a segregated economy keeps commodities strong. a global auction house would crowd out smaller competitors...
think about it this way... A neighborhood market can thrive until a chain supermarket moves in. The chain supermarket has much more capital to leverage and therefore can achieve lower prices than the neighborhood market.
The segregated economy provides room for a neighborhood market and a chain supermarket. So mom n pop doesn't have to necessarily compete with walmart.
The benefits of this segregated economy outweigh the inconveniences faced by consumers and walmarters.
RAGUNAnoOne wrote: »
Link to the original post with details!: http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse-expanded-concept
TequilaFire wrote: »I will say what ZOS has done is OK with some reservation.
Something needs to be done about the big guilds controlling all the traders and prices.
I have to pay in almost as much in gold than I make a week to maintain my ability to sell at a guild trader.
This is on top of the guild taxes on each sale.
Many times even though I have paid for the week they make mistakes and I get demoted from trader status.
In a couple of instances all my items for sale have disappeared also.
Makes it hard for the little guy to make enough gold to fund his multiple V16's equipment as an individual or a small group can't afford a kiosk.
I do prefer the current system over an auction house however as some others have said, the UI does need a lot of improvement.
However, one thing that is a plus in the current guild store system is that it serves as a big gold sink. Millions of gold each week are spent to get traders, and this gold comes out of the pockets of the traders and most of it comes from the richest percent of those traders. Some people already say that ESO does not have enough gold sinks in the late game and I would tend to agree with that statement. If an auction house is implemented then that gold sink would go and the money that goes to buy the traders each week stays in the pockets of the richer traders, giving them more resources to control parts of the market that would now be much easier to control.
TequilaFire wrote: »I will say what ZOS has done is OK with some reservation.
Something needs to be done about the big guilds controlling all the traders and prices.
I have to pay in almost as much in gold than I make a week to maintain my ability to sell at a guild trader.
This is on top of the guild taxes on each sale.
Many times even though I have paid for the week they make mistakes and I get demoted from trader status.
In a couple of instances all my items for sale have disappeared also.
Makes it hard for the little guy to make enough gold to fund his multiple V16's equipment as an individual or a small group can't afford a kiosk.
@TequilaFire Is this a console issue or a NA issue, or both? I find it quite fascinating that the cultures of different servers can be so different. Pretty much none of the top EU (PC) trade guilds demands payments from members. We mostly just run a voluntary donation system.
TequilaFire wrote: »I will say what ZOS has done is OK with some reservation.
Something needs to be done about the big guilds controlling all the traders and prices.
I have to pay in almost as much in gold than I make a week to maintain my ability to sell at a guild trader.
This is on top of the guild taxes on each sale.
Many times even though I have paid for the week they make mistakes and I get demoted from trader status.
In a couple of instances all my items for sale have disappeared also.
Makes it hard for the little guy to make enough gold to fund his multiple V16's equipment as an individual or a small group can't afford a kiosk.
@TequilaFire Is this a console issue or a NA issue, or both? I find it quite fascinating that the cultures of different servers can be so different. Pretty much none of the top EU (PC) trade guilds demands payments from members. We mostly just run a voluntary donation system.
RAGUNAnoOne wrote: »
Awww you know it son!
Link to the original post with details!: http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse-expanded-concept
@TequilaFireTequilaFire wrote: »This is a PS4 experience, particularly if you want to use a guild trader in Belkarth or other major city.
The trader system itself is fine. But its ui needs a serious overhaul. Also, I'd like to see an easier way to join a guild. Something like a "Join" button in the traders ui, which would place the player in a queue and the gm (or officers) could accept/decline the request.
The trader system itself is fine. But its ui needs a serious overhaul. Also, I'd like to see an easier way to join a guild. Something like a "Join" button in the traders ui, which would place the player in a queue and the gm (or officers) could accept/decline the request.
+1
Oh yes this would be SO handy! Would saves me a lot of hassle with recruitment.
@TequilaFireTequilaFire wrote: »This is a PS4 experience, particularly if you want to use a guild trader in Belkarth or other major city.
Lemme guess a few rich PC transfer traders have dominated every single trade hub so that if you want to be in a decent trade guild with a stable trader, you have to pay for access?
I can't imagine how else this could have happened since competition between guilds should make it pretty hard to implement mandatory fees. If I tried to do this on EU PC, I would probably lose some of my members to key competitors. In any case, I'm not that greedy and my guild is very profitable on just tax and donation income.