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How can we balance damage shields?

  • Bashev
    Bashev
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    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.

    It is the same for all 4 classes. Only NB has a passive that increase their health if they slot some skills.
    Because I can!
  • Bashev
    Bashev
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    Dracane wrote: »
    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.

    Are you kidding? Spam GDB!!!! What dont you understand? It is 6.5k because I was almost dead. The second time when I use it it wont heal me for 6.5k
    Because I can!
  • Dracane
    Dracane
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    Bashev wrote: »
    Dracane wrote: »
    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.

    Are you kidding? Spam GDB!!!! What dont you understand? It is 6.5k because I was almost dead. The second time when I use it it wont heal me for 6.5k

    I know, it's still nothing that should be ignored. Dks always used at least 2 dragon bloods in a row. And it's still more than enough.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • RoamingRiverElk
    RoamingRiverElk
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    Hardened Ward is ok as it is. Blazing Shield and Obsidian Shield need to scale better with health.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • eliisra
    eliisra
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    Dracane wrote: »
    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.

    For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?

    Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.

    Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.
  • Brrrofski
    Brrrofski
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    Hardened Ward is ok and doesn't need to be nerfed. What needs to be fixed is shield stacking.

    It costs less, it's 3x stronger, and lasts 3x longer than sun shield. That's not okay. Although I do agree, stacking shields should not be allowed. The stronger one should replace the weaker one, but they shouldn't stack.

    While Templars heal is how much better than a sorcs self heal? Or right, sorcs don't have one.

    I'd be fine with hardened ward not working with any other shield.

    I have a VR 16 of every class I pvp with, so this is not a biased post. Just exactly how I see it.

    NBs have cloak, Templars have huge self heals and DKs have.... Ummmm. Ummmmmmm. A terrible shield and terrible heal...
    Edited by Brrrofski on December 8, 2015 3:43PM
  • Dracane
    Dracane
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    eliisra wrote: »
    Dracane wrote: »
    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.

    For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?

    Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.

    Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.

    I do see it and I think, percentage based heals shouldn't be reduced by the battle spirit debuff.
    But with the current damage reduction, too much self heal would break everything. In fact, templars heals are way too strong in my opinion and all Dks I've came across still heal super fast.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Angarato
    Angarato
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    make them critable/dotable
    use major/minor mechanics like other buffs

    problem solved
  • Angarato
    Angarato
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    Hardened Ward is ok and doesn't need to be nerfed. What needs to be fixed is shield stacking.

    It costs less, it's 3x stronger, and lasts 3x longer than sun shield. That's not okay. Although I do agree, stacking shields should not be allowed. The stronger one should replace the weaker one, but they shouldn't stack.

    It's the only reliable class defence a sorc has?

    daedric mines, streak, lightning form, prison. just saying mate
  • Bashev
    Bashev
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    Dracane wrote: »
    eliisra wrote: »
    Dracane wrote: »
    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.

    For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?

    Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.

    Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.

    I do see it and I think, percentage based heals shouldn't be reduced by the battle spirit debuff.
    But with the current damage reduction, too much self heal would break everything. In fact, templars heals are way too strong in my opinion and all Dks I've came across still heal super fast.

    DKs dont heal too fast. Templars heal them. When I am running without my group to heal me I die in 5 seconds. Otherwise I can tank 10 ppl when I have support from heals. By tanking, I mean stay there and take damage and try to reflect if a meteor is dropped on me. It can be done by every class who stack health.
    Edited by Bashev on December 8, 2015 3:41PM
    Because I can!
  • Dracane
    Dracane
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    Bashev wrote: »
    Dracane wrote: »
    eliisra wrote: »
    Dracane wrote: »
    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.

    For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?

    Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.

    Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.

    I do see it and I think, percentage based heals shouldn't be reduced by the battle spirit debuff.
    But with the current damage reduction, too much self heal would break everything. In fact, templars heals are way too strong in my opinion and all Dks I've came across still heal super fast.

    DKs dont heal too fast. Templars heal them. When I am running without my group to heal me I die in 5 seconds. Otherwise I can tank 10 ppl when I have support from heals. By tanking, I mean stay there and take damage and try to reflect if a meteor is dropped on me. It can be done by every class who stack health.

    No, they don't need Templars to heal them. Maybe you are just.... uhm you know ? Not so extremely good ? Maybe perhaps probably ? Maybe ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Strider_Roshin
    Strider_Roshin
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    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!
  • Dracane
    Dracane
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    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!

    Yep. It's because Bashev is not so.... good (maybe)
    Probably not used to be on his own. I mean, he admitted that he can only accomplish something when he is in a group. So yea
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bashev
    Bashev
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    Dracane wrote: »
    Bashev wrote: »
    Dracane wrote: »
    eliisra wrote: »
    Dracane wrote: »
    c00lmon wrote: »
    Xeven wrote: »
    How can we balance Stamina Builds?

    Good question. How about we increase the strength of medium and heavy armor. On top of that lets increase the strength of vigor because right now stamina builds are really suffering in VMA. Thanks for asking! :-)

    I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.

    For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?

    Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.

    Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.

    I do see it and I think, percentage based heals shouldn't be reduced by the battle spirit debuff.
    But with the current damage reduction, too much self heal would break everything. In fact, templars heals are way too strong in my opinion and all Dks I've came across still heal super fast.

    DKs dont heal too fast. Templars heal them. When I am running without my group to heal me I die in 5 seconds. Otherwise I can tank 10 ppl when I have support from heals. By tanking, I mean stay there and take damage and try to reflect if a meteor is dropped on me. It can be done by every class who stack health.

    No, they don't need Templars to heal them. Maybe you are just.... uhm you know ? Not so extremely good ? Maybe perhaps probably ? Maybe ?

    I gave you example with numbers and you still think that DKs heal themselves enough. And even try to offend me probably because you do not have more arguments to give.
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!

    I already added 10% more healing done and 10% more healing received to calculations.
    Because I can!
  • Dracane
    Dracane
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    @Bashev Let me end the endless quote for 1 moment :)
    I carefully tried to point out, that you probably cannot handle your DK so well or don't invest much time or don't have interest in finding good combos and don't try using the abilities, that make other builds so strong.

    Maybe once you try to change that, you'll see how capable Magicka DK can be. As I assume this is all about Magicka Dks.
    Because Stam DKs are monsters.
    My Magicka DK Aurocano is a freaking god.
    Edited by Dracane on December 8, 2015 3:58PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bashev
    Bashev
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    Dracane wrote: »
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!

    Yep. It's because Bashev is not so.... good (maybe)
    Probably not used to be on his own. I mean, he admitted that he can only accomplish something when he is in a group. So yea

    When you play a class that do not have mobility and heals you definitely needs support. Dont mistake magicka DKs with stamina DKs who can use a heal that scales with weapon damage and stamina and can use rolldodge more often than the magicka DKs.
    Because I can!
  • Dracane
    Dracane
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    Bashev wrote: »
    Dracane wrote: »
    Bashev wrote: »
    Bashev wrote: »
    CP5 wrote: »
    DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.

    How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.

    I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.

    Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.

    Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k

    You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.

    I even added in the calculations some additional healing buffs from passives.

    I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!

    Yep. It's because Bashev is not so.... good (maybe)
    Probably not used to be on his own. I mean, he admitted that he can only accomplish something when he is in a group. So yea

    When you play a class that do not have mobility and heals you definitely needs support. Dont mistake magicka DKs with stamina DKs who can use a heal that scales with weapon damage and stamina and can use rolldodge more often than the magicka DKs.

    As I said, I made clear, that I was talking about Magicka Dks in particular. If you need support, then you're not gifted with the talent to stand on your own. Few people are, that's fine.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bashev
    Bashev
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    Dracane wrote: »
    @Bashev Let me end the endless quote for 1 moment :)
    I carefully tried to point out, that you probably cannot handle your DK so well or don't invest much time or don't have interest in finding good combos and don't try using the abilities, that make other builds so strong.

    Maybe once you try to change that, you'll see how capable Magicka DK can be. As I assume this is all about Magicka Dks.
    Because Stam DKs are monsters.
    My Magicka DK Aurocano is a freaking god.

    Can you please share your magicka DK god mode build please.
    Because I can!
  • Dracane
    Dracane
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    @Bashev

    Bar 1: Dual Wield

    Lava Whip
    Stone Giant
    Reflective Scales
    Inner Light
    Harness Magicka (learn how to spam it like a Sorc)

    2nd Bar: Resto Staff (Maelstrom)
    Mutagen (only for the Magicka regen effect of the Maelstrom staff, you don't want to heal yourself. But it also is a backup in case of a shieldbreaker)
    Healing Ward
    Inner light
    Here I switch between Talons against cloaking NBs or Equilibrium. Because what I do, is I use this to restore Magicka (because I run a full damage spec with Molag Kena 2, damage glpyhs and apprentic stone) and to bring my health down as low as possible. First, this gives me Major heroism and because I play like a Sorcerer. i refresh my Healing Ward every few second for an incredible strong amount.

    Burning Embers or actually Magicka Detonation most of the time in pvp.

    And my ultimate is always Dragon Jump for incredible burst damage, especially combined with Magicka detonation, this is a lethal combo against everyone.
    On my 2nd Bar, I like to have meteor, but only because the 2 % Magicka bonus increases my shield a bit, but it's just a min maxing thing.
    My spell damage buff comes from Spell power potions, so I actually already have the Major Prophecy buff for crit. But I still like Magelight for 7% more Magicka.
    Edited by Dracane on December 8, 2015 4:52PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Thelon
    Thelon
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    How to derail a nerf sorc thread: state Magicka DKs are fine.

    :tongue:
  • Bashev
    Bashev
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    Dracane wrote: »
    @Bashev

    Bar 1: Dual Wield

    Lava Whip
    Stone Giant
    Reflective Scales
    Inner Light
    Harness Magicka (learn how to spam it like a Sorc)

    2nd Bar: Resto Staff (Maelstrom)
    Mutagen (only for the Magicka regen effect of the Maelstrom staff, you don't want to heal yourself. But it also is a backup in case of a shieldbreaker)
    Healing Ward
    Inner light
    Here I switch between Talons against cloaking NBs or Equilibrium. Because what I do, is I use this to restore Magicka (because I run a full damage spec with Molag Kena 2, damage glpyhs and apprentic stone) and to bring my health down as low as possible. First, this gives me Major heroism and because I play like a Sorcerer. i refresh my Healing Ward every few second for an incredibly strong amount.

    Burning Embers or actually Magicka Detonation most of the time in pvp.

    And my ultimate is always Dragon Jump for incredible burst damage, especially combined with Magicka detonation, this is a lethal combo against everyone.
    On my 2nd Bar, I like to have meteor, but only because the 2 % Magicka bonus increases my shield a bit, but it's just a min maxing thing.

    With this build in open world PvP I really doubt that you can achieve something more than killing some noob player who is not even VR 16.
    Because I can!
  • Dracane
    Dracane
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    Bashev wrote: »
    Dracane wrote: »
    @Bashev

    Bar 1: Dual Wield

    Lava Whip
    Stone Giant
    Reflective Scales
    Inner Light
    Harness Magicka (learn how to spam it like a Sorc)

    2nd Bar: Resto Staff (Maelstrom)
    Mutagen (only for the Magicka regen effect of the Maelstrom staff, you don't want to heal yourself. But it also is a backup in case of a shieldbreaker)
    Healing Ward
    Inner light
    Here I switch between Talons against cloaking NBs or Equilibrium. Because what I do, is I use this to restore Magicka (because I run a full damage spec with Molag Kena 2, damage glpyhs and apprentic stone) and to bring my health down as low as possible. First, this gives me Major heroism and because I play like a Sorcerer. i refresh my Healing Ward every few second for an incredibly strong amount.

    Burning Embers or actually Magicka Detonation most of the time in pvp.

    And my ultimate is always Dragon Jump for incredible burst damage, especially combined with Magicka detonation, this is a lethal combo against everyone.
    On my 2nd Bar, I like to have meteor, but only because the 2 % Magicka bonus increases my shield a bit, but it's just a min maxing thing.

    With this build in open world PvP I really doubt that you can achieve something more than killing some noob player who is not even VR 16.

    Excuse me ? :D Why do you say that ? You seriously got no clue, I'm sorry to say that.
    Stick to your turtle nutshell build then and get killed without your Templar backing you up, because you're unable to do anything on your own and because you can't permablock people to death anymore.

    Have a nice day.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Thelon wrote: »
    How to derail a nerf sorc thread: state Magicka DKs are fine.

    :tongue:

    Hm, maybe not that fine. But not as bad either.
    Just figure out a strong build. I simply play my Dk similar to how I play my Sorcerer and it's amazing and less boring.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • leepalmer95
    leepalmer95
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    Angarato wrote: »
    Hardened Ward is ok and doesn't need to be nerfed. What needs to be fixed is shield stacking.

    It costs less, it's 3x stronger, and lasts 3x longer than sun shield. That's not okay. Although I do agree, stacking shields should not be allowed. The stronger one should replace the weaker one, but they shouldn't stack.

    It's the only reliable class defence a sorc has?

    daedric mines, streak, lightning form, prison. just saying mate

    *Reliable* defence.

    Hardened ward = Cloak = Temp Heals.

    Lets see how long a sorc lasts without a shield xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Strider_Roshin
    Strider_Roshin
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    Thelon wrote: »
    How to derail a nerf sorc thread: state Magicka DKs are fine.

    :tongue:

    Lol like I said, this wasn't intended to be a nerf sorc thread. People have given their opinions on the matter of damage shields, and though we're not all in agreement. There seem to be two points that a lot of us find mutual ground on:

    1) Shields should not stack.

    2) Healing Ward should it's max shield potential reduced to 100% more; rather than 300% more.

    Yeah it's getting a little derailed, but I think over all, there has been a good exchange of ideas.
    Edited by Strider_Roshin on December 8, 2015 5:04PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    As I been suggesting remove shield stacking and put them into the major/minor system like every other buff in the game.

    Shields you gain from skills such as harden ward, healing ward, or even blazing shield will count as major shields. As major shields there of course gonna be more powerful than minor shields and only can be used or stacked with 1 minor shields. Casting another major shield replaces the one you currently have.

    Minor shields you would gain from other effects such as armor effects or weapon effects or even the shield you gain from drinking potion if you have the champion passive and you probably guessed minor shields aren't as strong as major shields but can be used/stacked with major shields to give them a tiny bit boost.

    Now this part is just my opinion but I say keep Annulment and Bone shield the same with some changes. Annulment will grant you a damage shield worth about 50% of your max magicka only blocking magical based attack and vise versa with bone shield and stamina and physical attacks. Now may sound OP but think about it there only getting a shield that only blocks one out of the 2 forms of attacks. So some one pops a bone shield use magic attacks some one pops a annulment use physical attacks.

    Now just to make shields good and fair in PVP I do suggest if the add this system they remove the shield "nerf" from PvP and MAYBE cute shield breakers damage in half.

    Now again just my opinion on how shields can be balanced out.
  • Trayyacakes
    Trayyacakes
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    balance shields...

    Healing ward should always be the top shield so that it can't be hidden under hardened ward and annulment for easy h2f. Annulment and its morphs should be removed from the game.
    Barrier should have a 6 target limit.

    I think that would fix most issues.
    Bjorn Uldnost
  • Alucardo
    Alucardo
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    Dracane wrote: »
    And Templars and Dks have good self heals and survival tools
    LOL you don't play DK, do you? What good self heal are you talking about? Dragon Blood? You've got to be joking. I don't know anybody who uses this since its ridiculous nerf.
    What survival tools? Igneous shield? It can barely be titled "shield" it's so pitiful. Scales is probably the best defence we have.

    Shield stacking needs to go, or they need to be susceptible to crits.
  • Dracane
    Dracane
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    Alucardo wrote: »
    Dracane wrote: »
    And Templars and Dks have good self heals and survival tools
    LOL you don't play DK, do you? What good self heal are you talking about? Dragon Blood? You've got to be joking. I don't know anybody who uses this since its ridiculous nerf.
    What survival tools? Igneous shield? It can barely be titled "shield" it's so pitiful. Scales is probably the best defence we have.

    Shield stacking needs to go, or they need to be susceptible to crits.

    Scales is exactly what I was talking about. It counters sooo many dangerous things.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • leepalmer95
    leepalmer95
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    Dracane wrote: »
    Alucardo wrote: »
    Dracane wrote: »
    And Templars and Dks have good self heals and survival tools
    LOL you don't play DK, do you? What good self heal are you talking about? Dragon Blood? You've got to be joking. I don't know anybody who uses this since its ridiculous nerf.
    What survival tools? Igneous shield? It can barely be titled "shield" it's so pitiful. Scales is probably the best defence we have.

    Shield stacking needs to go, or they need to be susceptible to crits.

    Scales is exactly what I was talking about. It counters sooo many dangerous things.

    *Projectiles*, isn't useful for anything else xD and it's not 100% upkeep like shields.

    Though i've never personally had a problem vs sorc, it's just a mattrer of timing your burst and not spamming 1 skill.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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