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Templar issues thread

  • Joy_Division
    Joy_Division
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    My opinion of Eclipse is that it should be a purge-only effect. I am fine with it targeting only one player at a time if they do this, and all else can remain the same. The treatment of this skill as a crowd control is the biggest problem with Eclipse, effectively neutering the skill to uselessness. It is as though you could block-break defensive posture or reflective scales off of someone, which hardly seems fair. Cleansing Ritual/Purge should be the only thing that works on this skill and I really can't respect any suggestion otherwise. Everyone has access to Purge (and Efficient Purge, the REAL morph in my view), and NB's and Templars have cleanses built into their class lines.

    I see what you are trying to do here, but I would not like that change either as a Templar or a non-templar.

    Forcing people to run a specific skill (one that is also not going to be available to everyone ... you don't get purge when you first start PvPing) as the only means to counter another players ability is not a good idea IMHO. Also, I do not think Cloak removes Eclipse, or it least it didn't last time my Nightblade was eclipsed and it shouldn't because Eclipse isn't a DoT.

    As a templar, I *really* *really *really* despise the one target at a time restriction. There is quite possibly nothing in this game that bothers me more than this. A DK or sword and shield user can cast their reflect spells without even aiming or targeting something and get that reflect against every single opponent except certain special boss attacks. That is an insane advantage that is impossible to quantify. There is zero buff ZoS could or would ever consider to adding to Eclipse that could possibly bridge the gap in making it anywhere nearly as reliable. Forcing other classes to run purge just limits their options and doesn't really increase the effectiveness of Eclipse, let alone make it viable when attacked by multiple magicka threats.

    What I would do with eclipse is the following:
    • Remove the single-target restriction. No skill in this game should have any single-targeting restrictions. It's a game advertised as no cooldowns and these steel tornado spammers are not under any such restriction, why is my Eclipse?
    • The effect has to be removable, otherwise it would be OP.
    • Give the target options to remove it. They could cleanse (what you'd like) and suffer no adverse effects or..
    • ...the could CC break it and suffer an undesirable consequence (higher damage + some sort of debuff that sticks [like the NB fear]). This way players aren't screwed by not slotting cleanse, but pay a price.
    • With the latter mechanic in place, when a target CC breaks my eclipse, while I am not happy my defenses are breached, I still get acceptable value out that 8 second CC immunity they are now enjoying.
    • Casting it should probably a minor buff the templar's resistances.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Daraugh
    Daraugh
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    So before this degenerates into a discussion of the proton proton chain reaction and the eventual white dwarf our sun will become, I'd like to add that Solar Flare and the morph Dark Flare only unsheathes your weapon on the first keystroke. It takes a second tap to actually begin the cast. If you hit Puncturing Sweep, it immediately casts and unsheathes your weapon at the same time. To compare it to my sorc, if I cast Crystal Fragments, the cast begins and the staff unsheathes simultaneously.

    Is there a reason for the discrepancy? Because it's one of things that makes my Templar feel clunky. I only tested those few skills since they have similar cast times when they're at full cast, it would be interesting to see how many skills in each class do the same thing.
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  • Zinaroth
    Zinaroth
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    Just a heads up, I was lucky enough to run into Worbel the other day in King Richards stream. I asked him about the delay after templars charge.

    He replied! When he was play testing templar he himself noticed the delay after charge, and not being able to weapon swap for ~1 second after casting charge.

    So, he decided to task one of the engineers on digging into the issue! :smile: Fingers crossed guys!

    Oh so now that he himself got hit by the bug he will actually try to fix it? Oh well he's only know for almost a year now...
  • Jura23
    Jura23
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    Does breaking free of Eclipse give ppl cc immunity?
    Georgion - Bosmer/Templar - PC/EU
  • Beruge
    Beruge
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    My toppling charge often doesnt even start. It tries to but wont execute, even as the first attack while facing an enemy in range. Clearly a bug.
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  • technohic
    technohic
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    Another thought for our Radial Sweep ultimate. Would anyone else rather it be almost like Overload is for Sorcs except melee and we convert to having that large glowing spear show as our equipped weapon maybe having increased tankiness and damage while it lasts?

    Just trying to think of a cool factor to add to the class. DKs have wings and fire, sorcs have the flashy lightning and zipping around, NBs have that shadowy aspect porting around and being all bursty and quick. Right now, all our stuff seems kind of vanilla.
    Edited by technohic on December 13, 2015 3:06PM
  • Forcebuster
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    instead of the 10% crit bonus on jabs, give major fracture or 12% crit damage to biting jabs that should help out stamina temps a lot since they can't get the penetration magika builds get from nirn+light armor.
  • danno8
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    Jura23 wrote: »
    Does breaking free of Eclipse give ppl cc immunity?

    It sure does.

    I think zornyan's idea is solid (post 117), if it gives out cc immunity, it needs to actually CC the target.

    People regularly ask why roots don't give out CC, and are regularly answered with "because you can still do lots of things like attack, heal, shield etc....", well I would use the same logic for Eclipse.

    While eclipsed you can still move, heal, shield, attack with AoE skills etc..., I see it as no more or less debilitating than a snare.

    And the one target at a time change? Ridiculous. No idea why this was changed. It was a solution to a problem that did not exist.
  • Waffennacht
    Waffennacht
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    If said changes were to occur then they would have to make said changes to rune prison and it's morphs as well.
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  • danno8
    danno8
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    If said changes were to occur then they would have to make said changes to rune prison and it's morphs as well.

    Rune Prison completely incapacitates you though doesn't it? So it is a true cc? It breaks on damage, but it is very long too. Seems balanced but I don't Sorc so maybe I am missing something.
  • SemiD4rkness
    SemiD4rkness
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    Stamina gapcloser Stamina gapcloser Stamina gapcloser Stamina gapcloser
  • rokrdt05
    rokrdt05
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    I had this posted in another thread, just copy/pasted it.

    I have played Templar since launch both in PvE and PvP content and feel at this point in the game it is one of the closest classes to being balanced. With the some Minor tweaks I feel it could be the only balanced class. This of course is all my opinion and you may disagree.

    So here are my recommended changes....

    First Change:

    Passive: Balance Warrior - Increases your Weapon Damage by 6% and your Spell Resistance by 2640.

    Suggestion:
    This passive should also include Spell Damage increase as well. In the developers attempt to balance to balance out the classes, I truly feel this passive was overlooked. Sorcerers have a similar passive that does both... many new gear sets increase both... it should only make sense that this passive reflect both as this leans more toward stamina builds versus magicka.

    Second Change:

    Ultimate: Radial Sweep (and morphs) - Ultimate ability under the Aedric Spear tree line.

    Suggestion:
    Small AoE Ultimate with low damage and a low DoT... not to mention useless utilities. Compare this to the Nightblade's Ultimate Soul Harvest, which is a single target HIGH damage, adds a debuff, increase ultimate gain for kills, and is low cost... This ability should act in a similar manner. I would suggest making the radius larger from 5 Meters to 8 Meters, add more damage (not weaker damage than a normal AoE ability), and better utilities. They do not have to be the same as NB's, but something that is usable.

    Third Change:

    Ability: Healing Ritual (and morphs) - Second ability under the Restoring Light tree.

    Suggestion:
    This is essentially Rushed Ceremony (and morphs) with a cast time. I've not met one Templar who actually uses this ability and if they do, it is not effective at all. This should be remade into a Heal Over Time similar to that of Healing Springs or Vigor to round out the Templar healing tree line and not have us still depend on the Restoration Staff skill tree.

    Fourth Change:

    Ability: Sun Fire (and morphs) - First ability under the Dawn's Wrath tree line.

    Suggestion:
    Simple. Change the initial damage and the damage over time from ELEMENTAL damage to MAGIC damage. All abilities in a Templars toolkit (with the exception of this ability) do MAGIC damage. It makes no sense we have one ability that does not. Templars spec their Champion Points into Thaumaturge to get the most out of their abilities since we have all magic abilities, making this abilities innately weaker because it would not make sense for use to spec into Elemental Expert for one ability.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    technohic wrote: »
    Another thought for our Radial Sweep ultimate. Would anyone else rather it be almost like Overload is for Sorcs except melee and we convert to having that large glowing spear show as our equipped weapon maybe having increased tankiness and damage while it lasts?

    Just trying to think of a cool factor to add to the class. DKs have wings and fire, sorcs have the flashy lightning and zipping around, NBs have that shadowy aspect porting around and being all bursty and quick. Right now, all our stuff seems kind of vanilla.

    I like the attack, although I do find it odd that one would swing a spear at the enemy instead of stabbing with it. I'm also very publicly hoping that some day they will add Spears as a weapon option along with Axes, Swords, Daggers, and Maces. I don't really see them to change anything either, it could very easily apply to 1H+S skill line. The only serious change might be for crafters, who will need to learn a new trait. Beyond that it would be a great excuse to add something else to the Woodcrafting line, and maybe give us a weapon with a new unique trait. I'd also love to see a 2H Spear/Polearm skill line as well.

    In terms of style, I really wish Toppling charge was just a Templar's Ambush skill explosion of light instead of shadow. One manner in which they could perhaps make the Aedric Ultimate's animation cooler is to stab the ground with the spear with a blast of light and a bit of an earthquake. emanating outward.
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  • SeptimusDova
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    BUG: Reflective light in Wrothgar when casted it sometimes misses the targets completely. Yet you are still charged the cost of the spell. Will try to duplicate in other areas.

    when I find more I will post them here.
  • PhatGrimReaper
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    Repec'd Dark Flare to Solar Barrage last night thinking it would be a nice AoE Damage + group Spell Damage buff on my PVP healer.
    Everything about it is good until you need to reposition. Upon activation your character does this little stutter step. It's not a huge pause, but it is enough to leave you out of position and lagging behind your mates.
    On paper this skill is great, but in practice, like so many templar skills, it's clumsy and impractical.
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  • Essiaga
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    Nikkor wrote: »
    I can't even take this thread seriously.

    You have a Templar with 230 champion points on the ps4 beating vet maelstrom in less than 2.5 hours.

    Templars don't need any buffs!!!!!

    Yes.

    Some people can solve a Rubix Cube in seconds. Others can run a 4.1 second 40 yard dash. Can you dunk a basketball? What's my point? Player skill varies. Gear varies. Experience varies. There are those who could probably beat VMA with in with out spending any CP, and in green quality gear. If they built the game and classes around the person (or people) who can then the rest of us, I'm betting that includes you, will likely never complete content.

    With another class at the same CP and the same quality gear that same player might score under and hour.

    Please stop using a handful of people to justify a class' status. Also VMA is not ESO. That same guy might stink in PVP or dungeons. Or he/she might be a MoFoRockStar.

    Also that hardly discounts skill bugs or lack luster skills when compared to other classes. Do a side by side comparison of Templar skills with ANY other class including DK (which I agree is in need of buffs or at the very least less debuffed by CP and some bugged skills fixed or replaced) and you'll find the Templar at the bottom of the pack. The GREAT skills we have are limited and the rest or just poorly thought out or executed and some from both categories are broke.
  • Cinbri
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    I prefer Eclipse do be fully changed. HP desync that existed since this skills never been fixed, even flying dk still nor fixed.
  • Hammy01
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    I love playing my templar even though at times it seems I am nothing more than a healbot but it is still fun none the less. I am really enjoying what others have to say about the class in this thread as there are some very good ideas. Some things I would like (some are just repeats or variations of what have already been said) -

    1. Remove the very small knock back from Puncturing strikes / morphs and make it a snare instead.
    2. Change the CC on Spear shards / morphs to affect more than one target (maybe change the CC to a root).
    3. Increase the duration of Sun shield / morphs to be more in line with other shields and increase the amount of damage they can absorb.
    4. Change Eclipse / morphs to be a self buff / reflect shield.
    5. Change Rune Focus / morphs to be a self buff (not a ground buff that we have to stand in) that lasts 20 sec.
    6. Completely redo our Ultimates as most are not worth using.
    7. I personally would like to see either the damage of our single target insta cast skills get buffed or change dark flare to work more like crystal frags where it has a chance to be an insta cast because most if not all of the Templar heavy hitting attacks are either channeled or have a cast time.

    Anyways this is just my two cents on the subject!

    EDIT - Oh and to help out with the mobility issue of Templars I thought it would be cool to add a movement speed buff similar to Rapid maneuver into Rune focus / morphs (minus the immunity stuff).
    Edited by Hammy01 on December 16, 2015 1:18PM
  • Essiaga
    Essiaga
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    Neoauspex wrote: »
    Rune Focus and Channeled Focus fit in this regard. Time is okay with this one but it should either follow us or otherwise give us a major reason to stand in one place on top of a target. Large buffs to defense or offense would be likely candidates.

    If the mobility issue isn't addressed in some other manner, make the morph of Rune Focus that nobody uses something along the lines of: "Enemies within the area of effect cannot leave."

    THUNDER DOME!!!
  • AfkNinja
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    Essiaga wrote: »
    Neoauspex wrote: »
    Rune Focus and Channeled Focus fit in this regard. Time is okay with this one but it should either follow us or otherwise give us a major reason to stand in one place on top of a target. Large buffs to defense or offense would be likely candidates.

    If the mobility issue isn't addressed in some other manner, make the morph of Rune Focus that nobody uses something along the lines of: "Enemies within the area of effect cannot leave."

    THUNDER DOME!!!

    This would be hilarious and totally worth it. No more running away.
  • FENGRUSH
    FENGRUSH
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    Did anyone report the breath of life healing for way too much bug yet?
  • AfkNinja
    AfkNinja
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    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?
  • Joy_Division
    Joy_Division
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    AfkNinja wrote: »
    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?

    FENGRUSH hates this ability because templars can blindly and without realizing it heal the people he is trying to burst down.
    Edited by Joy_Division on December 16, 2015 5:39PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • AfkNinja
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    AfkNinja wrote: »
    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?

    FENGRUSH hates this ability because templars can blindly and without realizing it heal the people he is trying to burst down.

    If it is not in fact bugged then wouldn't that be a l2P issue? Always burst the healer first right?
  • FENGRUSH
    FENGRUSH
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    AfkNinja wrote: »
    AfkNinja wrote: »
    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?

    FENGRUSH hates this ability because templars can blindly and without realizing it heal the people he is trying to burst down.

    If it is not in fact bugged then wouldn't that be a l2P issue? Always burst the healer first right?

    Nope it appears to be bugged and healing for very high amounts right now!
  • timidobserver
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    AfkNinja wrote: »
    AfkNinja wrote: »
    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?

    FENGRUSH hates this ability because templars can blindly and without realizing it heal the people he is trying to burst down.

    If it is not in fact bugged then wouldn't that be a l2P issue? Always burst the healer first right?

    It's not bugged. It is just a typical burst based PvPer. Anything that hinders 2 second burst downs is OP.
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  • FENGRUSH
    FENGRUSH
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    AfkNinja wrote: »
    AfkNinja wrote: »
    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?

    FENGRUSH hates this ability because templars can blindly and without realizing it heal the people he is trying to burst down.

    If it is not in fact bugged then wouldn't that be a l2P issue? Always burst the healer first right?

    It's not bugged. It is just a typical burst based PvPer. Anything that hinders 2 second burst downs is OP.

    As opposed to slow death based PvPers B)
  • danno8
    danno8
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    FENGRUSH wrote: »
    AfkNinja wrote: »
    AfkNinja wrote: »
    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?

    FENGRUSH hates this ability because templars can blindly and without realizing it heal the people he is trying to burst down.

    If it is not in fact bugged then wouldn't that be a l2P issue? Always burst the healer first right?

    Nope it appears to be bugged and healing for very high amounts right now!

    Didn't notice that one.

    I did notice a bug where stam sorc suck.

    >:)

  • AfkNinja
    AfkNinja
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    FENGRUSH wrote: »
    AfkNinja wrote: »
    AfkNinja wrote: »
    FENGRUSH wrote: »
    Did anyone report the breath of life healing for way too much bug yet?

    I haven't heard anything. Can you provide a link to where it was noticed and tested?

    FENGRUSH hates this ability because templars can blindly and without realizing it heal the people he is trying to burst down.

    If it is not in fact bugged then wouldn't that be a l2P issue? Always burst the healer first right?

    It's not bugged. It is just a typical burst based PvPer. Anything that hinders 2 second burst downs is OP.

    As opposed to slow death based PvPers B)

    Do you have any evidence to back up this bug report?
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey guys! We’d like to give you an update on some of the abilities called out in this thread as potentially broken or not appearing to work as intended. Note that this list is not all encompassing, and also keep in mind that many class abilities will be tweaked and re-balanced in the next major update.
    • Biting Jabs – No 140% bonus on shields
      • If you are fighting a single target, the 140% damage is calculated against that enemy at once. If attacking a shield, the shield does not have mitigation, whereas a player character does. This may be causing some confusion, but in our testing, we found that every hit of this ability was doing the appropriate amount of damage.
    • Burning Light – The proc chance appears to be lower than 25%
      • There’s currently a half-second cooldown on this ability so when using a fast attack, such as Puncturing Strikes, it will not proc twice in a row. Also note that we’ve balanced the DPS of these abilities with this in mind.
    • Dark Flare – Initial cast has a delay compared to subsequent casts
      • Subsequent casts can appear to be slightly faster if animation cancelling is used. If there are other issues that don’t appear to be tied to this, please let us know.
    • Eclipse – Ability occasionally doesn’t function, and single target skills (like Crystal Frags) can occasionally get through
      • There are some improvements being made to reflects, and specifically with Eclipse in the next update, so this should be addressed at that time.
    • Enduring Rays – This passive appears to be lowering the DPS of other Templar Skills, such as Backlash
      • This is actually currently working as designed, though we do agree that this makes taking Enduring Rays somewhat of a nerf to Backlash because it will take longer to explode. We have considered making this passive not affect Backlash, and have a slight redesigned planned to Backlash specifically for the next update.
    • Master Ritualist – Soul Gem is not always received
      • There is only a 50% chance of receiving a Soul Gem, so unless there is additional information, this should be working as intended.
    • Puncturing Sweep – This ability doesn’t break stealth or cloak
      • This is tied to a larger issue where stealth is causing the target to dodge some abilities, including this one. This should be addressed in the next update.
    • Radiant Destruction
      • You don’t always get the execute bonus
        • This will be addressed in the next major update.
      • Ability effects will occasionally get stuck to corpses
        • This is bugged internally, and we’ll work on getting it fixed.
      • There appears to be inconsistent damage
        • The total damage listed in the tooltip does not currently match the total damage output; this will be fixed in the next major update.
    • Toppling/Focused Charge – Global cooldown appears to be broken
      • This should be fixed in the next major update.

    As mentioned earlier, there are many tweaks being made to both active and passive abilities in the Thieves Guild DLC including Healing Ritual, Eclipse, Sun Shield, Vampire’s Bane, Radiant Aura, Restoring Focus, and Breath of Life to name a few. While we aren’t quite ready to talk about all the changes and details, we did pass along all your feedback in this thread (among others) and we look forward to seeing what you think once this is available to test on the PTS.
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