MornaBaine wrote: »Achievement Points... we rack them up but they don't actually DO anything. A few Achievements come with Dyes and/or a displayable Title. But the points themselves are thus far completely meaningless. My hope is that, one day, ZOS will do something with those points for us.
So, what would you like that to be?
notimetocare wrote: »notimetocare wrote: »Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.
This is almost as stupid as the point you made on the other thread. Why if there is an issue with something cosmetic being on achievements would people want rawpower associated with them?
WoW, bad day, bro? We are here to give ideas, not to bash each other, reported btw.
Report all you like, I insulted the idea, not you. So nice try, and you didnt answer the obvious issue either lol
Edit: I see you brought the terrible idea here too. Raw power for achievement points is a terrible idea. It is basically you getting extra CP while getting CP... Twice the reward, for the same effort.
Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.
Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.
For players that spend little time, but want to keep up with end level content for at least one character, your proposal is quite ok.
But the catch up machanics of the CP system is doing that meanwhile.
For players that do spend a lot of time, it has no real benefit, because they will be close to the gap anyhow.
But there will be again other players that will be happy with it. I know at least two.
Perhaps we should as players have the freedom of choice where to spend our AcP (Achievement Points).
Besides spending Acp's on e.g. fancy Armor Sets,
Perhaps there should be a kind of "Loyalty Tree" with perks to spend like in the CP Tree.
In that Loyalty Tree there is the choice between RP stuff, CP/AP/XP increased gain, higher drop chance for min-max stuff and Trophies, etc.
Perks for the Loyalty Tree are gained by "soft factor presence" in the game: months subscription, Achievement Points etc.
Key is that the player decides where to spend e.g. Achievement Points and not a fixed benefit, that never reflects well enough the diversity of the player base.
Key is that the benefits are niceties and not part of the hardcore min-max.
Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.
For players that spend little time, but want to keep up with end level content for at least one character, your proposal is quite ok.
But the catch up machanics of the CP system is doing that meanwhile.
For players that do spend a lot of time, it has no real benefit, because they will be close to the gap anyhow.
But there will be again other players that will be happy with it. I know at least two.
Perhaps we should as players have the freedom of choice where to spend our AcP (Achievement Points).
Besides spending Acp's on e.g. fancy Armor Sets,
Perhaps there should be a kind of "Loyalty Tree" with perks to spend like in the CP Tree.
In that Loyalty Tree there is the choice between RP stuff, CP/AP/XP increased gain, higher drop chance for min-max stuff and Trophies, etc.
Perks for the Loyalty Tree are gained by "soft factor presence" in the game: months subscription, Achievement Points etc.
Key is that the player decides where to spend e.g. Achievement Points and not a fixed benefit, that never reflects well enough the diversity of the player base.
Key is that the benefits are niceties and not part of the hardcore min-max.
I wouldnt do it so complex as we have CP-system, what was meant to be more complex, so something simplier.
Ive made up my mind. Before New Season start you get new currency from your achievements points, new currency can be used to get Gold, APs, TVs, or CPs, whatever is important for you at that moment. This also gives little spirit up for new season. After Season is over and players start to complain "Zen, when is next DLC!?" what to do, you can always perfect your achievements and you are rewarded when next season starts.
Faster CP-gain. Higher your Achievement Points are, easier your seasonal CP-grind is, or when new season starts, your achievements points are calculated and rewarded as CP.
For players that spend little time, but want to keep up with end level content for at least one character, your proposal is quite ok.
But the catch up machanics of the CP system is doing that meanwhile.
For players that do spend a lot of time, it has no real benefit, because they will be close to the gap anyhow.
But there will be again other players that will be happy with it. I know at least two.
Perhaps we should as players have the freedom of choice where to spend our AcP (Achievement Points).
Besides spending Acp's on e.g. fancy Armor Sets,
Perhaps there should be a kind of "Loyalty Tree" with perks to spend like in the CP Tree.
In that Loyalty Tree there is the choice between RP stuff, CP/AP/XP increased gain, higher drop chance for min-max stuff and Trophies, etc.
Perks for the Loyalty Tree are gained by "soft factor presence" in the game: months subscription, Achievement Points etc.
Key is that the player decides where to spend e.g. Achievement Points and not a fixed benefit, that never reflects well enough the diversity of the player base.
Key is that the benefits are niceties and not part of the hardcore min-max.
I wouldnt do it so complex as we have CP-system, what was meant to be more complex, so something simplier.
Ive made up my mind. Before New Season start you get new currency from your achievements points, new currency can be used to get Gold, APs, TVs, or CPs, whatever is important for you at that moment. This also gives little spirit up for new season. After Season is over and players start to complain "Zen, when is next DLC!?" what to do, you can always perfect your achievements and you are rewarded when next season starts.
Add HP for Housing Points and I like it
Something nice to look forward to and gives some sense in going through the base content with an alt to get achievements when the last DLC wears out.
theher0not wrote: »How about when we get to a certan achievment score we get a reward (Kind of like the old "It is over 9000" that gave you a title). Some ideas. An epic dye (golden, silver, platinum), a mount? (So we can get a mount that isnt IRL money or a dull horse, a title, a costume, something for your house when/if player housing is a thing. (There are of course other choises, these are just things I would like)
MornaBaine wrote: »Achievement Points... we rack them up but they don't actually DO anything. A few Achievements come with Dyes and/or a displayable Title. But the points themselves are thus far completely meaningless. My hope is that, one day, ZOS will do something with those points for us.
So, what would you like that to be?
MornaBaine wrote: »Achievement Points... we rack them up but they don't actually DO anything. A few Achievements come with Dyes and/or a displayable Title. But the points themselves are thus far completely meaningless. My hope is that, one day, ZOS will do something with those points for us.
So, what would you like that to be?
Alliance points will soon have a vendor to sell them dungeon gear. I think PVE needs a similar type of system with achievements and quest completion. Of course PVP and Cyro has many achievements as well. Maybe having Achiements and alliance points be interchangable so they can add up for those who have to few of one to spend on anything so they don't go to waste.
Basically reward people for extending content rather then those who grind to v16 in a week in IC, etc. If the did this from the start they might have had more time to release some complete DLC rather then IC which seems to have been thrown together with out a long term concept.