DschiPeunt wrote: »What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).
DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.
You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.
You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets
But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.
PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).
You act like PvP players don't use potions, food, soul gems, etc. There are costs to PvPing, it's not all gain and zero loss. Your endgame right now is vMA, Pledges and Dungeons runs, where all of this PvE gear is available. This is just another avenue for you all to get the gear through gold.
There hasn't been anything worth selling for gold in a while in PvP, so that argument holds no weight right now.
Again, I think you are barking up the wrong tree here.
ZOS_BrianWheeler wrote: »Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.
hopefully the pvp ones are impenetrable traited as per usual with pvp purchases so that if min maxers really wanna get the best they do the pve
Then the undaunted bosses and gold key chests should also have all traits available for selection instead of a "RNG" that gives you a well-fitted plague.To be honest, all trait should be available when the item is on the merchant. I mean he's only there 2 days a week and what pieces are on him are random. This game suffers from enough RNG.
ZOS_BrianWheeler wrote: »It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
PvP players need to farm to make large amounts of AP as well. In both cases, your farming to make large amounts of gold/AP. Just by different means.
I think a lot of you are barking up the wrong tree here...
ZOS_BrianWheeler wrote: »It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
This is really great!
Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
PvP players need to farm to make large amounts of AP as well. In both cases, your farming to make large amounts of gold/AP. Just by different means.
I think a lot of you are barking up the wrong tree here...
PvP players get the currency they need by doing what they like. PVE players are doing the content they like at their own expense. See the difference? 1.6 BIS gear was from the AP vendor and many PVP players made piles of gold selling that gear. The only real expense PvP players have is Potions. While PVE players are stuck with repairs and the expense of potions.
ztyhurstub17_ESO wrote: »ZOS_BrianWheeler wrote: »It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
This is really great!
It would be better if they were bags that cost 20K AP, you could only buy one per day, and you also had a chance of getting a soul gem and Ornate Rubedite Dagger. Then I think it would be more in line with what we have to deal with in dungeon farming.
DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »DschiPeunt wrote: »ZOS_BrianWheeler wrote: »@Takllin correct, but no weapons.
Awesome, thank you! I really like this change. I'm also glad that Maelstrom Weapons won't be available, I think there should be some exclusivity to certain items.
Now if you could exclude the less than desirable traits...
Is this exlusion of the bad traits meant to apply to both PvP vendors and loot in dungeons or only for the PvPers?
Because PvE players don't have gold to buy the PvE AND PvP from these vendors right :P Couldn't possibly be the case, could it?
FTR, I wish they would remove undesirable traits entirely from drop sets/undaunted, but that's a dead horse that has been beaten enough and a separate topic.
Well, it is announced to cost a lot of gold and I dont have that much, since most of the cool stuff is BOP. On top of that, earning AP and buying an item with a good trait or having a chance to get a helmet with a random trait and a random armor class are two different ways of obtaining gear, where one favors one part of the players.
Not every PvP player has a lot of AP either stashed away either, and it has been announced to cost a lot of AP as well.
You can buy these items with AP or Gold. It is up to you on which you choose to purchase it with. This is good for everyone, not just PvP or PvE players.
You may have misunderstood me there. I am not against those vendors selling those helmets. TBH I had horrible experiences with PvP players trying to farm helmets
But I dislike the fact that this is a system that doesnt let a PvE player work towards their dream item as much as a PvP player. Sure it is not that everyone is making 1m AP a day, but I just had a talk with a DK yesterday that has never had a Valkyn helmet, although farming for it a lot.
So I dislike that PvPers can work towards their items, while doing what they like, while PvE players are restricted to RNG or buying it for high gold cost.
PvE players can work towards their items as well doing what they like, PvE. So I don't quite understand that comparison.Saint314Louis1985 wrote: »Saint314Louis1985 wrote: »I think this is being blown way out of proportion. There is too much animosity between PVE and PvP players and both sides are just confused as to what is really happening.
BOTH PVP AND PVE PLAYERS BENEFIT FROM THE MONSTER HELM VENDORS.
PvE players can buy the monster items with the gold they earn from pve'ing.
The issue that is that nobody makes gold playing how they like anymore. Unless of course you're the kind of player that prefers grinding as endgame and not simply a means to an endgame. So no, if fact, we don't make gold from endgame PvEing anymore. All the sellable sets are not in demand. The in-demand sets are craftable or BoP. Nobody gets ESO rich by PvEing endgame content anymore.
I dunno im sure the economy is different on PC, but its pretty easy on xbox to make plenty of gold selling motifs, tempers, low level mats, and especially v16 mats. Not to mention the trash not even worth decon you can sell to the NPCs after a couple dungeon runs.
Keyword Endgame. That includes Trials, vDSA, vMA and PvP. Which one gives you those things in quantity to sell and make gold? Answer: none
I'm not talking about pledge runs. You do those while leveling or gear grinding, but that's my point. Need to grind to get gold, not play how we like doing actual endgame activities.
What Cuyler said. Progress PvE endgame is anything but self-sustaining in a gold-related way. Potions, always the newest gear, bufffood, repair costs, soul gems (guild member of us spend more than 1000 soul gems in MSA) costs more than the money you earn from these acitivities, especially because you can't sell most of the items. In PvP you earn your AP at your own rate and can buy items, which you can sell for high gold costs (remember Cyrodiils Lights and Ravager set).
You act like PvP players don't use potions, food, soul gems, etc. There are costs to PvPing, it's not all gain and zero loss. Your endgame right now is vMA, Pledges and Dungeons runs, where all of this PvE gear is available. This is just another avenue for you all to get the gear through gold.
There hasn't been anything worth selling for gold in a while in PvP, so that argument holds no weight right now.
Again, I think you are barking up the wrong tree here.
I don't see, why you take my arguments as if I was trying to argue against the PvPers. I am happy for you guys to get this change, I am not opposed to the idea, as I have stated before. So no barking. My point is: there is nothing similar to PvE players.
And yeah, I am quite aware that you don't have zero loss, but again: you can at least buy something for your AP. Back then it were Cyrodiils Light rings, now you can still sell Akaviri motifs. I have a bank character full of dungeon shoulders and helmets, which I could make a ton of gold with, if only they weren't BOP. There was 1 week, when you could sell AA and Hel Ra gear, where PvErs could make a lot of money. But since then, it is getting worse.
So, what I would like to see: Let the PvErs sell the helmets and shoulders to the PvPers, like they could do other way around with Cyrodiils light, or give us our own currency (Undaunted coins), for which a PvE guy like me, can buy nice stuff for and sell it.
At the moment, PvP may at least be self-sustaining, PvE is a gold sink.
So one slot of undaunted per week? And purchaseable with gold? Tradeable? Then this is just another RNG system. And when there is a valuable item on sale, those with lots of gold will buy them and put into stores following weeks with profit.ZOS_BrianWheeler wrote: »It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
RAGUNAnoOne wrote: »I know I am going to get a hell of a lot of trolling but let PvEers have a way of getting PvP skills to use in PvE even if you can't use them in PvP without the alliance rank requirements. something like completing quests including sidequests in your non silver or gold zones would work. since one side can skip something the other side should be able to as well it is only fair. @ZOS_BrianWheeler @ZOS_GinaBruno
So one slot of undaunted per week? And purchaseable with gold? Tradeable? Then this is just another RNG system. And when there is a valuable item on sale, those with lots of gold will buy them and put into stores following weeks with profit.ZOS_BrianWheeler wrote: »It's currently designed that pieces of armor from Undaunted and various dungeons appear on this vendor along with Cyrodiil set pieces but only 1 slot per week (this applies to both the "pve" gear and the "pvp" gear). My apologies for not including that in the initial chat about it on ESO live.
Please fix the root cause of RNG and implement a token system into PvE, so dungeon delvers can get tokens for one item after about thirty runs. For PvP players, let them buy those tokens with AP. System based on tokens and AP rewards active players instead of guild cartels.
cote-bmsb16_ESO wrote: »This is so frustrating. Why are they giving PVPers an easy pass to get pve gear? Did they learn mechanics, teamwork, and struggle to fight ESO's hardest bosses? No.
Shadesofkin wrote: »RAGUNAnoOne wrote: »....it is only fair.
How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.
Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.
But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it, but others seem to really notice it.
Shadesofkin wrote: »RAGUNAnoOne wrote: »....it is only fair.
How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.
Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.
But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it, but others seem to really notice it.
Trust me. Leveling undaunted is MUCH easier than leveling Assault and Support. We are not giving away skill lines for completing some easy BS erand boy quests.
Turtl3Lov3 wrote: »Shadesofkin wrote: »RAGUNAnoOne wrote: »....it is only fair.
How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.
Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.
But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it, but others seem to really notice it.
Lol no avid PVPer gives two schnitzels about PVE unless they need a piece of gear. Why should PVPers have to play an aspect of the game don't enjoy one bit. Hardcore PVErs don't have to go to Cyrodil if they don't want to, everything they need is in PVE land, so why shouldn't it wok vice versa?
LOVE THE TURTLE
cote-bmsb16_ESO wrote: »This is so frustrating. Why are they giving PVPers an easy pass to get pve gear? Did they learn mechanics, teamwork, and struggle to fight ESO's hardest bosses? No. They zerg ball together, and lagging up servers. I took a few so called former emps to vet dungeons.. They were terrible. They had to be taught to get out of red. So now you're going to give them an easy pass to endgame gear, without facing RNGesus.. while all of us PVErs were grinding it out, figuring out the best way to beat bosses.
I can't even sell any of my 10 molag kena helms, because they are all BOP. If they just turn off BOP for vet WGT and Vprison drops, PVErs can actually sell something worth a damn. As of right now, there is hardly any good gear to farm and sell.
@ZOS_BrianWheeler @ZOS_GinaBruno
spawn_to_kill wrote: »Shadesofkin wrote: »RAGUNAnoOne wrote: »....it is only fair.
How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.
Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.
But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it, but others seem to really notice it.
Trust me. Leveling undaunted is MUCH easier than leveling Assault and Support. We are not giving away skill lines for completing some easy BS erand boy quests.
levelling assault and support is much easier than undaunted its done through ap gain and your pvp rank
TequilaFire wrote: »cote-bmsb16_ESO wrote: »This is so frustrating. Why are they giving PVPers an easy pass to get pve gear? Did they learn mechanics, teamwork, and struggle to fight ESO's hardest bosses? No. They zerg ball together, and lagging up servers. Oh not to mention, they cheat to win with macros. I took a few so called former emps to vet dungeons.. They were terrible. They had to be taught to get out of red. So now you're going to give them an easy pass to endgame gear, without facing RNGesus.. while all of us PVErs were grinding it out, figuring out the best way to beat bosses. Fuxk you.
I can't even sell any of my 10 molag kena helms, because they are all BOP. If they just turn off BOP for vet WGT and Vprison drops, PVErs can actually sell something worth a damn. As of right now, there is hardly any good gear to farm and sell.
@ZOS_BrianWheeler @ZOS_GinaBruno
And you probably can't fight your way out of a paper bag in PvP.
ZOS_BrianWheeler wrote: »Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.
cote-bmsb16_ESO wrote: »I can't even sell any of my 10 molag kena helms, because they are all BOP. If they just turn off BOP for vet WGT and Vprison drops, PVErs can actually sell something worth a damn. As of right now, there is hardly any good gear to farm and sell.
You DO realise that it was your fellow PvE'rs that caused gear to be made BoP, right?! Original Trials gear was BoE, but some PvE players screamed that it was unfair that people could buy it from another player since they didn't do the content.
The gear you obtain from Trials (Difficult Mode) is currently Bind on Equip, which is not intended. The gear should be Bind on Pickup. There are also related issues with gear you receive from the regular Trials.