Knootewoot wrote: »This again.
Ok, and then I want a non-group version of Craglorn because I only like PvP and I dislike the idea to get Craglorn done I need to group. Even for some skyshards there I need to group because I cannot solo all delves.
Thank Zos we already get the PvE free version of the Molag Kena stuff.
Even us PvEers want a version of Craglorn that doesn't "need" people to complete quests, as most of the stuff is soloable with the right builds.
preferably with exp rewards commensurate with the difficulty of the mobs and scenarios to be overcome. crag's experience system is, at present, almost sadistically punitive.
TX12001rwb17_ESO wrote: »If you wanted a real fight against another player go play Mortal Combat mulitplayer or something) there is a reason there is so little PvP in this game and that is because Elder Scrolls Online is a PvE game.
WHat about the Maelstrom Arena, that's more diffiuclt then your little PvP Zone, what about the Gold Pledges, Most people die when doing them.its the same with every thread from a PVEer. they are just pissed because they refuse to accept that there is 1 entire zone where they can be killed.
Getting killed in normal PVE zones is nearly impossible, no pvp and pve enemies are a joke^^
TX12001rwb17_ESO wrote: »I don't gank fellow people who are in towns when they are questing even though I could easily kill them with my 4000+ weapon damage because I am not a jerk who thinks they are better then everyone else like a lot of people in this game whose names I will not mention, why not just make the towns all safe zones with sanctuary where you can grab your quest and be in your way.
Some people need quick ways to make money so they can buy repairs or get enough money to buy something they want, not everone has the contacts or skills to trade to make millions of gold, PvE Zones simply don't have the daily quests that cyrodiil offers, the ones in PvE zones take ages to finish just 1 daily quest yet in cyrodiil, cheydinhall in particular I can complete a daily quest in about 30 seconds or less. are you going to deprive the questers who BTW are the majority of players in this game of being able to play it's content? (PvP'ers need a wake up call and realize that they are the MINORITY HERE here, you don't even play the content zenimax spent years making, you just mindlessly zerg each other causing lag and that requires no skill, If you wanted a real fight against another player go play Mortal Combat mulitplayer or something) there is a reason there is so little PvP in this game and that is because Elder Scrolls Online is a PvE game.
Emma_Eunjung wrote: »Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....
Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
MuddledMuppet wrote: »Out of curiosity, is a 'completionist' someone who wants to complete all content on a game regardless of how hard/annoying/irritating it is, or someone who wants to complete only content they find agreeable?
I keep hearing that word in conversations or in forums, and it seems like they - rephrase - some declare themselves a 'completionist' but rather than face up to all the different challanges a game will present, will complain how some content is 'unfair' or even simply shouldn't be there.
The pve quests in pvp zones are perfect imo, leave well alone.
Yes, the bars will tell you the population.
A couple of things to keep in mind when PvEing in Cyrodiil:
1. When you start off, it's a good idea to travel to the farthest keep you can and start at that end, because you never know when the situation will change, and it's always easier to complete the quests/hugs closest to you when the map is hostile.
2. When entering/leaving a town/house to talk to a quest giver, always sneak. That may give you the time you need to hide from another player that's also there doing quests.
3. When approaching a delve, try to kill as few of the outside mobs as you can. Dead mobs outside a delve tell other players there is someone in there. There are usually two mobs right by the entrance. If they are not up, take that as a warning there is someone in there. Again, always sneak when entering/exiting delves. If you are inside a delve and you hear battle sounds, try to make sure they are friendly before you get out of sneak.
4. Each town/hub has 10 daily quests for the achievement. Each quest will only be given to you once a day, so if you are going for the achievement, it's a good idea to get all the quests in one hub done before you move on. If questing in a group, designate 1 person (or 1 person per quest giver) as the quest-picker-upper as different players will be given different quests.
5. If you do get killed by another player, don't take it personally, even if they do.
6. Have fun!
Also, if you are on PC/NA/EP, I have a character that will need to go to Cyrodiil for the quests soon, in case you would like to group.
Emma_Eunjung wrote: »Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....
Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.
Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.
You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.
I really don't see why being killed by a player is so much more terrible than being killed by a mob.
I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....
Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.
Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.
You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.
I really don't see why being killed by a player is so much more terrible than being killed by a mob.
I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.
Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.
Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.
There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.

RAGUNAnoOne wrote: »Let me ask this question how many people that disagree with this idea are so pathetic iboth in the game and in real life that the only way to get enjoyment is by ruining someones fun? I bet the answer for a few of you especially the people that have posted rude comments most likely by the time I am done typing this post is yes I am that pathetic.
PS: Combining PvP and PvE is stupid IT WILL NOT WORK NO MATTER HOW HARD YOU TRY TO GET IT TO WORK just take the damn skyshards in cyrodiil and reposition them in PvE zones so these threads can end PvPers already get like one skillpoint per PvP rank so that is their reward. why encourage grieving ZOS?
I PVP and PVE both casually. I have farmed all of Cyrodil for skyshards and XP extensively. What in the world could have happened to make you this upset. If I'm farming a delve on my magicka Templar and I see a blue or red show up I immediately plot to crush them under my heel. I starting doing this since I found that 9 out of 10 times if you don't take the initiative they will. When I continue to farm the delve while they qq on the forums I feel as if I earned it. PVP is fun too. Try it you may be surprised if you enjoy it.
MuddledMuppet wrote: »Out of curiosity, is a 'completionist' someone who wants to complete all content on a game regardless of how hard/annoying/irritating it is, or someone who wants to complete only content they find agreeable?
I keep hearing that word in conversations or in forums, and it seems like they - rephrase - some declare themselves a 'completionist' but rather than face up to all the different challanges a game will present, will complain how some content is 'unfair' or even simply shouldn't be there.
The pve quests in pvp zones are perfect imo, leave well alone.
Snipped your post but wanted to respond since you asked some good questions. I'm a completionist of mostly PvE content. I don't go after the PvP accomplishments in any game so yes, I pick and choose the ones that are agreeable to me. It annoys me somewhat when my PvE achievements are buried in PvP content. Let's take WoW for example. I'm just one stinking seasonal event away from getting my drake mount (What a Long Hard Ride It's Been----or something similar--memory fails me this morning). Part of the achievement has PvP elements to them. It's okay, I will suck it up, jump in and get the achievement (if I can get motivated about subscribing again--really don't want to). I find though that when us PvEers try to participate in the event, it isn't an easy time for the PvP crowd or the folks there to get their achievement completed. Last event I did, I was appalled at the horrible attitudes I saw in the PvP zones. Horrid and did quite a bit of reporting that day--death threats, extreme bigotry comments, you name it. Having hoards of PvE folks who didn't want to be there playing in the PvP playgrounds did not go over too well, lol. Granted, ESO probably has a more mature community but my feelings are still the same about mixing the content together.
Anyway, I will do my best and this thread at least has incentivized me to at least see Cyrodil. I played it a bit in beta but was like a deer in the headlights. Remember trying to attack a player and they were invulnerable---I didn't do a point of damage. I do have an open mind though and perhaps it is time for this old fart to get better at PvP. I don't think that Zen will introduce a PvP free Cyrodil but it is fun to discuss it anyway. You all seem to be a good community and I love having these discussions.
Btw, in looking for a low population campaign, I just look for the little bars showing the populations right? I saw a number of low populations when I logged on this morning.
"You basically said that there isn't enough PVE content to play so you need Cyrodiil to keep playing. So PVP sustains the playability of this game."TX12001rwb17_ESO wrote: »I don't gank fellow people who are in towns when they are questing even though I could easily kill them with my 4000+ weapon damage because I am not a jerk who thinks they are better then everyone else like a lot of people in this game whose names I will not mention, why not just make the towns all safe zones with sanctuary where you can grab your quest and be in your way.
Some people need quick ways to make money so they can buy repairs or get enough money to buy something they want, not everone has the contacts or skills to trade to make millions of gold, PvE Zones simply don't have the daily quests that cyrodiil offers, the ones in PvE zones take ages to finish just 1 daily quest yet in cyrodiil, cheydinhall in particular I can complete a daily quest in about 30 seconds or less. are you going to deprive the questers who BTW are the majority of players in this game of being able to play it's content? (PvP'ers need a wake up call and realize that they are the MINORITY HERE here, you don't even play the content zenimax spent years making, you just mindlessly zerg each other causing lag and that requires no skill, If you wanted a real fight against another player go play Mortal Combat mulitplayer or something) there is a reason there is so little PvP in this game and that is because Elder Scrolls Online is a PvE game.
Two things I highlighted about your disjointed post:
1) You basically said that there isn't enough PVE content to play so you need Cyrodiil to keep playing. So PVP sustains the playability of this game.
2) If you want to bet the life of ESO on PVE, better prepare to play another game because it won't keep going on PVE alone. PVP is what keeps MMOs alive.
Once you finish the PVE content, you either a) dabble around with pointless dailies and bs writs b) create another character and run the same, boring story for the 4th-8th time. Or you choose option C) and play PVE to PVP.
You exhaust the mindless AI PVE, build your character with optimal gear and skills to challenge yourself against other players in PVP. That's really what there is to look forward to in MMOs. This is why PVP is the hook that sustains the life of a MMO and needs to be there for ESO to last.
That's the way MMOs are. Prove me wrong, gonna be a long battle.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Cyrodiil doesn't need a "passive mode" for all the reasons already described BUT....
Why can't we have a separate CAMPAIGN for PvE only? This would address all the objections over "spies" or whatever.
Because without the PvP component, those quests are a boring cakewalk. The mobs would have to be doubled in difficulty at least.
Someone was saying they dreaded doing the dolmen/fishing achievements. I went fishing with a friend (both EP) in Chillrend when it was a DC buff campaign. We rode over the entire map because we were doing one of the quests that sends you to each hub and just stopped at each fishing hole to fish.
You just have to be cautious getting in and out of towns and delves. Bring some detection potions and some invisibility potions.
I really don't see why being killed by a player is so much more terrible than being killed by a mob.
I've completed the PvE in Cyrodiil (skyshards, delves and hub quests, still working on some random quests you find), on 3 characters and I'm getting ready to do it with a 4th. I've not started PvPing seriously until a few weeks ago and I still suck at it. It's perfectly doable if you take some precautions and expect a setback or two.
Getting killed by a player in Cyrodiil can mean a LONG walk or ride back from the spawn point.
Getting killed by a player in Imperial CIty can mean losing loot that took you half an hour to collect or more. That's time from your REAL LIFE... stolen! You can never get that time back.
There's no potion, build or playstyle that will reliably save a solo PvE grinder from a squad of 3 or more experienced PvP gankers. ZOS has done everything they can to cripple 1vX and any kind of escape and evasion abilities.
No it really doesn't. As a PvEer there is nothing in Cyrodiil you absolutely need, except a few select skills which you need to kill players for anyway. If you want to experience the content, do it the way it was supposed to. If you really hate PvP stay out of the zone or go to a campaign with a dead population.
This would be a waste of time and money. The content is there and there is nothing wrong with it just because you don't like to PvP.
americansteel wrote: »No it really doesn't. As a PvEer there is nothing in Cyrodiil you absolutely need, except a few select skills which you need to kill players for anyway. If you want to experience the content, do it the way it was supposed to. If you really hate PvP stay out of the zone or go to a campaign with a dead population.
This would be a waste of time and money. The content is there and there is nothing wrong with it just because you don't like to PvP.
would you be saying the same thing if a passive mode was implemented at release? NO.
passive cyrodiil mode- no AP no PvP combat just PvE thats all. PvPers attacking questers are not PvPers those are trash players. its not PvP when a quester runs away avoiding conflict, ESO is flawed so many ways.
PvPers in ESO cannot make any vaild arguments on this subject. or take PvE cyrodiil content out.
americansteel wrote: »No it really doesn't. As a PvEer there is nothing in Cyrodiil you absolutely need, except a few select skills which you need to kill players for anyway. If you want to experience the content, do it the way it was supposed to. If you really hate PvP stay out of the zone or go to a campaign with a dead population.
This would be a waste of time and money. The content is there and there is nothing wrong with it just because you don't like to PvP.
would you be saying the same thing if a passive mode was implemented at release? NO.
passive cyrodiil mode- no AP no PvP combat just PvE thats all. PvPers attacking questers are not PvPers those are trash players. its not PvP when a quester runs away avoiding conflict, ESO is flawed so many ways.
PvPers in ESO cannot make any vaild arguments on this subject. or take PvE cyrodiil content out.
I wouldn't define myself as a PvPer. I am a member of Hodor, if you don't know who that is then you're out of the loop.
If a passive mode was implemented at release I would've called it bad design.
Just because you don't like content where PvP and PvE is mixed together doesn't mean that any arguments you don't agree with are invalid. That's a very arrogant statement.
ESO is indeed flawed in many ways, but this is not one of them.
https://www.youtube.com/watch?v=1fe4jJFxAtQ