluated in per cost to healing received...Vigor heals for more then Breath of Life or Ritual of Rebirth and its cheaper. Each tick of Vigor is usually more then Blessing of Restoration from a Resto Staff. Simply put Vigor is the best heal in the game when evaluated by cost, yet everyone complains about the Templar's Breath of Life..
Templar's need help in a lot of areas, more so then any other class.
Our main damage skill just hands out CC Immunity (Jabs)
Toppling Charge is bugged and either don't work of leaves you stuck in the animation
Eclipse with its nerf and such is not anywhere near as useful and it shouldn't really be tied to CC Immunity, getting out of should require Purging it, not breaking out of it. Imagine if DK Scales wouldn't work if someone was CC Immune, the QQ on these forums would cause ZOS servers to crash.
Dark Flare has far longer then a 1.1 cast time and the high arc and slow moving projectile makes it extremely difficult to hit anyone with.
Backlash and its morphs can't crit and the cap over 6 secs is simply not high enough to matter.
the Radius of the damage reduction on Remembrance is too small, considering the caster is rooted in place it should heal more people from a larger radius and the damage reduction should reach father, it is afterall a healing ultimate and the caster is a sitting duck in 1 place for 4-6 secs.
Blazing Shield needs help, the DK shield does too, but I don't think any health scaling shield should be effected by the Battle Spirit reduction, you have Sorcs right now with 10-12k wards, your lucky to get Blazing Shield to 6k with 32k health giving up damage and resources to do so...simply put, it needs help, they literally killed this skill when it was Hardened Ward that was the problem to begin with.
Blazing Spear needs to be an AOE stun instead of just stunning 1 target.
WillhelmBlack wrote: »So I'd like to ask @FENGRUSH, @Sypher and @JackDaniell , I know you all have gripes with Breath of Life, I watch your streams.
Is it BoL that is OP or is it large groups with specific roles and more than 2 healers that is OP?
I ask as I consider my self an average solo/small group player but I know my build, it took me basically all of patch 1.6 to get it right again and then it was nerfed heavily again in 1.7 but it's still probably the best build that suits my playstyle. I have no mitigation, shields or class tanking abilities, I stay alive with block, BoL and Purifying Ritual.
Just because I can do 11k BoL's doesn't mean you have to start all over again when I'm back at full health, you will have ran me very low of resources by then and taken no significant damage, with Magicka Templars it is always that we are out of both resources that kills us.
I'm sorry that some people feel that some sort of burst heal instead of passive healing is OP and defeats them rather than looking at the bigger picture and judging where their resource pools are at. I thought that's what good PvP'ers do?
As someone already said, you kill BoL, you kill a class.
Callidus_Est wrote: »WillhelmBlack wrote: »So I'd like to ask @FENGRUSH, @Sypher and @JackDaniell , I know you all have gripes with Breath of Life, I watch your streams.
Is it BoL that is OP or is it large groups with specific roles and more than 2 healers that is OP?
I ask as I consider my self an average solo/small group player but I know my build, it took me basically all of patch 1.6 to get it right again and then it was nerfed heavily again in 1.7 but it's still probably the best build that suits my playstyle. I have no mitigation, shields or class tanking abilities, I stay alive with block, BoL and Purifying Ritual.
Just because I can do 11k BoL's doesn't mean you have to start all over again when I'm back at full health, you will have ran me very low of resources by then and taken no significant damage, with Magicka Templars it is always that we are out of both resources that kills us.
I'm sorry that some people feel that some sort of burst heal instead of passive healing is OP and defeats them rather than looking at the bigger picture and judging where their resource pools are at. I thought that's what good PvP'ers do?
As someone already said, you kill BoL, you kill a class.
Can you please make a separate thread for this? This is not relevant to this thread.
iamnotweakrwb17_ESO wrote: »I want a 180 dregree cone on jabs with 10m range. I want it into 2 strikes also and a snare attatched to it. I also want to be able to aim the damn thing when i'm rooted to the spot.
iamnotweakrwb17_ESO wrote: »I want a 180 dregree cone on jabs with 10m range. I want it into 2 strikes also and a snare attatched to it. I also want to be able to aim the damn thing when i'm rooted to the spot.
I'm fine with the range. But the snare would be welcome. And if anything, they just need to take away the cc component from Sweeps. Many Templars asked for this during the IC pts. Just having nothing was better than what it did and does now.
iamnotweakrwb17_ESO wrote: »I want a 180 dregree cone on jabs with 10m range. I want it into 2 strikes also and a snare attatched to it. I also want to be able to aim the damn thing when i'm rooted to the spot.
I'm fine with the range. But the snare would be welcome. And if anything, they just need to take away the cc component from Sweeps. Many Templars asked for this during the IC pts. Just having nothing was better than what it did and does now.
Either get rid of the knockback or move it to the first hit and lengthen it to like a 2 second KD so all of biting jabs will land. It's just way to hard to land all four hits and the KB at the end is worthless, at least if it was at the start there would be a chance to land more hits.
Wrecking Blow should not out dps Biting Jabs imo.
Ah damm, could have been a good basis.
Basically what needs to happen to jabs is
"Strike at an enemy with a spear of aedric light, the spear hits 4 times in 0.7 seconds and hits for 4000 (example) every hit, all nearby enemies recieve 20% of the total damage when the last jab lands"
Make it a single target skill, that has an aoe as a side effect, end result is the same as it is now but it will work properly.