josh.lackey_ESO wrote: »I just want to clarify a little: I wouldn't change the current campaigns from how they work now. But I would like to see an additional option for the subset of plays who are totally turned off to IC because of the concerns I mentioned. I'd like to see both sides have an option they find enjoyable. Maybe less TV stones drop, but in return you have a lower chance of losing them. The total time to acquire stones would be about the same, but without the stress of one guy with a twinked out sewer gank build robbing you of an and hour of grinding. I like fair competitive play, I like it a lot. I don't like cheap tactics and bad sportsmanship. The current IC mechanics seem to promote both.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Dude just get good and you won't be Ganked.Its very simple and not that hard to watch out for enemies and make sure their no one around you.Not to mention their things called Self heals use those and don't let your health get low.I lost count how many people I have killed by just using one execute or killeobjective.They need to make IC gated and add captureable objective.Making IC without PVP defeats the purpose of IC.josh.lackey_ESO wrote: »ZOS, you have made some excellent content in Imperial City. Currently, I don't run it. Why? Because the whole DLC is designed to reward troll players who gank you. I would love to be able to enjoy the content there without some jerk getting a cheap shot and then stealing my stones.
Gated campaigns are absolutely the wrong direction. Why don't you give us a way to go to IC without any enemy faction players? I want to play IC, I really do. But it seems like the whole thing is designed for magicka nightblades who can perma-cloak. I want to pay you money to play this great content. I do not want to be trolled and ganked. I don't think I am alone in this -- most people I've talked to feel the same way. They'd enjoy running in IC, but not with the huge bias to specific builds of trolls and gankers.
Give us single-faction IC, gank-free. We want to pay you money for this.
Even if you just removed the Tel Var stone loss, I think I would do IC. The TV loss mechanic is just begging people to grief and troll. I mean, I don't lose AP when I die, but my killer gets AP for killing me. I am not sure why the TV stones aren't on the same kind of mechanic as AP -- the killer gets stones, but I don't lose any. It's not about risk vs. reward, it's about not wanting to pay for content that is designed exactly for you to be ganked by trolls. Orisinium is amazing, and everyone I've talked to agrees. But they don't like IC for one reason: it's designed for magicka nightblades to gank everyone else. IC could be awesome, too, if we could play it without the trolls. Please ZOS, take my money for a gank-free IC! I would really love this.
This might also alleviate the problem with "buff servers". For goodness sakes, if we want buff servers then instead of punishing us for trying to have them, why not go the other way with it and just cater to what players want? Doesn't that make more sense? Happy players = players who keep their plus membership!
Gankers were the reason I loved IC. They are not trolling neither griefing but pursuing a special tactic. Are they opportunistic? Sure they are.
Guess i am a mazochist Type running around with 3000+ tv stones for the added risk
OP's request is not reasonable. IT'S A PVP DLC!
Peel_Ya_Cap_517 wrote: »Why can't you people just accept that this content is PvP and PvE hybrid!
Either grow some balls and go in there prepared to fight, or find something else to do!
josh.lackey_ESO wrote: »ZOS, you have made some excellent content in Imperial City. Currently, I don't run it. Why? Because the whole DLC is designed to reward troll players who gank you. I would love to be able to enjoy the content there without some jerk getting a cheap shot and then stealing my stones.
Gated campaigns are absolutely the wrong direction. Why don't you give us a way to go to IC without any enemy faction players? I want to play IC, I really do. But it seems like the whole thing is designed for magicka nightblades who can perma-cloak. I want to pay you money to play this great content. I do not want to be trolled and ganked. I don't think I am alone in this -- most people I've talked to feel the same way. They'd enjoy running in IC, but not with the huge bias to specific builds of trolls and gankers.
Give us single-faction IC, gank-free. We want to pay you money for this.
Even if you just removed the Tel Var stone loss, I think I would do IC. The TV loss mechanic is just begging people to grief and troll. I mean, I don't lose AP when I die, but my killer gets AP for killing me. I am not sure why the TV stones aren't on the same kind of mechanic as AP -- the killer gets stones, but I don't lose any. It's not about risk vs. reward, it's about not wanting to pay for content that is designed exactly for you to be ganked by trolls. Orisinium is amazing, and everyone I've talked to agrees. But they don't like IC for one reason: it's designed for magicka nightblades to gank everyone else. IC could be awesome, too, if we could play it without the trolls. Please ZOS, take my money for a gank-free IC! I would really love this.
This might also alleviate the problem with "buff servers". For goodness sakes, if we want buff servers then instead of punishing us for trying to have them, why not go the other way with it and just cater to what players want? Doesn't that make more sense? Happy players = players who keep their plus membership!
To the OP.. what do you need tel Var stones for btw?! know many people that sit on a pile of them, not knowing what to spend them on.