Septimus_Magna wrote: »Currently there's a benefit of using DW on magicka builds (more spell dmg) and benefit for Destro Staff (free ranged weapons attacks) plus 5 magicka based weapons kills.
The idea of magicka builds getting more spell dmg with 2 steel swords is a little strange.
Recently I have been exploring the idea of DW wands and could they be implemented.
Woodworking could have the option to craft one-handed staffs a.k.a. wands, using the destro staff skill line.
The wands shoot projectiles similar to the two-handed variants.
DW wands should give the same amount of spell dmg as DW swords.
Easy to implement and it wouldnt buff magicka builds too much because the destro staff skills are meh.
Staves have the option of range and thus survivability. So would make an imbalance and result in every magicka user using destro resto.
Dual wield has damage.
Sword and shield has, well the shield.
Balanced.
Plus I like having the extra set slot. And have higher damage.
Destro staves should be buffed, ATM all the skills are pretty lame and passives underwhelming. That being said, it's a good thing that dual wield gives me more raw damage. Gives more options for builds and play styles[/b] and there is a very real trade off. That increased damage comes at the cost of being able to heavy weave weapon attacks with other skills. Sorcerer in particular is most affected by this, because they dont have awesome class skills that can be spammed whilst having dual wield equipped such as whip, sweeps, or swallow soul/concealed weapon. As such, the best Sorcerer builds use staves in PvP anyways. In PvE destro staff is a must with dual wield only being used for executes and overload.
So for these reasons, I think the system is fine as is. Dual wield being relevant to magicka builds gives the game variety and and allows for different builds to be viable. I don't wanna see magicka builds all using only one weapon, that would be lame. But once again, I firmly support destro staffs being buffed in a meaningful way.
Staves have the option of range and thus survivability. So would make an imbalance and result in every magicka user using destro resto.
Dual wield has damage.
Sword and shield has, well the shield.
Balanced.
Plus I like having the extra set slot. And have higher damage.
Again with the range argument.
Not all sorcs are ranged. Not even all staff skills are ranged. Ranged players are still often targeted by ranged mobs/boss mechanics. Melee players have tons of survivability options: shields, heals, dodges, invisibility...
The range argument is just lazy, at least for the game as it stands. It simply doesn't hold any water.
Uriel_Nocturne wrote: »As the title states, should Sorcerers using Staves do more damage.heal more damage when using Staves than a Sorcerer Dual-Wielding Swords?
Let's see if we can get enough support to get this ship righted.
Forestd16b14_ESO wrote: »americansteel wrote: »any magic class using STAFF should do more spell damage.
What this guy said. Like if sorcerers get more magic damage with staffs then I want DKs to block more with shields and Nords to deal more damage with 2H weapons and Argonians to deal more damage with bows and DW and of course Templars to heal more with restoration staffs and deal more damage with 2H.
Considering sorcs already have high burst, good mobility, and can tank reasonably well, they don't need to do more damage with a staff. I would literally hate to see this happen.
This game is already full of Nightblades and Sorcerers. Let's not make it any worse.
Buff DKs and Templars before you look at anything else.
americansteel wrote: »any magic class using STAFF should do more spell damage.
TheDarkShadow wrote: »Why can't we have bound weapons just like in Skyrim? This come to another question: Why can't we have schools of magics and weapons art like in Skyrim where you can pick any skills you want and train it? Why ZoS forced the classes onto us, like "here, if you play this class you have to take these skills". But I guess it's too late to ask this question. I think the first idea is to make all kind of weapons give both weapon and spell damage is so everyone can "play like you want". But since there is no soft cap and hybrid builds are just horrible so no one use them.
Anyway, back to topic, if ZoS want "stamina" weapon only give weapon damage and staffs only give spell damage, at least give me bound weapon for spell damage first because I HATE staffs.
DaveMoeDee wrote: »TheDarkShadow wrote: »Why can't we have bound weapons just like in Skyrim? This come to another question: Why can't we have schools of magics and weapons art like in Skyrim where you can pick any skills you want and train it? Why ZoS forced the classes onto us, like "here, if you play this class you have to take these skills". But I guess it's too late to ask this question. I think the first idea is to make all kind of weapons give both weapon and spell damage is so everyone can "play like you want". But since there is no soft cap and hybrid builds are just horrible so no one use them.
Anyway, back to topic, if ZoS want "stamina" weapon only give weapon damage and staffs only give spell damage, at least give me bound weapon for spell damage first because I HATE staffs.
This isn't Skyrim.
Considering sorcs already have high burst, good mobility, and can tank reasonably well, they don't need to do more damage with a staff. I would literally hate to see this happen.
This game is already full of Nightblades and Sorcerers. Let's not make it any worse.
Buff DKs and Templars before you look at anything else.
RAGUNAnoOne wrote: »Considering sorcs already have high burst, good mobility, and can tank reasonably well, they don't need to do more damage with a staff. I would literally hate to see this happen.
This game is already full of Nightblades and Sorcerers. Let's not make it any worse.
Buff DKs and Templars before you look at anything else.
But if staves add more magic damage that would help templars as well wouldn't it?
I thought staves do more since you can long range light and heavy attack weeve.