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Nerf Vmsa already

  • Ling
    Ling
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    "Nerf Vmsa already"

    i agree, nerf the dmg in vmsa!
    Lìng ~ Ebonheart-Pact
    Achievement points: 33290
    Alliance rank: Grand Overlord (50)(since 2016)
    Soloplayer
  • Joy_Division
    Joy_Division
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    The thing I most dislike about vMA is that the environmental challenges are often more dangerous than the mobs. This adds a huge RNG element that s very frustrating with all the damage being thrown around and I can't imagine how it must annoy those who are competing for leader-board times.

    I don't think I ever died to an add from stage 7 ... but those poison plants with their 20K DPS that hit you even though you are out of the red circles is just bad.
    Edited by Joy_Division on December 17, 2015 3:15PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    It doesn't really need a nerf. It needs...1 the arena evidently exists on its own server...a bad one that's in a bad shape and performs poor. The lag in the arena is unreal esp at stranglers. 2 it needs bug fixing..stranglers banding etc. 3 it would be better if someone at the end gave you a list of items to choose your reward from...I mean solo content should never ever be a grind at all. Kills the point of an mmo.

    The only possible nerf would be those irritation poison things that spawn and blow up within .5s and you don't have a cleanse arena yet whilst being chased by the behemoth.

    All in its dissapointing. The rewards aren't really worth it. The staffs can't be used as it wrecks my build it's yet to yield me a maul for stam night blade and cba to go it over and over. Easier to go shockmaster set, Kena, agility and hundings DW. Although the VMA maul would be pretty nice.

    If they nerf it expect the goodies to go with it.
    I got a question for you, judging from everything you are saying. And no this doesn't affect me, however it would make VMA a more enjoyable experience other than wanting to grind teeth because and rng mechanic has decided to be different based on your total time and it lowers your overall time (take not @ZOS dungeon team).

    So if you say the rewards aren't worth it, which means you don't want to run it and this applies to the current people who have their weapons and gear and are pretty much done with the content, why do you all keep saying not to nerf it? If it doesn't affect you in anyway but it's affecting those who cant beat it due to champion point differences (it's fine for a sorc but believe me sucks on other classes).

    Why does this bother you, it's not an l2p issue is more of a design issue, you are probably all at 501 cap or very close to it, take a look at your champion point allocation, currently I have 61 points into hardy 17.7% reduction, 61 elemental defender 17.7% reduction, 15 light armor focus 4,5% increase, 2 spell shield 1.6% increase, 28 bastion 10% increas. Doing this gives me the most mitigation I can possibly have.


    Now, the average champion points that a solo player (that is being generous) is going to have will be around the 345 point mark, which will give you lets say 115 champion points per tree. So the best thing to do would be 42 hardy 13.6 % reduction, 43 elemental defender 13.9% reduction, 28 bastion 10% increase, 2% spell shield 1.6% increase.

    So with that in mind, this is how much damage I take from a magic based attack
    0ZCvIPi.png
    Now apply the changes in cp and you'll see a significant change in the amount of damage a lower CP user will take, and unmitigated with 0CP that is almost a 10k+ basic attack from an enemy. You need to realise how unbalanced this is and why people are asking for nerfs, because in all honesty the damage is completely absurd for a solo player, not for us, not for me but for the average player trying to complete this content is going to have a rough time.

    Personally at this point I don't care for nerfs at all, I don't like the design style of this content. Just remember this really isn't an L2P issue it is more of a horrible design issue. Try lowering you CP to the average player and deal with the amount of mechanics that are going on and see for yourself how it is. ;) (sorcerers excluded)

    Too many points into Hardy, Elemental Defender and Light Armor focus. Have you even calculated how much damage is mitigated by just the *First* point into Light Armor Focus? 1 Point is barely worth it, yet alone 15. You should have more in Thick skinned. A ton of damage you take in vMSA is reduced by this. Poison(something you're *VERY* familiar with) and Crematorial guard come to mind.

    I can't say if more Bastion would be useful for you or not since I'm not certain which shields you're using and how often but Thick skinned is definitely worth it.

    As far as mitigation is concerned your screenshot is disingenuous. I may hit by a single kick every couple of vMSA runs and I haven't been hit by a shatter outside of lag in a month. Both of those are extremely easy to avoid and it doesn't require a single champion point.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Callous2208
    Callous2208
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    Still waiting for a vMSA thread asking about a strategy or build where they can complete the arena, instead of simply stating it needs to be easier for them. :neutral:

    I think we're pretty much passed that now. For stamina classes there's only one build per class you can use and the strategy is, don't make a single mistake. I would bet most of the calls for nerfs are coming from that group, and I can't say that I blame them. I would prefer just a little balancing but I doubt it happens.
  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    Alcast wrote: »
    vMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.

    Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud. :)
    lol its so true and they keep saying leave this content for us we need something challenging but they're not even contributing and cant offer proper feedback cos they can't even beat it. i blame zos for listening to all these skyrim online players they are the ones ruining the game with their nonsense

    I'm getting real sick of comments like this. Seriously. Yes we know this is an MMO. That doesn't mean that every piece of content should be designed with you and your zerg or your group of BFFs in mind to complete. Sometimes you just want to log on and play your character alone doing something mindless without the need to socialize. Do you realize that MSA was probably some of the easiest content in this game to create for them? It's literally 9 rooms and a few waves of mobs. 95%+ of the total hours spent creating the Osrinium DLC were not spent on MSA. It's a minor piece of the entire DLC that has nothing like it anywhere else and you guys go on an on about it like ZoS is doing nothing for anyone else.

    It's quite obvious that they're designing content for *all* kinds of players. PvPers, RPers, Zergers, Small group players and soloers. Hardcore *and* casual players. So just because a piece of content was created that doesn't cater to your specific preference comes out doesn't mean that you can come here and start insulting the players who it was created for.

    I was carried through AA once. I haven't touched Hell Ra. I haven't Touched Sanctum Ophidia. I was carried through vDSA once. I've never once said or felt a single negative thing about them spending far more time designing those instances and the various rewards players got from them that I never saw. I only beat the two I did for the skillpoints TBH. I just enjoy the content that they create that I enjoy and hope to see more in future.

    MSA was not a "Flop". MSA in my opinion is a pretty amazing piece of content, horde of bugs and flaws and all, that should be included in every MMO. ZoS should be taking notes so that the next piece of similar content addresses all the issues this one had. I think most decent players are able to complete it on Normal mode, and it gives the hardcore players something to strive for in Veteran mode. I think they should create similar content at least once a year going forward. Despite being a player who has spent 95%+ of his time PvPing in this game, if I had to choose between one of the two DLCs and lose access to the other, I'd choose Osrinium because of MSA hands down.



    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Shadesofkin
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    Still waiting for a vMSA thread asking about a strategy or build where they can complete the arena, instead of simply stating it needs to be easier for them. :neutral:

    I think we're pretty much passed that now. For stamina classes there's only one build per class you can use and the strategy is, don't make a single mistake. I would bet most of the calls for nerfs are coming from that group, and I can't say that I blame them. I would prefer just a little balancing but I doubt it happens.

    Like I said a tad earlier in the thread, the one complaint I could make is that there is a difference between genuine challenge and just overwhelming a player, and I feel like the genuine challenge of some stages *is* trying to overwhelm players, that's not creative design, that's just sloppy "lets throw some mobs at them while they have a timer to survive".

    If I were to change anything (beyond some class balance) it would be to either have mobs or mechanics, but not both constantly thrown at me.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Catblade
    Catblade
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    I like how people who can't beat Nifty's scores are arguing with him. If an experienced PVEer such as himself says it's a bad arena, and the only ones arguing it's not are the same 5 people on every thread, maybe it's an issue.
  • asneakybanana
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    Sausage wrote: »
    I think VMA is just fine, I know for a fact, theres tons of people who will spend hundred of hours defeating it, but VMA's problem in my opinion is that the rewards are too good, so whining is inevitable, whining is never good thing in my book.

    They just should turn Leaderboards into Bragging Right thing. Earn Leaderboard Points, which can be used to buy exlusive Mounts, Crafting Styles, Dyes, Titles, etc. What are never going to be sold at Crown Store. All BoP of course.

    I personally love the leaderboard points idea where if you're in like top 10 or so for the week you get like x points and you get double points for being #1 and then those points can be spent. Another cool idea would be "owning" the trial/arena if you're in first. When you own it, you get a couple % of all the gold collected in the instance until you are passed. So lets say 100 people complete the arena getting he couple hundred gold from every chest and the 664 from the quest at the end. So in total lets say its 3 or 4k gold. You get 2% of that for owning that trial so for all the completions that week you will end up with 6-8k gold. It's not a ton but it will cover pots and repairs
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Callous2208
    Callous2208
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    Catblade wrote: »
    I like how people who can't beat Nifty's scores are arguing with him. If an experienced PVEer such as himself says it's a bad arena, and the only ones arguing it's not are the same 5 people on every thread, maybe it's an issue.

    Someone yesterday told him to l2p and quit whining just because it was too hard for him. I loled.
  • jrkhan
    jrkhan
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    Ezareth wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    vMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.

    Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud. :)
    lol its so true and they keep saying leave this content for us we need something challenging but they're not even contributing and cant offer proper feedback cos they can't even beat it. i blame zos for listening to all these skyrim online players they are the ones ruining the game with their nonsense

    I'm getting real sick of comments like this. Seriously. Yes we know this is an MMO. That doesn't mean that every piece of content should be designed with you and your zerg or your group of BFFs in mind to complete. Sometimes you just want to log on and play your character alone doing something mindless without the need to socialize. Do you realize that MSA was probably some of the easiest content in this game to create for them? It's literally 9 rooms and a few waves of mobs. 95%+ of the total hours spent creating the Osrinium DLC were not spent on MSA. It's a minor piece of the entire DLC that has nothing like it anywhere else and you guys go on an on about it like ZoS is doing nothing for anyone else.

    It's quite obvious that they're designing content for *all* kinds of players. PvPers, RPers, Zergers, Small group players and soloers. Hardcore *and* casual players. So just because a piece of content was created that doesn't cater to your specific preference comes out doesn't mean that you can come here and start insulting the players who it was created for.

    I was carried through AA once. I haven't touched Hell Ra. I haven't Touched Sanctum Ophidia. I was carried through vDSA once. I've never once said or felt a single negative thing about them spending far more time designing those instances and the various rewards players got from them that I never saw. I only beat the two I did for the skillpoints TBH. I just enjoy the content that they create that I enjoy and hope to see more in future.

    MSA was not a "Flop". MSA in my opinion is a pretty amazing piece of content, horde of bugs and flaws and all, that should be included in every MMO. ZoS should be taking notes so that the next piece of similar content addresses all the issues this one had. I think most decent players are able to complete it on Normal mode, and it gives the hardcore players something to strive for in Veteran mode. I think they should create similar content at least once a year going forward. Despite being a player who has spent 95%+ of his time PvPing in this game, if I had to choose between one of the two DLCs and lose access to the other, I'd choose Osrinium because of MSA hands down.



    I agree with Ezareth on this one.
    I'm still improving my clear time from week to week (only run it once or twice a week).

    I don't see why if you are already easily clearing it you'd want to see it nerfed.
    If you don't want to spend 75 minutes clearing it for the 50th time, then don't.

    To me, it was fun to learn - and it's fun to improve my times on it.

    Once you've gotten to the point where you've hit the skill threshold (you are playing as well as you can possibly play), and luck is the only thing preventing you from faster clears - you've 'beaten' the content.
    Move on to something else, or accept that you won't beat your old score each week.
  • Sausage
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    Sausage wrote: »
    I think VMA is just fine, I know for a fact, theres tons of people who will spend hundred of hours defeating it, but VMA's problem in my opinion is that the rewards are too good, so whining is inevitable, whining is never good thing in my book.

    They just should turn Leaderboards into Bragging Right thing. Earn Leaderboard Points, which can be used to buy exlusive Mounts, Crafting Styles, Dyes, Titles, etc. What are never going to be sold at Crown Store. All BoP of course.

    I personally love the leaderboard points idea where if you're in like top 10 or so for the week you get like x points and you get double points for being #1 and then those points can be spent. Another cool idea would be "owning" the trial/arena if you're in first. When you own it, you get a couple % of all the gold collected in the instance until you are passed. So lets say 100 people complete the arena getting he couple hundred gold from every chest and the 664 from the quest at the end. So in total lets say its 3 or 4k gold. You get 2% of that for owning that trial so for all the completions that week you will end up with 6-8k gold. It's not a ton but it will cover pots and repairs

    I think people would love it, best part is when you get the stuff yourself, you can still keep doing it and thus prevent other players gaining points. IE, player can prevent other players gaining bragging rights and making himself feel better and make your items be even more unique. Also if they are cosmetic items, players shouldnt whine nerfs too much either. I think number one should get massively more points than 2-5, then after 5 to 10 slightly less, then from 10 to 100 only little points. Maybe they should implement it to Cyrodil Ranks too.
    Edited by Sausage on December 17, 2015 4:57PM
  • tist
    tist
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    The difficulty is fine but it needs some tweaks/fixes to help with RNG.
    Issues.. at least on console

    - Wave spawns are inconsistent -- EG: Certain rounds the waves will spawn when you still have two enemies alive and they've only been up for 10 seconds.
    - Stranglers pull you within 2 seconds of spawning. Porting backward. Occasional bug where you do a michael jackson moonwalk while being pulled to your original location.
    - Ice troll needs to go to the platform you are on
    - Mobs use way too much CC. The difficulty of this arena should not be whether or not you get soul tethered when a crematorium guard is using his flame breath. Nerfing CC might make the arena too easy though. It needed more mechanics like stage 6 where there is actually a technical challenge involved.
  • Xjcon
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    Put in a mechanic that makes it harder for Sorc and NB then wait and see how fanbois react.

    I only have DK'S and I've only worked at it a few times. Made it to last boss of round 9 when a bug made it impossible (getting hit by the lava no matter where I stood right from the start of the round)

    I will get it eventually but it's certainly not enjoyable.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • Lightninvash
    Lightninvash
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    BUFF IT ITS TOO EASY
  • Daveheart
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    Honestly? Just reduce the number of waves in each arena? What is the point of having so many? If there were only one pre-boss wave in each arena, all the time complaints (mine included) would be moot. Players like Ish who just don't have the time to keep going past a few rounds would find it easier to get into the finals rounds - not because of difficulty but because of time. Just make each arena the last add wave and the boss fight and be done with it.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_MatM on December 18, 2015 1:31AM
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Nifty2g
    Nifty2g
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    Ezareth wrote: »
    Nifty2g wrote: »
    It doesn't really need a nerf. It needs...1 the arena evidently exists on its own server...a bad one that's in a bad shape and performs poor. The lag in the arena is unreal esp at stranglers. 2 it needs bug fixing..stranglers banding etc. 3 it would be better if someone at the end gave you a list of items to choose your reward from...I mean solo content should never ever be a grind at all. Kills the point of an mmo.

    The only possible nerf would be those irritation poison things that spawn and blow up within .5s and you don't have a cleanse arena yet whilst being chased by the behemoth.

    All in its dissapointing. The rewards aren't really worth it. The staffs can't be used as it wrecks my build it's yet to yield me a maul for stam night blade and cba to go it over and over. Easier to go shockmaster set, Kena, agility and hundings DW. Although the VMA maul would be pretty nice.

    If they nerf it expect the goodies to go with it.
    I got a question for you, judging from everything you are saying. And no this doesn't affect me, however it would make VMA a more enjoyable experience other than wanting to grind teeth because and rng mechanic has decided to be different based on your total time and it lowers your overall time (take not @ZOS dungeon team).

    So if you say the rewards aren't worth it, which means you don't want to run it and this applies to the current people who have their weapons and gear and are pretty much done with the content, why do you all keep saying not to nerf it? If it doesn't affect you in anyway but it's affecting those who cant beat it due to champion point differences (it's fine for a sorc but believe me sucks on other classes).

    Why does this bother you, it's not an l2p issue is more of a design issue, you are probably all at 501 cap or very close to it, take a look at your champion point allocation, currently I have 61 points into hardy 17.7% reduction, 61 elemental defender 17.7% reduction, 15 light armor focus 4,5% increase, 2 spell shield 1.6% increase, 28 bastion 10% increas. Doing this gives me the most mitigation I can possibly have.


    Now, the average champion points that a solo player (that is being generous) is going to have will be around the 345 point mark, which will give you lets say 115 champion points per tree. So the best thing to do would be 42 hardy 13.6 % reduction, 43 elemental defender 13.9% reduction, 28 bastion 10% increase, 2% spell shield 1.6% increase.

    So with that in mind, this is how much damage I take from a magic based attack
    0ZCvIPi.png
    Now apply the changes in cp and you'll see a significant change in the amount of damage a lower CP user will take, and unmitigated with 0CP that is almost a 10k+ basic attack from an enemy. You need to realise how unbalanced this is and why people are asking for nerfs, because in all honesty the damage is completely absurd for a solo player, not for us, not for me but for the average player trying to complete this content is going to have a rough time.

    Personally at this point I don't care for nerfs at all, I don't like the design style of this content. Just remember this really isn't an L2P issue it is more of a horrible design issue. Try lowering you CP to the average player and deal with the amount of mechanics that are going on and see for yourself how it is. ;) (sorcerers excluded)

    Too many points into Hardy, Elemental Defender and Light Armor focus. Have you even calculated how much damage is mitigated by just the *First* point into Light Armor Focus? 1 Point is barely worth it, yet alone 15. You should have more in Thick skinned. A ton of damage you take in vMSA is reduced by this. Poison(something you're *VERY* familiar with) and Crematorial guard come to mind.

    I can't say if more Bastion would be useful for you or not since I'm not certain which shields you're using and how often but Thick skinned is definitely worth it.

    As far as mitigation is concerned your screenshot is disingenuous. I may hit by a single kick every couple of vMSA runs and I haven't been hit by a shatter outside of lag in a month. Both of those are extremely easy to avoid and it doesn't require a single champion point.
    Sorry but what? I've chatted to Asayre and we came up with a way to best distribute champion points and this is what gives you the most mitigation against damage in there as a whole.
    Forgetting that I am a Templar, for the most part I don't need Thick Skinned at all. As for the Guards, they have never been a problem.
    #MOREORBS
  • FeaR Turbo
    FeaR Turbo
    Class Representative
    i got all weapons with all traits. im done with it, leaderboard top = Money sink+Time (by myself). I work at a hospital for 10 hours and come home to play with my dudes. Not to sit in TS muted trying to get a good score and if I don't then its like time wasted. Didn't socialize didn't play with my friends back to work again I go. lol SICK. New 4-6 man content plox!!!!!!!!!!!!!!!!!!!!!!!

    I think VMA is fine just make something like it 4-6 man. (Except rouns 7 and the healers recasting healing skills) I sub to ESO not elder bash sim ONLINE (but alone) gggggg
    Edited by FeaR Turbo on December 18, 2015 2:21AM
  • Justice31st
    Justice31st
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    Nifty2g wrote: »
    incoming l2p posts from people who haven't completed it

    ^LMAO +1
    "The more you know who you are, and what you want, the less you let things upset you."
  • Justice31st
    Justice31st
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    Catblade wrote: »
    I like how people who can't beat Nifty's scores are arguing with him. If an experienced PVEer such as himself says it's a bad arena, and the only ones arguing it's not are the same 5 people on every thread, maybe it's an issue.

    ^This. Trolls have been out lately. People claiming that their needs to be content for solo players is fine. However, end game gear only obtained by soloing should not be included in an MMO.
    Edited by Justice31st on December 18, 2015 2:33AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Sharkano
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    Best weapons in game should not be hidden behind a 12-hour dungeon that only the top 1% (who don't need it) can get.
  • SirDopey
    SirDopey
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    Lol some very familiar names on this thread, was something said in guild chat????
    NA PC | AD
    xx Doc Holliday xx
  • Love_Chunks
    Love_Chunks
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    terrasight wrote: »
    oibam wrote: »
    vMSA is ok ... BUT
    • it has too many stages, it is too long
    • for Sorcs and Nightblades it is too easy

    Not for Stamblades... if I complete the vMSA with my Stamblade I will be proud of... (need more CP before...).

    I hear you on that. I got to the last stage after 7 hours with my stamblade and rage quiton the last boss. That was my second attempt and I plan on doing it again when i get the time.
    Me: It's[WB spamming DK] a really cheesy build
    Guildy: I like cheese with my wine, and WB creates some really good wine.
  • UltimaJoe777
    UltimaJoe777
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    They will nerf vMSA when people stop asking for nerfs because things are too hard or kicking their ass, if not both. You can't expect every single thing to cater to your skill level. If you want to beat vMSA then step up your game, don't expect Zenimax to lower the game itself to your skill level.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Slayyer-AUS
    Slayyer-AUS
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    They will nerf vMSA when people stop asking for nerfs because things are too hard or kicking their ass, if not both. You can't expect every single thing to cater to your skill level. If you want to beat vMSA then step up your game, don't expect Zenimax to lower the game itself to your skill level.

    make a stamina build and do it as easy as you can do it with a sorc or nb...then tell me to step up my game.
    World first level 50 horse
  • Daveheart
    Daveheart
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    They will nerf vMSA when people stop asking for nerfs because things are too hard or kicking their ass, if not both. You can't expect every single thing to cater to your skill level. If you want to beat vMSA then step up your game, don't expect Zenimax to lower the game itself to your skill level.

    Your lack of reading compensation is astounding. The time sink is OP's main complaint - the shear amount of time it takes (for a good run). Roughly one hour for a complete run (once you've spend the time to learn it) is by far the longest piece of content in this game. The main gripe here is that the longest piece of content in a multi-player game is solo content, and that's just a terrible idea.

    Also, the imbalance for melee and stamina builds is atrocious.
    Edited by Daveheart on December 18, 2015 6:08AM
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Stikato
    Stikato
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    I have ~8-10 hours to play a week. I am a melee stam build. I am in full legendary gear, full Robust Willpower, maxed undaunted and alliance passives. 421 CPs.

    The sheer amount of repetitive and minuscule details needed to complete this content in a melee stam build would require me to spend about two weeks of gaming to learn it. Probably another two weeks to get the weapon I wanted. As it was, I topped out at stage 7 and that ridiculous Behemoth mechanic. Stages 2 and 4 are fairly fun, the rest is just a series of unforgiving mechanics.

    Look, it just isn't any fun. I'm not prepared to devote the amount of time needed to completing it, especially without a guarantee of a good rewards (Maelstrom shield, I'm looking at you) while not enjoying myself in the process.

    Now, if the BEST WEAPONS IN THE GAME (at least for stamina) could be obtained any other way, it would be one thing. As it is now, I am starting to run in to some old foes in the battlefield, and I can tell the difference in power they have between IC and now. Whereas I was extremely competitive before, this is starting to tilt out of my favor rapidly.

    This is the first time I have felt like this in ESO. My only option to remain competitive in PVP, just to get to parity in the zergball, laggy, ambush-spam December 2015 ESO, is to blow all of my gaming time doing lousy, un-enjoyable content.

    Take it for what it's worth. I have no agenda, other than wanting to enjoy PVP like I used to.
    Mordimus - Stam Sorc
  • caperon
    caperon
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    Someone suggested in another post that MSA was originally designed for 2 players and it made a lot of sense. Most of the round mechanics make more sense with 2 players. Levers (who uses it instead of keep dps/healing), spiders and hoarvers, even the ghosts (its a pain for me as DK without mobility interrupt the boss, fossilize the ads, kill the crematorials and pick te golden gost all at the same time and not die).

    Another clue about something changed in the original design is the statues at the beggining of the arena, representing the bosses you face there and there is the statue of the Baron, but you never face it, maybe required a mechanic for 2 players or was just too hard. With 2 players you could share the tanking/dps/heling/mechanics and would be a bit more forgiving with mistakes. Right now is 1 misteake-1 dead, 1 rng bad luck-1 death. Its too unforgiving, specially for templars and DK. I would say to all the sorcerers with 40k+ wards and 40k+ overload light atacks throwing the l2p, go try it with a different class, better a DK. There is a clear reason that no more than 40 DK finish it each week, and less than 100 templars, its very unbalanced for certain classes, its a nonsense its a solo player content. Now team 1 DK and 1 Templar and suddenly everything looks different.

    Yes, I play DK, and i finished it, not with a great score, but i've been in the weekly leaderboard for 3 weeks but to be fair, i feel more pain that pleasure doing it, so I run this content exactly 1 time a week. Not many people in my guilds have finished it (1 i can recall-i have relation with), but quite some people would like to run it as 2 people team. It would open a lot of space for builds and combinations to find the best results, just like DSA had.
  • pronkg
    pronkg
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    Sharkano wrote: »
    Best weapons in game should not be hidden behind a 12-hour dungeon that only the top 1% (who don't need it) can get.

    Will you run the arena 30 or 50 times or more times 1.30 hour or 2 hours when you are able to complete to get your endgame weapon? Cause most of them aren't better than what's craftable

    Cause till you get the one you need with sharpened on top you're looking at that unless you're extremely lucky.

    Don't forget the final chest also just drops the normal arena sets, parabellum, glory, succession, winterborn, permafrost, the hunt.

    Stop acting like these weapons are gamebreaking.

    How about the top tier Monster helmet being super RNG in a DLC locked dungeon as well that some people aren't able to complete. Molag kena. Do you hear people complaining about this? No... And this helmet is worth more than any maelstrom weapon out there




  • Islyn
    Islyn
    ✭✭✭✭✭
    Alcast wrote: »
    vMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.

    Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud. :)

    And we, as ever, will be looking forward to teaching it to them. :) *Gets duct tape ready in case headset accidentally flies from my head to sofa*
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    Nifty2g wrote: »
    Alcast wrote: »
    vMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.

    Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud. :)
    lol its so true and they keep saying leave this content for us we need something challenging but they're not even contributing and cant offer proper feedback cos they can't even beat it. i blame zos for listening to all these skyrim online players they are the ones ruining the game with their nonsense

    I'm not doing VMSA to the end yet because No Way I can put in those kind of hours at once to learn it...I was thinking of maybe a round at a time, till the time naturally gets less crazy, but I end up disconnect for inactivity always every couple hours because of work and family commitments.

    I only do not want it nerfed because I want a chance to have time to learn and complete it and to not think I ONLY completed it because it was now easier.

    I was away a few mos and got back just in time to do the IC Dungeons HM, before they were really very nerfed.

    I cannot do the *time* in a stretch as it is.

    However, if people who do it a lot (you know who you are and if you're not a regular clearer of this content, I am not talking to you) think it needs a nerf then obviously I won't argue against it.
    Member of the Old Guard - Closed Betas 2013
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