I got a question for you, judging from everything you are saying. And no this doesn't affect me, however it would make VMA a more enjoyable experience other than wanting to grind teeth because and rng mechanic has decided to be different based on your total time and it lowers your overall time (take not @ZOS dungeon team).DRXHarbinger wrote: »It doesn't really need a nerf. It needs...1 the arena evidently exists on its own server...a bad one that's in a bad shape and performs poor. The lag in the arena is unreal esp at stranglers. 2 it needs bug fixing..stranglers banding etc. 3 it would be better if someone at the end gave you a list of items to choose your reward from...I mean solo content should never ever be a grind at all. Kills the point of an mmo.
The only possible nerf would be those irritation poison things that spawn and blow up within .5s and you don't have a cleanse arena yet whilst being chased by the behemoth.
All in its dissapointing. The rewards aren't really worth it. The staffs can't be used as it wrecks my build it's yet to yield me a maul for stam night blade and cba to go it over and over. Easier to go shockmaster set, Kena, agility and hundings DW. Although the VMA maul would be pretty nice.
If they nerf it expect the goodies to go with it.
So if you say the rewards aren't worth it, which means you don't want to run it and this applies to the current people who have their weapons and gear and are pretty much done with the content, why do you all keep saying not to nerf it? If it doesn't affect you in anyway but it's affecting those who cant beat it due to champion point differences (it's fine for a sorc but believe me sucks on other classes).
Why does this bother you, it's not an l2p issue is more of a design issue, you are probably all at 501 cap or very close to it, take a look at your champion point allocation, currently I have 61 points into hardy 17.7% reduction, 61 elemental defender 17.7% reduction, 15 light armor focus 4,5% increase, 2 spell shield 1.6% increase, 28 bastion 10% increas. Doing this gives me the most mitigation I can possibly have.
Now, the average champion points that a solo player (that is being generous) is going to have will be around the 345 point mark, which will give you lets say 115 champion points per tree. So the best thing to do would be 42 hardy 13.6 % reduction, 43 elemental defender 13.9% reduction, 28 bastion 10% increase, 2% spell shield 1.6% increase.
So with that in mind, this is how much damage I take from a magic based attack
Now apply the changes in cp and you'll see a significant change in the amount of damage a lower CP user will take, and unmitigated with 0CP that is almost a 10k+ basic attack from an enemy. You need to realise how unbalanced this is and why people are asking for nerfs, because in all honesty the damage is completely absurd for a solo player, not for us, not for me but for the average player trying to complete this content is going to have a rough time.
Personally at this point I don't care for nerfs at all, I don't like the design style of this content. Just remember this really isn't an L2P issue it is more of a horrible design issue. Try lowering you CP to the average player and deal with the amount of mechanics that are going on and see for yourself how it is.(sorcerers excluded)
FireCowCommando wrote: »Still waiting for a vMSA thread asking about a strategy or build where they can complete the arena, instead of simply stating it needs to be easier for them.
lol its so true and they keep saying leave this content for us we need something challenging but they're not even contributing and cant offer proper feedback cos they can't even beat it. i blame zos for listening to all these skyrim online players they are the ones ruining the game with their nonsensevMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.
Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud.
Callous2208 wrote: »FireCowCommando wrote: »Still waiting for a vMSA thread asking about a strategy or build where they can complete the arena, instead of simply stating it needs to be easier for them.
I think we're pretty much passed that now. For stamina classes there's only one build per class you can use and the strategy is, don't make a single mistake. I would bet most of the calls for nerfs are coming from that group, and I can't say that I blame them. I would prefer just a little balancing but I doubt it happens.
I think VMA is just fine, I know for a fact, theres tons of people who will spend hundred of hours defeating it, but VMA's problem in my opinion is that the rewards are too good, so whining is inevitable, whining is never good thing in my book.
They just should turn Leaderboards into Bragging Right thing. Earn Leaderboard Points, which can be used to buy exlusive Mounts, Crafting Styles, Dyes, Titles, etc. What are never going to be sold at Crown Store. All BoP of course.
I like how people who can't beat Nifty's scores are arguing with him. If an experienced PVEer such as himself says it's a bad arena, and the only ones arguing it's not are the same 5 people on every thread, maybe it's an issue.
lol its so true and they keep saying leave this content for us we need something challenging but they're not even contributing and cant offer proper feedback cos they can't even beat it. i blame zos for listening to all these skyrim online players they are the ones ruining the game with their nonsensevMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.
Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud.
I'm getting real sick of comments like this. Seriously. Yes we know this is an MMO. That doesn't mean that every piece of content should be designed with you and your zerg or your group of BFFs in mind to complete. Sometimes you just want to log on and play your character alone doing something mindless without the need to socialize. Do you realize that MSA was probably some of the easiest content in this game to create for them? It's literally 9 rooms and a few waves of mobs. 95%+ of the total hours spent creating the Osrinium DLC were not spent on MSA. It's a minor piece of the entire DLC that has nothing like it anywhere else and you guys go on an on about it like ZoS is doing nothing for anyone else.
It's quite obvious that they're designing content for *all* kinds of players. PvPers, RPers, Zergers, Small group players and soloers. Hardcore *and* casual players. So just because a piece of content was created that doesn't cater to your specific preference comes out doesn't mean that you can come here and start insulting the players who it was created for.
I was carried through AA once. I haven't touched Hell Ra. I haven't Touched Sanctum Ophidia. I was carried through vDSA once. I've never once said or felt a single negative thing about them spending far more time designing those instances and the various rewards players got from them that I never saw. I only beat the two I did for the skillpoints TBH. I just enjoy the content that they create that I enjoy and hope to see more in future.
MSA was not a "Flop". MSA in my opinion is a pretty amazing piece of content, horde of bugs and flaws and all, that should be included in every MMO. ZoS should be taking notes so that the next piece of similar content addresses all the issues this one had. I think most decent players are able to complete it on Normal mode, and it gives the hardcore players something to strive for in Veteran mode. I think they should create similar content at least once a year going forward. Despite being a player who has spent 95%+ of his time PvPing in this game, if I had to choose between one of the two DLCs and lose access to the other, I'd choose Osrinium because of MSA hands down.
asneakybanana wrote: »I think VMA is just fine, I know for a fact, theres tons of people who will spend hundred of hours defeating it, but VMA's problem in my opinion is that the rewards are too good, so whining is inevitable, whining is never good thing in my book.
They just should turn Leaderboards into Bragging Right thing. Earn Leaderboard Points, which can be used to buy exlusive Mounts, Crafting Styles, Dyes, Titles, etc. What are never going to be sold at Crown Store. All BoP of course.
I personally love the leaderboard points idea where if you're in like top 10 or so for the week you get like x points and you get double points for being #1 and then those points can be spent. Another cool idea would be "owning" the trial/arena if you're in first. When you own it, you get a couple % of all the gold collected in the instance until you are passed. So lets say 100 people complete the arena getting he couple hundred gold from every chest and the 664 from the quest at the end. So in total lets say its 3 or 4k gold. You get 2% of that for owning that trial so for all the completions that week you will end up with 6-8k gold. It's not a ton but it will cover pots and repairs
Sorry but what? I've chatted to Asayre and we came up with a way to best distribute champion points and this is what gives you the most mitigation against damage in there as a whole.I got a question for you, judging from everything you are saying. And no this doesn't affect me, however it would make VMA a more enjoyable experience other than wanting to grind teeth because and rng mechanic has decided to be different based on your total time and it lowers your overall time (take not @ZOS dungeon team).DRXHarbinger wrote: »It doesn't really need a nerf. It needs...1 the arena evidently exists on its own server...a bad one that's in a bad shape and performs poor. The lag in the arena is unreal esp at stranglers. 2 it needs bug fixing..stranglers banding etc. 3 it would be better if someone at the end gave you a list of items to choose your reward from...I mean solo content should never ever be a grind at all. Kills the point of an mmo.
The only possible nerf would be those irritation poison things that spawn and blow up within .5s and you don't have a cleanse arena yet whilst being chased by the behemoth.
All in its dissapointing. The rewards aren't really worth it. The staffs can't be used as it wrecks my build it's yet to yield me a maul for stam night blade and cba to go it over and over. Easier to go shockmaster set, Kena, agility and hundings DW. Although the VMA maul would be pretty nice.
If they nerf it expect the goodies to go with it.
So if you say the rewards aren't worth it, which means you don't want to run it and this applies to the current people who have their weapons and gear and are pretty much done with the content, why do you all keep saying not to nerf it? If it doesn't affect you in anyway but it's affecting those who cant beat it due to champion point differences (it's fine for a sorc but believe me sucks on other classes).
Why does this bother you, it's not an l2p issue is more of a design issue, you are probably all at 501 cap or very close to it, take a look at your champion point allocation, currently I have 61 points into hardy 17.7% reduction, 61 elemental defender 17.7% reduction, 15 light armor focus 4,5% increase, 2 spell shield 1.6% increase, 28 bastion 10% increas. Doing this gives me the most mitigation I can possibly have.
Now, the average champion points that a solo player (that is being generous) is going to have will be around the 345 point mark, which will give you lets say 115 champion points per tree. So the best thing to do would be 42 hardy 13.6 % reduction, 43 elemental defender 13.9% reduction, 28 bastion 10% increase, 2% spell shield 1.6% increase.
So with that in mind, this is how much damage I take from a magic based attack
Now apply the changes in cp and you'll see a significant change in the amount of damage a lower CP user will take, and unmitigated with 0CP that is almost a 10k+ basic attack from an enemy. You need to realise how unbalanced this is and why people are asking for nerfs, because in all honesty the damage is completely absurd for a solo player, not for us, not for me but for the average player trying to complete this content is going to have a rough time.
Personally at this point I don't care for nerfs at all, I don't like the design style of this content. Just remember this really isn't an L2P issue it is more of a horrible design issue. Try lowering you CP to the average player and deal with the amount of mechanics that are going on and see for yourself how it is.(sorcerers excluded)
Too many points into Hardy, Elemental Defender and Light Armor focus. Have you even calculated how much damage is mitigated by just the *First* point into Light Armor Focus? 1 Point is barely worth it, yet alone 15. You should have more in Thick skinned. A ton of damage you take in vMSA is reduced by this. Poison(something you're *VERY* familiar with) and Crematorial guard come to mind.
I can't say if more Bastion would be useful for you or not since I'm not certain which shields you're using and how often but Thick skinned is definitely worth it.
As far as mitigation is concerned your screenshot is disingenuous. I may hit by a single kick every couple of vMSA runs and I haven't been hit by a shatter outside of lag in a month. Both of those are extremely easy to avoid and it doesn't require a single champion point.
I like how people who can't beat Nifty's scores are arguing with him. If an experienced PVEer such as himself says it's a bad arena, and the only ones arguing it's not are the same 5 people on every thread, maybe it's an issue.
terrasight wrote: »
UltimaJoe777 wrote: »They will nerf vMSA when people stop asking for nerfs because things are too hard or kicking their ass, if not both. You can't expect every single thing to cater to your skill level. If you want to beat vMSA then step up your game, don't expect Zenimax to lower the game itself to your skill level.
UltimaJoe777 wrote: »They will nerf vMSA when people stop asking for nerfs because things are too hard or kicking their ass, if not both. You can't expect every single thing to cater to your skill level. If you want to beat vMSA then step up your game, don't expect Zenimax to lower the game itself to your skill level.
Best weapons in game should not be hidden behind a 12-hour dungeon that only the top 1% (who don't need it) can get.
vMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.
Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud.
lol its so true and they keep saying leave this content for us we need something challenging but they're not even contributing and cant offer proper feedback cos they can't even beat it. i blame zos for listening to all these skyrim online players they are the ones ruining the game with their nonsensevMA is a piece of idiotic content, if it at least was a DUOarena, but nah, you have to sit in there for 1-2h SOLO in a MMO. Goood Job ZOS, prolly those that asked for solocontent cant even complete this stuff LOL.
Next QQ inc will be the new trial next year, because the amount of noobs I see in Orsinium knows no ends and I am sure they all want to do the new trial, it will be a f...mess!!!! Gonna be guuuud.