WB is great as a utility. I can't burst a sorcs bubble with low slash no matter how hard I try - they'll just keep applying healing and hardened ward. I need WB to get through it.
It also works great as an execute: WB + Take Flight, and causes that cool glitch that makes people float in the air screaming when they're dead.
I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf
Tower_Of_Shame wrote: »I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf
Aren't you the one who tried to kill a stamina dk by bombarding him to death?
Tower_Of_Shame wrote: »I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf
Aren't you the one who tried to kill a stamina dk by bombarding him to death?
Focusing aim

josh.lackey_ESO wrote: »For an ability with an Empower buff and a hard CC build in, even on paper, Wrecking Blow is far too good.
People have been comparing it to Dark Flare, since this skill can also Empower itself. But there are a few things to note about Dark Flare.
- It can be reflected.
- The cast of Dark Flare can be interrupted.
- Dark Flare takes slightly longer to cast, and you are slowed while casting.
- After the cast, Dark Flare has a travel time. It's very easy to see and hear Dark Flare once it's cast, so you can react with dodge, block, reflect, etc.
- Dark Flare does Magic damage.
As far as the self-empower, I always Empower spells with Entropy + Might of the Guild. I agree, though, that giving your hardest hitting ability and Empower buff is practically begging for 1-button spammers.
My biggest issue is that when someone gets close enough to start pushing their WB button, I am toast. There are no counters. I suppose if you were a stam build, you can block or dodge. A magicka sorc can bolt away, and a magicka NB can cloak. But Magicka DK and Temp have no mobility, once the WB spam starts, we're toast. I still get hit with the WB even if I use Flame Reach to knock someone away from me while they're casting it. We both go flying back at the same time. It's kindof funny until I realize he took half my health with one hit and I barely touched his.
Of course, I don't ever know they're coming until they hit me because there is no clear visual indicator for WB. So it's usually just THUNK THUNK dead. Makes it game not fun. When the WB spamming groups get on, I leave Cyrodiil. It's just not a fun game to play against a group with WB spam builds.
josh.lackey_ESO wrote: »For an ability with an Empower buff and a hard CC build in, even on paper, Wrecking Blow is far too good.
People have been comparing it to Dark Flare, since this skill can also Empower itself. But there are a few things to note about Dark Flare.
- It can be reflected.
- The cast of Dark Flare can be interrupted.
- Dark Flare takes slightly longer to cast, and you are slowed while casting.
- After the cast, Dark Flare has a travel time. It's very easy to see and hear Dark Flare once it's cast, so you can react with dodge, block, reflect, etc.
- Dark Flare does Magic damage.
As far as the self-empower, I always Empower spells with Entropy + Might of the Guild. I agree, though, that giving your hardest hitting ability and Empower buff is practically begging for 1-button spammers.
My biggest issue is that when someone gets close enough to start pushing their WB button, I am toast. There are no counters. I suppose if you were a stam build, you can block or dodge. A magicka sorc can bolt away, and a magicka NB can cloak. But Magicka DK and Temp have no mobility, once the WB spam starts, we're toast. I still get hit with the WB even if I use Flame Reach to knock someone away from me while they're casting it. We both go flying back at the same time. It's kindof funny until I realize he took half my health with one hit and I barely touched his.
Of course, I don't ever know they're coming until they hit me because there is no clear visual indicator for WB. So it's usually just THUNK THUNK dead. Makes it game not fun. When the WB spamming groups get on, I leave Cyrodiil. It's just not a fun game to play against a group with WB spam builds.
Tower_Of_Shame wrote: »I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf
Aren't you the one who tried to kill a stamina dk by bombarding him to death?
Wrecking Blow doesn't need a nerf, just fix the strange distance issue where it seems like you're safe enough distance away, but get hit anyway.
Stop nerfing.
josh.lackey_ESO wrote: »What exactly is the next best thing? Nothing compares to wrecking blow either on paper or in practice. And on top of all that, the only way you can really tell one is coming is by anticipating that someone is a wrecking blow spammer and planning accordingly, because the already very subtle animation can be easily canceled.
Even when you do, the second wrecking blow hits you before you can actually break free from the first one. Maybe part of the problem is with break free. It seems much less responsive since the Orisinium update. That said, if they can't fix it, they should just remove the stun and knock back. Ambush doesn't stun players, only NPC's. Same ought to apply to WB similar reasons.
leepalmer95 wrote: »josh.lackey_ESO wrote: »What exactly is the next best thing? Nothing compares to wrecking blow either on paper or in practice. And on top of all that, the only way you can really tell one is coming is by anticipating that someone is a wrecking blow spammer and planning accordingly, because the already very subtle animation can be easily canceled.
Even when you do, the second wrecking blow hits you before you can actually break free from the first one. Maybe part of the problem is with break free. It seems much less responsive since the Orisinium update. That said, if they can't fix it, they should just remove the stun and knock back. Ambush doesn't stun players, only NPC's. Same ought to apply to WB similar reasons.
It's extremely obvious when someone is going to use wb, even if they animation cancel it.
leepalmer95 wrote: »WB is great as a utility. I can't burst a sorcs bubble with low slash no matter how hard I try - they'll just keep applying healing and hardened ward. I need WB to get through it.
It also works great as an execute: WB + Take Flight, and causes that cool glitch that makes people float in the air screaming when they're dead.
Oh so that was causes that... i just call me my friends and we'll all kind of admire the person floating.
Nice to know.
josh.lackey_ESO wrote: »leepalmer95 wrote: »josh.lackey_ESO wrote: »What exactly is the next best thing? Nothing compares to wrecking blow either on paper or in practice. And on top of all that, the only way you can really tell one is coming is by anticipating that someone is a wrecking blow spammer and planning accordingly, because the already very subtle animation can be easily canceled.
Even when you do, the second wrecking blow hits you before you can actually break free from the first one. Maybe part of the problem is with break free. It seems much less responsive since the Orisinium update. That said, if they can't fix it, they should just remove the stun and knock back. Ambush doesn't stun players, only NPC's. Same ought to apply to WB similar reasons.
It's extremely obvious when someone is going to use wb, even if they animation cancel it.
How do you figure? If I can't see the animation, what other indicator can I possibly rely on?
I mean, NPCs glow and stuff, but it's nearly invisible when a player does it.
Wrecking Blow doesn't need a nerf, just fix the strange distance issue where it seems like you're safe enough distance away, but get hit anyway.
Stop nerfing.
It seems like the effective distance can almost double with enough lag. CC bugs and strange distance issues should be first priority, evaluate damage again once it's working correctly.
josh.lackey_ESO wrote: »Don't need to say anything else.
PainfulFAFA wrote: »I got a rage tell today from a bad today asking how i could live with myself ruining the game using Wrecking Blow lmfao.
One of the arguments many ppl have is that WB range is weird/buggy.
It might be buggy but consider the fact that the game is 90% PvLag and where you thought you were isnt exactly what the mighty Ser Ver thinks.
Also consider the fact wrecking blow "spammers" like myself will be up in your face so that 7 meter range stays on you.
Is it buggy? I don't think so AND its a ONE SECOND cast time. I'm not even sure how people came up with animation canceling Wrecking blow since thats impossible lol.
PainfulFAFA wrote: »Also consider the fact wrecking blow "spammers" like myself will be up in your face so that 7 meter range stays on you.
PainfulFAFA wrote: »I got a rage tell today from a bad today asking how i could live with myself ruining the game using Wrecking Blow lmfao.
One of the arguments many ppl have is that WB range is weird/buggy.
It might be buggy but consider the fact that the game is 90% PvLag and where you thought you were isnt exactly what the mighty Ser Ver thinks.
Also consider the fact wrecking blow "spammers" like myself will be up in your face so that 7 meter range stays on you.
Is it buggy? I don't think so AND its a ONE SECOND cast time. I'm not even sure how people came up with animation canceling Wrecking blow since thats impossible lol.
Animation cancelling is compatible with wrecking blow. It's actually more than animation cancelling, because the wrecking blow is still in progress while you are charging up a heavy attack. The damage and the stun are desynced, and your target's health is desynced as well. It's complete bs
bowmanz607 wrote: »josh.lackey_ESO wrote: »Don't need to say anything else.
it doesnt need a nerf. It has a cast time. Hell jabs do basically the same damn thing but you dont see people saying nerf jabs. The issue with WB is that it can hit thorugh dodge roll and the range is not always right because it can hit you at times when you should be out of range. Those mechanics need to be looked at.
Masterfire wrote: »with 21k of phisical resistance in block with sword and shield (with 5 heavy armor) i take damage from 5k to 9k of WB...this is all....need nerf this ability istant!!!!