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Nerf Wrecking Blow

  • leepalmer95
    leepalmer95
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    Alucardo wrote: »
    WB is great as a utility. I can't burst a sorcs bubble with low slash no matter how hard I try - they'll just keep applying healing and hardened ward. I need WB to get through it.
    It also works great as an execute: WB + Take Flight, and causes that cool glitch that makes people float in the air screaming when they're dead.

    Oh so that was causes that... i just call me my friends and we'll all kind of admire the person floating.

    Nice to know.
    Edited by leepalmer95 on December 14, 2015 9:58PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Masterfire
    Masterfire
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    with 21k of phisical resistance in block with sword and shield (with 5 heavy armor) i take damage from 5k to 9k of WB...this is all....need nerf this ability istant!!!!

    @gabry90 - 600CP+

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  • found1779
    found1779
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    I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf
    Edited by found1779 on December 15, 2015 9:26AM
  • Tower_Of_Shame
    Tower_Of_Shame
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    found1779 wrote: »
    I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf

    Aren't you the one who tried to kill a stamina dk by bombarding him to death? :D
  • found1779
    found1779
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    found1779 wrote: »
    I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf

    Aren't you the one who tried to kill a stamina dk by bombarding him to death? :D

    Focusing aim
  • Tower_Of_Shame
    Tower_Of_Shame
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    found1779 wrote: »
    found1779 wrote: »
    I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf

    Aren't you the one who tried to kill a stamina dk by bombarding him to death? :D

    Focusing aim

    Even better than I thought :D
    Vg0JstydL8HCg.gif
  • josh.lackey_ESO
    josh.lackey_ESO
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    For an ability with an Empower buff and a hard CC build in, even on paper, Wrecking Blow is far too good.

    People have been comparing it to Dark Flare, since this skill can also Empower itself. But there are a few things to note about Dark Flare.
    • It can be reflected.
    • The cast of Dark Flare can be interrupted.
    • Dark Flare takes slightly longer to cast, and you are slowed while casting.
    • After the cast, Dark Flare has a travel time. It's very easy to see and hear Dark Flare once it's cast, so you can react with dodge, block, reflect, etc.
    • Dark Flare does Magic damage.

    As far as the self-empower, I always Empower spells with Entropy + Might of the Guild. I agree, though, that giving your hardest hitting ability and Empower buff is practically begging for 1-button spammers.

    My biggest issue is that when someone gets close enough to start pushing their WB button, I am toast. There are no counters. I suppose if you were a stam build, you can block or dodge. A magicka sorc can bolt away, and a magicka NB can cloak. But Magicka DK and Temp have no mobility, once the WB spam starts, we're toast. I still get hit with the WB even if I use Flame Reach to knock someone away from me while they're casting it. We both go flying back at the same time. It's kindof funny until I realize he took half my health with one hit and I barely touched his.

    Of course, I don't ever know they're coming until they hit me because there is no clear visual indicator for WB. So it's usually just THUNK THUNK dead. Makes it game not fun. When the WB spamming groups get on, I leave Cyrodiil. It's just not a fun game to play against a group with WB spam builds.
  • leepalmer95
    leepalmer95
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    For an ability with an Empower buff and a hard CC build in, even on paper, Wrecking Blow is far too good.

    People have been comparing it to Dark Flare, since this skill can also Empower itself. But there are a few things to note about Dark Flare.
    • It can be reflected.
    • The cast of Dark Flare can be interrupted.
    • Dark Flare takes slightly longer to cast, and you are slowed while casting.
    • After the cast, Dark Flare has a travel time. It's very easy to see and hear Dark Flare once it's cast, so you can react with dodge, block, reflect, etc.
    • Dark Flare does Magic damage.

    As far as the self-empower, I always Empower spells with Entropy + Might of the Guild. I agree, though, that giving your hardest hitting ability and Empower buff is practically begging for 1-button spammers.

    My biggest issue is that when someone gets close enough to start pushing their WB button, I am toast. There are no counters. I suppose if you were a stam build, you can block or dodge. A magicka sorc can bolt away, and a magicka NB can cloak. But Magicka DK and Temp have no mobility, once the WB spam starts, we're toast. I still get hit with the WB even if I use Flame Reach to knock someone away from me while they're casting it. We both go flying back at the same time. It's kindof funny until I realize he took half my health with one hit and I barely touched his.

    Of course, I don't ever know they're coming until they hit me because there is no clear visual indicator for WB. So it's usually just THUNK THUNK dead. Makes it game not fun. When the WB spamming groups get on, I leave Cyrodiil. It's just not a fun game to play against a group with WB spam builds.

    It's obvious when someone is going to wb....

    Walk through them, block then cc. Temp's can easily out heal the dmg, magicka dk's are just bad in pvp overall any class kills them.

    Also dark flare is ranged ^^

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • BuggeX
    BuggeX
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    For an ability with an Empower buff and a hard CC build in, even on paper, Wrecking Blow is far too good.

    People have been comparing it to Dark Flare, since this skill can also Empower itself. But there are a few things to note about Dark Flare.
    • It can be reflected.
    • The cast of Dark Flare can be interrupted.
    • Dark Flare takes slightly longer to cast, and you are slowed while casting.
    • After the cast, Dark Flare has a travel time. It's very easy to see and hear Dark Flare once it's cast, so you can react with dodge, block, reflect, etc.
    • Dark Flare does Magic damage.

    As far as the self-empower, I always Empower spells with Entropy + Might of the Guild. I agree, though, that giving your hardest hitting ability and Empower buff is practically begging for 1-button spammers.

    My biggest issue is that when someone gets close enough to start pushing their WB button, I am toast. There are no counters. I suppose if you were a stam build, you can block or dodge. A magicka sorc can bolt away, and a magicka NB can cloak. But Magicka DK and Temp have no mobility, once the WB spam starts, we're toast. I still get hit with the WB even if I use Flame Reach to knock someone away from me while they're casting it. We both go flying back at the same time. It's kindof funny until I realize he took half my health with one hit and I barely touched his.

    Of course, I don't ever know they're coming until they hit me because there is no clear visual indicator for WB. So it's usually just THUNK THUNK dead. Makes it game not fun. When the WB spamming groups get on, I leave Cyrodiil. It's just not a fun game to play against a group with WB spam builds.

    Dks have Talons and fozzilize to root them at the place, after just walk arround them.
    i Play mag dk myself, and i allways happy if someone trys to wreck me, only Targets i can kill easy......
    #makemagickadkgreataigan
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  • Luigi_Vampa
    Luigi_Vampa
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    found1779 wrote: »
    I'm currently using hundings rage finally and i use to hit very light but now i can do wrecking blow 3 times to alot of people and drop them i take out 13k each hit wrecking blow is some what op i agree it needs a nerf

    Aren't you the one who tried to kill a stamina dk by bombarding him to death? :D

    Don't let him fool you. His first video was bombard spam and he got rekt. His next he stood on his alliance safe zone and depleted all his stamnia on focus aim spam.
    PC/EU DC
  • Yolokin_Swagonborn
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    Where were all the people screaming to nerf steel tornado when impulse spam was the meta? Nowhere because at the time, impulse was the best AOE spam. Then impulse got nerfed, stam got buffed, and everyone moved on to using tornado instead.

    If tornado gets nerfed, people will spam the next best thing, whatever that is. Right now, WB is the hardest hitting, most effective single target stamina spell accessible to everyone. Nerf it and people will spam something else.

    That isn't the problem though. Nerfing WB would be treating the symptoms.

    Back on the PTS, when ZOS enabled all 3600 champion points, you had people all stacking max mitigation, lining up toe to toe, and spamming WB. We told ZOS at the time, that if they implemented the champion system, everyone would just stack mitigation and spam the hardest hitting ability till someone dropped.

    Well look what happened. The issue isn't wrecking blow. Its the high regen, high mitigation, damage spam meta caused by the champion system.

    See "the root of the problem" in my signature.
  • josh.lackey_ESO
    josh.lackey_ESO
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    What exactly is the next best thing? Nothing compares to wrecking blow either on paper or in practice. And on top of all that, the only way you can really tell one is coming is by anticipating that someone is a wrecking blow spammer and planning accordingly, because the already very subtle animation can be easily canceled.

    Even when you do, the second wrecking blow hits you before you can actually break free from the first one. Maybe part of the problem is with break free. It seems much less responsive since the Orisinium update. That said, if they can't fix it, they should just remove the stun and knock back. Ambush doesn't stun players, only NPC's. Same ought to apply to WB similar reasons.
  • Jahosefat
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    OdinForge wrote: »
    Wrecking Blow doesn't need a nerf, just fix the strange distance issue where it seems like you're safe enough distance away, but get hit anyway.

    Stop nerfing.

    It seems like the effective distance can almost double with enough lag. CC bugs and strange distance issues should be first priority, evaluate damage again once it's working correctly.
    Edited by Jahosefat on December 18, 2015 10:08PM
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

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  • leepalmer95
    leepalmer95
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    What exactly is the next best thing? Nothing compares to wrecking blow either on paper or in practice. And on top of all that, the only way you can really tell one is coming is by anticipating that someone is a wrecking blow spammer and planning accordingly, because the already very subtle animation can be easily canceled.

    Even when you do, the second wrecking blow hits you before you can actually break free from the first one. Maybe part of the problem is with break free. It seems much less responsive since the Orisinium update. That said, if they can't fix it, they should just remove the stun and knock back. Ambush doesn't stun players, only NPC's. Same ought to apply to WB similar reasons.

    It's extremely obvious when someone is going to use wb, even if they animation cancel it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • josh.lackey_ESO
    josh.lackey_ESO
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    What exactly is the next best thing? Nothing compares to wrecking blow either on paper or in practice. And on top of all that, the only way you can really tell one is coming is by anticipating that someone is a wrecking blow spammer and planning accordingly, because the already very subtle animation can be easily canceled.

    Even when you do, the second wrecking blow hits you before you can actually break free from the first one. Maybe part of the problem is with break free. It seems much less responsive since the Orisinium update. That said, if they can't fix it, they should just remove the stun and knock back. Ambush doesn't stun players, only NPC's. Same ought to apply to WB similar reasons.

    It's extremely obvious when someone is going to use wb, even if they animation cancel it.

    How do you figure? If I can't see the animation, what other indicator can I possibly rely on?

    I mean, NPCs glow and stuff, but it's nearly invisible when a player does it.
  • Cathexis
    Cathexis
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    Wrecking blow is not hard to counter, I do not understand how people have such a hard time vs it.
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  • Alucardo
    Alucardo
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    Alucardo wrote: »
    WB is great as a utility. I can't burst a sorcs bubble with low slash no matter how hard I try - they'll just keep applying healing and hardened ward. I need WB to get through it.
    It also works great as an execute: WB + Take Flight, and causes that cool glitch that makes people float in the air screaming when they're dead.

    Oh so that was causes that... i just call me my friends and we'll all kind of admire the person floating.

    Nice to know.

    Lol yeah. I assume if you pull it off fast enough they actually die in the air and perhaps the game still thinks they are falling.

    Edited by Alucardo on December 18, 2015 10:56PM
  • leepalmer95
    leepalmer95
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    What exactly is the next best thing? Nothing compares to wrecking blow either on paper or in practice. And on top of all that, the only way you can really tell one is coming is by anticipating that someone is a wrecking blow spammer and planning accordingly, because the already very subtle animation can be easily canceled.

    Even when you do, the second wrecking blow hits you before you can actually break free from the first one. Maybe part of the problem is with break free. It seems much less responsive since the Orisinium update. That said, if they can't fix it, they should just remove the stun and knock back. Ambush doesn't stun players, only NPC's. Same ought to apply to WB similar reasons.

    It's extremely obvious when someone is going to use wb, even if they animation cancel it.

    How do you figure? If I can't see the animation, what other indicator can I possibly rely on?

    I mean, NPCs glow and stuff, but it's nearly invisible when a player does it.

    Because you can't completely cancel the animation, it will half charge e.g. they'll pull the sword down before starting a heavy attack, block then..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Poxheart
    Poxheart
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    Jahosefat wrote: »
    OdinForge wrote: »
    Wrecking Blow doesn't need a nerf, just fix the strange distance issue where it seems like you're safe enough distance away, but get hit anyway.

    Stop nerfing.

    It seems like the effective distance can almost double with enough lag. CC bugs and strange distance issues should be first priority, evaluate damage again once it's working correctly.

    I've had the distance double while fighting one person in the IC in a district with no other people. The skill 's range is buggy as hell.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

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  • Molag_Crow
    Molag_Crow
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    Yep.
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  • bowmanz607
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    Don't need to say anything else.

    it doesnt need a nerf. It has a cast time. Hell jabs do basically the same damn thing but you dont see people saying nerf jabs. The issue with WB is that it can hit thorugh dodge roll and the range is not always right because it can hit you at times when you should be out of range. Those mechanics need to be looked at.
  • PainfulFAFA
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    I got a rage tell today from a bad today asking how i could live with myself ruining the game using Wrecking Blow lmfao.

    One of the arguments many ppl have is that WB range is weird/buggy.
    It might be buggy but consider the fact that the game is 90% PvLag and where you thought you were isnt exactly what the mighty Ser Ver thinks.
    Also consider the fact wrecking blow "spammers" like myself will be up in your face so that 7 meter range stays on you.
    Is it buggy? I don't think so AND its a ONE SECOND cast time. I'm not even sure how people came up with animation canceling Wrecking blow since thats impossible lol.
    Edited by PainfulFAFA on December 21, 2015 4:56AM
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  • Etaniel
    Etaniel
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    I got a rage tell today from a bad today asking how i could live with myself ruining the game using Wrecking Blow lmfao.

    One of the arguments many ppl have is that WB range is weird/buggy.
    It might be buggy but consider the fact that the game is 90% PvLag and where you thought you were isnt exactly what the mighty Ser Ver thinks.
    Also consider the fact wrecking blow "spammers" like myself will be up in your face so that 7 meter range stays on you.
    Is it buggy? I don't think so AND its a ONE SECOND cast time. I'm not even sure how people came up with animation canceling Wrecking blow since thats impossible lol.

    Animation cancelling is compatible with wrecking blow. It's actually more than animation cancelling, because the wrecking blow is still in progress while you are charging up a heavy attack. The damage and the stun are desynced, and your target's health is desynced as well. It's complete bs
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  • Lore_lai
    Lore_lai
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    Also consider the fact wrecking blow "spammers" like myself will be up in your face so that 7 meter range stays on you.

    7 meters (~23 feet) isn't really "in your face" :D
  • Suru
    Suru
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    Etaniel wrote: »
    I got a rage tell today from a bad today asking how i could live with myself ruining the game using Wrecking Blow lmfao.

    One of the arguments many ppl have is that WB range is weird/buggy.
    It might be buggy but consider the fact that the game is 90% PvLag and where you thought you were isnt exactly what the mighty Ser Ver thinks.
    Also consider the fact wrecking blow "spammers" like myself will be up in your face so that 7 meter range stays on you.
    Is it buggy? I don't think so AND its a ONE SECOND cast time. I'm not even sure how people came up with animation canceling Wrecking blow since thats impossible lol.

    Animation cancelling is compatible with wrecking blow. It's actually more than animation cancelling, because the wrecking blow is still in progress while you are charging up a heavy attack. The damage and the stun are desynced, and your target's health is desynced as well. It's complete bs

    it is a very loaded skill aswell. High TT damge, Consistent Empower, CC's, Proc's exploiter CP passive and like you said can be animation cancelled.
    bowmanz607 wrote: »
    Don't need to say anything else.

    it doesnt need a nerf. It has a cast time. Hell jabs do basically the same damn thing but you dont see people saying nerf jabs. The issue with WB is that it can hit thorugh dodge roll and the range is not always right because it can hit you at times when you should be out of range. Those mechanics need to be looked at.

    cause biting jabs is pretty bad compared to wrecking blow, there are so many things wrong with the stamina morph and the skill in general as reported in another templar thread
    Edited by Suru on December 21, 2015 11:42AM


    Suru
  • Turtl3Lov3
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    Cathexis wrote: »
    Wrecking blow is not hard to counter, I do not understand how people have such a hard time vs it.

    b9cfed3cfc5296911543b71dea330714.jpg
  • Soulac
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    If it wouldn't hit me mid dodge I'd be the happiest cat alive.
    Missing animation or stucking in a break free animation; both happens a couple of times in near every fight against wrecking blow users.

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  • olsborg
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    WB needs its range reduced and a new hit check at the end of the cast time, cause sometimes you get hit through floors and walls and in insane angles from the wb'er. Surpr atks range is 5 meter, and it never ever seems to be able to exceed this even in heavy lagg, but wb sometimes seems to hit from as long as 10 meters occasionally, often whilst its laggy, so something is fubar with the "to hit" check at the end.

    PC EU
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  • Armitas
    Armitas
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    Masterfire wrote: »
    with 21k of phisical resistance in block with sword and shield (with 5 heavy armor) i take damage from 5k to 9k of WB...this is all....need nerf this ability istant!!!!

    The two handed mace passive alone is enough to make 5 heavy armor have 0 mitigation. You get the sacrifice of heavy armor with none of the main benefits.
    Edited by Armitas on December 21, 2015 4:46PM
    Retired.
    Nord mDK
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    Galvanize
    Walk through it, sorted.
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