Sure it's great I can find people so much faster but dungeons are so much more difficult to complete from group finder because:
- Level scaling: The vet 16 level scale stats are no were close to an actual vet 16 and you don't have the skills or morphs that you would have unlocked by the time you got there. When you have a level 20 or lower healer that only has Rushed Ceremony or at least Breath of Life and Healing Ritual/worst heal ever. Or a tank that can't agro because they haven't unlocked any of the abilities to agro.
- All alliance queuing: At first I thought this would be a good idea until the update came out. A descent amount of the dungeons I do end up with someone arguing about alliances half way through the vet dungeons and someone leaves or stops helping. This is kind of unreasonable.
- Can't invite/re-invite other alliances: When everyone is getting along and you want the same group for another dungeon or something messed up with the dungeon, you can't invite them back.
- While you try to get ready for the dungeon, you're forced into the dungeon. Then you have some guy with half-broken armour or a full inventory from questing while waiting for a 4th person that leaves the dungeon to go do what they needed to. Just to then get teleported back before you can get to a merchant. This isn't really a big issue but it's annoying. At least put a merchant at the beginning of the dungeon or something.
Cyrodiil should have a separate pvp/siege only and then one for questing only. So that way you don't have to queue to just quest and then you aren't loosing because everyone is always questing.
It seems like every time I enter Cyrodiil all the low levels are questing to level up and the 16s, which seem too always be nightblades, farm AP off of them because they can't defend themselves against 5 nightblades ambush spamming. It's not too much of an issue if you join the right campaign and just focus on capturing keeps, scrolls or resources like Cyrodiil should be.
Edited by Khilseith on December 23, 2015 2:29AM