... I think you mean this guy.Spacemonkey wrote: »Would a 'Daedric' dragon be a corruption of a Dragon then? It would still just be a dragon, the same way the soul shriven are technically still human or mer etc...
Holycannoli wrote: »My first Elder Scrolls game was Daggerfall and I was pretty diappointed that the city of Daggerfall in ESO was nothing like the city of Daggerfall in Daggerfall. I mean not even close. I didn't expect it to look like a 1996 sprite-based game but I was hoping someone would at least take the old city layout into consideration. For an RPG the city of Daggerfall in Daggerfall was pretty huge - compare it to the "city" sizes in Morrowind for instance.
So I guess in Elder Scrolls lore either the city of Daggerfall underwent an enormous transformation to a point it no longer even resembled it's former self, or one of the games isn't fully canon.
The same could be said for the surrounding countryside and regions. They're a lot smaller in ESO (and have much more content).
What's the point? Well at a certain point we should all just relax a bit on the lore.
Dragons, as per the current lore, were largely rendered extinct in Tamriel when the dragon wars came to an end. Even though a small portion of them survived, those few dragons went into hiding and have seldom ever been seen--so much so that the people of Tamriel grew to view them as mere legends.
If dragons were introduced as a substantially large population (ex. a zone full of dragons), then there is close to no substantial lore explanation that will really resonate with the TES audience at large. By that I mean that there is close to no lore explanation or backflip that won't seem "cheap".
Dragonbreaks, time-travelling, Akatosh producing more children, long-hidden-dragon-cave-that-somehow-lasted-through-the-dragon-wars...no matter what spin they try to add onto it, it is going to be exceedingly, if not impossibly, hard to really make their implementation seem like anything other than a cheap form of pandering.
However, I think it would be fine for even lore-junkies if one or maybe two dragons were introduced as bosses or something. If the number of dragons can be counted on one hand, the developers can easily create it so that the dragons we encounter are part of the "few who escaped the dragon wars" so long as the dragons are encountered in an area that is reasonably disconnected from the rest of the world at large.
catalyst10e wrote: »Dragons, as per the current lore, were largely rendered extinct in Tamriel when the dragon wars came to an end. Even though a small portion of them survived, those few dragons went into hiding and have seldom ever been seen--so much so that the people of Tamriel grew to view them as mere legends.
If dragons were introduced as a substantially large population (ex. a zone full of dragons), then there is close to no substantial lore explanation that will really resonate with the TES audience at large. By that I mean that there is close to no lore explanation or backflip that won't seem "cheap".
Dragonbreaks, time-travelling, Akatosh producing more children, long-hidden-dragon-cave-that-somehow-lasted-through-the-dragon-wars...no matter what spin they try to add onto it, it is going to be exceedingly, if not impossibly, hard to really make their implementation seem like anything other than a cheap form of pandering.
However, I think it would be fine for even lore-junkies if one or maybe two dragons were introduced as bosses or something. If the number of dragons can be counted on one hand, the developers can easily create it so that the dragons we encounter are part of the "few who escaped the dragon wars" so long as the dragons are encountered in an area that is reasonably disconnected from the rest of the world at large.
As you yourself said tho, it'd be pandering. Aside from that, it would mean a huge number of the population would know Dragons exist and are in fact no legend. On top of all that, Dragons are essentially atom bombs with wings, Tiber Septim uses Nafaalilargus in order to win the battle of Stros m'kai. He takes out one of the strongest naval units the Redguards had. and Nafaalilargus wasnt even as powerful as most other dragons, it diminishes the lore of how powerful they're supposed to be if thosands of people are able to fight and kill a single one as a boss.
... I think you mean this guy.Spacemonkey wrote: »Would a 'Daedric' dragon be a corruption of a Dragon then? It would still just be a dragon, the same way the soul shriven are technically still human or mer etc...
Events of ESO: 2nd Era, year 582Yeah,I know what you mean.I was excited to get to go to Mournhold,only to find it didnt resemble Morrowind's Mournhold either...
Agreed.ESO to me is about fighting Daedra and other factions, not Dragons. With that being said, I feel that by adding Dragons, it would actually take away from the game rather than add to it.
@Volkodav
I don't think that the Dwemer ruins that were in Mournhold were the Clockwork City? It's been a while since I've played it, but I distinctly remember people being surprised the ruins were there at all, which would not make sense as the home of Sotha Sil would be a well-known place.Anyway, that's another discussion entirely :P
TheShadowScout wrote: »Events of ESO: 2nd Era, year 582Yeah,I know what you mean.I was excited to get to go to Mournhold,only to find it didnt resemble Morrowind's Mournhold either...
End of the 2nd Era: year 869
Events of Morrowind: 3rd Era, year 427
That's... 714 years later by my reasoning.
You are expecting a city to stay the same for friggin seven hundred and fourteen years???
Go look at the cities in our world see how they changes over the last seven hundred odd years. At best, you -may- find some -very important- buildings that stayed the same with proper maintendence and a lot of effort to keep them from crumbling. But noone makes that effort for some streethouse, those get torn down and rebuilt. Sometimes bit by bit, sometimes a district at a time (usually in case of fires or war damage), and often enough when they rebuild stuff, they rebuild it different in an attempt to make it better.
So, I am not at all vexed by "oh, noes, this isn't the same as in the other TES game", because considering the time span, its not -supposed- to be the same, any more then the city or Rome in Caesars time should be the same as the "same" city in Pope Gregorys time. Things change in time. That's how it goes.
Boy,you got a problem with me,dont you.In a couple of different threads,including my own.You cant seem to reply to any of my comments unless you talk down to me.
I dont give a da-m-n what you feel,I'd hate to see Vvardenfell looking all different,so as to be unrecognizable. I didnt disrespect anyone,just stated my feelings. So please,...next time you reply to one of my comments,in any thread,at least try not to be too condescending.
TheShadowScout wrote: »Events of ESO: 2nd Era, year 582Yeah,I know what you mean.I was excited to get to go to Mournhold,only to find it didnt resemble Morrowind's Mournhold either...
End of the 2nd Era: year 869
Events of Morrowind: 3rd Era, year 427
That's... 714 years later by my reasoning.
You are expecting a city to stay the same for friggin seven hundred and fourteen years???
Go look at the cities in our world see how they changes over the last seven hundred odd years. At best, you -may- find some -very important- buildings that stayed the same with proper maintendence and a lot of effort to keep them from crumbling. But noone makes that effort for some streethouse, those get torn down and rebuilt. Sometimes bit by bit, sometimes a district at a time (usually in case of fires or war damage), and often enough when they rebuild stuff, they rebuild it different in an attempt to make it better.
So, I am not at all vexed by "oh, noes, this isn't the same as in the other TES game", because considering the time span, its not -supposed- to be the same, any more then the city or Rome in Caesars time should be the same as the "same" city in Pope Gregorys time. Things change in time. That's how it goes.Agreed.ESO to me is about fighting Daedra and other factions, not Dragons. With that being said, I feel that by adding Dragons, it would actually take away from the game rather than add to it.
@Volkodav
I don't think that the Dwemer ruins that were in Mournhold were the Clockwork City? It's been a while since I've played it, but I distinctly remember people being surprised the ruins were there at all, which would not make sense as the home of Sotha Sil would be a well-known place.Anyway, that's another discussion entirely :P
There werte underground ruins that took you to a city that had different gears and levers,and puzzles that I think is Clockwork City.Although,I may be wrong.If so,..I'm sorry.It seemed though that I encountered Clockwork City in Morrowind.
Holycannoli wrote: »My first Elder Scrolls game was Daggerfall and I was pretty diappointed that the city of Daggerfall in ESO was nothing like the city of Daggerfall in Daggerfall. I mean not even close. I didn't expect it to look like a 1996 sprite-based game but I was hoping someone would at least take the old city layout into consideration. For an RPG the city of Daggerfall in Daggerfall was pretty huge - compare it to the "city" sizes in Morrowind for instance.
So I guess in Elder Scrolls lore either the city of Daggerfall underwent an enormous transformation to a point it no longer even resembled it's former self, or one of the games isn't fully canon.
The same could be said for the surrounding countryside and regions. They're a lot smaller in ESO (and have much more content).
What's the point? Well at a certain point we should all just relax a bit on the lore.
I don't got a problem with you. I can truly say, I hardly even take notice of most people, just deal with their comments without even remembering if I spotted the name before... so my style of reply is generally determined by the content of the comment I reply to, not the person I reply to.Boy,you got a problem with me,dont you.In a couple of different threads,including my own.You cant seem to reply to any of my comments unless you talk down to me.
I dont give a da-m-n what you feel,I'd hate to see Vvardenfell looking all different,so as to be unrecognizable. I didnt disrespect anyone,just stated my feelings. So please,...next time you reply to one of my comments,in any thread,at least try not to be too condescending.
I'm kind if surprised there weren't any Imga in Valenwood that we saw, as well.