DRXHarbinger wrote: »Undaunted takes a lot longer than Assault to get to level 7 for instance, since June this year ( release on console ) It's still sitting on level 9 and does not budge at all and I have rolled over hundreds and hundreds of dungeons, completed all challenges related to them and still it's just a tick above rank 9, gaining AP is easy, resto staff and regeneration spamming for 3 days does the trick, just follow the zerg and that's all you need.
fair enough to sell them imo, the sooner people get them the more time for PVP they'll have and it'll pick up a touch. pledges will be void though unless they offer something else, done merc motifs already and I have no desire to go back to COH after todays fisco there. Prison day no one even bothers with it.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
Are you saying that you can farm vMA to make money?Saint314Louis1985 wrote: »vMA gives you v16 decon mats and tempers, which you can then sell for gold.
Are you saying that you can farm vMA to make money?Saint314Louis1985 wrote: »vMA gives you v16 decon mats and tempers, which you can then sell for gold.
Are all PvPers this clueless about everything in the game? Really?
You said that you can decon and sell to make money. Now it's about set items. Maybe you don't know what you're talking about?Saint314Louis1985 wrote: »not saying that but the stuff you get does return some gold or possibly an item that you are going for. stop pretending you lose all and gain nothing. repair costs are nothing in the big scheme of things.
I got my (multiple) divines Kena helms and shoulders by running the dungeon. I've also got two full sets of Spell Power Cure and at least five pieces of the others. I don't need to buy anything, I can get myself what I'm looking for.Saint314Louis1985 wrote: »you choose to run vMA and if you die alot and continue doing it maybe you should run something else or run normal MA if youre that worried about repair costs, or if you are trying to save up your gold in the future for a monster helm smart ass.
vMA gives you v16 decon mats and tempers, which you can then sell for gold.
Trials & vDSA gives you tempers and lower lvl decon mats, which you can still sell for gold.
If you really expect that to be enough to be considered making gold, you're delusional.
Allow me to remind you what you said:vMA gives you v16 decon mats and tempers, which you can then sell for gold.
Trials & vDSA gives you tempers and lower lvl decon mats, which you can still sell for gold.
vMA: It's a net loss of gold. Maelstrom weapons are nice, but you do not do vMA FOR GOLD.
Trials/vDSA: Lower level decon mats sell for nothing or close to nothing. BoE loot here is useless, no one buys that anymore.
Here is my dare: Go to vMA with 0 gold in your pocket. Complete it and tell us here how repair costs do not matter at all.
Saint314Louis1985 wrote: »i dont accept your challenge. and like i said in my previous post, if youre dieing so much and your repair costs are so high you cannot afford it, then you need to run something else. you couldnt decon your items from vMA, sell it, and use that gold for your repairs mid run even if you wanted to. but to act like you cant add what you get to your bank stack and then throw it in a guild trader is completely wrong.
Gold, gold gold and more gold. You will never understand that vMA is not about gold.Saint314Louis1985 wrote: »and if you want to get more in depth, those items you are farming from vMA have a "gold" value to them even if you didnt buy them. the money you invest on your repairs is what you are "paying" for the item, and "paying" to upgrade your build.
After spending over 2 million gold crafting for my alts, I've got another close to 2 million in the bank. Repair costs are not a problem for me.Saint314Louis1985 wrote: »i stand by my statement that repair costs are nothing if you have half a clue on how to manage and make gold in this game.
Saint314Louis1985 wrote: »my reply was in response to making gold in the game to be able to afford the monster helms from the NPC because people are saying that its so much easier to gain AP than to make gold. people overlook some ways of making gold and whine right away and i am simply pointing out the bigger picture. i do just fine making gold for being a so called "clueless pvper". im sure these people could figure it out right?
Saint314Louis1985 wrote: »you say you have everything you need, so this shouldnt even be an issue for you.
Saint314Louis1985 wrote: »i dont accept your challenge. and like i said in my previous post, if youre dieing so much and your repair costs are so high you cannot afford it, then you need to run something else. you couldnt decon your items from vMA, sell it, and use that gold for your repairs mid run even if you wanted to. but to act like you cant add what you get to your bank stack and then throw it in a guild trader is completely wrong.
You can make maybe a few thousands of gold during a Maelstrom Arena run. That STILL won't make it a profitable activity. You keep focusing on gold when that is the last thing you should expect when doing vMA.Gold, gold gold and more gold. You will never understand that vMA is not about gold.Saint314Louis1985 wrote: »and if you want to get more in depth, those items you are farming from vMA have a "gold" value to them even if you didnt buy them. the money you invest on your repairs is what you are "paying" for the item, and "paying" to upgrade your build.
All my items are VR16 legendary (multiple sets of them, for alts or different setups), a blue "of the hunt" piece is 100% useless.
I do vMA exclusively for the Maelstrom Weapons. Not for gold. Never for gold.After spending over 2 million gold crafting for my alts, I've got another close to 2 million in the bank. Repair costs are not a problem for me.Saint314Louis1985 wrote: »i stand by my statement that repair costs are nothing if you have half a clue on how to manage and make gold in this game.
vMA is not a good place to make gold.Saint314Louis1985 wrote: »my reply was in response to making gold in the game to be able to afford the monster helms from the NPC because people are saying that its so much easier to gain AP than to make gold. people overlook some ways of making gold and whine right away and i am simply pointing out the bigger picture. i do just fine making gold for being a so called "clueless pvper". im sure these people could figure it out right?
GOOD LUCK MAKING GOLD FROM THE LEAST PROFITABLE THING IN THE GAME, BUDDYSaint314Louis1985 wrote: »you say you have everything you need, so this shouldnt even be an issue for you.
I was trying to make you understand that you won't make any serious gold running vMA. There are some hints in my posts, you might find them.
xskinzcity wrote: »Stop being scared and step into cyrodiil.. smh
Saint314Louis1985 wrote: »alright maybe capslock will get it through your thick skull. not sure who pissed in your cheerios this morning but god dam..
IF YOU ARE LOSING THAT MUCH GOLD DOING VMA THEN YOU DO NOT NEED TO BE RUNNING IT IF YOU CANT AFFORD IT OR SAVING FOR A MONSTER HELM. IF YOU ARE AFTER MALESTROM WEAPONS, YOU ARE INVESTING YOUR GOLD TOWARDS THAT. IS THAT NOT WHAT YOURE FARMING? THE OVERALL VALUE OF THAT MAELSTROM WEAPON FAR EXCEEDS THE GOLD INVESTMENT, MAKING REPAIR COSTS NOTHING. IF YOU GET A CRAPPY WEAPON YOU HAVE NO USE FOR, DECON IT AND SELL THE GOLD TEMPER FOR 5K EASY.
IF YOU WANT TO GRIND FOR GOLD, THERE ARE DEFINITELY WAYS OF DOING IT VIA PVE. DID I EVER ONCE SAY RUN VMA AS A QUICK WAY TO MAKE GOLD? I SAID YOU COULD DECON THE CRAP ITEMS FOR GOLD. WHAT I SAID WAS TRUE. IF YOUR REPAIR COSTS ARE TOO HIGH, THATS YOUR PROBLEM NOT MINE. REFER TO THE PREVIOUS PARAGRAPH.
MY REPLY HAD ABSOLUTELY NOTHING TO DO WITH ONLY VMA, IT HAS TO DO WITH GETTING ENOUGH GOLD OVERALL FOR THE MONSTER HELM NPC. WE HAVE NO CLUE WHAT THEY ARE GOING TO CHARGE FOR IT.
NOW....
heres what you need to do...
read what I just typed.. take a deep breath... get vMA off your dam mind for one second.. and think what about your reply before posting. you are putting words in my mouth and must be angry about your repair bills or something.
Saint314Louis1985 wrote: »alright maybe capslock will get it through your thick skull. not sure who pissed in your cheerios this morning but god dam..
IF YOU ARE LOSING THAT MUCH GOLD DOING VMA THEN YOU DO NOT NEED TO BE RUNNING IT IF YOU CANT AFFORD IT OR SAVING FOR A MONSTER HELM. IF YOU ARE AFTER MALESTROM WEAPONS, YOU ARE INVESTING YOUR GOLD TOWARDS THAT. IS THAT NOT WHAT YOURE FARMING? THE OVERALL VALUE OF THAT MAELSTROM WEAPON FAR EXCEEDS THE GOLD INVESTMENT, MAKING REPAIR COSTS NOTHING. IF YOU GET A CRAPPY WEAPON YOU HAVE NO USE FOR, DECON IT AND SELL THE GOLD TEMPER FOR 5K EASY.
IF YOU WANT TO GRIND FOR GOLD, THERE ARE DEFINITELY WAYS OF DOING IT VIA PVE. DID I EVER ONCE SAY RUN VMA AS A QUICK WAY TO MAKE GOLD? I SAID YOU COULD DECON THE CRAP ITEMS FOR GOLD. WHAT I SAID WAS TRUE. IF YOUR REPAIR COSTS ARE TOO HIGH, THATS YOUR PROBLEM NOT MINE. REFER TO THE PREVIOUS PARAGRAPH.
MY REPLY HAD ABSOLUTELY NOTHING TO DO WITH ONLY VMA, IT HAS TO DO WITH GETTING ENOUGH GOLD OVERALL FOR THE MONSTER HELM NPC. WE HAVE NO CLUE WHAT THEY ARE GOING TO CHARGE FOR IT.
NOW....
heres what you need to do...
read what I just typed.. take a deep breath... get vMA off your dam mind for one second.. and think what about your reply before posting. you are putting words in my mouth and must be angry about your repair bills or something.
Look up in the thread, you are the one that told @Cuyler that he could make money doing vMA, because he DARED say that it didn't give enough gold. Any crappy amount of gold you make will be spent of food and potions. vMA is a net loss of gold for the chance to get good equipment. It is not a good source of gold. You don't gain gold from vMA.
Do you get it now? You said things that are wrong? How many times can you spin it to try to "be right"?
Yes, there are ways to make gold. You said that vMA is one of them, so I corrected you and you went nuts. I guess that's why you love PvP, to release that wrath inside you.
You've reaffirmed my position, the grind is real if you want to make gold, mats or AP. And I'm not talking about a few gold from tempers or a few mats from deconning just to keep the lights on. I'm talking about having enough to play how you want. I f ing depise grinding now, I can't do it anymore. I'm 5 v16s deep and enough is enough.Saint314Louis1985 wrote: »You dont make gold in PVP, everyone knows this (although you get a decent chunk at the end of campaigns if you place high enough on the leaderboard, not to mention decon stuff and gold tempers at the end of the campaign). You make AP, and finally you will be able to purchase something worthwhile with it when monsters items hit the NPC seller. Have you ever tried grinding for AP? I assure you its much more tedious and "grindy" than getting gold.
BalticBlues wrote: »And we PvE people? After months, we are fed up of all the well-fitted gear.Now if you could exclude the less than desirable traits...
PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now would continue with one more episode:
PvP people would be able to get PvE endgame gear with their favorite traits.
PvE people would not be able to get PvE endgame gear with their favorite traits.
We PvE people would like similar good conditions as PvP players, please.
No repair costs for MA, BoE rewards instead of BoP,
quests to get all endgame skills of the game, and PvE endgame gear with desirable traits.
Thank you.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
vMA gives you v16 decon mats and tempers, which you can then sell for gold.
Trials & vDSA gives you tempers and lower lvl decon mats, which you can still sell for gold.
Every hireling gives you tempers and materials, which you can sell for gold, for no work at all.
You dont make gold in PVP, everyone knows this (although you get a decent chunk at the end of campaigns if you place high enough on the leaderboard, not to mention decon stuff and gold tempers at the end of the campaign). You make AP, and finally you will be able to purchase something worthwhile with it when monsters items hit the NPC seller. Have you ever tried grinding for AP? I assure you its much more tedious and "grindy" than getting gold.
Those guys making emp pushes with millions of AP play NONSTOP PVP combat with little to no sleep. Your average player gets no where near that amount. You have to grind for large amounts of AP, just like you have to grind for large amounts of gold. Its much easier for a casual player to make gold than AP though.
gw2only1b14_ESO wrote: »BalticBlues wrote: »And we PvE people? After months, we are fed up of all the well-fitted gear.Now if you could exclude the less than desirable traits...
PvP people can play their favorite game for free without repair costs,
PvE people have to pay for their favorite game with repair costs.
PvP people get rewards they can sell,
PvE people get rewards they cannot sell because of BoP.
PvP people will be able to buy PvE endgame gear with APs,
PvE people will not be able to unlock PvP endgame skills with gold keys.
The story now would continue with one more episode:
PvP people would be able to get PvE endgame gear with their favorite traits.
PvE people would not be able to get PvE endgame gear with their favorite traits.
We PvE people would like similar good conditions as PvP players, please.
No repair costs for MA, BoE rewards instead of BoP,
quests to get all endgame skills of the game, and PvE endgame gear with desirable traits.
Thank you.
Pve people play 99% lag free
PVP people deal with slide shows and disconnect
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
vMA gives you v16 decon mats and tempers, which you can then sell for gold.
Trials & vDSA gives you tempers and lower lvl decon mats, which you can still sell for gold.
Every hireling gives you tempers and materials, which you can sell for gold, for no work at all.
You dont make gold in PVP, everyone knows this (although you get a decent chunk at the end of campaigns if you place high enough on the leaderboard, not to mention decon stuff and gold tempers at the end of the campaign). You make AP, and finally you will be able to purchase something worthwhile with it when monsters items hit the NPC seller. Have you ever tried grinding for AP? I assure you its much more tedious and "grindy" than getting gold.
Those guys making emp pushes with millions of AP play NONSTOP PVP combat with little to no sleep. Your average player gets no where near that amount. You have to grind for large amounts of AP, just like you have to grind for large amounts of gold. Its much easier for a casual player to make gold than AP though.
vMA doesnt earn you money even if you know what your doing, i went into vMA with 200 gold (didnt notice whoops) anyway i got half way through and needed to get a friend to send me some gold and before you say L2P i would like to tell you i hadnt died at this stage, your armor gets damaged just being hit, anyway completed it died probably 8 times, got a lovely Malestrom shield and maybe 6/7 ingots after decon, add into that potions i used and thats a LOSS.
Trials + DSA drop v14 gears noone cared about before the patch i could sell pieces of the sun set or dreugh king for a decent amount not its barely worth the few hundred id get from the purple item.
and im not even sure what hireling have to do with it? surely PvPers AND PvEers both have hirelings?
and recently DC won my home campaign(azuras) and as i had about 6 chars at tier reward 3 i got about 100K in the mail and that was before i sold some decent divines arch mage. also im a casual PvPers sometimes join my guild sometimes run around in a small group/solo and i just checked across all my chars i have about 1.9million AP.
i noticed another thread earlier that could bring a decent compromise that i hope PvPers and PvEers could agree would work.
http://forums.elderscrollsonline.com/en/discussion/comment/2507357#Comment_2507357
take a look and see what you think.
Septimus_Magna wrote: »Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
1) undaunted= 20 Minutes a day for a month or so Alliance rank- half a year(not 100% sure how long it took first person to get it) continuous pvp
2) you can also get it with doing AP which you passively get while playing, i dont earn tokens doing pledges/trials/vMA/vDSA and then spend them on helms,
3)you make lots of alliance points passively which you can then sell for gold, also PvE costs gold nowadays because everything is BoP. all the new PvE sets from IC and Orsinium are all bound.
Dont get me wrong im not asking them to take any of those things away from the pure PvPers, im asking them to ADD something for the pure PvErs ,they need to find a balance otherwise people will leave. and none of us want that.
and for the record i do both PvE and PvP.
I also do both pvp and pve and I dont think they take anything away from pve players in any way.
You make AP by doing pvp but the siege (and new forward camps) also cost AP, the tri-stat pots and purple buff food arent exactly cheap either.
PVE is a lot cheaper in my experience, you can use normal v15 pots which drops from mobs and cheaper blue buff food. The mobs also drop a lot of stuff which you can sell to vendors, or you can decon it and sell the materials. You can make easy gold just by selling v15 silks/ingots/leather.
If you make 50k AP for example, there is a conversion rate of 1:4 so thats only 12.5k gold. That roughly translates to 30x v15 mats. The disadvantage for the pvp player is that he also need to buy tri-stat pots and purple buff food with that 12.5k income.
In pve its a lot easier to make consistent gold just by doing dungeons/farming mobs, in pvp it can be a lot harder to make consistent AP if there's a 50-man zerg roaming around for example.
Sure, you make AP but you can't even bring consumables into this, as PvE'ers use equal amounts as pvp'ers (I burn roughly 200-400 potions a day atm trying to improve my MSA scores and theorytesting mechanics in there). I can't use 'normal' potions the same way you can't so we can't really discriminate either on consumables once again, we're both equal. Yes we can sell and decon more materials than you can, and this is a bonus, but most of the time I find this bill goes to my armour repair, but yes we still make a small profit from this, nothing compared to the price of 250k AP though. Moreover, I don't get huge volumes of mats from PvE, maybe 10 from a maelstrom run and no gold dropping, it's a small amount more than the rare PvP mail granted but still? As for group content, it's slightly more and the gold can sometimes cover the cost of repair if with a good group. I can agree that old PvE, when trials dropped worth while PvE content drops that people will buy was as you say, consistent gold. Nowerdays the picture is very different from how you paint it. My only income is my crafting writs which I do daily, everything else in my day is a loss of which I can assure you.
BalticBlues wrote: »You are, if you think we PvE people are stupid.You are clueless bud.
We PvE people are struggling to play for MA repairs,
while the PvP people play for free and get gold rewards and gear to sell.
My daughter only plays PvP and is swimming in gold and AP,
while all my PvE money now goes into MA repairs.
Become a rich ESO winner: Sorc or NB in PvP or PvE MA.
Become a broke ESO loser: DK or Templar in PvP or PvE MA.
You DO realise that it was your fellow PvE'rs that caused gear to be made BoP, right?! Original Trials gear was BoE, but some PvE players screamed that it was unfair that people could buy it from another player since they didn't do the content.
Nope, it was meant to be BoP.
http://forums.elderscrollsonline.com/en/discussion/124067/known-issues-for-update-3/p1The gear you obtain from Trials (Difficult Mode) is currently Bind on Equip, which is not intended. The gear should be Bind on Pickup. There are also related issues with gear you receive from the regular Trials.
Septimus_Magna wrote: »Septimus_Magna wrote: »Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
1) undaunted= 20 Minutes a day for a month or so Alliance rank- half a year(not 100% sure how long it took first person to get it) continuous pvp
2) you can also get it with doing AP which you passively get while playing, i dont earn tokens doing pledges/trials/vMA/vDSA and then spend them on helms,
3)you make lots of alliance points passively which you can then sell for gold, also PvE costs gold nowadays because everything is BoP. all the new PvE sets from IC and Orsinium are all bound.
Dont get me wrong im not asking them to take any of those things away from the pure PvPers, im asking them to ADD something for the pure PvErs ,they need to find a balance otherwise people will leave. and none of us want that.
and for the record i do both PvE and PvP.
I also do both pvp and pve and I dont think they take anything away from pve players in any way.
You make AP by doing pvp but the siege (and new forward camps) also cost AP, the tri-stat pots and purple buff food arent exactly cheap either.
PVE is a lot cheaper in my experience, you can use normal v15 pots which drops from mobs and cheaper blue buff food. The mobs also drop a lot of stuff which you can sell to vendors, or you can decon it and sell the materials. You can make easy gold just by selling v15 silks/ingots/leather.
If you make 50k AP for example, there is a conversion rate of 1:4 so thats only 12.5k gold. That roughly translates to 30x v15 mats. The disadvantage for the pvp player is that he also need to buy tri-stat pots and purple buff food with that 12.5k income.
In pve its a lot easier to make consistent gold just by doing dungeons/farming mobs, in pvp it can be a lot harder to make consistent AP if there's a 50-man zerg roaming around for example.
Sure, you make AP but you can't even bring consumables into this, as PvE'ers use equal amounts as pvp'ers (I burn roughly 200-400 potions a day atm trying to improve my MSA scores and theorytesting mechanics in there). I can't use 'normal' potions the same way you can't so we can't really discriminate either on consumables once again, we're both equal. Yes we can sell and decon more materials than you can, and this is a bonus, but most of the time I find this bill goes to my armour repair, but yes we still make a small profit from this, nothing compared to the price of 250k AP though. Moreover, I don't get huge volumes of mats from PvE, maybe 10 from a maelstrom run and no gold dropping, it's a small amount more than the rare PvP mail granted but still? As for group content, it's slightly more and the gold can sometimes cover the cost of repair if with a good group. I can agree that old PvE, when trials dropped worth while PvE content drops that people will buy was as you say, consistent gold. Nowerdays the picture is very different from how you paint it. My only income is my crafting writs which I do daily, everything else in my day is a loss of which I can assure you.
If you really want to compare trying to get the highest score in vMA to pvp you need to compare it to an Emp push.
Both situations revolve around getting the highest score against players that are trying to do the same thing. This is what makes it expensive, not the content itself.
Septimus_Magna wrote: »Septimus_Magna wrote: »Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
1) undaunted= 20 Minutes a day for a month or so Alliance rank- half a year(not 100% sure how long it took first person to get it) continuous pvp
2) you can also get it with doing AP which you passively get while playing, i dont earn tokens doing pledges/trials/vMA/vDSA and then spend them on helms,
3)you make lots of alliance points passively which you can then sell for gold, also PvE costs gold nowadays because everything is BoP. all the new PvE sets from IC and Orsinium are all bound.
Dont get me wrong im not asking them to take any of those things away from the pure PvPers, im asking them to ADD something for the pure PvErs ,they need to find a balance otherwise people will leave. and none of us want that.
and for the record i do both PvE and PvP.
I also do both pvp and pve and I dont think they take anything away from pve players in any way.
You make AP by doing pvp but the siege (and new forward camps) also cost AP, the tri-stat pots and purple buff food arent exactly cheap either.
PVE is a lot cheaper in my experience, you can use normal v15 pots which drops from mobs and cheaper blue buff food. The mobs also drop a lot of stuff which you can sell to vendors, or you can decon it and sell the materials. You can make easy gold just by selling v15 silks/ingots/leather.
If you make 50k AP for example, there is a conversion rate of 1:4 so thats only 12.5k gold. That roughly translates to 30x v15 mats. The disadvantage for the pvp player is that he also need to buy tri-stat pots and purple buff food with that 12.5k income.
In pve its a lot easier to make consistent gold just by doing dungeons/farming mobs, in pvp it can be a lot harder to make consistent AP if there's a 50-man zerg roaming around for example.
Sure, you make AP but you can't even bring consumables into this, as PvE'ers use equal amounts as pvp'ers (I burn roughly 200-400 potions a day atm trying to improve my MSA scores and theorytesting mechanics in there). I can't use 'normal' potions the same way you can't so we can't really discriminate either on consumables once again, we're both equal. Yes we can sell and decon more materials than you can, and this is a bonus, but most of the time I find this bill goes to my armour repair, but yes we still make a small profit from this, nothing compared to the price of 250k AP though. Moreover, I don't get huge volumes of mats from PvE, maybe 10 from a maelstrom run and no gold dropping, it's a small amount more than the rare PvP mail granted but still? As for group content, it's slightly more and the gold can sometimes cover the cost of repair if with a good group. I can agree that old PvE, when trials dropped worth while PvE content drops that people will buy was as you say, consistent gold. Nowerdays the picture is very different from how you paint it. My only income is my crafting writs which I do daily, everything else in my day is a loss of which I can assure you.
If you really want to compare trying to get the highest score in vMA to pvp you need to compare it to an Emp push.
Both situations revolve around getting the highest score against players that are trying to do the same thing. This is what makes it expensive, not the content itself.
If you are comparing those two then, PvPer's get a ridiculous advantage as they actually earn huge amounts of AP going for emp, whereas in VMSA I get literally no sellable reward or money income (I get money loss to repairs) to help me buy these shoulders... Yeah, this seems fair and balanced as always.
Septimus_Magna wrote: »Septimus_Magna wrote: »Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
1) undaunted= 20 Minutes a day for a month or so Alliance rank- half a year(not 100% sure how long it took first person to get it) continuous pvp
2) you can also get it with doing AP which you passively get while playing, i dont earn tokens doing pledges/trials/vMA/vDSA and then spend them on helms,
3)you make lots of alliance points passively which you can then sell for gold, also PvE costs gold nowadays because everything is BoP. all the new PvE sets from IC and Orsinium are all bound.
Dont get me wrong im not asking them to take any of those things away from the pure PvPers, im asking them to ADD something for the pure PvErs ,they need to find a balance otherwise people will leave. and none of us want that.
and for the record i do both PvE and PvP.
I also do both pvp and pve and I dont think they take anything away from pve players in any way.
You make AP by doing pvp but the siege (and new forward camps) also cost AP, the tri-stat pots and purple buff food arent exactly cheap either.
PVE is a lot cheaper in my experience, you can use normal v15 pots which drops from mobs and cheaper blue buff food. The mobs also drop a lot of stuff which you can sell to vendors, or you can decon it and sell the materials. You can make easy gold just by selling v15 silks/ingots/leather.
If you make 50k AP for example, there is a conversion rate of 1:4 so thats only 12.5k gold. That roughly translates to 30x v15 mats. The disadvantage for the pvp player is that he also need to buy tri-stat pots and purple buff food with that 12.5k income.
In pve its a lot easier to make consistent gold just by doing dungeons/farming mobs, in pvp it can be a lot harder to make consistent AP if there's a 50-man zerg roaming around for example.
Sure, you make AP but you can't even bring consumables into this, as PvE'ers use equal amounts as pvp'ers (I burn roughly 200-400 potions a day atm trying to improve my MSA scores and theorytesting mechanics in there). I can't use 'normal' potions the same way you can't so we can't really discriminate either on consumables once again, we're both equal. Yes we can sell and decon more materials than you can, and this is a bonus, but most of the time I find this bill goes to my armour repair, but yes we still make a small profit from this, nothing compared to the price of 250k AP though. Moreover, I don't get huge volumes of mats from PvE, maybe 10 from a maelstrom run and no gold dropping, it's a small amount more than the rare PvP mail granted but still? As for group content, it's slightly more and the gold can sometimes cover the cost of repair if with a good group. I can agree that old PvE, when trials dropped worth while PvE content drops that people will buy was as you say, consistent gold. Nowerdays the picture is very different from how you paint it. My only income is my crafting writs which I do daily, everything else in my day is a loss of which I can assure you.
If you really want to compare trying to get the highest score in vMA to pvp you need to compare it to an Emp push.
Both situations revolve around getting the highest score against players that are trying to do the same thing. This is what makes it expensive, not the content itself.
If you are comparing those two then, PvPer's get a ridiculous advantage as they actually earn huge amounts of AP going for emp, whereas in VMSA I get literally no sellable reward or money income (I get money loss to repairs) to help me buy these shoulders... Yeah, this seems fair and balanced as always.
Pretty much all the AP I make goes for potions or Willpower/agility set (only drops in PvE, sells for 100-300k gold depending on the set and the trait). I made 1.4 Millions AP since last reset (10 days ago) and beside an Akavari motif still not sold (500k AP for 130k gold), I have... 9k gold lol