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Give us gank-free Imperial City.

josh.lackey_ESO
josh.lackey_ESO
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ZOS, you have made some excellent content in Imperial City. Currently, I don't run it. Why? Because the whole DLC is designed to reward troll players who gank you. I would love to be able to enjoy the content there without some jerk getting a cheap shot and then stealing my stones.

Gated campaigns are absolutely the wrong direction. Why don't you give us a way to go to IC without any enemy faction players? I want to play IC, I really do. But it seems like the whole thing is designed for magicka nightblades who can perma-cloak. I want to pay you money to play this great content. I do not want to be trolled and ganked. I don't think I am alone in this -- most people I've talked to feel the same way. They'd enjoy running in IC, but not with the huge bias to specific builds of trolls and gankers.

Give us single-faction IC, gank-free. We want to pay you money for this.

Even if you just removed the Tel Var stone loss, I think I would do IC. The TV loss mechanic is just begging people to grief and troll. I mean, I don't lose AP when I die, but my killer gets AP for killing me. I am not sure why the TV stones aren't on the same kind of mechanic as AP -- the killer gets stones, but I don't lose any. It's not about risk vs. reward, it's about not wanting to pay for content that is designed exactly for you to be ganked by trolls. Orisinium is amazing, and everyone I've talked to agrees. But they don't like IC for one reason: it's designed for magicka nightblades to gank everyone else. IC could be awesome, too, if we could play it without the trolls. Please ZOS, take my money for a gank-free IC! I would really love this.

This might also alleviate the problem with "buff servers". For goodness sakes, if we want buff servers then instead of punishing us for trying to have them, why not go the other way with it and just cater to what players want? Doesn't that make more sense? Happy players = players who keep their plus membership! :)
Edited by josh.lackey_ESO on November 13, 2015 12:22PM
  • Jennifur_Vultee
    Jennifur_Vultee
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    Last night my questing partner and I went to use her trophies to open chests, afterwards we decided to enter the sewers and see where we ended up. We play Aldmeri Dominion but the sewer entrance we used put us deep into the Ebonheart Pact sewers. We hesitated, I looked at the map and said, "Larz we are waaaaay the frak deep into enemy territory." Larz being more of a risk taker looked at the map and said, "Lets try to get back to our base from here." I reluctantly agreed and we fought the NPCs through the EP sewers, into the tunnels leading to the Molag Bal chamber, back out toward the AD section.

    At one point I stopped and said, "I almost guarantee you we'll get almost within sight of our base with around 1000 stones and get ganked. :(" We fought our way through the AD tunnels leading to Molag Bal and reentered our tunnels with around 650 stones. We spotted some DC entering our sewers and waited for them to disappear down a tunnel...we went the other direction and after a short time I was spotted by a clannfear and we had to fight. As soon as the clannfear died we were immediately jumped from behind by a group of 5-6 DC who killed us. Out of the roughly 650 telvar stones we each had collected in out long journey home I had 105 left after the ganking I knew would come in our own section of the sewers.

    I'm not opposed to risking some stones on death but 80% simply too much encourages ganking and especially nightblade gankers because of their stealth. I hate going to the Imperial City frankly and only go if I must because there is little point when you're simply gank bait.

    I like PVP and I love Orsinium...when Zenimax gets things right its a great game...but Imperial City is like the worst aspects of PVE and PVP mashed together to create a zone few people can really enjoy.
    Edited by Jennifur_Vultee on November 13, 2015 1:02PM
    "Whoever is careless with the truth in small matters cannot be trusted with important matters." – Albert Einstein

    Treat a customer fairly and they will remember you. Treat a customer poorly and they never forget.

    Imperial City: Zerg, gank or die.
  • Alucardo
    Alucardo
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    I think they were going for the whole feeling of "omg I could lose all my stones, how exciting!". Unfortunately it didn't work out that way for a lot of people. It just caused them stress, which is not something that should be put inside a game that's supposed to be fun. Because it's a GAME.
    I'm against a gank-free IC. You should have to work for those TV stones. Getting a group of 3 or so and rushing the sewers with basically no threat is not the way to earn them. Though I agree the the stone loss really needs to be lowered, especially if you're outnumbered.
  • josh.lackey_ESO
    josh.lackey_ESO
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    I just want to clarify a little: I wouldn't change the current campaigns from how they work now. But I would like to see an additional option for the subset of plays who are totally turned off to IC because of the concerns I mentioned. I'd like to see both sides have an option they find enjoyable. Maybe less TV stones drop, but in return you have a lower chance of losing them. The total time to acquire stones would be about the same, but without the stress of one guy with a twinked out sewer gank build robbing you of an hour of grinding. I like fair competitive play, I like it a lot. I don't like cheap tactics and bad sportsmanship. The current IC mechanics seem to promote both.
    Edited by josh.lackey_ESO on November 14, 2015 6:34AM
  • Winterpsy
    Winterpsy
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    Gankers were the reason I loved IC. They are not trolling neither griefing but pursuing a special tactic. Are they opportunistic? Sure they are.

    Guess i am a mazochist Type running around with 3000+ tv stones for the added risk
    Edited by Winterpsy on November 13, 2015 2:19PM
    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • wazzz56
    wazzz56
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    I just want to clarify a little: I wouldn't change the current campaigns from how they work now. But I would like to see an additional option for the subset of plays who are totally turned off to IC because of the concerns I mentioned. I'd like to see both sides have an option they find enjoyable. Maybe less TV stones drop, but in return you have a lower chance of losing them. The total time to acquire stones would be about the same, but without the stress of one guy with a twinked out sewer gank build robbing you of an and hour of grinding. I like fair competitive play, I like it a lot. I don't like cheap tactics and bad sportsmanship. The current IC mechanics seem to promote both.

    City and sewer warfare are FAR different then warfare in Cyro so there is a need for different tactics. The physical layouts of both the sewers and the city make a stealthy approach (in most cases) imperative (though a zerg is a zerg is a zerg). It is intended to be high risk/ high reward.
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Van_0S
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    I don't think its possible, unless they remove stealth mechanism in the game completely.
  • Jhunn
    Jhunn
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    Wait, PVP players are still in IC?
    Gave up.
  • Darlgon
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    Basic problem.. you make ONE campaign permanently where no risk to TV stones.. NO ONE would play any other. ZoS knows that, which is why they are trying to figure how to make it more dynamic, but because players whined about not being able to get to content, we ended up with the mess we have now.

    BTW, yeah.. I hate gankers, but one persons ganker is another person playing a stealthy thief/assassin model. Its what they do AFTER you are dead that makes them asdf-hat gankers.
    Edited by Darlgon on November 13, 2015 2:59PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Jaronking
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    ZOS, you have made some excellent content in Imperial City. Currently, I don't run it. Why? Because the whole DLC is designed to reward troll players who gank you. I would love to be able to enjoy the content there without some jerk getting a cheap shot and then stealing my stones.

    Gated campaigns are absolutely the wrong direction. Why don't you give us a way to go to IC without any enemy faction players? I want to play IC, I really do. But it seems like the whole thing is designed for magicka nightblades who can perma-cloak. I want to pay you money to play this great content. I do not want to be trolled and ganked. I don't think I am alone in this -- most people I've talked to feel the same way. They'd enjoy running in IC, but not with the huge bias to specific builds of trolls and gankers.

    Give us single-faction IC, gank-free. We want to pay you money for this.

    Even if you just removed the Tel Var stone loss, I think I would do IC. The TV loss mechanic is just begging people to grief and troll. I mean, I don't lose AP when I die, but my killer gets AP for killing me. I am not sure why the TV stones aren't on the same kind of mechanic as AP -- the killer gets stones, but I don't lose any. It's not about risk vs. reward, it's about not wanting to pay for content that is designed exactly for you to be ganked by trolls. Orisinium is amazing, and everyone I've talked to agrees. But they don't like IC for one reason: it's designed for magicka nightblades to gank everyone else. IC could be awesome, too, if we could play it without the trolls. Please ZOS, take my money for a gank-free IC! I would really love this.

    This might also alleviate the problem with "buff servers". For goodness sakes, if we want buff servers then instead of punishing us for trying to have them, why not go the other way with it and just cater to what players want? Doesn't that make more sense? Happy players = players who keep their plus membership! :)
    Dude just get good and you won't be Ganked.Its very simple and not that hard to watch out for enemies and make sure their no one around you.Not to mention their things called Self heals use those and don't let your health get low.I lost count how many people I have killed by just using one execute or killeobjective.They need to make IC gated and add captureable objective.Making IC without PVP defeats the purpose of IC.
  • Moglijuana
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    LOL. Another one of these posts =P. Why don't you realize that IC is probably going to always involve fighting enemy players and prepare for it rather than try and avoid it, and then complain about it. Go in with a build SPECIFICALLY to counter gankers. That will solve most of your problems as the majority of these NB gankers you speak of are usually really bad anyways. I ALWAYS have my ultimate charged waiting for a lucky ganker. Nothing is better than dropping a nice meteor/talons on a NB who thinks he's going to have an easy kill.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
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  • Emma_Overload
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    I see the thread is already piling up with L2P and "git gud' posts... probably from gankers, LOL.

    The OP's request is perfectly reasonable, in my opinion. Sure, it's possible to change your build, your gear, your skills, even your playstyle, but at what cost? I tried doing all of that, and I was just miserable. Almost everything I did to make my Sorc better for PvP also made it WORSE for PvE grinding, which is what I really enjoy. Example: swapping Inner Light for Radiant Magelight decreases shield size by 4% and damage output by 2%. Make enough of those tradeoffs, and your build eventually feels broken.

    The playstyle issue is the real deal breaker, though. Successfully dealing with surprise attacks by gankers really requires a different mindset, and it requires that you be actively LOOKING for danger rather than just reacting to it when it happens. This is simply not the frame of mind grinders want to be in. Here's an analogy for PvPers who have trouble understanding this:

    Imagine mowing the lawn on a nice, breezy Spring day, with your headphones pumping your favorite music into your ears. It's a chore, but not an unpleasant one, because you are able to let your mind drift. This is what PvEers want.

    Imagine mowing the same lawn, but now there are LANDMINES buried everywhere. Not as much fun now, is it? Unless you want to get blown to smithereens, you have to stop every few feet and carefully check for mines. This is what the IC sewer is like for PvE grinders, it's nerve wracking, and it SUCKS.

    ZOS could easily solve these problems by designating certain servers for PvP, while flagging at least one for PvE only. If PvPers would rather play on the PvE server, whose fault is that? Not PvEers' and not ZOS'.

    Edited by Emma_Overload on November 13, 2015 6:56PM
    #CAREBEARMASTERRACE
  • tonemd
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    OP's request is not reasonable. IT'S A PVP DLC! Should we ask for open world PVP or a PVP arena in Orsinium (well, we did but that was ignored)? If you don't want to run into any PVP then DON'T GO TO IC. It's not for you. You can get to the Dungeon without running around the sewers right?

    They already nerfed the district and gated ideas to accommodate the cafebears who don't want to fight. What you should do is beg them to make the districts worth fighting over as originally planned to give the gankers something to target other than you. As of now there is no real reason for PVPers to go to IC, which means no protection from gankers feeding off the PVErs who, (since they don't PVP) are guaranteed to have stones on them.

    The day they make a PVE only IC is the day they better enable open world Opt-In PVP. I am confident that will be never.

    (on second read this sounds more hostile than it should. Too lazy to rewrite though :)
    Edited by tonemd on November 13, 2015 7:58PM
  • Prabooo
    Prabooo
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    but... then... where would all gankers go?... gankers have a heart too, y'a know?
  • Greyhame
    Greyhame
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    Eso is enough of a nanny state without nerfing PVP in IC. There is already no concept of risk versus reward in this game. I came up on games like UO and Shadowband where you lost everything you carried on your character when you died and were gleefully dry-looted to your birthday suit. And you know what? It made the game excited, it made dying mean something, and it made you get better so you didn't lose all your stuff. And here you are complaining about loosing a content specific currency that they introduced specifically for IC. Your stones are SUPPOSED to be at risk while you are in IC, that is whole point. Actually it is the only point to IC since Zos didn't follow through on the idea of making IC mean something in PVP. PVP laced PVE sounded like a great idea but IC has just diminished Cyrodil.

    If you can't defend yourself then don't play in IC.
    Greyhame
    [PS4][NA][Ebonheart Pact]
    [SVER True Bloods]
    [Elder Skrubs]
    [Skooma Syndicate]
  • josh.lackey_ESO
    josh.lackey_ESO
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    Winterpsy wrote: »
    Gankers were the reason I loved IC. They are not trolling neither griefing but pursuing a special tactic. Are they opportunistic? Sure they are.

    Guess i am a mazochist Type running around with 3000+ tv stones for the added risk

    I can totally respect this. If you like to play this way, you should be able to. I'd like to play a different way, so why not have more than one option? We have different campaigns. Dungeons have harder veteran modes. ESO usually does a good job of giving everyone a way to experience the content in a way they can find fun.

    I'm no pro at this game, but I am not a scrub either. But even when you are in the sewers with a sizable group of experienced players, there are certain builds that can drop an ult on you, rack up TV from a few cheap-shot kills, then disappear and get out. They can invis all the way back to the bank with the stones, rinse, and repeat. Maybe they die half the time, but does it matter since their risk is zero?

    I really never thought about this topic much until I went into IC on a little magicka nightblade I have been playing. It was the first time I actually got to explore IC because I was perma cloaking through the place (as fast as on horseback no less! lol). That's when it really hit me how lopsided this DLC was, and maybe with some basic changes ZOS could appeal a much wider audience. Somebody has got to pay the light bill and make sure the paychecks don't bounce, if you know what I mean. I am just putting it right out there: I'd buy IC if it were "friendlier".
  • LadyNalcarya
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    tonemd wrote: »
    OP's request is not reasonable. IT'S A PVP DLC!

    This "pvp dlc" is a better place to farm materials than "pve dlc". ;)
    And yeah, I play pvp, but I'm not a fan of IC. It's not even a pvp zone per say, it is a pve zone with ganking, and I don't like the concept of leeching on pve farmers.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Jaronking
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    If they enable PVP in Orsinium then you can have a mom gankable IC.
  • Tomato
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    You might as well just make it a PvE DLC anyways. All the PvP parts failed and is a ghost town.
  • Paraflex
    Paraflex
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    I love killing Pve people like you it's fun as hell. You should grow a pair and run a better/larger group. Winner takes the spoils! I personally have taken 50k stones off players in thornblade because they are unprepared and scared as hell when a group of ten players show up. They made this zone to have risk in it for the best gear in the game. Sounds like you are risk adverse so go farm gold in craglorn and buy the material you need because you are to afraid to experience this great content.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • PhatGrimReaper
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    um... it's meant to be "PVP" content..... or at least it pretends to be anyway. I haven't played a NB in IC, but ganking is all part of the PVP experience and given that this was meant as a mash-up of PVP & PVE, it would seem a little pointless removing the PVP element.
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
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    RÀGE - R.I.P
  • Sentinel
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    Adding in gating mechanics will actually mean PVErs like you will be safer. On PC NA, I know Axe of Belharza has had AD access for.... Well far too long. I can only imagine how much of a cakewalk it is for them in there, they don't have to worry one bit. Of course, that is a IC/buff server, but nonetheless, the same principle applies. With gating mechanics, its more difficult to have opposition come in and fight ya than if it were completely open.

    And I know, you wont always have access to the DLC, so that might seem unfair, but that's the PVP premise of it. You fight for your alliance so you can experience more content. It is advertised as such, so it would actually be a step in the right direction if they gated more campaigns (to more PvP & supportive PvE). People would just have to get over the fact that they cant always come in whenever they like- considering there are two others much like you doing the same, its no wonder you would run into so many opponents.

    PvPers PvP so their faction can control IC. PvErs play IC as PvE. Should be simple, yeah? It's rewarding PvE, but risky too since older PvPers might still be hanging around.
  • Peel_Ya_Cap_517
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    Why can't you people just accept that this content is PvP and PvE hybrid!

    Either grow some balls and go in there prepared to fight, or find something else to do!
    N64 NA EP
  • solynar
    solynar
    ganking is how i make my money....
    PS4 NA
    V16 Stamina NB AD
    V16 Healbot Templar AD
  • josh.lackey_ESO
    josh.lackey_ESO
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    Why can't you people just accept that this content is PvP and PvE hybrid!

    Either grow some balls and go in there prepared to fight, or find something else to do!

    Dead wrong. I love PvP. 90% of my time in ESO is in Cyrodiil. There is a difference between PvP and the cheap-shop ganking that happens in IC.

    Someone before said it perfectly. IC is a PvE DLC that adds in ganking. It's really not much for PvP in general.
    Edited by josh.lackey_ESO on November 16, 2015 8:24AM
  • Docmandu
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    Jhunn wrote: »
    Wait, PVP players are still in IC?

    Only NBs.. and the occasional guy that wants to level up a bit.
  • Turelus
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    PvP content with risks... better remove it fast... :cold_sweat:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Docmandu
    Docmandu
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    To the OP.. what do you need tel Var stones for btw?! know many people that sit on a pile of them, not knowing what to spend them on.

  • Lorkhan
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    ZOS, you have made some excellent content in Imperial City. Currently, I don't run it. Why? Because the whole DLC is designed to reward troll players who gank you. I would love to be able to enjoy the content there without some jerk getting a cheap shot and then stealing my stones.

    Gated campaigns are absolutely the wrong direction. Why don't you give us a way to go to IC without any enemy faction players? I want to play IC, I really do. But it seems like the whole thing is designed for magicka nightblades who can perma-cloak. I want to pay you money to play this great content. I do not want to be trolled and ganked. I don't think I am alone in this -- most people I've talked to feel the same way. They'd enjoy running in IC, but not with the huge bias to specific builds of trolls and gankers.

    Give us single-faction IC, gank-free. We want to pay you money for this.

    Even if you just removed the Tel Var stone loss, I think I would do IC. The TV loss mechanic is just begging people to grief and troll. I mean, I don't lose AP when I die, but my killer gets AP for killing me. I am not sure why the TV stones aren't on the same kind of mechanic as AP -- the killer gets stones, but I don't lose any. It's not about risk vs. reward, it's about not wanting to pay for content that is designed exactly for you to be ganked by trolls. Orisinium is amazing, and everyone I've talked to agrees. But they don't like IC for one reason: it's designed for magicka nightblades to gank everyone else. IC could be awesome, too, if we could play it without the trolls. Please ZOS, take my money for a gank-free IC! I would really love this.

    This might also alleviate the problem with "buff servers". For goodness sakes, if we want buff servers then instead of punishing us for trying to have them, why not go the other way with it and just cater to what players want? Doesn't that make more sense? Happy players = players who keep their plus membership! :)

    LOL
  • Orchish
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    I love how the so called PvP update is so much like a PvE zone that we now have PvE players requesting versions with PvP removed. Such a epic failure of a DLC that the PvP community has waited for since release !

  • josh.lackey_ESO
    josh.lackey_ESO
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    Docmandu wrote: »
    To the OP.. what do you need tel Var stones for btw?! know many people that sit on a pile of them, not knowing what to spend them on.

    It's actually not all about the Tel Var stones. There are the armor sets to buy, but more importantly, there are crafting mats. Orisinium has v16 nodes for wood, ore, and cloth now, but the v16 potency runes are extremely rare. I have gotten Repora from Wrothgar nodes before, but it's so rare that most people in my trade guilds didn't think it was possible.

    As far as I know, the only way to get Hakeijo runes are from the treasure scamps (they make the prismatic glyphs). They are extraordinarily rare. They're going for about 50K gold a piece on traders, if you can even find one.

    The thing about the Tel Var mechanic is that how it encourages a very specific type of ganking, and for one specific type of build (magicka nightblade vampires). I'm a diehard PvP'er. I spend most of my time in Cyrodiil. I absolutely love a good fight, whether I win or I don't. I guess that's why IC irks me, you almost never get a good fight.

    For content they want people to pay extra money for, I just think it would be smart for ZOS to appeal to a wider audience. The only reason I have given it another go is because I got ESO Plus for Orisinium. I'm buying Orisinium outright with crowns then resubscribing when the next DLC hits. But I think I could convince myself to pay for IC if I had an option to enjoy the content without gankers, and I know I'm not the only person who feels that way.
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