Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.
Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.
Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.
Are you kidding? Spam GDB!!!! What dont you understand? It is 6.5k because I was almost dead. The second time when I use it it wont heal me for 6.5k
Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.
Strider_Roshin wrote: »Corellon Thromorin wrote: »Hardened Ward is ok and doesn't need to be nerfed. What needs to be fixed is shield stacking.
It costs less, it's 3x stronger, and lasts 3x longer than sun shield. That's not okay. Although I do agree, stacking shields should not be allowed. The stronger one should replace the weaker one, but they shouldn't stack.
Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.
For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?
Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.
Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.
leepalmer95 wrote: »Strider_Roshin wrote: »Corellon Thromorin wrote: »Hardened Ward is ok and doesn't need to be nerfed. What needs to be fixed is shield stacking.
It costs less, it's 3x stronger, and lasts 3x longer than sun shield. That's not okay. Although I do agree, stacking shields should not be allowed. The stronger one should replace the weaker one, but they shouldn't stack.
It's the only reliable class defence a sorc has?
Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.
For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?
Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.
Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.
I do see it and I think, percentage based heals shouldn't be reduced by the battle spirit debuff.
But with the current damage reduction, too much self heal would break everything. In fact, templars heals are way too strong in my opinion and all Dks I've came across still heal super fast.
Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.
For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?
Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.
Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.
I do see it and I think, percentage based heals shouldn't be reduced by the battle spirit debuff.
But with the current damage reduction, too much self heal would break everything. In fact, templars heals are way too strong in my opinion and all Dks I've came across still heal super fast.
DKs dont heal too fast. Templars heal them. When I am running without my group to heal me I die in 5 seconds. Otherwise I can tank 10 ppl when I have support from heals. By tanking, I mean stay there and take damage and try to reflect if a meteor is dropped on me. It can be done by every class who stack health.
Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
Strider_Roshin wrote: »Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!
Strider_Roshin wrote: »
I have a question. Is the health gain the same for DK, Templar and Sorcerer. If they don't put points into health would they end up with the same amount of health? If not The shields should not be the same.Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
6,5k is huge in the current state of pvp O.o I don't know, what you're complaining about. Spam Dragon blood 2 times in a row and bam.
For real lol? You dont see the obvious problem here. He needs to stack 30k health and be close to death, to get a decent heal. You cant be effective in PvP running around with 30k health, due to no soft cap and battle spirit dmg reduction. Would you run around with 30k health?
Stack magicka and spell power instead, and you get more healing from resto + Entropy while also maintaining a PvP build that can kill stuff.
Most skills scaling of health where made useless, with the blanket nerf. While heals and shields scaling of magicka, such as templar BoL or sorc's Hardener Ward, are strong still. If you cant see this problem, you're seriously lost.
I do see it and I think, percentage based heals shouldn't be reduced by the battle spirit debuff.
But with the current damage reduction, too much self heal would break everything. In fact, templars heals are way too strong in my opinion and all Dks I've came across still heal super fast.
DKs dont heal too fast. Templars heal them. When I am running without my group to heal me I die in 5 seconds. Otherwise I can tank 10 ppl when I have support from heals. By tanking, I mean stay there and take damage and try to reflect if a meteor is dropped on me. It can be done by every class who stack health.
No, they don't need Templars to heal them. Maybe you are just.... uhm you know ? Not so extremely good ? Maybe perhaps probably ? Maybe ?
Strider_Roshin wrote: »Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!
Strider_Roshin wrote: »Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!
Yep. It's because Bashev is not so.... good (maybe)
Probably not used to be on his own. I mean, he admitted that he can only accomplish something when he is in a group. So yea
Strider_Roshin wrote: »Strider_Roshin wrote: »DK's and templars have heals to back up their shields. I really wouldn't call Dark Exchange, Blood Magic, Clannfear/Matriarch or Surge heals comparable to those. Sorc's rely on their shields and comparing ward to the shields of classes that do have more reliable heals is not a good one in my opinion.
How can you say that DKs have heals? At least in PvP the 50% heal reduction is too much.
I have a DK, GDB is still powerful when combo'd with igneous shield. I go from 10% to full in around 3 seconds (I hit rally at the 85% mark). It doesn't beat the Templar's healing but DKs are known for their tankiness, not their healing.
Probably there is a tamplar somewhere watching at the wall and spamming BoL and you think that the GDB healed you.
Now lets give you an example. You have 30k max health, you lost 25k and you have only 5k. One execute and you are dead. You cast igneous and you cast your GDB. 25000*0.33 = 8250 base heal. 8250*1.3*1.10*1.10 = 13000. Now divide on 2 because of the battle spirit and you are healed for 6.5k
You lost 2 global cooldowns and you healed yourself with 6.5k health. At 5k you were with 16% from your life and after your heal you are at 38% from your health.
I even added in the calculations some additional healing buffs from passives.
I should also add that I invest into blessed and quick recovery, and my DK does not go down easily. Their survivability is insane!
Yep. It's because Bashev is not so.... good (maybe)
Probably not used to be on his own. I mean, he admitted that he can only accomplish something when he is in a group. So yea
When you play a class that do not have mobility and heals you definitely needs support. Dont mistake magicka DKs with stamina DKs who can use a heal that scales with weapon damage and stamina and can use rolldodge more often than the magicka DKs.
@Bashev Let me end the endless quote for 1 moment
I carefully tried to point out, that you probably cannot handle your DK so well or don't invest much time or don't have interest in finding good combos and don't try using the abilities, that make other builds so strong.
Maybe once you try to change that, you'll see how capable Magicka DK can be. As I assume this is all about Magicka Dks.
Because Stam DKs are monsters.
My Magicka DK Aurocano is a freaking god.
@Bashev
Bar 1: Dual Wield
Lava Whip
Stone Giant
Reflective Scales
Inner Light
Harness Magicka (learn how to spam it like a Sorc)
2nd Bar: Resto Staff (Maelstrom)
Mutagen (only for the Magicka regen effect of the Maelstrom staff, you don't want to heal yourself. But it also is a backup in case of a shieldbreaker)
Healing Ward
Inner light
Here I switch between Talons against cloaking NBs or Equilibrium. Because what I do, is I use this to restore Magicka (because I run a full damage spec with Molag Kena 2, damage glpyhs and apprentic stone) and to bring my health down as low as possible. First, this gives me Major heroism and because I play like a Sorcerer. i refresh my Healing Ward every few second for an incredibly strong amount.
Burning Embers or actually Magicka Detonation most of the time in pvp.
And my ultimate is always Dragon Jump for incredible burst damage, especially combined with Magicka detonation, this is a lethal combo against everyone.
On my 2nd Bar, I like to have meteor, but only because the 2 % Magicka bonus increases my shield a bit, but it's just a min maxing thing.
@Bashev
Bar 1: Dual Wield
Lava Whip
Stone Giant
Reflective Scales
Inner Light
Harness Magicka (learn how to spam it like a Sorc)
2nd Bar: Resto Staff (Maelstrom)
Mutagen (only for the Magicka regen effect of the Maelstrom staff, you don't want to heal yourself. But it also is a backup in case of a shieldbreaker)
Healing Ward
Inner light
Here I switch between Talons against cloaking NBs or Equilibrium. Because what I do, is I use this to restore Magicka (because I run a full damage spec with Molag Kena 2, damage glpyhs and apprentic stone) and to bring my health down as low as possible. First, this gives me Major heroism and because I play like a Sorcerer. i refresh my Healing Ward every few second for an incredibly strong amount.
Burning Embers or actually Magicka Detonation most of the time in pvp.
And my ultimate is always Dragon Jump for incredible burst damage, especially combined with Magicka detonation, this is a lethal combo against everyone.
On my 2nd Bar, I like to have meteor, but only because the 2 % Magicka bonus increases my shield a bit, but it's just a min maxing thing.
With this build in open world PvP I really doubt that you can achieve something more than killing some noob player who is not even VR 16.
How to derail a nerf sorc thread: state Magicka DKs are fine.
leepalmer95 wrote: »Strider_Roshin wrote: »Corellon Thromorin wrote: »Hardened Ward is ok and doesn't need to be nerfed. What needs to be fixed is shield stacking.
It costs less, it's 3x stronger, and lasts 3x longer than sun shield. That's not okay. Although I do agree, stacking shields should not be allowed. The stronger one should replace the weaker one, but they shouldn't stack.
It's the only reliable class defence a sorc has?
daedric mines, streak, lightning form, prison. just saying mate
How to derail a nerf sorc thread: state Magicka DKs are fine.
LOL you don't play DK, do you? What good self heal are you talking about? Dragon Blood? You've got to be joking. I don't know anybody who uses this since its ridiculous nerf.And Templars and Dks have good self heals and survival tools
LOL you don't play DK, do you? What good self heal are you talking about? Dragon Blood? You've got to be joking. I don't know anybody who uses this since its ridiculous nerf.And Templars and Dks have good self heals and survival tools
What survival tools? Igneous shield? It can barely be titled "shield" it's so pitiful. Scales is probably the best defence we have.
Shield stacking needs to go, or they need to be susceptible to crits.
LOL you don't play DK, do you? What good self heal are you talking about? Dragon Blood? You've got to be joking. I don't know anybody who uses this since its ridiculous nerf.And Templars and Dks have good self heals and survival tools
What survival tools? Igneous shield? It can barely be titled "shield" it's so pitiful. Scales is probably the best defence we have.
Shield stacking needs to go, or they need to be susceptible to crits.
Scales is exactly what I was talking about. It counters sooo many dangerous things.