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Flame
Flame
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Edited by Flame on June 8, 2017 7:07PM
  • Flame
    Flame
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    Apparently I can't edit my OP, but I've already started to create some inventory mules, which I think is an unacceptable solution, but I don't know what else to do.
  • Lightninvash
    Lightninvash
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    well they are planning on for subscribers to gain a crafting bag for all their materials(mats). also there are bank upgrades and inventory upgrades and if those become full some have been known to make alts just to sit by a bank and hold more mats for their crafting :) which yes kinda sucks having to log an alt and get the mats ect but its all we have atm minus the bag and bank space upgrades

    EDIT: p.s. no one knows how big the said crafting bag will be but it should help alleviate the need for the alts for inv space
    Edited by Lightninvash on December 15, 2015 2:56PM
  • Arciris
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    A suggestion (not a perfect solution though):

    Put crafting on hold for a while, except for Provisioning and Alchemy.

    - For Provisioning: use/learn every recipe you can find, once learned, if looted again, sell them except if they are blue quality or higher (you can sell those in a trading guild to make some profit). In the meantime, use all ingredients you find to craft food/drinks that you can consume while leveling. Most ingredients are "scaled" to the zones you're on, however, some are also going to be useful at higher levels so those you should try to hold on to (not sure where you can find more detailed info about each ingredient)
    - For Alchemy: try to find a list of potions and flowers as some are really great to have, and others are really bad (you can find that info at elderscrollsonline.wiki.fextralife.com) Use all flowers that are "useless" (usually mushrooms) to level Alchemy, while keeping the "good" flowers for higher levels (when you will in fact need them).
    Those 2 professions are important to have leveled at 50 in your main char, as some passives will give you useful bonuses.

    For all other crafting professions: create a crafting character as crafting take quite some skill points and on your main character you will need to keep extra skill points to have fun with it (level all weapons skill lines for more diverse builds you can try, etc...)

    My personal advice:
    Create 1 char for Woodworking, Blacksmith and Clothing because all those 3 professions need to learn "styles" or "motifs" and some of them are hard to come by and are character bound once learned. That way you don't have to find rare motifs several times over. While leveling your main, keep that Crafter researching traits on all 3 professions... the more traits, the better - this is really important because researching traits becomes slower and slower, up to 60 days for the 9th trait.
    On that Crafter train a horse to increase it's carrying capacities.(actually: do the same to all your alts as some "mule" characters are always needed, even when your bank is fully upgraded).
    It is useless to try deconstructing low level gear to level your crafting professions, just sell everything you find (except some sets you might use, but sets only) so you can make enough gold to buy bag and bank upgrades for you and your Crafter (bank upgrades are account wide, but not bag nor horse upgrades). At higher levels, you can start to deconstruct stuff (v1 and above) to level those professions faster.

    Enchanting is a different problem... it is the slowest one to level and it's best not even bother with it until you reach v1.
    However, create a char with that idea in mind. Once you have leveled Alchemy on your main, you can level it on this char too so you can save up more skill points (skills points are very abundant in the game at top level but quite scarce in the beginning)

    On a side note: when creating those crafting characters that will accompany you in your journey for always, make sure you spend some time in character creation so they look like something you can be proud of. Also, choose their name carefully so you won't regret it later. I did that mistake: created a char named Al Glyph (for obvious reasons) and now i hate it :p
    Sometimes it happens that a crafter later becomes a main, so that is important. For that reason, it is also important to carefully choose their class and alliance. I personally keep my crafters in the same alliance as my main (all my chars are AD lol)

    Good luck in your adventures!
  • wsmith97ub17_ESO
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    I would very much like this addressed as well. Its the the one reason next to the soon to be gone vet rank system that keeps me cancelling my sub.

    As it stands, I have 1 char I can play. All the rest have maxed bags full of craft mats lol.
    It is the mind, that is the mind, confusing the mind. Do not leave the mind, oh mind, to the mind.
  • The_Man_From_Stygia
    Just wait for ZOS to figure out they can put bag space in the crown store
    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." - Terry Pratchett
  • Magdalina
    Magdalina
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    Honestly I'm lazy as heck and if I go questing I bounce my stuff off people so I don't have to go back to city every 20 minutes. I also have 200 inv slots(fully trained horse+fully upgraded bag) but I'm constantly sitting at ~170/200 lol. Make friends and bounce things off them, it's awfully convenient:D Returned mail can sit in your mail for up to a month so you can just save it all til next visit to city.

    I agree bag management sucks though. And every single loot drop being BoP in endgame only makes it worse, you hear me, @ZOS?
  • Flame
    Flame
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    Thanks guys, this is helpful stuff. I have a friend who plays that I trust so I'll bounce off of him and also create some mules.

    One question: If I make a dedicated crafter, do I need to level him up at all? Or can a level 1 craft everything, provided they have the crafting skill?
  • Arciris
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    Flame wrote: »
    Thanks guys, this is helpful stuff. I have a friend who plays that I trust so I'll bounce off of him and also create some mules.

    One question: If I make a dedicated crafter, do I need to level him up at all? Or can a level 1 craft everything, provided they have the crafting skill?

    You need skill points, quite a lot of them. That means you need to level those crafters for the skill points. At level 50 they should have enough skill points to handle 3 fully leveled professions.
    Tips:
    1 - Go Skyshard Hunting in Cyrodiil (lvl 10), IC and Orsinium with some friends.
    2 - Stick to the main story (stories) line as those give skill points.
    3 - If you have a high level friend, run a skyshard hunt early in all starter zones.
    4 - Pick a build for those crafters that is cheap in skill points: stick to 1 weapon and class skills and unlock/morph only what is strictly necessary, but keep it effective enough as group/public dungeons give skill points and you need not to be a burden for your team :)

    hope that helps :)
  • Divinius
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    Just wait for ZOS to figure out they can put bag space in the crown store
    Um... the DID put bag space on the crown store...

    Personal inventory can be upgraded to 140 slots, plus 60 more from mount capacity "riding skill" upgrades, for a total of 200 slots per character.

    The account-shared bank can be upgraded to 240 total slots.

    Each inventory upgrade (bank, character, and mount capacity) is 1000 crowns per 10 slots.

    Since you start with 60 inventory, 60 bank, and 0 mount capacity, you could upgrade to full on one character (plus bank) for the low price of 32,000 crowns (plus 14,000 crowns per additional character).

    Enjoy.

    Flame wrote: »
    One question: If I make a dedicated crafter, do I need to level him up at all? Or can a level 1 craft everything, provided they have the crafting skill?
    A level 1 can craft everything, but you'll need several skill points to put into the various crafting skills and passives, so you'll need to get them somehow.

    Edited by Divinius on December 15, 2015 5:12PM
  • Catblade
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    Gonna be awhile before you get proper inventory and bank space. Fine a pack merchant he can upgrade your inventory for gold, it gets expensive. Then the bank teller can do the same. Once you get them upgraded it's not so bad.
  • Divinius
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    Catblade wrote: »
    Once you get them upgraded it's not so bad.
    This.

    Once you get all the inventory upgrades (either with crowns or gold), and have a few mule characters (also upgraded) you'll find you have more storage than you need.

    I have 200 slots on my main characters and 160 on 4 mules, plus a full 240 bank. But I've been playing since beta, and have had the time to upgrade most of that without paying crowns. I only topped off the last couple bank upgrades and stuff with my extra crowns.

    I have no problems with storage now, and I'm a pack-rat.
  • code65536
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    It took me a while to learn that I shouldn't hoard so much.

    Sell your stuff. Join a trading guild, list the items that you have no use for. For really low-value items, you can just sell them to the in-game vendor.
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  • Flame
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    code65536 wrote: »
    It took me a while to learn that I shouldn't hoard so much.

    Sell your stuff. Join a trading guild, list the items that you have no use for. For really low-value items, you can just sell them to the in-game vendor.

    I was wondering if this was my problem. Instinct tells me that since I can deconstruct items for crafting materials, that I should always always always do that. I guess I shouldn't really worry about doing that then? Just vendor stuff and gather materials the traditional way? I'm thinking of just vendoring everything except for the occasional researchable item, and just casually storing crafting materials and stopping work on crafting altogether until I'm a higher level. Hopefully that would free me up to enjoy the game without managing my inventory every fight.
  • Ourorboros
    Ourorboros
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    TL:DR Prioritize and use mules.

    Do pretty much the opposite of what Arciris suggested, at least in regard to Consumable crafts (Alchemy, Provisioning, Enchanting). Levels 1-50 are pretty easy, so you don't really need the extra buff from crafted foods and potions. Learn every recipe you find, but don't worry about crafting anything until you have expanded your bag. There are 50 provisioning items, so saving all those really puts a pinch on inventory. You can level provisioning and alchemy both in an hour if you have the mats, and learned recipes at each level. Do these around level 50 or higher...you'll be fine without them until then, using drops. Save all the flowers you find on a mule. Make sure you gather mushrooms, as these are best to use for leveling Alchemy since they are pretty much useless for pots and you won't waste 'good' flowers on training. Also, gather no more than a stack of each solvent and save them on a mule. When you're ready, you can pull what you need from the mule to easily leavel both those crafts to 50. Enchanting, on the other hand, you should start immediately. It does take the longest, so you don't want to wait until vet levels to start. You can level this to 50 by doing nothing more than deconning every glyph you find (minus any you might use). It helps A LOT if you can get higher level glyphs to decon. And you can jump the last few levels by waiting to start learning the various runes...there is a HUGE boost from learning them.

    For the Equipment crafts, the bag space hogs are trait and style stones. First, don't save what you won't use. If you don't like Argonian or Orc styles, don't save those stones. Same applies to traits. Don't save quartz, etc. No one uses Sturdy on crafted items. If you plan to craft, then refine raw mats for the tempers, and save them on an alt. If you aren't going to craft, collect the mats and sell them....raw mats sell well as they can be refined for tempers. Decon all equipment you get from loot, except ornate...sell those. Gear yourself with drops or rewards...good enough til higher levels. You don't have to spend a skill point to level all 3 crafts to 50....just decon everything.

    As for bag space, save/earn gold and buy the upgrades as soon as you can. You really should not be spending gold on anything else. Be sure to train you capacity riding skill every day...you can do this even if you don't have a mount (though I'm not sure if you can use the capacity w/o a mount). Don't buy from vendors, don't repair armor...replace it with drops or rewards.

    Trait research is very important if you will be crafting, but you don't need to save every item with a trait you don't know. At most save items for the next open research slot and MAYBE the one after. You can fill your bag with items waiting for research, but the truth is you will either find the item again, or can easily buy the item or have some one craft it for you either cheap or free, Nirnhone being the one exception.

    My own journey to master of all crafts on one character would have been much easier if I had followed this advice.
    PC/NA/DC
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  • Tomg999
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    Lots of good advice here. A few general comments, perhaps echoing what's already been said:

    - Don't pick up everything, and don't do every crafting. Weapons/Clothes can be good. Provisioning can take a LOT of bag space, and time. Just pick 1-3 things to craft and concentrate on them.

    - Join a few trading guilds. This gives several advantages. You can sell your green & blue stuff for more money, buy gear cheaper, and "Travel to player" to get around faster and open new areas. Which leads to...

    - Plan you travels to get back to a city quickly & easily, sell/dump your stuff, then get back to the action. Get to every wayshrine and discover them (which also gives good xp). This gives you an advanced point to get back to. If you come out of a delve or somewhere fully laden, Travel to player mentioned above, which usually sends you to the main town. If not, you're only one hop away. Then quickly do a little business and get back to close to where you were.
    Edited by Tomg999 on December 15, 2015 8:25PM
  • Magdalina
    Magdalina
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    Flame wrote: »
    Thanks guys, this is helpful stuff. I have a friend who plays that I trust so I'll bounce off of him and also create some mules.

    One question: If I make a dedicated crafter, do I need to level him up at all? Or can a level 1 craft everything, provided they have the crafting skill?
    As been said you will need skillpoints, plus some crafting stations are situated in higher level areas, like there're several in Craglorn which is v1+ only.
    That aside a level 1 can perfectly craft v16 gear
    Edited by Magdalina on December 15, 2015 9:00PM
  • schwarzman1
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    Along with all of the other useful ideas here. I recommend you find 10 friends (you trust), start a guild, and share the 500 guild banks slots.

    PS4 NA AD
    PSN: schwarzman1
  • Flame
    Flame
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    Along with all of the other useful ideas here. I recommend you find 10 friends (you trust), start a guild, and share the 500 guild banks slots.

    Is it possible to pay 9 other people to help start my guild, with the understanding that they would be removed from the guild once it's formed, leaving me with a personal guild bank? I did this in WoW to facilitate my merchant character's storage needs.
  • schwarzman1
    schwarzman1
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    Flame wrote: »
    Along with all of the other useful ideas here. I recommend you find 10 friends (you trust), start a guild, and share the 500 guild banks slots.

    Is it possible to pay 9 other people to help start my guild, with the understanding that they would be removed from the guild once it's formed, leaving me with a personal guild bank? I did this in WoW to facilitate my merchant character's storage needs.

    Not sure that would work with ESO. I think once membership fell under 10 the guild bank would not be accessible.
    PS4 NA AD
    PSN: schwarzman1
  • Tandor
    Tandor
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    I'd personally advise against tactical planning of your crafting professions, harvesting and trading, all of which is based on what you do or don't need at or before high level according to someone else's playstyle.

    I'd advise you to remember that this game is every bit about enjoying the journey and very little about playing "the endgame" - whatever that is - unless, that is, you are either a min/maxer or a pure PvPer who is only interested in the PvE content as a means to an end, the end in that case being VR16 PvP with maximum CPs.

    In other words, play the game in the way that is most enjoyable to you throughout the time that you are playing it. At level 10 you may well feel that you don't have enough inventory slots, bank slots, or money, but that will gradually sort itself out as you progress through the game - and you don't need it all at once.
    Edited by Tandor on December 15, 2015 9:51PM
  • UltimaJoe777
    UltimaJoe777
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    I made alts for various purposes including Crafting for this reason. By making 6 characters tackle 1 craft each only the craft-specific materials need to be held by them which frees up sooooo much bank space! I still do this to this day in fact...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Pheefs
    Pheefs
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    Flame wrote: »
    Instinct tells me that since I can deconstruct items for crafting materials, that I should always always always do that. I guess I shouldn't really worry about doing that then?

    sort of?
    I only sell back base level items with no trait.

    If its green or blue, I have a chance to get the 'temper' back when I deconstruct.
    & the research traits will be important later when you want to make equipment sets, so at least research what you use.

    have fun!
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  • Divinius
    Divinius
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    Flame wrote: »
    Along with all of the other useful ideas here. I recommend you find 10 friends (you trust), start a guild, and share the 500 guild banks slots.

    Is it possible to pay 9 other people to help start my guild, with the understanding that they would be removed from the guild once it's formed, leaving me with a personal guild bank? I did this in WoW to facilitate my merchant character's storage needs.

    Not sure that would work with ESO. I think once membership fell under 10 the guild bank would not be accessible.
    Correct. As soon as there are fewer than 10 people in the guild, the bank becomes "remove only." So you can still get your stuff out, you just can't put anything else in.
  • Gidorick
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    While all of this is great advice I think there is still an underlying problem with inventory. I hate.... HATE the concept of Mules. I think that's an exploit of game mechanics. Other people might be ok with creating mules, but I am not... Even though I've inadvertently used them (created a character to craft one thing or another and just ended up not really using them). I think the Inventory system itself needs addressing. I've gone over my concepts in the More Bags and Encumbrance concept thread.

    I know ZOS is coming out with Crafting Bags and I really just hope these "bags" are actual bags that can be moved around the inventory, opened closed, deposited in the bank, etc. (concept here: An idea for how "Crafting Bags" could be implemented for ESO+ members)
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Khaos_Bane
    Khaos_Bane
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    Yes storage is a serious problem in this game and it's very aggravating. I'm not sure why ZoS inflicts this pain on it's customers, it makes no sense.
  • Flame
    Flame
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    Gidorick wrote: »
    While all of this is great advice I think there is still an underlying problem with inventory. I hate.... HATE the concept of Mules. I think that's an exploit of game mechanics. Other people might be ok with creating mules, but I am not... Even though I've inadvertently used them (created a character to craft one thing or another and just ended up not really using them). I think the Inventory system itself needs addressing. I've gone over my concepts in the More Bags and Encumbrance concept thread.

    I know ZOS is coming out with Crafting Bags and I really just hope these "bags" are actual bags that can be moved around the inventory, opened closed, deposited in the bank, etc. (concept here: An idea for how "Crafting Bags" could be implemented for ESO+ members)

    I've only been around these forums a few days, but I already can tell that you and I are going to be on the same page about a lot of things. I looked over your concepts (very briefly) and love them. Unfortunately, a trend I see in gaming now is to only make QoL updates if it benefits the company financially, and not for the quality of the game. I won't name any other games I'm playing in this forum, but I see so much unrealized potential in many games that I play, and the only reason I can see for not implementing certain things is the cost.

    I can see that ZOS reads these forums more than other companies read theirs, so I hope they see this:
    Inventory management is a real turn-off to me as a new player. I don't know what to keep and what to ditch. I want to craft, but crafting can literally take up my entire storage. I feel like I have to keep everything while having no room for it all. My bank is 70/70 and is literally all crafting materials. God forbid I want to do a crafting writ, having to store each item for that writ separately. The storage system makes me feel like I have a straight jacket on and I'm uncomfortable the entire time that I'm playing. This has never been a big issue in any other game I've played, and it's the only thing leaving a bad taste in my mouth about ESO. Before I decided to give up crafting until I was a higher level (I shouldn't have to do this - I love crafting), there were a few evenings where I didn't even want to log in because I dreaded having to fumble around with my inventory. Maybe these are just noob woes, but from the responses of others, I think we all feel this way. Please loosen the reigns on storage. I think you will benefit from it.
    Edited by Flame on December 16, 2015 6:20PM
  • N0TPLAYER2
    N0TPLAYER2
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    There are bank upgrades on the crown store, as wall as bag. They won't help and don't care to help because they already have a solution. It just requires real money

    Making mules are your best bet. I have 2 char I play and 6 mules. You get used to it :)
  • thaalsmub17_ESO
    Tried the Free Play Weekend. I enjoyed the journey to level 9, but the lack of bag space was the the most irritating part of the game. <Thunkwop> Oops my bags are full again. Time to run back and sell.
    Or in a dungeon and looking thru my bags trying to guess what is smart to keep and what to destroy.
    1000 space bag for $5 would be a great seller.
    And it would made the game more enjoyable to play.
  • BabeestorGor
    BabeestorGor
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    It does get easier
    I used 2 mules early on but I've just got rid of the 2nd of them
    With a little self-discipline (since I am a packrat by inclination) I'm managing ok with 180 bank slots and 160 on each character (except the newest who is still training her horse)
    Hopefully crafting bags and/or housing will make it less of a pain eventually
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