joshdm2001_ESO wrote: »@ZOS_BrianWheeler
This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.
joshdm2001_ESO wrote: »@ZOS_BrianWheeler
This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.
joshdm2001_ESO wrote: »@ZOS_BrianWheeler
This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.
ROFL.. seriously dude! The faction lock isn't there so you can safely PvE Telvar stones. It just unlocks the entrance to IC for your side, there can still be enemies in there. When IC flips, people that are in there, will remain in there.
iotw not a bug but intended feature!
The faction lock isn't there so you can safely PvE Telvar stones.
Yolokin_Swagonborn wrote: »The gated IC access was supposed to encourage people to fight in outer cyrodiil. But like most things ZOS implements, it was done half assed, then changed the last minute when PvE'ers cried that they were entitled to the imperial city even if their faction didn't have the keeps.
So ZOS gave in and made all campaigns unlocked but one. That is like having two stacks of cookies, one for $5 and the other for free. Of course people are going to do what requires the least amount of effort. So Everyone just goes to the unlocked campaign and AD thought they could get a free buff/grind server out of all this.
If ALL campaigns had keep locks then I might support the kick out mechanic. But because AD thinks they can create a risk-free carebear paradise for their PvE'ers, I'm glad they are getting ganked.
I am sick of PvE'ers thinking they are entitled to a risk free cyrodiil. Do you really have to have a padded, safe version of everything to be happy? Maybe ZOS should program the NPCs to give you a hug at low health instead of killing you.

cosmic_niklas_93b16_ESO wrote: »joshdm2001_ESO wrote: »@ZOS_BrianWheeler
This is ***. Yellow has the full map and the campaign is faction locked for yellow. I just lost 15k stones because a red is still able to stay in imperial city if they log out and log back in when they lose faction lock? Stupid mechanic and defeats the purpose of even having faction lock if opposing faction can camp and gank in sewers.
Don't go with the yellow then. Blood for the pact!
But seriously, yeah, it's an oversight from Zenimax most likely, like so many other things.
Yolokin_Swagonborn wrote: »The gated IC access was supposed to encourage people to fight in outer cyrodiil. But like most things ZOS implements, it was done half assed, then changed the last minute when PvE'ers cried that they were entitled to the imperial city even if their faction didn't have the keeps.
So ZOS gave in and made all campaigns unlocked but one. That is like having two stacks of cookies, one for $5 and the other for free. Of course people are going to do what requires the least amount of effort. So Everyone just goes to the unlocked campaign and AD thought they could get a free buff/grind server out of all this.
If ALL campaigns had keep locks then I might support the kick out mechanic. But because AD thinks they can create a risk-free carebear paradise for their PvE'ers, I'm glad they are getting ganked.
I am sick of PvE'ers thinking they are entitled to a risk free cyrodiil. Do you really have to have a padded, safe version of everything to be happy? Maybe ZOS should program the NPCs to give you a hug at low health instead of killing you.
cosmic_niklas_93b16_ESO wrote: »Yolokin_Swagonborn wrote: »The gated IC access was supposed to encourage people to fight in outer cyrodiil. But like most things ZOS implements, it was done half assed, then changed the last minute when PvE'ers cried that they were entitled to the imperial city even if their faction didn't have the keeps.
So ZOS gave in and made all campaigns unlocked but one. That is like having two stacks of cookies, one for $5 and the other for free. Of course people are going to do what requires the least amount of effort. So Everyone just goes to the unlocked campaign and AD thought they could get a free buff/grind server out of all this.
If ALL campaigns had keep locks then I might support the kick out mechanic. But because AD thinks they can create a risk-free carebear paradise for their PvE'ers, I'm glad they are getting ganked.
I am sick of PvE'ers thinking they are entitled to a risk free cyrodiil. Do you really have to have a padded, safe version of everything to be happy? Maybe ZOS should program the NPCs to give you a hug at low health instead of killing you.
Yet that's exactly what many PvPers want, for noone to kill them apparently, just reading the pvp forums, as if we'd be listening to PvPers all we'd have is pillow fights with extra soft pillows just to make sure noone gets hurt.
tangy.citrus wrote: »Axe is meant to provide competitive PVE with IC. If you faction lock (like yellow has done for the majority of the time since axe was introduced) then the other factions shouldnt be allowed in and should be kicked out of IC and forced to retake keeps if they want to.
The purpose isnt to enable gankers to destroy the axe campaign, its for competitive PVE. If you want to grind tel var, you need to pvp for the keeps. Red should be forced to retake keeps instead of just leaving their f uc king nightblades in there ready to gank you when you have a huge trash pull.
*cough*
Darkness falls dungeon a la DAoC....

Sheezabeast wrote: »Well that's what happens when you prance around with that many stones like you own the place
Sheezabeast wrote: »Oh like you couldn't have banked them! You're so silly
joshdm2001_ESO wrote: »Sheezabeast wrote: »Oh like you couldn't have banked them! You're so silly
Why would I bank them and waste time on my xp pot running back to my grind spot when I believe to be safe cause of faction lock? I don't think your understanding the logic here or the concept of faction lock. I'm done with this conversation.
joshdm2001_ESO wrote: »Sheezabeast wrote: »Oh like you couldn't have banked them! You're so silly
Why would I bank them and waste time on my xp pot running back to my grind spot when I believe to be safe cause of faction lock? I don't think your understanding the logic here or the concept of faction lock. I'm done with this conversation.
why did you assume it was safe? The faction lock means the gates are barred, it doesn't mean there's no NightBlades lurking...
You shouldn't be able to respawn in the sewers if your entrance is locked, but they'll never make it so you get kicked out when the entrance flips... So you should always be on high awareness when in IC. Use the buddy system, bank the stones you're not willing to risk, and keep your RML burning...
Was this not clear to you? Maybe there could be a more noticeable disclaimer so you realize that it's not a safezone, regardless of who has it currently unlocked...
tangy.citrus wrote: »Axe is meant to provide competitive PVE with IC. If you faction lock (like yellow has done for the majority of the time since axe was introduced) then the other factions shouldnt be allowed in and should be kicked out of IC and forced to retake keeps if they want to.
The purpose isnt to enable gankers to destroy the axe campaign, its for competitive PVE. If you want to grind tel var, you need to pvp for the keeps. Red should be forced to retake keeps instead of just leaving their f uc king nightblades in there ready to gank you when you have a huge trash pull.