1. You don't need a specific skill to do speed runs, you need to know what you're doing. If you believe you need caltrops for that, you have A LOT to learn.
2. You want a skill, you work for it.
3. I'm not a PvP player.
Fuzzywuzzy196 wrote: »This would ruin the purpose of having to earn it through PvP, and the point of playing the game to earn things. I understand your frustration with having to grind PvP even though it's something you don't enjoy, but that is just the way the game works.
Wanted to poke at this because it irritated me.
Yes, the game works in a certain way. Saying that the game functions in a certain only proves that...the game works in a certain way, which adds nothing and supports no argument >.>
Hey PvPers - I want to work for the skills in the Alliance War tree in a way that doesn't feel like ripping my hair out, you want to do the same for Undaunted stuff. Let's make a deal...:D
Just a little reminder: They are planning to put merchant with Monster sets. I am not 100% sure if this will be only for AP and what parts/traits/kind of armor would it be. Lets say it will be only for AP, then in that case you need to give something for exchange, PvP player happy and PvE player happy.
Now will you excuse me, need to grind my Dunmer lower part of back to get Vigor.
You can not point to equipment being purchasable and come to the logical conclusion that it means skill lines should now be open for you to purchase.
Actually we can. Since the thing monster sets and alliance skills have in common is that they give you the edge in combat. So they are absolutely comparable in that respect. It's not like people were clamouring to get monster sets without doing vet dungeons because they liked how they look.
Shadesofkin wrote: »Last I checked a week of regular PvP should unlock Caltrops
Having max CP's gives you an edge in combat. Certain craftable sets give you an edge in combat. Having Meteor or Dawnbreaker can give you an edge in combat. So, by your own stated logic, we should also be able to purchase champion points, purchase max crafting with all traits researched, and purchase FG and MG skill lines, right?
Having max CP's gives you an edge in combat. Certain craftable sets give you an edge in combat. Having Meteor or Dawnbreaker can give you an edge in combat. So, by your own stated logic, we should also be able to purchase champion points, purchase max crafting with all traits researched, and purchase FG and MG skill lines, right?
Well, ZOS already made getting CPs easier. Crafted sets you can get from other players if you haven't researched the traits yourself. Mages' and Fighters' guild skill lines require a fast horse and one afternoon to level. So really only monster sets and alliance skills are currently behind a barrier if you happen to be interested in one type of game-play. And one of them is about to have that barrier removed,. Why not the other?
Waffennacht wrote: »Having max CP's gives you an edge in combat. Certain craftable sets give you an edge in combat. Having Meteor or Dawnbreaker can give you an edge in combat. So, by your own stated logic, we should also be able to purchase champion points, purchase max crafting with all traits researched, and purchase FG and MG skill lines, right?
Well, ZOS already made getting CPs easier. Crafted sets you can get from other players if you haven't researched the traits yourself. Mages' and Fighters' guild skill lines require a fast horse and one afternoon to level. So really only monster sets and alliance skills are currently behind a barrier if you happen to be interested in one type of game-play. And one of them is about to have that barrier removed,. Why not the other?
As everyone else said, gear is nowhere near the same as skills. There is no skill in this game buyable.
Everyone says undaunted is easy to level, my rear end it is! Maybe if you have a guild! In PvP I can get 1000s of AP alone. Ever try to get undaunted done solo or with PUGs? Freakin Impossible!
Next, its a freakin game... not a grocery store. You don't just walk down the isle and pick up whatever interests you, you earn it. I agree that xp potions etc are already pushing the line (if you ask me xp potions should have a level limit, that way it truly was a "catch up" mechanic)
You act as if 1 mill AP or Gold is easy to come by, if you ask me doing dungeon runs will be EASIER to get monster drops than by purchasing them. (i know we don't know exact cost, but we do know it'll be the most expensive items in game)
Everyone has posted why being able to buy skills would be a complete annihilation to the game. Even I would walk away at that point.
Edit: one more thing, every "catch up" mechanic you listed, has been extremely controversial, what you suggest is taking it WAY too far.
TotterTates wrote: »Seeing how PvP’ers will have access to monster sets I see no reason why PvE’ers can't "donate" resources for small AP gains outside of cyrodiil. For example, a stack of ingots will net an appropriate amount of AP (Iron = 100 AP, Rubedite = 1000 AP). This may alleviate some of the salt.
I spent my 2 weeks in cyrodiil to get vigor/caltrops, but I admit it was a hassle.
infraction2008b16_ESO wrote: »If each dungeon takes on average 15-20 minutes to complete then you could get your gold and sliver within 40 minutes playtime, in PvP on the other hand 40 minutes doesn't cut it.
Sithisvoid wrote: »Next it will be "please let us buy a lvl 50 Character"
Sithisvoid wrote: »Next it will be "please let us buy a lvl 50 Character"
Someone in one of the threads wants to be able to buy a L16 scroll.One that will make you instantly L16. How's that for idiotic?
redspecter23 wrote: »A perfectly reasonable suggestion that will be shot down by pvp players faster than you can say "purchasable monster sets".
CrowsDescend wrote: »A buyable skill? so you want to buy skills rather than train to learn them? wow. This gaming generation is getting worse.