Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Can someone please show build math

Casdha
Casdha
✭✭✭✭✭
OK on my last respec, I took a screen shot with all skill, attributes reset and all CP set to zero. The only thing still active in this screen shot it the mundus stone, so just set Spell damage to 0 and you have the raw numbers for an Imperial DK at VR16.

What I'd like to see is how folks get the 40k resource pools along with almost 3k damage and almost 2k regen. I would like to see an example. If I use Stamina or Magicka on everything including stones and set bonuses and attributes the highest I have ever got is about 30k without food and getting it that high keeps me from building up one of the others. I have almost 300 CP and have tried all of the suggested and a few others just to see what happens.

I'm not gonna believe these are legit builds without a bug unless someone shows me the math.

dkraw.png


Congrats to you folks that get these high numbers, but I still can't believe them unless someone is willing to show how they got there

Dont just say this set or that set,,,,, Show the numbers Please, Thanks.
Edited by Casdha on December 15, 2015 4:53PM
Proud member of the Psijic Order - The first wave - The 0.016%

  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    5 pc bonuses on armour/weapon sets (you can use 2pc of multiple sets for instance).
    Infused increases magicka/stam/health on armours.
    CP acts as a mutplyer on health/stam/mag
    Potions
    Food
    Racial passives.
    Class passives
    Armour passives

    I still don't know how some hit 50,000 magicka regardless. :)
    Showing all numbers are difficult as it depends on passives, enchantments, character level, CP etc..
    Anything specific ?
    elderscrollsonline.wiki.fextralife.com/Sets
    Can help understanding most of it.

    The biggest trick is many quote buffed values and some quite unbuffed values.
    Anything that can be exploited will be exploited
  • Casdha
    Casdha
    ✭✭✭✭✭
    Surely the mixed set passive in Undaunted doesn't make up the difference, at least not that much. That said, I can't test it because i don't have access to it.

    Here is my starting place. What would someone suggest changing. Everything is Purple VR15. If I make VR16 and enchant all to gold it only raises attribute pool ~1k from where it is now.

    I take every passive and purposefully stack sets for numbers. 5 piece and 3 piece sets. Everything enchanted to as needed. I've also tried lining up Mundus with either attribute or damage.

    (These are from memory forgot to take screen shots and don't include cast buffs)

    For magicka I use 5 light (Julianos) 2 heavy and weapon (Magnus). I use 1 arcane willpower and 2 healthy willpower on magicka builds re-enchanted to Spell damage ~31k magicka and 2.2k spell damage 1.2k regen

    For stamina I use 5 medium (Hunding's Rage) and 2 heavy plus weapon (Night Mother). and 3 Robust Endurance jewelry (cause they're cheap and still offer stamina regen) on Stamina builds. ~ 29k Stamina 1k regen and 2.7k weapon damage.

    I just can't see it.

    Edit: Traits are 5 Divines w/ infused on Chest and legs, nirn on weapon
    Edited by Casdha on December 15, 2015 5:49PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Casdha wrote: »
    Surely the mixed set passive in Undaunted doesn't make up the difference, at least not that much. That said, I can't test it because i don't have access to it.

    Here is my starting place. What would someone suggest changing. Everything is Purple VR15. If I make VR16 and enchant all to gold it only raises attribute pool just under 900 from where it is now.

    I take every passive and purposefully stack sets for numbers. 5 piece and 3 piece sets. Everything enchanted to as needed. I've also tried lining up Mundus with either attribute or damage.

    (These are from memory forgot to take screen shots and don't include cast buffs)

    For magicka I use 5 light (Julianos) 2 heavy and weapon (Magnus). I use 1 arcane willpower and 2 healthy willpower on magicka builds re-enchanted to Spell damage ~31k magicka and 2.2k spell damage 1.2k regen

    For stamina I use 5 medium (Hunding's Rage) and 2 heavy plus weapon (Night Mother). and 3 Robust Endurance jewelry (cause they're cheap and still offer stamina regen) on Stamina builds. ~ 29k Stamina 1k regen and 2.7k weapon damage.

    I just can't see it.

    Edit: Traits are 5 Divines w/ infused on Chest and legs, nirn on weapon

    Usually DKs with high magic and spell damage don't have that high of regen. Regen usually around 800-1000 on those builds. Every little bit helps tho, the multipliers, skills and other buffs stacking together make little gains add up to the max possible. Don't overlook a small gains, that's why you're not seeing the results. Oh and imperial is going to hold you back from maxing magic. You want arcane jewelry too not healthy. Ultimately it will be tough for you to compare at 300 CPs to the players at cap.
    Edited by Cuyler on December 15, 2015 6:00PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Let me show you my magicka nb as example, then you can see, where you have differences.

    Naked, with 64 attribute points in magicka, 484cp, altmer racials and blue health + magicka bufffood:
    25.365 magicka, 15683 hp, 750 magicka reg, 0 spell damage
    Add 5 piece julianus, 3 piece will power, 2 piece kena, 2 piece torugs pact, all arcane / divines v16 with legendary magicka / spell damage enchantments, heavy chest, medium head, rest light, all armour related passives skilled:
    38322 magicka, 16632 hp, 871 magicka reg, 2851 spell damage
    Add usuall skillbar: 2 asassination skills, inner light, 1 siphoning skill, 1 shadow skill:
    43278 magicka, 17094 hp, 883 magicka reg, 2851 spell damage
    Add spell power potion, molag kena proc, agressive warhorn:
    46582 magicka, 18662 hp, 1004 magicka reg, 4026 spell damage

    I hope this helps. If you want me to split it up even more, just ask.
    Edited by lolo_01b16_ESO on December 15, 2015 6:22PM
  • dreamfarer
    dreamfarer
    ✭✭✭
    Don't forget Guild Passives. For Magicka if you slot Mages Guild abilities you get a boost to your max magicka too. Then throw in Inner Light for an extra +8% max magicka.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Casdha wrote: »

    Here is my starting place. What would someone suggest changing. Everything is Purple VR15. If I make VR16 and enchant all to gold it only raises attribute pool ~1k from where it is now.

    Um are you sure about that? purp v15 vs gold v16 armor including glyphs should raise your max way more than 1k. The divines bonus should go up, the glyphs power will raise by far more.


    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
    ✭✭✭✭
    Its a combination of many passives, skills, and armors.. It is particularly easy on the Sorcerer

    All points in magic, all enchantments. Undaunted passive can give you +6% magic. Magelight gives you +5% and Bound Armor gives you +8%. Having more Mage Guild abilities gives you more max magic. Necropotence set gives you +10% with pets active..

    So, there are many different combos that could reach that level of magic.
    Edited by Peel_Ya_Cap_517 on December 15, 2015 7:25PM
    N64 NA EP
  • Casdha
    Casdha
    ✭✭✭✭✭
    Casdha wrote: »

    Here is my starting place. What would someone suggest changing. Everything is Purple VR15. If I make VR16 and enchant all to gold it only raises attribute pool ~1k from where it is now.

    Um are you sure about that? purp v15 vs gold v16 armor including glyphs should raise your max way more than 1k. The divines bonus should go up, the glyphs power will raise by far more.


    That's why I changed it to approximate. 5 glyphs only give you about 40% of their value the other 3 give you 100% I took the value of a Gold VR16 glyph and multiplied it by 3 for the 3 100% and then added 5 x 0.4 x gold glyph value. Then I added those numbers and subtracted the total of the purple VR15 I use now (before they are applied to items). That came up to about 870 or so, then I rounded up to account for the infused as an approximation. I know it is closer to 1k than 2k. I also know that single glyphs are more than triples on Attribute value.

    Edit: sorry I meant Infused not divines (changed)
    Edited by Casdha on December 15, 2015 7:53PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • elium85
    elium85
    ✭✭✭
    Here's a picture of my MageBlade build math to get the attribute numbers:

    450207769_2387cb.png

    My actual character sheet is slightly lower on the three stats. Only Undaunted 7 ATM as this guy's only a few weeks old.

    Thanks to @Asayre for the spreadsheet layout and most of the math!
    Edited by elium85 on December 15, 2015 7:34PM
  • Casdha
    Casdha
    ✭✭✭✭✭
    elium85 wrote: »
    Here's a picture of my MageBlade build math to get the attribute numbers:

    450207769_2387cb.png

    My actual character sheet is slightly lower on the three stats. Only Undaunted 7 ATM as this guy's only a few weeks old.

    Thanks to @Asayre for the spreadsheet layout and most of the math!


    Thanks, now I have to make my own spreadsheet calculator for this, as if this game didn't take enough of my free time LoL.

    Seriously,
    If I can do one to calculate my expenses by month, by year and totals for each, I guess I should put that knowledge to use here, just never thought of it that way before.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Asayre
    Asayre
    ✭✭✭✭✭
    Perhaps you could try using Beltan3's stat calculator. You can find it at http://tamrielfoundry.com/topic/stats-calculator/ or for the calculator itself https://docs.google.com/spreadsheets/d/12-_behjvbr6L0e2F3pge5aumfKInY6rsqv61x27JHic/edit
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Casdha wrote: »
    OK on my last respec, I took a screen shot with all skill, attributes reset and all CP set to zero. The only thing still active in this screen shot it the mundus stone, so just set Spell damage to 0 and you have the raw numbers for an Imperial DK at VR16.

    What I'd like to see is how folks get the 40k resource pools along with almost 3k damage and almost 2k regen. I would like to see an example. If I use Stamina or Magicka on everything including stones and set bonuses and attributes the highest I have ever got is about 30k without food and getting it that high keeps me from building up one of the others. I have almost 300 CP and have tried all of the suggested and a few others just to see what happens.

    I'm not gonna believe these are legit builds without a bug unless someone shows me the math.

    dkraw.png


    Congrats to you folks that get these high numbers, but I still can't believe them unless someone is willing to show how they got there

    Dont just say this set or that set,,,,, Show the numbers Please, Thanks.

    I have 501 CPs and min/max everything. I haven't used a Purple quality item(other than jewelry) or enchant since I was Vet 4.

    It's not possible to get 40K Magicka, 2K Regen and 3K Spelldamage without some extraneous buffs. This is the best I can get with Spell Damage Mundus and Blue V15 Stam/Mregen food.

    aDF1VI7.jpg

    My existing build in vMSA has 51K Magicka for my shield bar and ~3300 (self buffed)spell damage for my damage bar with 64.2% Crit, but I have less than 800 magicka regen.

    Basically if you have over 40K Magicka and 3K+ spell damage you have <1K Magicka regen.

    Edited by Ezareth on December 15, 2015 9:01PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Casdha
    Casdha
    ✭✭✭✭✭
    Thanks for all of the replies today, this is exactly the type of stuff I've been looking for. Keep it coming ;)
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Fellenore_Ewalion
    Fellenore_Ewalion
    ✭✭✭
    Hi Casdha,

    let me go through the minimum amount you'll receive with an epic setup on VR16.

    BASE: 7958
    MAXIMIZING MAGICKA/Spell Dmg/Spell crit


    I. GEAR

    1.) Traits and Mundus
    See what you can craft: Mundus + Divines or Mundus + Infused

    A.)
    Mundus = 65 * 20 = 1300
    Divines (on epic armor): 7 * 6.5% = 45.5% -> (1300* 0.455) = 573,3
    Max Magicka (Mundus + Divines) = 1300 + 573,3 = 1873.3

    B.)
    Mundus = 65 * 20 = 1300
    Infused (on epic armor) = [3 * 702 + 4 * (702*0.4)] * 0.17 = 548.964
    Max Magicka (Mundus + Infused) = 1300 + 548.964 = 1848.964

    2.) Glyphs
    Max Magicka = 3 * 702 + 4 * (702*0.4) = 3229.2

    3.) Sets bonuses:
    A.) Jewelry – purple Willpower set (with Spell cost reduction)
    Max Magicka (arcane trait + set bonus) = (3*840) + 1400 = 3920
    Spell damage: 186

    B.) Law of Julianos set
    Maximum Magicka: 967
    Spell Critical: 1376
    Spell damage: 299

    C.) Magnus set
    Maximum Magicka: 843
    Magicka Recovery: 112
    (Spell damage: 112)

    II. Attribute points
    Allocate all attribute points on magicka.
    Max Magicka (all points used) = 65 * 111 = 7215

    By the time you’ve read through this, your character will have at least:
    7958 + 7215 + 843 + 967 + 3920 + 3229.2 + 1861.132 = 26005.5
    Max Magicka, if you use full infused-traited armor, as described above.


    Now comes the tricky part, since now comes the skills and percentages. From now on, it depends on your choices.

    III. Skills
    1.) Would you like to use Inner Light?
    + 5 Max Magicka ; +2 Max Magicka
    + 10% Spell critical

    More Mages guild abilities means more +2% Magicka. Eg. you can and I think you shall use Meteor, meaning +2% Max Magicka

    2.) Do you have Undaunted skill line at level 9 for Undaunted Mettle?
    + 14% Max Magicka
    Overall: + 21% Max Magicka (or 23%)

    IV. Food
    1.) Blue
    Max Magicka= 4695
    2.) Green
    Max Magicka = 5745

    SUM = 36161,655 / 37211,655

    As I said, that is a minimum amount of max Magicka. My problem is that I don't fully get what's the Max magicka increase is derived from. For example, I play a char in the BwB campaign. I'm only in full blue, I don't have the +1% Max Magicka racial passive, and I lack +2% Max Magicka from Inner light. I don't have the Undaunted passives. Also, I use 3 heavy armor and 4 light armor right now. Please note that I don't have all the light armor passives either. I don't have a jewelry set either, and I also used white glyphs only.

    Basically, I could easily reach 43-45k Max Magicka, 2.2k Spell Damage and 1k Magicka regen with the passives and gear above.

    I hope this helped :smile:


    Gilas_Telvanni_1_www.kepfeltoltes.hu_.jpg
    Edited by Fellenore_Ewalion on December 23, 2015 7:49AM
    My Great House Telvanni did not join the Pact.
    But it does not mean I don't want to be Emperor.
  • SmalltalkJava
    SmalltalkJava
    ✭✭✭
    Interesting thread. Noting for later
Sign In or Register to comment.