pandoraderomanus wrote: »@iliatha I remember how you ganked packs of blues in sewers on Chillrend. That was fun even though I'm one of those blues killed by you a couple of times it was fun. I totally agree with your position. IC is a PVP DLC and if someone doesn't want to be ganked/killed - find a place to farm/grind somewhere else.
Pts patch 1-3 had some AMAZING pvp in the memorial district. I freaking loved it. But that is dead and we never got that PvP on live, it's a shame really.
While yes gankers can be killed and many say just L2P, I disagree and say well actually you are at very big numerical disadvantage against a ganker considering that player skill is constant. There is a chance that I could win, but why would I bother if the chance is so low? I'll just wait until I can zerg or go do something else -.- IC isn't somewhere I have fun.
Jennifur_Vultee wrote: »Last night my questing partner and I went to use her trophies to open chests, afterwards we decided to enter the sewers and see where we ended up. We play Aldmeri Dominion but the sewer entrance we used put us deep into the Ebonheart Pact sewers. We hesitated, I looked at the map and said, "Larz we are waaaaay the frak deep into enemy territory." Larz being more of a risk taker looked at the map and said, "Lets try to get back to our base from here." I reluctantly agreed and we fought the NPCs through the EP sewers, into the tunnels leading to the Molag Bal chamber, back out toward the AD section.
At one point I stopped and said, "I almost guarantee you we'll get almost within sight of our base with around 1000 stones and get ganked. " We fought our way through the AD tunnels leading to Molag Bal and reentered our tunnels with around 650 stones. We spotted some DC entering our sewers and waited for them to disappear down a tunnel...we went the other direction and after a short time I was spotted by a clannfear and we had to fight. As soon as the clannfear died we were immediately jumped from behind by a group of 5-6 DC who killed us. Out of the roughly 650 telvar stones we each had collected in out long journey home I had 105 left after the ganking I knew would come in our own section of the sewers.
I'm not opposed to risking some stones on death but 80% simply too much encourages ganking and especially nightblade gankers because of their stealth. I hate going to the Imperial City frankly and only go if I must because there is little point when you're simply gank bait.
I like PVP and I love Orsinium...when Zenimax gets things right its a great game...but Imperial City is like the worst aspects of PVE and PVP mashed together to create a zone few people can really enjoy.
Completely diasagree with op.
You basically want pve.
There's plenty of pve content. This game needs more pvp.
If anything, they need to reduce mobs down in IC.
Then they need to bring more people back like letting us buy more thing with TV stones. Currently there is nothing to buy.
It's sad that is has turned into a place to farm stones to buy 16 mats. People feel entitled to pve in a pvp zone and we end up with threads like this.
This game needs to make money and you are a representative of what is obviously a very large cohort of gamers in ESO, and a good representative of where the money is sitting at the moment. That is a very important and often overlooked point when we talk about these things.
While I do agree that you might need to L2P, this little acronym comes in two forms, though with the latter you would never really say it. There are those who say it mockingly and cant back up what they say, then there are others that say it lovingly and might insist on helping and guiding you.
Completely diasagree with op.
You basically want pve.
There's plenty of pve content. This game needs more pvp.
If anything, they need to reduce mobs down in IC.
Then they need to bring more people back like letting us buy more thing with TV stones. Currently there is nothing to buy.
It's sad that is has turned into a place to farm stones to buy 16 mats. People feel entitled to pve in a pvp zone and we end up with threads like this.
Thanks newtinmpls
It's guys like this guy who have posted above that think they have sorted out what the issue is, but the problem isn't this, what is responsible is the plethora of all of these tiny changes that are left unchecked that have made IC how it is. I wanna have meaningful pvp too, but there are only 2 options zos incentivises: zerging or ganking. Both of which are committed by this 'pvp community' which is actually killing pvp and then he whines about the result which HE is responsible for. When a new player goes down to IC he says "I'm trying pvp" gets ganked or does zerging then says "Urgh I'm not doing that again." That new guy wasn't a PvE'r or PvP'r, but now he's definately not a PvP'r that's for sure.
"He has to learn how to X"
But then realistically he's getting wrecked by things like 100% crit out of stealth spam, unavoidable cc, stupidly expensive block costs, and some guy who is intentionally waiting until he is at low health so that way he won't be able to counter the incoming ganker, ever. Don't get me wrong I'm not opposed to these things, I just think there are compatability issues or "holes" from previous patches that must be sorted first before we can start messing around with systems that are mostly just fine as it is. There is a reason there are tonnes of threads on the forums about so many different issues people have, it's because that's just what it is.
Or course not. If I see someone i'mgoung to kill them. Called ganking ifyou want, I call it the point of the DLC. Watch your back at all times.
It's not my fault pve players go into pvp and expect not to get killed. But I'm not hiding ithe shadows waiting to pounce. I'm fighting mobs on my way past. If I see someone, I do. It's not like it doesn't happen to me either.
josh.lackey_ESO wrote: »
If you want to counter that with saying that then no one would ever go to the gank-friendly IC zones: you have made my point for me..
@Brrrofski I can't imagine why you posted that. This thread is not about PvP in the IC, its about the effect of ganking on the DLC with special mention to the attitude to PvP that results from it.
I personally wouldn't call what you're doing ganking and from just what you've said it sounds like a lot of really great fun. I completely support PvP in the IC, but I think you are drawing lines in the wrong places and getting it mixed up, ganking and zerging are so similar because both are a form of PvP that actually kill PvP, and they are both mostly done to collect a TV profit, not to engage in meaningful and fun PvP. One is grinding, one is fun.
josh.lackey_ESO wrote: »ZOS, you have made some excellent content in Imperial City. Currently, I don't run it. Why? Because the whole DLC is designed to reward troll players who gank you. I would love to be able to enjoy the content there without some jerk getting a cheap shot and then stealing my stones.
Gated campaigns are absolutely the wrong direction. Why don't you give us a way to go to IC without any enemy faction players? I want to play IC, I really do. But it seems like the whole thing is designed for magicka nightblades who can perma-cloak. I want to pay you money to play this great content. I do not want to be trolled and ganked. I don't think I am alone in this -- most people I've talked to feel the same way. They'd enjoy running in IC, but not with the huge bias to specific builds of trolls and gankers.
Give us single-faction IC, gank-free. We want to pay you money for this.
Even if you just removed the Tel Var stone loss, I think I would do IC. The TV loss mechanic is just begging people to grief and troll. I mean, I don't lose AP when I die, but my killer gets AP for killing me. I am not sure why the TV stones aren't on the same kind of mechanic as AP -- the killer gets stones, but I don't lose any. It's not about risk vs. reward, it's about not wanting to pay for content that is designed exactly for you to be ganked by trolls. Orisinium is amazing, and everyone I've talked to agrees. But they don't like IC for one reason: it's designed for magicka nightblades to gank everyone else. IC could be awesome, too, if we could play it without the trolls. Please ZOS, take my money for a gank-free IC! I would really love this.
This might also alleviate the problem with "buff servers". For goodness sakes, if we want buff servers then instead of punishing us for trying to have them, why not go the other way with it and just cater to what players want? Doesn't that make more sense? Happy players = players who keep their plus membership!
josh.lackey_ESO wrote: »ZOS, you have made some excellent content in Imperial City. Currently, I don't run it. Why? Because the whole DLC is designed to reward troll players who gank you. I would love to be able to enjoy the content there without some jerk getting a cheap shot and then stealing my stones.
Gated campaigns are absolutely the wrong direction. Why don't you give us a way to go to IC without any enemy faction players? I want to play IC, I really do. But it seems like the whole thing is designed for magicka nightblades who can perma-cloak. I want to pay you money to play this great content. I do not want to be trolled and ganked. I don't think I am alone in this -- most people I've talked to feel the same way. They'd enjoy running in IC, but not with the huge bias to specific builds of trolls and gankers.
Give us single-faction IC, gank-free. We want to pay you money for this.
Even if you just removed the Tel Var stone loss, I think I would do IC. The TV loss mechanic is just begging people to grief and troll. I mean, I don't lose AP when I die, but my killer gets AP for killing me. I am not sure why the TV stones aren't on the same kind of mechanic as AP -- the killer gets stones, but I don't lose any. It's not about risk vs. reward, it's about not wanting to pay for content that is designed exactly for you to be ganked by trolls. Orisinium is amazing, and everyone I've talked to agrees. But they don't like IC for one reason: it's designed for magicka nightblades to gank everyone else. IC could be awesome, too, if we could play it without the trolls. Please ZOS, take my money for a gank-free IC! I would really love this.
This might also alleviate the problem with "buff servers". For goodness sakes, if we want buff servers then instead of punishing us for trying to have them, why not go the other way with it and just cater to what players want? Doesn't that make more sense? Happy players = players who keep their plus membership!
You just have to find the campaign with lesser enemy players and then go there as guest.