Peel_Ya_Cap_517 wrote: »In my view, it evens out because the Destruction staff gives you access to several abilities that deal solid damage while dual wielding means essentially, you have more spell damage but you don't have a weapon.
Plus, bonus! You look like a jaggoff running around with two swords, casting crystal frags over and over :P
josh.lackey_ESO wrote: »However if you duel wield, you similarly gain access to that skill line, which has a few abilities that are at least situationally useful even without much stamina: steel tornado and quick cloak.
Resipsa131 wrote: »Sorcs can only get away with DW on the back bar and zero health because they/we have hardened ward.if Sorcs didn't have hardened Ward most end game users would be forced to compensate health (unlikely) or run resto on the back bar for healing Ward. I'm not advocating that they shouldn't have hardened Ward I really like it but because of this Sorcs are pigeonholed into destro/DW. If Staves did the same spell damage you'd kill variety for NB, Templar, and DK classes.
What I'd rather see is a destro stave passive that increases spell penetration to help destro users.
Resipsa131 wrote: »Sorcs can only get away with DW on the back bar and zero health because they/we have hardened ward.if Sorcs didn't have hardened Ward most end game users would be forced to compensate health (unlikely) or run resto on the back bar for healing Ward. I'm not advocating that they shouldn't have hardened Ward I really like it but because of this Sorcs are pigeonholed into destro/DW. If Staves did the same spell damage you'd kill variety for NB, Templar, and DK classes.
What I'd rather see is a destro stave passive that increases spell penetration to help destro users.
Funny, because I use DW on my primary bar and Destro secondary on my Magicka Sorc. The only reason I have Destro on secondary is for Elemental Ring AoE, otherwise I'd just use Resto for secondary bar. But on my primary bar using Mage's Wrath to proc Crystal Frag with Velocious Curse thrown into the mix... taking advantage of DW's additional Spell Damage I demolish pretty much everything. My secondary bar consists of Hardened Ward, Power Surge and Elemental Ring... I use Magelight on both and either Clannfear or Bound Aegis as the other toggle depending on content.
Resipsa131 wrote: »My point is that if you made Destro Staves equal in terms of spell damage to DW you'd kill build variety on the other three classes.
Resipsa131 wrote: »My point is that if you made Destro Staves equal in terms of spell damage to DW you'd kill build variety on the other three classes.
Why is that? If all things are equal, that means MORE choices not less. It would actually give more people options instead of feeling like they HAVE TO run DW in order to get the best damage. I'd prefer to run Destro/Resto but feel like I HAVE TO run DW in order to do the best damage- which is true. So in reality, this is killing options instead of giving me more.
Couldnt they just add a Passive to all the 2handers... to allow the 2hander to count towards 2 in a set? And also increase spellpower the same if not higher than duel wield.
Any other game in existence the offhand on duel wield is penalized by ALOT so 2handers are always usually better but a bit slower.
However duel wield in this game seems to trump everything.
Resipsa131 wrote: »... If Destro provided the same amount of Spell damage you'd only see Destro/Resto.
It makes sense that a melee setup would have higher damage than a ranged one because melee brings increased risk.
Also sorcs have enough damage right now. They're fine.
However, staff setups on the other 3 magicka classes are rather low in damage compared to sorcs.
Joy_Division wrote: »It makes sense that a melee setup would have higher damage than a ranged one because melee brings increased risk.
Also sorcs have enough damage right now. They're fine.
However, staff setups on the other 3 magicka classes are rather low in damage compared to sorcs.
It does not make sense because my sorc "melees" from 28 meters away.
Joy_Division wrote: »It makes sense that a melee setup would have higher damage than a ranged one because melee brings increased risk.
Also sorcs have enough damage right now. They're fine.
However, staff setups on the other 3 magicka classes are rather low in damage compared to sorcs.
It does not make sense because my sorc "melees" from 28 meters away.
Resipsa131 wrote: »... If Destro provided the same amount of Spell damage you'd only see Destro/Resto.
I disagree... because DW has the benefit of an additional crafted set bonus- more Mag. Regen, Max Magicka, or more Spell Damage, etc. So you'd still have min/maxers using DW regardless if spell damage of Staff/DW weapons ever became directly equal; DW would still always have an advantage because of their access to an additional crafted set.
wrathofrraath wrote: »It'd be cool if staves were two pieces, 1 pc for the wood 1 pc for the sigil atop the staff. Rare unigue 1pc staff sigils would be pretty sweet
@Wrobel In this ESO Live right at this moment: https://youtu.be/ag9LVGjVzMA?t=1h2m17s you explained that dual wielding was a tradeoff for more spell damage at the loss of being able to regain magicka via heavy attacks, which makes sense, however in eso the weapon swapping mechanic exists in the game which completely negates that argument. Therefore as a spell caster for the damage dealing bar the only choice is currently dual wield for maximum damage.
This does not seem to make sense to anyone. The spell damage with dual wield should be identical to destruction staff and the only benefit of using dual wield would be for a possibility of having 1 extra item set perk at the expense of no medium or light weaves (unless you get in melee range).
Uriel_Nocturne wrote: »As the title states, should Magicka-users using Staves do more damage/heal more damage when using Staves than a Magicka-user Dual-Wielding Swords?
Let's see if we can get enough support to get this ship righted.
hedna123b14_ESO wrote: »Uriel_Nocturne wrote: »As the title states, should Magicka-users using Staves do more damage/heal more damage when using Staves than a Magicka-user Dual-Wielding Swords?
Let's see if we can get enough support to get this ship righted.
1. They already do...sorcs have a DW bar strictly for a buff to overload...the rest is done on the staff bar because hardcast frags《force pulse weave.
2. 2. Any DK that is not using a staff is doing it wrong (dps loss)
3. Templars and NB do magic damage so they buff Thaumaturge first. If we had enough CP we would max elemental expert and staff expert and then no one would be dual wielding.
It makes sense that a melee setup would have higher damage than a ranged one because melee brings increased risk.
Also sorcs have enough damage right now. They're fine.
However, staff setups on the other 3 magicka classes are rather low in damage compared to sorcs.
Staves are built for magic damage
Leave Gandalf alone
He didn't get that sword till he found it in the troll cave with Bilbo in the Hobbit