@ZOS_GinaBruno Any idea what caused the Toppling Charge bug? I mean it was around with an ICD but ever since this new patch it has been incredibly unstable, much like extended/empowering chains where the skill just wont go off unless you use a potion but timing this in Maelstrom is very difficult and it gives me such a lack of mobility where it would be very useful. It really hurts the class as a whole in many different aspects to leave a bug like this for a next major update and make players deal with it for 3-4 months before it's looked in to. That being said, I do hope issues like this with certain skills get priority fixes instead of making the class suffer until major updates. I know it may or may not cause internal problems but it's nice to have a clarification that you guys are working on trying to fix it.ZOS_GinaBruno wrote: »We don't have a date for the next DLC update yet. As for the list of other bugs mentioned, we can look into it next week but please make a separate thread. This one is specifically for Toppling Charge and needs to stay on topic. Also, at first glance, we will likely need more information for many of these points. Simply saying Sun Shield is useless isn't giving us much to go off. Is it broken? If so, in what way? Do you have feedback about what you think would make it better? Is there a reason why you aren't using it?
@ZOS_GinaBruno Any idea what caused the Toppling Charge bug? I mean it was around with an ICD but ever since this new patch it has been incredibly unstable, much like extended/empowering chains where the skill just wont go off unless you use a potion but timing this in Maelstrom is very difficult and it gives me such a lack of mobility where it would be very useful. It really hurts the class as a whole in many different aspects to leave a bug like this for a next major update and make players deal with it for 3-4 months before it's looked in to. That being said, I do hope issues like this with certain skills get priority fixes instead of making the class suffer until major updates. I know it may or may not cause internal problems but it's nice to have a clarification that you guys are working on trying to fix it.ZOS_GinaBruno wrote: »We don't have a date for the next DLC update yet. As for the list of other bugs mentioned, we can look into it next week but please make a separate thread. This one is specifically for Toppling Charge and needs to stay on topic. Also, at first glance, we will likely need more information for many of these points. Simply saying Sun Shield is useless isn't giving us much to go off. Is it broken? If so, in what way? Do you have feedback about what you think would make it better? Is there a reason why you aren't using it?
ZOS_GinaBruno wrote: »Sorry for the delay, guys! We have a fix going into the Thieves Guild DLC for Toppling Charge so you won't become locked after using this ability.
Saucy_Jack wrote: »Quickfix for charge bug: drink a potion. It will free up your skills again.
Granted, this isn't as good as a true fix that simply keeps the bug from happening wink wink nudge nudge
Saucy_Jack wrote: »Quickfix for charge bug: drink a potion. It will free up your skills again.
Granted, this isn't as good as a true fix that simply keeps the bug from happening wink wink nudge nudge
Honestly working around a problem only makes it seen as a smaller problem. I'd rather not play the game then have to smoke a pot every time the game glitches. Next think you know you'll be wearing an aluminium foil hat to help with server lag in Cyro.
RAGUNAnoOne wrote: »ZOS_GinaBruno wrote: »Sorry for the delay, guys! We have a fix going into the Thieves Guild DLC for Toppling Charge so you won't become locked after using this ability.
@ZOS_GinaBruno People shouldn't have to wait for a damn DLC to get essential bugfixes, get some lessons in common sense and throw your fix into the next regular patch.
Saucy_Jack wrote: »Quickfix for charge bug: drink a potion. It will free up your skills again.
Granted, this isn't as good as a true fix that simply keeps the bug from happening wink wink nudge nudge
They claim to have a fix that will be in with next DLC. February hopefully.
Man I can't believe i spent so much money on this game and this skills is just broke on top of broke. The great thing is when the "fix" doesn't work it will be 4-6 months before the next fix.
but there giving away a million dollars
They claim to have a fix that will be in with next DLC. February hopefully.
Man I can't believe i spent so much money on this game and this skills is just broke on top of broke. The great thing is when the "fix" doesn't work it will be 4-6 months before the next fix.
but there giving away a million dollars
Honestly this needs to be addressed way before the next major DLC. Is it really so hard to squeeze it in the next incremental patch?
They claim to have a fix that will be in with next DLC. February hopefully.
Man I can't believe i spent so much money on this game and this skills is just broke on top of broke. The great thing is when the "fix" doesn't work it will be 4-6 months before the next fix.
but there giving away a million dollars
Honestly this needs to be addressed way before the next major DLC. Is it really so hard to squeeze it in the next incremental patch?
If it was a Nightblade issue it would have been hotfixed the day after it was found. But it's a Templar issue so they will fix it in a few months. It will then be discovered after the patch that it didn't work.
They claim to have a fix that will be in with next DLC. February hopefully.
Man I can't believe i spent so much money on this game and this skills is just broke on top of broke. The great thing is when the "fix" doesn't work it will be 4-6 months before the next fix.
but there giving away a million dollars
Honestly this needs to be addressed way before the next major DLC. Is it really so hard to squeeze it in the next incremental patch?
If it was a Nightblade issue it would have been hotfixed the day after it was found. But it's a Templar issue so they will fix it in a few months. It will then be discovered after the patch that it didn't work.
The only thing is, it hasn't been a few months... it's been since launch. They said they fixed it a few patches back, but alas this was not the case.
@ZOS_GinaBruno is there anyway this could be addressed prior to the release of the next DLC? I know with the Refreshing Path bug for NB's, that was addressed the very next day. I would hope the same could be done for this bug? Or at the very least at the next incremental patch?
@ZOS_GinaBruno is there anyway this could be addressed prior to the release of the next DLC? I know with the Refreshing Path bug for NB's, that was addressed the very next day. I would hope the same could be done for this bug? Or at the very least at the next incremental patch?
That one was addressed because it affected the healing... this one unfortunately does not have a group OP issue
bikerangelo wrote: »Here's my data. If this were against another player, I'd have been either dead or trying to figure out how to stay alive after my primary offensive move failed to function.https://www.youtube.com/watch?v=sXZg1wuszTc
Time to squeeky wheel...
This skill got me killed in Cyrodiil yesterday, again. I do not want to swap the skill for another gap closer.
Fix this before the next DLC please @ZOS_RichLambert
CC: @ZOS_GinaBruno
bikerangelo wrote: »Time to squeeky wheel...
This skill got me killed in Cyrodiil yesterday, again. I do not want to swap the skill for another gap closer.
Fix this before the next DLC please @ZOS_RichLambert
CC: @ZOS_GinaBruno
That's because all other gap closers require stamina. I run sword and board but I'm not gonna run shield charge because that takes away 3k out of my 9k stamina reserve. I've also had the skill lock up my bar, but this specific bug of it not working at all happens more frequently.
Also, I don't think we should have to wait for the next big DLC for a fix to an ability that's been bugged for over a year. I'm guessing nobody at ZOS plays the templar class.
Just leveling another Templar for the sake of 10% Magicka Bonus from Altmer Passive. I was running vMA lately with my old one (Nord) with toppling charge and was only once locked out my skills in 4-5 runs. Now for grinding up my new char I decided to go with Explosive Charge for AoE Damage and was using the skill nearly on every mobgroup, until level 30 I was locked out two times, then decided to put reflective light on my bar and I used it in mobs aswell. From then on I was locked every second time. I didn't use any DoTs before, so I assume the cast-time/cooldown of toppling/explosive charge gets extended by DoTs and so locks you out, will test this further.
I hope this gets fixed before the next DLC and I think they would do if they knew how.
bikerangelo wrote: »Here's my data. If this were against another player, I'd have been either dead or trying to figure out how to stay alive after my primary offensive move failed to function.https://www.youtube.com/watch?v=sXZg1wuszTc