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Give us gank-free Imperial City.

  • Kutsuu
    Kutsuu
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    They were obviously inspired by Darkness Falls in Dark Ages of Camelot with this content. The thing that made DF work great was that the content was almost completely optional. You could level up faster and make good cash farming in DF, but you didn't *have* to farm it for important endgame gear.

    The way IC is setup, many PVE players who would never in a million years brave a PVP dungeon end up having to come here to get endgame gear - and the result is lots and lots of whining.

    I would suggest an alternate way to get the gearsets and materials that are attained in IC without nerfing the risky PVP aspects of IC itself. The alternate way should be less efficient (less stones/loot per time spent), but would have no risk.

    On the note of some classes being better at ganking in IC than others... well yeah, that's the way it goes when different classes have different strengths. One could choose to come up with a counter build that is specifically tailored to dispatch Magicka Vampire Nightblades if they are causing a lot of trouble in IC.
    PC/NA

    Envy Me - Sorc
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    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Docmandu
    Docmandu
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    Kutsuu wrote: »
    They were obviously inspired by Darkness Falls in Dark Ages of Camelot with this content. The thing that made DF work great was that the content was almost completely optional. You could level up faster and make good cash farming in DF, but you didn't *have* to farm it for important endgame gear.

    To be fair... DF also ended up with mostly Infiltrators, Nightshades and Shadowblades..

    Anyway everybody knew IC was going to be a place that would be filled to the brim with NBs as it's super easy mode for that class in there. Spammable stealth is just too good to pass up in that place.

  • Kwivur
    Kwivur
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    Docmandu wrote: »
    To the OP.. what do you need tel Var stones for btw?! know many people that sit on a pile of them, not knowing what to spend them on.

    It's actually not all about the Tel Var stones. There are the armor sets to buy, but more importantly, there are crafting mats. Orisinium has v16 nodes for wood, ore, and cloth now, but the v16 potency runes are extremely rare. I have gotten Repora from Wrothgar nodes before, but it's so rare that most people in my trade guilds didn't think it was possible.

    As far as I know, the only way to get Hakeijo runes are from the treasure scamps (they make the prismatic glyphs). They are extraordinarily rare. They're going for about 50K gold a piece on traders, if you can even find one.

    The thing about the Tel Var mechanic is that how it encourages a very specific type of ganking, and for one specific type of build (magicka nightblade vampires). I'm a diehard PvP'er. I spend most of my time in Cyrodiil. I absolutely love a good fight, whether I win or I don't. I guess that's why IC irks me, you almost never get a good fight.

    For content they want people to pay extra money for, I just think it would be smart for ZOS to appeal to a wider audience. The only reason I have given it another go is because I got ESO Plus for Orisinium. I'm buying Orisinium outright with crowns then resubscribing when the next DLC hits. But I think I could convince myself to pay for IC if I had an option to enjoy the content without gankers, and I know I'm not the only person who feels that way.

    Repora..
  • Kwivur
    Kwivur
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    Why can't you people just accept that this content is PvP and PvE hybrid!

    Either grow some balls and go in there prepared to fight, or find something else to do!

    Some people are terrified to actually use their toon..
  • Kutsuu
    Kutsuu
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    Docmandu wrote: »
    Kutsuu wrote: »
    They were obviously inspired by Darkness Falls in Dark Ages of Camelot with this content. The thing that made DF work great was that the content was almost completely optional. You could level up faster and make good cash farming in DF, but you didn't *have* to farm it for important endgame gear.

    To be fair... DF also ended up with mostly Infiltrators, Nightshades and Shadowblades..

    Anyway everybody knew IC was going to be a place that would be filled to the brim with NBs as it's super easy mode for that class in there. Spammable stealth is just too good to pass up in that place.

    Yep, as far as gankers went the stealth classes had a monopoly in DAOC - they were also largely useless in group vs group play so there was give and take. I for one always left a bot and my armsman camped out in DF for hunting gankers while I was actively playing in there for any reason (usually leveling).

    Any class can do it in this game, but NBs have the advantage with cloak thus making them ideal. Cloak itself is a discussion for another thread - it will probably end up like Streak with rising costs. Regardless of that, some classes are going to have advantages depending on the situation and you can't expect everything to be "fair" or you'll end up with every class having every ability with different graphics, which will be insanely bland.

    In any case my point is that this thread is about pvp in IC and it's worth a discussion. There are dozens of nerf NB threads out there to complain about NBs in.

    Edited by Kutsuu on November 16, 2015 6:56PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • americansteel
    americansteel
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    Jhunn wrote: »
    Wait, PVP players are still in IC?

    people who gank are trash players not pvpers. yes there are many who particapate in ganking others in IC. aparently they have nothing else better to do. i guess thats end game content? IC promotes douchebaggery on a grand level.
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Erdmanski
    Erdmanski
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    Go in the sewers with a group of 6, stay near your base and bank frequently. It's not hard to collect and keep stones if you play it right. Each alliance has a little loop they can do and easily get 1000 stones in no time.

    There are also the daily quests which reward Tel Var sacks. If you are a PVE'er, do these quests and get your guaranteed stones if you want to play it safe.

    I don't see an issue with IC at all. It was designed to have a risk vs reward factor built in. If you don't want to play PVP-based content, farm gold in PVE and buy the Tel Var gear from guild traders.
  • MidnightBlue
    MidnightBlue
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    It's not just NBs that gank. My friends play as Sorcs and they gank all the time (IC and Cyrodiil). Ganking isn't limited to NBs, but I agree more often than not it's usually NBs that gank.
  • eliisra
    eliisra
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    I would love a gank free PvP version of IC.

    As in no stealth, cloak and invisibility potions allowed. Only upfront PvP.

    If it's just one, what's the harm? Rest of the campaigns can stay Nightblade/gank exclusive.
  • Hexys
    Hexys
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    The only thing not to counter is numbers.
    Astrum | Daggerfall Covenan | EU-PC
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  • Catblade
    Catblade
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    Let the gank flow through you. Try the skooma it helps
  • Cogo
    Cogo
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    Um, why?

    I hate ganking. Boring and something I see no point in!

    HOWEVER,
    ....the WHOLE IDEA with Imp city is "risk vs reward", and hungry, lurking, unfair and GANKING, players will hunt you?

    Want to explore the Imperial City? Bring as many friends as you want!
    The danger isn't the mobs here......it's the players, who only wants your blood, stones and laugh at your corpse.

    Don't like it? Well, tough!

    Asking for a gank-free Imp city seams like asking for a dungeon where the mobs don't fight back....
    Edited by Cogo on November 25, 2015 8:55AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Islyn
    Islyn
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    I am sorry to say this but I really do not agree.

    In any reward there is/should be a factor of risk.

    I think gankers and all that is just part of the fun.
      *Edited to add: Also, be ready for gankers, be ready to roll dodge, don't sprint your stamina away if you're a mana build and don't panic-mash the buttons.
    • Have a counter ready, a shield, a heal and GTFO, whatever.
    • Have an exit strategy if you need and remember: You can port out to ANYONE elsewhere in Tamriel other than Cyro so if need be, just get away stealth and GTFO.
    • Also: If you see an enemy player and KNOW you cannot win/have too many sstones to risk, you need to RUN AT A BOSS or LOADS OF ADDS and DIE FAST 10% loss is better than 80%. Bank and go back out.

    I love the small PVP - especially when I am on my main and when I made her a vampire. It was bad being a vamp for PVE so I dropped that, but still good.

    Be sneaky, be smart, don't agro stuff where you are near other bases, or if you have a lot of telvar you don't want to lose and go in numbers if you cannot PVP alone.

    Just yesterday I lost about 600ish telvar because my lowbie v5 got SLAMMED HARD but: I also killed the guy back with the help of some adds ;-) and got over 900!!! and an achievement and also a revenge against my killer and 2400ish AP to boot. Worth it.

    So, try and make it a fun thing and if you really Do Not Want to chance PVP then you have to go on a dead campaign in the wee hours.

    In another game there is an Island where you get the most of a certain currency, if you hand in there, but there are fackin pirates everywhere and they will Kill You So Hard all the time, so I started making 2x half merch runs *alone* (cannot fill a whole merchant ship alone very safely) at like 6am before driving people everywhere - and island was a ghost town and made LOADS of said currency and got very rich!

    Same thing here.
    Edited by Islyn on November 25, 2015 9:09AM
  • olsborg
    olsborg
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    Give us single-faction IC, gank-free. We want to pay you money for this.

    Even if you just removed the Tel Var stone loss,


    No.


    PC EU
    PvP only
  • FizzOnly
    FizzOnly
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    When IC was released i actually thought the same way.A gankfree PvE IC to farm mats and stones.After 1 Week of IC i changed my mind because it was actually really fun and cool.In Fact after watching the new PvP We are Eso Video from Sypher,King Richard,Fengrush and Left Lucy i just can totally agree with them.As a short term solution for the lack of quality PvP make People actually go into IC.Add some Capture the Flag/District,let People get some cool stuff beside stones.Its a great Concept but seems to be unfinished.Improve the Quality of IC and bring people back in there.

    To be clear i like Cyro and i get it that it is a AvA,large scale PvP but the problem is that ZoS Servers cant handle it.Massive Lags and AOE Cap make it kinda unplayable(at least at Peak times).

    IC has great Potential and an option to turn off PvP in it would be the last nail in the coffin.I know farming stones for some time and then get killed and lose your stones feels bad but its a nice touch i really dont want to miss.

    Some PvE Players might say"So what idk about PvP" but a good PvP,wether its large or small scale is necessary for a MMORPG to survive.ESO has one of the best combat system i´ve seen so far and until Arenas(2v2,3v3...) are on the way(which might take at least 6-12 months)pls make IC viable as a short term solution for smallscale PvP.

    If you still think IC should be able to play in a PvE mode only,i just can recommend "We are Eso #4".Watch it.

    Ill just quote Left Lucy as my last words(sorry if its not correct but the main message is the same)"To measure the succes of a game look how many viewers it has on Twitch."Eso has about 300-400 viewers,compared to League etc who have at least 70k viewers all day.
    Edited by FizzOnly on November 25, 2015 9:32AM
  • Sharakor
    Sharakor
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    no i want easy telvar stones, l2p

    plus as someone else said not many pvp players or even gankers go to that hellhole anymore
  • Prabooo
    Prabooo
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    LOL

    Play Orsinium, leave IC for those who can take a good fight

    By the way, I am willing to sell/trade a ton of TV's for those who are afraid to venture the sewers
  • WassyLad
    WassyLad
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    I do think the loss is quite high maybe 50%?

    Coming from a Stam NB who has ganked sewers the past 3 days (making a nice 25k stones)

    My only advice is run with a group and don't check your bags for too long the amount of people I've ganked when they've checked their bags and their group have carried on is insane. So satisfying picking off people from the back of a huge zerg and none of them even noticing.
  • RAGUNAnoOne
    RAGUNAnoOne
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    Give consoles the axe campaign and 2 other gated ones problem solved
    PS4 NA
    Argonian Master Race

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  • LadyNalcarya
    LadyNalcarya
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    WassyLad wrote: »
    Coming from a Stam NB who has ganked sewers the past 3 days (making a nice 25k stones)
    Its possible to get more stones in 2 hours if you know how. ;)
    And yeah, 80% loss is a bit too much. But, maybe instead of lowering the percentage, losing stones would give a person temporary immunity to losing them again? It would make sense, since we're getting less ap for killing someone a few times in a row, and we're not getting any ap for killing them after respawn.
    For example, if a player lost 500 tel vars, he would get a 30 minutes immunity to losing them. If he lost 1k, that would be 1 hour and so on. Ofc it will only work if a person was killed by another player, mob kills shouldnt give the immunity.
    It would still be risky, but more fair for pvers.
    Edited by LadyNalcarya on November 29, 2015 4:16PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • WassyLad
    WassyLad
    ✭✭✭
    WassyLad wrote: »
    Coming from a Stam NB who has ganked sewers the past 3 days (making a nice 25k stones)
    Its possible to get more stones in 2 hours if you know how. ;)
    And yeah, 80% loss is a bit too much. But, maybe instead of lowering the percentage, losing stones would give a person temporary immunity to losing them again? It would make sense, since we're getting less ap for killing someone a few times in a row, and we're not getting any ap for killing them after respawn.
    For example, if a player lost 500 tel vars, he would get a 30 minutes immunity to losing them. If he lost 1k, that would be 1 hour and so on. Ofc it will only work if a person was killed by another player, mob kills shouldnt give the immunity.
    It would still be risky, but more fair for pvers.

    Sewers were dead :( only went in every now and then wasn't in there 3 days straight haha I just meant it was over 3 days.

    Jumped in for 5 mins before I had to leave for work and got 4 DC coming back from the Middle nice 3k stones! :)
  • Wolfahm
    Wolfahm
    ✭✭✭
    giphy.gif
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
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    - 2 Templars | Stam/Healer -
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    || Aldmeri Dominion ||


  • Spacemonkey
    Spacemonkey
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    I think they just need to make it so the sewers isnt the ONLY way back (on foot) to your alliance base.

    You can go to the upper city through ladders, but any ladders coming back puts you in areas far from alliance base, and has huge risk of getting ganked (because sewers are tight and cramped)

    I think if a second entrance to alliance base was topside, also in PVP zone, it wouldnt be as bad. You can still get ganked, but at least gankers dont have just ONE place to wait for you.
  • Islyn
    Islyn
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    WassyLad wrote: »
    I do think the loss is quite high maybe 50%?

    Coming from a Stam NB who has ganked sewers the past 3 days (making a nice 25k stones)

    My only advice is run with a group and don't check your bags for too long the amount of people I've ganked when they've checked their bags and their group have carried on is insane. So satisfying picking off people from the back of a huge zerg and none of them even noticing.

    Telvar lossss is
    80% player kill
    10% Mob kill
  • iliatha
    iliatha
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    Give us single-faction IC, gank-free. We want to pay you money for this.

    yea make the only pvp add on a non pvp add on pls! We all want to pay for this!!
    lol..
    really ? Its just up to you if you get ganked or not and if you loose a lot of stones or not. If you dont like to farm in a pvp zone just dont farm in a pvp zone.
    They should just give us more reasons to go there because its just dead. Thats sad because IC is the best add on so far. I love doing pvp there its much better for playing solo as cyrodiil is.

  • Morozov
    Morozov
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    possible solution: turn off PVP = less stones collected from NPC's, but no risk of ganking. Turn on PVP = more reward from players/NPC's but the chance to loose them at current rates.

    this would allow the PVEr's the chance to do the content and PVE/RP till their hearts content without the PVP backlash. The PVPer's would still get the chance to gank those who are the "risk" takers, BUT if there isn't the population in IC to get their ganks then they can go topside and PVP in open-world where there might be better fights.

    there would also be the "risk" element still there for the courageous farmer who really wants to do all of the above.

    thoughts?
    Edited by Morozov on December 1, 2015 4:41PM
    AD
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  • reften
    reften
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    IC was a bad bad idea all around.

    PvPers see no value, unless you're a 1v1'r ganker.

    PvE'ers, if they want good gear, have to go down there, and many of them do not like pvp.

    You just created a nightmare area for a large portion of your players, and lots of fun for some of the worst trolls in the game.
    Edited by reften on December 1, 2015 7:02PM
    Reften
    Bosmer (Wood Elf)
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    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • pandoraderomanus
    pandoraderomanus
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    @iliatha I remember how you ganked packs of blues in sewers on Chillrend. That was fun :smiley: even though I'm one of those blues killed by you a couple of times it was fun. I totally agree with your position. IC is a PVP DLC and if someone doesn't want to be ganked/killed - find a place to farm/grind somewhere else. People who want to farm sewers can do it not in prime time. Or be ready to die suddenly and lose your TVs. That's it.
    I personally go to IC/sewers to have fun. To gank, to find other gankers, to have small scale pvp, to duel with someone.. When I go there I never think about TV because there're LOADS of places where I can earn money in pve locations. If I get TV and I'm able to reach DC base - great, if not - it's ok, I don't mind losing them all in a battle. I hate when I meet AD or EP and they try to run away from me. Where're your balls of steel? :/
    So stop complaining and fight, or go to pve locations.
    PC-EU since 2014

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  • FatKidHatchets
    FatKidHatchets
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    If you have trouble with nightblades you haven't learned enough about the game. Educate yourself. Nightblades are the weakest class out there. I'd love to explain further but im not into rewarding whiners who don't look for their own solution.
  • Zlater
    Zlater
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    If you have trouble with nightblades you haven't learned enough about the game. Educate yourself. Nightblades are the weakest class out there. I'd love to explain further but im not into rewarding whiners who don't look for their own solution.

    This, I don't know what to say.

    When I go into the sewers I go and join a zerg and farm the daylights out of TV stones, if I see a ganker I go and initiate and do everything I can to steam roll him with the zerg. There is no real pvp in the sewers and no numerical reason to go there except to farm stones and make some gold.
    I don't enjoy farming and zerging, but there is absolutely nothing beneficial about not doing it. If you go down there by yourself, please expect to be wasting your time unless you're doing the ganking. Pts patch 1-3 had some AMAZING pvp in the memorial district. I freaking loved it. But that is dead and we never got that PvP on live, it's a shame really.
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