
Surely the mixed set passive in Undaunted doesn't make up the difference, at least not that much. That said, I can't test it because i don't have access to it.
Here is my starting place. What would someone suggest changing. Everything is Purple VR15. If I make VR16 and enchant all to gold it only raises attribute pool just under 900 from where it is now.
I take every passive and purposefully stack sets for numbers. 5 piece and 3 piece sets. Everything enchanted to as needed. I've also tried lining up Mundus with either attribute or damage.
(These are from memory forgot to take screen shots and don't include cast buffs)
For magicka I use 5 light (Julianos) 2 heavy and weapon (Magnus). I use 1 arcane willpower and 2 healthy willpower on magicka builds re-enchanted to Spell damage ~31k magicka and 2.2k spell damage 1.2k regen
For stamina I use 5 medium (Hunding's Rage) and 2 heavy plus weapon (Night Mother). and 3 Robust Endurance jewelry (cause they're cheap and still offer stamina regen) on Stamina builds. ~ 29k Stamina 1k regen and 2.7k weapon damage.
I just can't see it.
Edit: Traits are 5 Divines w/ infused on Chest and legs, nirn on weapon
Here is my starting place. What would someone suggest changing. Everything is Purple VR15. If I make VR16 and enchant all to gold it only raises attribute pool ~1k from where it is now.
Waffennacht wrote: »
Here is my starting place. What would someone suggest changing. Everything is Purple VR15. If I make VR16 and enchant all to gold it only raises attribute pool ~1k from where it is now.
Um are you sure about that? purp v15 vs gold v16 armor including glyphs should raise your max way more than 1k. The divines bonus should go up, the glyphs power will raise by far more.

Here's a picture of my MageBlade build math to get the attribute numbers:
My actual character sheet is slightly lower on the three stats. Only Undaunted 7 ATM as this guy's only a few weeks old.
Thanks to @Asayre for the spreadsheet layout and most of the math!
OK on my last respec, I took a screen shot with all skill, attributes reset and all CP set to zero. The only thing still active in this screen shot it the mundus stone, so just set Spell damage to 0 and you have the raw numbers for an Imperial DK at VR16.
What I'd like to see is how folks get the 40k resource pools along with almost 3k damage and almost 2k regen. I would like to see an example. If I use Stamina or Magicka on everything including stones and set bonuses and attributes the highest I have ever got is about 30k without food and getting it that high keeps me from building up one of the others. I have almost 300 CP and have tried all of the suggested and a few others just to see what happens.
I'm not gonna believe these are legit builds without a bug unless someone shows me the math.
Congrats to you folks that get these high numbers, but I still can't believe them unless someone is willing to show how they got there
Dont just say this set or that set,,,,, Show the numbers Please, Thanks.

