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What would you like to be able to get with Achievements Points?

  • hrothbern
    hrothbern
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    just for the record

    Achievement Points are per character and not per Account.
    Throphies cannot be collected by the one character and transfered to an alt. And by that the Achievements are clean.
    Only the dyes unlocked are account wide.

    This means that somebody enjoying playing all his characters through all events of the game has much more Achievement Points gathered on his account than somebody that speed grinds with his alts to end game.
    And speed grinding Achievement Points by transferring trophies is not possible.

    How nice :)

    That means that the total amount of Achievement Points has a true value once we can get something for it.

    Edited by hrothbern on December 15, 2015 2:00PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • vyrusb23
    vyrusb23
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    MornaBaine wrote: »
    Achievement Points... we rack them up but they don't actually DO anything. A few Achievements come with Dyes and/or a displayable Title. But the points themselves are thus far completely meaningless. My hope is that, one day, ZOS will do something with those points for us.

    So, what would you like that to be?

    A huge, raging epeen.
  • tinythinker
    tinythinker
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    Use Achievement Points to add/expand a background for your character. Could be all cosmetic/NPC interaction/new emotes/role-play stuff based, or, it could also mix in some minor (i.e. small, little, minuscule) combat related bonuses.

    It's just a rough sketch of the beginning of such an idea, but here are starting thoughts as examples for Bretons and Redguards. They include both combat and non-combat oriented examples. Imagine the numbers being small, not huge/outrageously OP.


    Redguard
    (1) a Background focused on bringing back sword-singing
    - cosmetics include uniquely cool beards, hairstyles, jewelry in homage to ancient Yokudan legends
    - passive focus on skill in getting around a target's defenses: gain X% chance to ignore dodging/blocking by opponent

    (2) a Background focused on devotion to the Yokudan gods
    - cosmetics include unique and divinely inspired tattoos and/or jewelry
    - passive focus on powering up special attacks faster: gain X% bonus to generating ultimate points

    (3) a Background for the Ash'aba
    - cosmetics include some fierce new scars, scowls and tats
    - passive focus on combating undead: gain X% dodge chance versus Undead, Fighter's Guild abilities do Y% more damage (or last Z seconds longer)

    (4) a Background focused on the smithing traditions of the Redguard
    - cosmetics add appropriate adornments for smithing
    - passive focus: learn traits for Blacksmithing quicker/require fewer tempers for Blacksmithing upgrades, unique bonus for Blacksmithed gear (like an extra trait), character gains X% bonus to effectiveness of Blacksmithed gear worn (hmm, maybe only when made in Redguard racial style).


    Breton
    (1) a Background focused on having a more distinctly Merish (a.k.a. Elven) pedigree
    - cosmetics include more Ayleid/Altmer-ish facial angles and slightly pointed ears
    - passive focus on magic-manipulation: gain X% chance to absorb a spell projectile to gain Y magicka

    (2) a Background focused on the hardier aspects of their human heritage:
    - cosmetics include features for a more stalwart appearance via new adornments
    - passive on resilience: gain X spell/physical/elemental resistance

    (3) a Background focused on scholarly pursuits/magical experimentation
    - cosmetics include appropriate adornments for magical research
    - passive focus: ability to level up enchanting faster, ability to make unique enchantments for weapons/armor, character gains X% bonus to weapon/armor enchantments

    (4) a Background focused on mercantile proficiency
    - cosmetics include appropriate adornments for merchants and traders
    - passive focus: Equipment and repair costs *much* lower, sell items to merchants for *much* more, bounties paid to guards much less with bribe to keep stolen goods

    Edited by tinythinker on December 15, 2015 2:58PM
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  • Sausage
    Sausage
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    Sausage wrote: »
    Sausage wrote: »
    Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.

    This is almost as stupid as the point you made on the other thread. Why if there is an issue with something cosmetic being on achievements would people want rawpower associated with them?

    WoW, bad day, bro? We are here to give ideas, not to bash each other, reported btw.

    Report all you like, I insulted the idea, not you. So nice try, and you didnt answer the obvious issue either lol

    Edit: I see you brought the terrible idea here too. Raw power for achievement points is a terrible idea. It is basically you getting extra CP while getting CP... Twice the reward, for the same effort.

    People have done that ages already with CP-boosters. Whatever they do I think it should have something to do with the beginning of new season, to get people's spirit up. Also while people wait new season and DLCs, they can do their achievements, so they dont need to complain, theres nothing to do while waiting new DLCs, you can always perfect your achievements.
    Edited by Sausage on December 15, 2015 2:19PM
  • RAGUNAnoOne
    RAGUNAnoOne
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    Perhaps there can be a store that sells expensive cosmetic or food/drink items that gains more stock as you gain more points.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Wizzo91
    Wizzo91
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    Only cosmetics (Dyes, Titles, Motifs, Costumes). Nobody should be forced to fish, kill X monsters or explore X for ingame bonuses.
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • hrothbern
    hrothbern
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    Sausage wrote: »
    Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.

    For players that spend little time, but want to keep up with end level content for at least one character, your proposal is quite ok.
    But the catch up machanics of the CP system is doing that meanwhile.
    For players that do spend a lot of time, it has no real benefit, because they will be close to the gap anyhow.
    But there will be again other players that will be happy with it. I know at least two.

    Perhaps we should as players have the freedom of choice where to spend our AcP (Achievement Points).
    Besides spending Acp's on e.g. fancy Armor Sets,
    Perhaps there should be a kind of "Loyalty Tree" with perks to spend like in the CP Tree.

    In that Loyalty Tree there is the choice between RP stuff, CP/AP/XP increased gain, higher drop chance for min-max stuff and Trophies, etc.

    Perks for the Loyalty Tree are gained by "soft factor presence" in the game: months subscription, Achievement Points etc.

    Key is that the player decides where to spend e.g. Achievement Points and not a fixed benefit, that never reflects well enough the diversity of the player base.
    Key is that the benefits are niceties and not part of the hardcore min-max.

    Edited by hrothbern on December 15, 2015 2:36PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • ThePonzzz
    ThePonzzz
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    Titles, dyes, costumes, mounts, and pets. Thresholds like 5000, 10000, and 15000.
  • Sausage
    Sausage
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    hrothbern wrote: »
    Sausage wrote: »
    Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.

    For players that spend little time, but want to keep up with end level content for at least one character, your proposal is quite ok.
    But the catch up machanics of the CP system is doing that meanwhile.
    For players that do spend a lot of time, it has no real benefit, because they will be close to the gap anyhow.
    But there will be again other players that will be happy with it. I know at least two.

    Perhaps we should as players have the freedom of choice where to spend our AcP (Achievement Points).
    Besides spending Acp's on e.g. fancy Armor Sets,
    Perhaps there should be a kind of "Loyalty Tree" with perks to spend like in the CP Tree.

    In that Loyalty Tree there is the choice between RP stuff, CP/AP/XP increased gain, higher drop chance for min-max stuff and Trophies, etc.

    Perks for the Loyalty Tree are gained by "soft factor presence" in the game: months subscription, Achievement Points etc.

    Key is that the player decides where to spend e.g. Achievement Points and not a fixed benefit, that never reflects well enough the diversity of the player base.
    Key is that the benefits are niceties and not part of the hardcore min-max.

    I wouldnt do it so complex as we have CP-system, what was meant to be more complex, so something simplier.

    Ive made up my mind. Before New Season start you get new currency from your achievements points, new currency can be used to get Gold, APs, TVs, or CPs, whatever is important for you at that moment. This also gives little spirit up for new season. After Season is over and players start to complain "Zen, when is next DLC!?" what to do, you can always perfect your achievements and you are rewarded when next season starts.
    Edited by Sausage on December 15, 2015 3:13PM
  • KaylynT
    KaylynT
    I would like maybe a skill or attribute point for say every 5000.
  • hrothbern
    hrothbern
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    Sausage wrote: »
    hrothbern wrote: »
    Sausage wrote: »
    Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.

    For players that spend little time, but want to keep up with end level content for at least one character, your proposal is quite ok.
    But the catch up machanics of the CP system is doing that meanwhile.
    For players that do spend a lot of time, it has no real benefit, because they will be close to the gap anyhow.
    But there will be again other players that will be happy with it. I know at least two.

    Perhaps we should as players have the freedom of choice where to spend our AcP (Achievement Points).
    Besides spending Acp's on e.g. fancy Armor Sets,
    Perhaps there should be a kind of "Loyalty Tree" with perks to spend like in the CP Tree.

    In that Loyalty Tree there is the choice between RP stuff, CP/AP/XP increased gain, higher drop chance for min-max stuff and Trophies, etc.

    Perks for the Loyalty Tree are gained by "soft factor presence" in the game: months subscription, Achievement Points etc.

    Key is that the player decides where to spend e.g. Achievement Points and not a fixed benefit, that never reflects well enough the diversity of the player base.
    Key is that the benefits are niceties and not part of the hardcore min-max.

    I wouldnt do it so complex as we have CP-system, what was meant to be more complex, so something simplier.

    Ive made up my mind. Before New Season start you get new currency from your achievements points, new currency can be used to get Gold, APs, TVs, or CPs, whatever is important for you at that moment. This also gives little spirit up for new season. After Season is over and players start to complain "Zen, when is next DLC!?" what to do, you can always perfect your achievements and you are rewarded when next season starts.

    Add HP for Housing Points and I like it :)

    Something nice to look forward to and gives some sense in going through the base content with an alt to get achievements when the last DLC wears out.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Sausage
    Sausage
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    hrothbern wrote: »
    Sausage wrote: »
    hrothbern wrote: »
    Sausage wrote: »
    Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.

    For players that spend little time, but want to keep up with end level content for at least one character, your proposal is quite ok.
    But the catch up machanics of the CP system is doing that meanwhile.
    For players that do spend a lot of time, it has no real benefit, because they will be close to the gap anyhow.
    But there will be again other players that will be happy with it. I know at least two.

    Perhaps we should as players have the freedom of choice where to spend our AcP (Achievement Points).
    Besides spending Acp's on e.g. fancy Armor Sets,
    Perhaps there should be a kind of "Loyalty Tree" with perks to spend like in the CP Tree.

    In that Loyalty Tree there is the choice between RP stuff, CP/AP/XP increased gain, higher drop chance for min-max stuff and Trophies, etc.

    Perks for the Loyalty Tree are gained by "soft factor presence" in the game: months subscription, Achievement Points etc.

    Key is that the player decides where to spend e.g. Achievement Points and not a fixed benefit, that never reflects well enough the diversity of the player base.
    Key is that the benefits are niceties and not part of the hardcore min-max.

    I wouldnt do it so complex as we have CP-system, what was meant to be more complex, so something simplier.

    Ive made up my mind. Before New Season start you get new currency from your achievements points, new currency can be used to get Gold, APs, TVs, or CPs, whatever is important for you at that moment. This also gives little spirit up for new season. After Season is over and players start to complain "Zen, when is next DLC!?" what to do, you can always perfect your achievements and you are rewarded when next season starts.

    Add HP for Housing Points and I like it :)

    Something nice to look forward to and gives some sense in going through the base content with an alt to get achievements when the last DLC wears out.

    Ive suggested that every char you level up to lvl50, you get house upgrade, so thats the "carrot" for making alts. But question is if they did it like I suggested or no. New expansions comes with new classes, so even vets wants to level up new class in order to get house upgrade, thats why I think my House Upgrade idea is pretty sweet, not to mention if they go with my idea, they add like 500+ hour of content to the game, I'd estimate that what it takes to level up 4 class to lvl 50.
    Edited by Sausage on December 15, 2015 4:35PM
  • The_Man_From_Stygia
    I'd like to be able to put out a contract hit on that whiny merchant at the Belkarth wayshrine. Maybe a Wamasu mount too.
    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." - Terry Pratchett
  • theher0not
    theher0not
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    How about when we get to a certan achievment score we get a reward (Kind of like the old "It is over 9000" that gave you a title). Some ideas. An epic dye (golden, silver, platinum), a mount? (So we can get a mount that isnt IRL money or a dull horse, a title, a costume, something for your house when/if player housing is a thing. (There are of course other choises, these are just things I would like)
  • hrothbern
    hrothbern
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    theher0not wrote: »
    How about when we get to a certan achievment score we get a reward (Kind of like the old "It is over 9000" that gave you a title). Some ideas. An epic dye (golden, silver, platinum), a mount? (So we can get a mount that isnt IRL money or a dull horse, a title, a costume, something for your house when/if player housing is a thing. (There are of course other choises, these are just things I would like)

    Thinking the same way until recently :)

    A lot of these niceties are in competition with the niceties ZOS wants to sell for Crowns.....
    It is I fear the same with costumes. I would dearly craft some low level Hide Armor set and then freeze it into a costume, that I wear over my Vet 16 min-maxed outfit.
    And I fear that will never happen, because costumes are Crown Store business. :/

    so using the total of all your Achievement Points as base for a reduction, has perhaps more chance.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    CANDY!

    10075865-young-boy-buying-candy-at-grocery-store-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=qvvMI8CF1lHvJO9WAdQpapEB2TNSvn4eSa8TEcP2g3WuDxHBZq8HhtAgOHGj6GdPqOyo2NOJC7wo%2Fj4SbHVSog%3D%3D
  • Essiaga
    Essiaga
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    MornaBaine wrote: »
    Achievement Points... we rack them up but they don't actually DO anything. A few Achievements come with Dyes and/or a displayable Title. But the points themselves are thus far completely meaningless. My hope is that, one day, ZOS will do something with those points for us.

    So, what would you like that to be?

    Alliance points will soon have a vendor to sell them dungeon gear. I think PVE needs a similar type of system with achievements and quest completion. Of course PVP and Cyro has many achievements as well. Maybe having Achiements and alliance points be interchangable so they can add up for those who have to few of one to spend on anything so they don't go to waste.

    Basically reward people for extending content rather then those who grind to v16 in a week in IC, etc. If the did this from the start they might have had more time to release some complete DLC rather then IC which seems to have been thrown together with out a long term concept.
  • MornaBaine
    MornaBaine
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    Essiaga wrote: »
    MornaBaine wrote: »
    Achievement Points... we rack them up but they don't actually DO anything. A few Achievements come with Dyes and/or a displayable Title. But the points themselves are thus far completely meaningless. My hope is that, one day, ZOS will do something with those points for us.

    So, what would you like that to be?

    Alliance points will soon have a vendor to sell them dungeon gear. I think PVE needs a similar type of system with achievements and quest completion. Of course PVP and Cyro has many achievements as well. Maybe having Achiements and alliance points be interchangable so they can add up for those who have to few of one to spend on anything so they don't go to waste.

    Basically reward people for extending content rather then those who grind to v16 in a week in IC, etc. If the did this from the start they might have had more time to release some complete DLC rather then IC which seems to have been thrown together with out a long term concept.

    Excellent points. I know I'd be trying to do a lot more achievements if only I would be able to eventually get something I wanted for them.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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