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When Thieves Guild and Dark Brotherhood come around . . .

Messy1
Messy1
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WE BETTER HAVE FULLY FLUSHED OUT JUSTICE SYSTEM!

Yes, I keep harping on this point that the Justice System needs to be expanded to include what some of us were eager about enforcers, criminals, whatever, as long as it is a system that is fair and fun to play so that those who want to participate in it can and for those who could care less it would just be a distraction or something amusing to watch from time to time.

While ZOS is at it . . . allow player vs. player duels. What is the harm in it? If it's an elective system where both players have to agree then by all means go ahead. I am not talking about open world PvP (although I think that would be cool).

ESO is a good game . . . it will become a GREAT game when it gives more power to the players to interact with other players. I hate to say it, but ESO is very THEME PARK, but the problem is so many players got a taste of sandbox elements in SKYRIM that they expected a lot of the same things for ESO. Ugh, I could go on about this, but it has been said.
  • Gilvoth
    Gilvoth
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    that, and a Prison!
    http://forums.elderscrollsonline.com/en/discussion/117602/prison-added-to-justice-system-good-day-sir/p1

    in oblivion, when you broke out of the prison, it led to the sewers and then that leads to cryodiil. which then leads back to pve if you escape cryodiil.

    would be correct for the punishment of stealing.
    Edited by Gilvoth on December 28, 2015 2:11AM
  • Ra'Shtar
    Ra'Shtar
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    Sorry to burst your bubble but they said the second part of the justice system its not coming for a long time.
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  • Wolfshead
    Wolfshead
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    Ra'Shtar wrote: »
    Sorry to burst your bubble but they said the second part of the justice system its not coming for a long time.

    Well it have been more then 1 year since ZoS talk about Justice System and honest this system we have today is *** joke to be honest you do thing like steal or kill someone and then you just pay off guard and i would not call that a justice system and it would make sense to add last feature of that justice system when Thieves Guild DLC hit and the have hade 1 year to complete the justice system.

    If the not complete the justice system when Thieves Guild come the can just remove from the game.

    Take yesterday i went on kill NPC all over and have over 60K on bounty on me and i could even out run guard but after while i pay me bounty but i did not feel scary that anything bad would happen to me like a other player would hunt me down or anything after i got my achievements done i just pay the guard and then it was like nothing have happen serious so kill over 100 NPC dont mean nothing in ESO it is sad to be honest.
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  • Sausage
    Sausage
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    I dont get how Skyrim was sandbox, there was literally no sand in it, Skyrim was openworld game. Skyrim players love to explore openworld game, Ive suggested to Zen they should add exploration adventure zone to the game. Massive Zone with a mystic fog, so you cant see far, monsters move around so occasionally you pump into them, somewhere where you can really get lost, no map, no compass, nothing, just get yourself lost. I'd think all Explorer fans would love that. Also innovative idea so that should make people talking aka free PR.
    Edited by Sausage on December 28, 2015 6:47AM
  • Spottswoode
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    Sausage wrote: »
    I dont get how Skyrim was sandbox, there was literally no sand in it, Skyrim was openworld game. Skyrim players love to explore openworld game, Ive suggested to Zen they should add exploration adventure zone to the game. Massive Zone with a mystic fog, so you cant see far, monsters move around so occasionally you pump into them, somewhere where you can really get lost, no map, no compass, nothing.

    Those terms do get conflated constantly. The only sandbox part of Skyrim was Hearthfire. (Think Garry's Mod or Minecraft.) Building is a central part of sandbox games (hence the reference to a sandbox) and most open world RPGs are inherently limited as to create barriers for character growth.

    A sandbox realm might not be so bad for ESO, but there are WAY too many things that need to be worked on before that would be a justifiable project.
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  • Sausage
    Sausage
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    Sausage wrote: »
    I dont get how Skyrim was sandbox, there was literally no sand in it, Skyrim was openworld game. Skyrim players love to explore openworld game, Ive suggested to Zen they should add exploration adventure zone to the game. Massive Zone with a mystic fog, so you cant see far, monsters move around so occasionally you pump into them, somewhere where you can really get lost, no map, no compass, nothing.

    Those terms do get conflated constantly. The only sandbox part of Skyrim was Hearthfire. (Think Garry's Mod or Minecraft.) Building is a central part of sandbox games (hence the reference to a sandbox) and most open world RPGs are inherently limited as to create barriers for character growth.

    A sandbox realm might not be so bad for ESO, but there are WAY too many things that need to be worked on before that would be a justifiable project.

    Housing might bring Sandbox stuff to the game.

    I just hate how some people think sandbox is same as open world game. I like open world games myself, freedom to go where I want and do what I want, I dont mind if theres little bit of sand, like House building but surely I dont want my games to be pure sandboxes. I really hope ES6 is going to be more open world than sandbox.
    Edited by Sausage on December 28, 2015 7:11AM
  • Dubhliam
    Dubhliam
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    Edited by Dubhliam on December 28, 2015 7:56AM
    >>>Detailed Justice System Concept thread<<<
  • Brightxdawn
    Brightxdawn
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    AND DA BARBER SHOP
  • Lenikus
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    If there is a 'pvp' inside the justice system. I'll do my damm best to murder every single low level i see who jsut started the game, and heck, even some vets who try to grind in cadwell silver or gold if i need to. I'll not rest until people beg in the forums for the removal of said system due to grief/abuse.
    ... Mai cave. >:3
  • kevlarto_ESO
    kevlarto_ESO
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    When was the last time you heard them even mention the justice system ? from my observations of being around this game since early beta, when zos stops talking about something, it is either way way in the future or has been scrubbed all together or maybe the back burner that never gets lit. I guess we will see.
  • Dubhliam
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    Lenikus wrote: »
    If there is a 'pvp' inside the justice system. I'll do my damm best to murder every single low level i see who jsut started the game, and heck, even some vets who try to grind in cadwell silver or gold if i need to. I'll not rest until people beg in the forums for the removal of said system due to grief/abuse.

    All sarcasm aside, that is exactly what should be avoided in the Enforcer system.
    In the thread I linked above i suggested that players cannot engage in PvP unless the Outlaw that gets spotted has Fugitive Bounty.
    That being said, when engaged in combat, the law Enforcers should have significant advantage over Outlaws to prevent intentional combat.
    After all, a thief that gets caught should never fight, but flee from the crime scene ASAP.
    Edited by Dubhliam on December 28, 2015 1:39PM
    >>>Detailed Justice System Concept thread<<<
  • Knootewoot
    Knootewoot
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    original.gif

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  • Rune_Relic
    Rune_Relic
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    justice system + traitor mechanic.
    Then if enough players complain about someone being a faction traitor (with evidence) ZOS can give them a traitor tag.
    Traitor tag = In game justice...friendly fire on all alts + main....compulsory justice opt in (until PvP campaign ends)
    Edited by Rune_Relic on December 28, 2015 1:53PM
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  • Lenikus
    Lenikus
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    Dubhliam wrote: »
    That being said, when engaged in combat, the law Enforcers should have significant advantage over Outlaws to prevent intentional combat.
    After all, a thief that gets caught should never fight, but flee from the crime scene ASAP.

    First 2 bold statements imply you don't really understand the mindset of people that would go into the pvp part of the justice system. Very few players are the pure 'righteous' type
    The 3rd one simply gets rebuted with the "Mass Murderer" achievement playstyle. Not to mention there ARE players that are (in character) spies or agents of the other alliances.

    The only 'advantage' an enforcer will have, is the possibility of runnin' towards a guard if the badguy turns out to be more than he can chew. and with that, i'd be cool with. I'm sure i could dps the enforcer down faster than he reaches a guard... unless it's a templar or sorc.. those can outheal/outrun whatever you throw at them.,,, they'd be gud outlaws.
    ... Mai cave. >:3
  • DRXHarbinger
    DRXHarbinger
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    Can we not just have a week of no cry baby bumpkins screaming nerf this and buff that?
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  • RapturousRex
    RapturousRex
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    Lenikus wrote: »
    If there is a 'pvp' inside the justice system. I'll do my damm best to murder every single low level i see who jsut started the game, and heck, even some vets who try to grind in cadwell silver or gold if i need to. I'll not rest until people beg in the forums for the removal of said system due to grief/abuse.

    You have my sword.
  • Ruben
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    Rune_Relic wrote: »
    justice system + traitor mechanic.
    Then if enough players complain about someone being a faction traitor (with evidence) ZOS can give them a traitor tag.
    Traitor tag = In game justice...friendly fire on all alts + main....compulsory justice opt in (until PvP campaign ends)

    Sure, because no one would ever abuse this.

    If any idea starts with "if enough people complain" it is a bad idea. Always.
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  • Xantaria
    Xantaria
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    that, and a Prison!
    http://forums.elderscrollsonline.com/en/discussion/117602/prison-added-to-justice-system-good-day-sir/p1

    in oblivion, when you broke out of the prison, it led to the sewers and then that leads to cryodiil. which then leads back to pve if you escape cryodiil.

    would be correct for the punishment of stealing.

    For how long would I be imprisoned with 77.000.000 bounty on my head?
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  • Lenikus
    Lenikus
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    Ruben wrote: »
    If any idea starts with "if enough people complain" it is a bad idea. Always.
    All my agrees.
    Also,
    "- Friendly fire for my alts ? this totally breaks my immersion as my second character is my main's brother and totally disagrees with his choice of a life of crime and is even trying for the Lion guard! this NOT belong in an elder scrolls game !"
    Really, just quit this. If you guys have to invent a mechanic that pretty much kills the RPG part of this MMORPG, just give up on that idea altogether.
    I will roleplay a psyhco serial killer on my main, but a nice guy on my secondary characters and there's nothing you can do to stop me. If you kill me when i'm playin' my main you'll be a hero. If you as much assault me when i'm on my alts, even after i repeatedly murdered you and all your friends a couple minutes ago in my other toon, you'll be the criminal. And if that sounds 'wrong' for you, you don't understand an RPG, even if it's an MMO.
    ... Mai cave. >:3
  • Krainor1974
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    There time hopfully but doubtful should be working out Thieves Guild Bugs before its release which hopfully is by feb. but don't how your breath on it.
  • Messy1
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    Justice system needs to work hand in hand with the Thieves Guild there are a ton of possibilities with a robust justice system and Thieves Guild combo.
  • vyrusb23
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    Messy1 wrote: »
    WE BETTER HAVE FULLY FLUSHED OUT JUSTICE SYSTEM!

    Yes, I keep harping on this point that the Justice System needs to be expanded to include what some of us were eager about enforcers, criminals, whatever, as long as it is a system that is fair and fun to play so that those who want to participate in it can and for those who could care less it would just be a distraction or something amusing to watch from time to time.

    While ZOS is at it . . . allow player vs. player duels. What is the harm in it? If it's an elective system where both players have to agree then by all means go ahead. I am not talking about open world PvP (although I think that would be cool).

    ESO is a good game . . . it will become a GREAT game when it gives more power to the players to interact with other players. I hate to say it, but ESO is very THEME PARK, but the problem is so many players got a taste of sandbox elements in SKYRIM that they expected a lot of the same things for ESO. Ugh, I could go on about this, but it has been said.

    Not gonna happen.
  • Messy1
    Messy1
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    vyrusb23 wrote: »
    Messy1 wrote: »
    WE BETTER HAVE FULLY FLUSHED OUT JUSTICE SYSTEM!

    Yes, I keep harping on this point that the Justice System needs to be expanded to include what some of us were eager about enforcers, criminals, whatever, as long as it is a system that is fair and fun to play so that those who want to participate in it can and for those who could care less it would just be a distraction or something amusing to watch from time to time.

    While ZOS is at it . . . allow player vs. player duels. What is the harm in it? If it's an elective system where both players have to agree then by all means go ahead. I am not talking about open world PvP (although I think that would be cool).

    ESO is a good game . . . it will become a GREAT game when it gives more power to the players to interact with other players. I hate to say it, but ESO is very THEME PARK, but the problem is so many players got a taste of sandbox elements in SKYRIM that they expected a lot of the same things for ESO. Ugh, I could go on about this, but it has been said.

    Not gonna happen.

    Well, I'm posting here to remind devs that it would be a great idea!
  • vyrusb23
    vyrusb23
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    Messy1 wrote: »
    vyrusb23 wrote: »
    Messy1 wrote: »
    WE BETTER HAVE FULLY FLUSHED OUT JUSTICE SYSTEM!

    Yes, I keep harping on this point that the Justice System needs to be expanded to include what some of us were eager about enforcers, criminals, whatever, as long as it is a system that is fair and fun to play so that those who want to participate in it can and for those who could care less it would just be a distraction or something amusing to watch from time to time.

    While ZOS is at it . . . allow player vs. player duels. What is the harm in it? If it's an elective system where both players have to agree then by all means go ahead. I am not talking about open world PvP (although I think that would be cool).

    ESO is a good game . . . it will become a GREAT game when it gives more power to the players to interact with other players. I hate to say it, but ESO is very THEME PARK, but the problem is so many players got a taste of sandbox elements in SKYRIM that they expected a lot of the same things for ESO. Ugh, I could go on about this, but it has been said.

    Not gonna happen.

    Well, I'm posting here to remind devs that it would be a great idea!

    And that's great. They should definitely be reminded. But don't get your panties in a bunch when it doesn't happen. ;-)
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    Xantaria wrote: »
    that, and a Prison!
    http://forums.elderscrollsonline.com/en/discussion/117602/prison-added-to-justice-system-good-day-sir/p1

    in oblivion, when you broke out of the prison, it led to the sewers and then that leads to cryodiil. which then leads back to pve if you escape cryodiil.

    would be correct for the punishment of stealing.

    For how long would I be imprisoned with 77.000.000 bounty on my head?

    Forever, ...with the rate of bounty decay, I think its close to a year in real time.

    At least you'll have plenty of time to work on that escape from jail achievement you've always wanted. >:)
    Edited by starlizard70ub17_ESO on December 28, 2015 6:35PM
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  • Krainor1974
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    Damn, you got to hide in the wilderness ,retire that character and use alts.
    Can't wait for those Thieve and Dark Brotherhood quests. Could be some good quests with a lot difficulty needing some good planning to pull off without detection and maybe some achievements for no detection.
    Edited by Krainor1974 on December 28, 2015 6:46PM
  • Dubhliam
    Dubhliam
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    Lenikus wrote: »
    Dubhliam wrote: »
    That being said, when engaged in combat, the law Enforcers should have significant advantage over Outlaws to prevent intentional combat.
    After all, a thief that gets caught should never fight, but flee from the crime scene ASAP.

    First 2 bold statements imply you don't really understand the mindset of people that would go into the pvp part of the justice system. Very few players are the pure 'righteous' type
    The 3rd one simply gets rebuted with the "Mass Murderer" achievement playstyle. Not to mention there ARE players that are (in character) spies or agents of the other alliances.

    The only 'advantage' an enforcer will have, is the possibility of runnin' towards a guard if the badguy turns out to be more than he can chew. and with that, i'd be cool with. I'm sure i could dps the enforcer down faster than he reaches a guard... unless it's a templar or sorc.. those can outheal/outrun whatever you throw at them.,,, they'd be gud outlaws.

    If you have read the thread where I originally posted the idea, you might not have come to this conclusion.
    Here it is:
    Certain things should be implemented before putting some worthwhile items in the stealing pool:

    The Enforcer system was announced long ago with the Justice system where players will get to choose the side of the law they are on. Therefore, it is just a matter of time when other players will be able to apprehend thieves with bounties on their heads. Not just the guards.

    But this also brings up a long awaited issue of PvP duels. So far, the only players you can kill are those of other alliances. And up until lately, you could not interact with those people unless in Cyro in any other way. The new grouping tool made it possible to play with other alliance players, but only in dungeons, and that also did not go without a heavy bug report history.

    Once they implement such a mechanic, it is just a matter of polishing it for the game to recognize who is killable by whom.

    Thieves get better rewards for greater risk.
    Enforcers can apprehend thieves with bounties for rewards.

    Also, to get into detail about the Enforcer:

    - gets a new skill line, just like legerdemain, with an active skill "Apprehend", which would just be a single target long range low cost skill castable on Outlaws with bounties that CCs them for 15 secs, and prompts them to pay their bounty (much like guards do).
    - passives provide an advantage in fighting Outlaws like more resistance against their attacks, reducing their CC immunity time and increasing your stealth detection radius.

    Also, bounties would need some overhaul:
    -Disreputable – the lowest level. All guards will generally ignore you unless you approach them.
    (the Outlaw gets an icon above his head, much like the Alliance icons in Cyrodill, can be Apprehended)
    -Notorious – You’ll be chased down by the guards, who enlist other guards to assist in the pursuit.
    (same as above, also his stealth radius is impaired, and all nearby Enforcers are notified there was a crime in #city name)
    -Fugitive – The highest level. Guards will always try to kill you.
    (same as above but can no longer be Apprehended and is attackable by Enforcers instead, also if detected by a guard or Enforcer his icon gets displayed on map for as long as he is out of stealth)

    Then add set items that can be stolen of high quality. Remember that having 75 points in Shadow increases the quality of items found in chests - this makes it possible to steal legendary quality gear - nice way to farm sets or decon for temper mats.

    Being a thief should be all high risk - high reward kind of playstyle.

    Also, if you have not read this (old) : http://elderscrollsonline.info/justice-system

    Oh yeah, one more thing: after implementing the Enforcer system, the guards should become killable. Hard to kill, but not immortal.
    Attacking them would, ofc give you the fugitive status and you would be marked on the map so good luck with that :smile:

    Also, to point out why the Enforcer passives should give advantages over Outlaws:
    If the Outlaw vs Enforces battle was not heavily in favor of the law Enforcers, it would encourage Outlaw grouping and intentional fighting with the Enforcers.
    This is NOT the kind of playstyle that should be encouraged in thieves.
    Instead they should be playing solo - smart and stealthy. And ofc, if they get caught, their priority should be to disappear asap, not fight prolonged fights.

    So in short: an Enforcer could not engage in PvP combat unless the Outlaw had Fugitive status.
    If players playing as Outlaws wish to avoid Enforcers (which should be more powerful) then they must not get caught, and if they do get caught, they should pay the bounty or face the PvPers.

    Just to be clear: only NPCs can see and report a crime.
    Edited by Dubhliam on December 28, 2015 9:36PM
    >>>Detailed Justice System Concept thread<<<
  • Enodoc
    Enodoc
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    that, and a Prison!
    http://forums.elderscrollsonline.com/en/discussion/117602/prison-added-to-justice-system-good-day-sir/p1
    in oblivion, when you broke out of the prison, it led to the sewers and then that leads to cryodiil. which then leads back to pve if you escape cryodiil.
    would be correct for the punishment of stealing.
    Forget prisons, Community Service is the way to go!
    Messy1 wrote: »
    While ZOS is at it . . . allow player vs. player duels. What is the harm in it? If it's an elective system where both players have to agree then by all means go ahead. I am not talking about open world PvP (although I think that would be cool).
    I think they said duels were in the works for the (distant) future.

    On the original topic, I agree that the Justice System should see an update with the release of the Thieves Guild and Dark Brotherhood. The way I think they could do it is release the PvE part of Enforcers with the Thieves Guild (you can become an Enforcer and track down bandit dens to recover stolen goods; datamining shows that this aspect of the system has been progressing steadily since the Justice System was launched), and then release the PvP Enforcers vs Outlaws part with the Dark Brotherhood.

    On the note of "bounties for action" (ie, Enforcers can only go after an Outlaw if they have an active bounty), I bring you this bit of datamined text: These new Enforcers! So young, so naive! In my day, we didn't have to wait for bounties to take action. We stopped the real crimes before they occurred! But now we have rules, regulations. Such a sad state of affairs.

    And I found this one quite amusing: Do you know what these Enforcers told me? They suggested I go out and "commit some crimes!" Get my bounty up to a "profitable level" and they'll be happy to accept my surrender. But I'm trying to reform. This is not helping!

    These three give a bit of an idea about how the system may work: Bounty hunting scum hired by the Alliances to keep order in their cities. Enforcers are ruthless. They won't give you a chance to surrender—they'll just kill you and confiscate the stolen goods you worked so hard to acquire. The ***!
    Try fleeing to the nearest refuge. That's usually what I do. If you can't get away, the Guard usually give you an opportunity to pay your fine. Enforcers give you nothing but an axe in the guts. Best to avoid them.
    Not even close! If Enforcers catch you while you have a bounty, they won't give you a chance to pay it. They'd rather kill you and confiscate your stolen goods than deal with the paperwork associated with collecting a bounty from a live criminal.
    These would suggest that there will be no "arresting" if you're an Enforcer, and you'll only be killing the Outlaws. Which in turn suggests that Enforcers will only be going after Fugitives (as there's that one above about low bounties not being "profitable").
    Edited by Enodoc on December 28, 2015 11:49PM
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  • Elloa
    Elloa
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    Poeple, you just need to remember not everyone enjoy PVP, and a lot of PVEer, lot of casuals players enjoy the Justice system as it is. If this mini game enforce players in PVP you will have more unhappy players than happy ones.
    A system need to be found to satisfy everyone and allow those players to enjoy thievery and murder without risking to be ganked by others.
  • Septimus_Magna
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    Elloa wrote: »
    Poeple, you just need to remember not everyone enjoy PVP, and a lot of PVEer, lot of casuals players enjoy the Justice system as it is. If this mini game enforce players in PVP you will have more unhappy players than happy ones.
    A system need to be found to satisfy everyone and allow those players to enjoy thievery and murder without risking to be ganked by others.

    I agree but it does not have to be so black and white.

    You could allow players to enable pvp while stealing for higher rewards.
    Or disable pvp while stealing for the current rewards.

    Enabling pvp while stealing should also give a bonus to how fast your Legerdemain (and hopefully Thief+Guard) skill line increases. This could work in the same way as the Tel Var stones, carrying more stolen goods gives a higher XP bonus modifier.

    Players that want to enforce the law by killing sneaky thiefs would have to enable pvp while stealing.
    This would be logic because they dont carry stolen goods so they dont have the risk of losing anything, except their pride ofc.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
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