Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Their heals are already stupid. You're not making me feel any better about this solution xDRAGUNAnoOne wrote: »But if staves add more magic damage that would help templars as well wouldn't it?
I think DW should give the highest Spell dmg, but Destruction Staff skill line should be more attractive to make choice between weapons more interesting.
If Staff will provide more Spdmg, DWielders as magicka spec will disappear. At all.
RAGUNAnoOne wrote: »I think DW should give the highest Spell dmg, but Destruction Staff skill line should be more attractive to make choice between weapons more interesting.
If Staff will provide more Spdmg, DWielders as magicka spec will disappear. At all.
Then they will be what they SHOULD be a glass cannon physical rouge spec hell DW unlike destruction staff has some great abilities and passives it doesn't need to be superior in terms of magic as well. Right now staves are so rare it is unbelievable and everyone I know but one person uses dual wield. the peope who use stamina will not be affected and those that use magic can actually use a magic weapon.
I think DW should give the highest Spell dmg, but Destruction Staff skill line should be more attractive to make choice between weapons more interesting.
If Staff will provide more Spdmg, DWielders as magicka spec will disappear. At all.
Yes, for me, and others who simply like magicka DW style
A noob question but how does the dual wield affect spell damage? I don't see neither active nor passive abilities from the dual wield skill line that would affect spell damage/power.
I cannot agree with this more. Well said.Joy_Division wrote: »
Well, I am happy for you that you can look cool with your two swords that have never been stained with a drop of blood.
But us other players who lose 700 spellpower because we need to use crummy restoration staffs would prefer that you buy a costume from the Crown store so that you can still look cool in a way that doesn't undermine our builds.
And how exactly would Staves adding more to Spell Damage than Dual-Wielding (where all of the Skills are Stamina-based) be over-powered? Would you care to elaborate?I play sorc and would love to do more damage with my staff but it would be op so no, they shouldn't do more damage. The only thing that needs buffing, maybe, are the destroy skills as a lot of them are weak.
Uriel_Nocturne wrote: »And how exactly would Staves adding more to Spell Damage than Dual-Wielding (where all of the Skills are Stamina-based) be over-powered? Would you care to elaborate?I play sorc and would love to do more damage with my staff but it would be op so no, they shouldn't do more damage. The only thing that needs buffing, maybe, are the destroy skills as a lot of them are weak.
Change made.RAGUNAnoOne wrote: »Uriel_Nocturne wrote: »And how exactly would Staves adding more to Spell Damage than Dual-Wielding (where all of the Skills are Stamina-based) be over-powered? Would you care to elaborate?I play sorc and would love to do more damage with my staff but it would be op so no, they shouldn't do more damage. The only thing that needs buffing, maybe, are the destroy skills as a lot of them are weak.
Especially since this change would affect all classes not just sorcs. @Uriel_Nocturne I think you should change the title as this change affects all magic users and if people see the terms "sorc" and "more damage" in the same sentence people are more likely to say no just by association with sorcs specifically. Perhaps the terms "mages" and "gain more spell power" would be better terms.
or if you can't do that I have an old poll in the general discussion on this issue without the prejudicial terms
Uriel_Nocturne wrote: »Change made.RAGUNAnoOne wrote: »Uriel_Nocturne wrote: »And how exactly would Staves adding more to Spell Damage than Dual-Wielding (where all of the Skills are Stamina-based) be over-powered? Would you care to elaborate?I play sorc and would love to do more damage with my staff but it would be op so no, they shouldn't do more damage. The only thing that needs buffing, maybe, are the destroy skills as a lot of them are weak.
Especially since this change would affect all classes not just sorcs. @Uriel_Nocturne I think you should change the title as this change affects all magic users and if people see the terms "sorc" and "more damage" in the same sentence people are more likely to say no just by association with sorcs specifically. Perhaps the terms "mages" and "gain more spell power" would be better terms.
or if you can't do that I have an old poll in the general discussion on this issue without the prejudicial terms
Uriel_Nocturne wrote: »And how exactly would Staves adding more to Spell Damage than Dual-Wielding (where all of the Skills are Stamina-based) be over-powered? Would you care to elaborate?I play sorc and would love to do more damage with my staff but it would be op so no, they shouldn't do more damage. The only thing that needs buffing, maybe, are the destroy skills as a lot of them are weak.
LOLUriel_Nocturne wrote: »And how exactly would Staves adding more to Spell Damage than Dual-Wielding (where all of the Skills are Stamina-based) be over-powered? Would you care to elaborate?I play sorc and would love to do more damage with my staff but it would be op so no, they shouldn't do more damage. The only thing that needs buffing, maybe, are the destroy skills as a lot of them are weak.
Dual wielding with sorc has no spammable abilitys, so you rely on slow heavy damage. With a staff equipped you have spammable abilitys, this coupled with more frequent frag procs would make it op, in my opinion.
Dual wielding with sorc has no spammable abilitys, so you rely on slow heavy damage. With a staff equipped you have spammable abilitys, this coupled with more frequent frag procs would make it op, in my opinion.
Uriel_Nocturne wrote: »LOLUriel_Nocturne wrote: »And how exactly would Staves adding more to Spell Damage than Dual-Wielding (where all of the Skills are Stamina-based) be over-powered? Would you care to elaborate?I play sorc and would love to do more damage with my staff but it would be op so no, they shouldn't do more damage. The only thing that needs buffing, maybe, are the destroy skills as a lot of them are weak.
Dual wielding with sorc has no spammable abilitys, so you rely on slow heavy damage. With a staff equipped you have spammable abilitys, this coupled with more frequent frag procs would make it op, in my opinion.
Dual wielding with sorc has no spammable abilitys, so you rely on slow heavy damage. With a staff equipped you have spammable abilitys, this coupled with more frequent frag procs would make it op, in my opinion.
Um, right now DW with Magicka Sorcs is already OP, that is the point. That people are getting more damage using DW than using a staff, which doesn't make any sense. They are basically handed extra damage for just carrying around two weapons without even having to use them... and not just extra spell damage, but also extra crafted set bonus... it doesn't make any logical sense. Magicka players should receive a bonus for actually using a MAGICKA-based weapon, not penalized for it.
The fact that the game is setup like this is IMO a FAIL on @ZOS. Two weapons should NEVER do more spell damage than a Staff. That's the whole FREAKIN point of the Staff! They really need to fix this.....
OR
They could add in Spell Tomes..... So one weapon and a tome in the other hand to boost spell damage. That would be acceptable WHILE decreasing the spell damage from two weapons.
Duel Wield should buff your Weapon Damage over a 2h Weapon OR increase your attack speed(no Weighted trait needed) IMO.
I agree completely with both of these posts.Dual wielding with sorc has no spammable abilitys, so you rely on slow heavy damage. With a staff equipped you have spammable abilitys, this coupled with more frequent frag procs would make it op, in my opinion.
Um, right now DW with Magicka Sorcs is already OP, that is the point. That people are getting more damage using DW than using a staff, which doesn't make any sense. They are basically handed extra damage for just carrying around two weapons without even having to use them... and not just extra spell damage, but also extra crafted set bonus... it doesn't make any logical sense. Magicka players should receive a bonus for actually using a MAGICKA-based weapon, not penalized for it.