Cry more please. We have to farm IC and stones aswell for $$$ and do dailies for Undaunted sets aswell as grinding 9 Undaunted levels. Shush, pet.Swen_von_Walhallion wrote: »well its rly fair, as stamina DD i ma forced grinding PvP bc vigor, i am forcet farming IC bc agility jewelery, i must farm stones to buy leather for vr16armor i must farm PvE dungs and hope for 0,00000001% sance to drop me right helm with right trait. Now some PvP noob who runing 14days only in zerg bal only just buy what i must farm for months ? and PvP gear is rly joke, i dont know any PvP eqvip which can be better then crafted for PvE. And at last with new trials coming, trial gear will be sold for AP too bc poor pvpers cannot be forced to play PvE ? its ***, only waht support is some sort of token system which give you helm which want you with randome trait after X runs.
Exclusive things are exclusive why make it common ......
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
RAGUNAnoOne wrote: »....it is only fair.
How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
Well,
PvP players will be getting a vendor giving access to undaunted monster helms and shoulders for AP and/or gold and that is a good change players who don't want to PvE have access to beat in slot monster helms and shoulders they want, cool.
That leaves two outstanding changes that need to come along.
Assault and support skill lines should ever opened up to all players upon reaching Veteran Ranks or Level 50 for not previously attained through PvP experience.
PvP players need a way to level undaunted skills and passives in Cyrodil or IC.
PvP players don't have to PvE
PvE players don't have to PvP
Everyone can play the game how hey want with access to everything they want.
While completely fair and unbiased someone will go nuts guaranteed.
No. You want PvP skill lines, do the work. As someone who spends 90% of my game time in Cyro, I worked for my Proxy Det, Vigor, Barrier, etc. If you want the skills, earn them. The same applies to me, in the case of the Mages Guild, Fighters Guild and Undaunted skill lines. I had to commit some time to PvE to attain those, even if it's not really my thing. So yeah, I respectfully call bs on this post.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
Are you sure you've thought this through, can you do the same for pve'ers in some manner? what it's resulting in is nulfying pve content for pvp'ers but there is nothing that supports the other way round. I want my akavari, I have to play pvp? Please consider the balance and encouraging people to play a span of content. This change doesn't seem right to me.
Well,
PvP players will be getting a vendor giving access to undaunted monster helms and shoulders for AP and/or gold and that is a good change players who don't want to PvE have access to beat in slot monster helms and shoulders they want, cool.
That leaves two outstanding changes that need to come along.
Assault and support skill lines should ever opened up to all players upon reaching Veteran Ranks or Level 50 for not previously attained through PvP experience.
PvP players need a way to level undaunted skills and passives in Cyrodil or IC.
PvP players don't have to PvE
PvE players don't have to PvP
Everyone can play the game how hey want with access to everything they want.
While completely fair and unbiased someone will go nuts guaranteed.
I think what is wrong with the system is that PvPers need gear from PvE and vice versa.
I think everyone should earn their gear/skills, and we shouldn't give everything to everyone just because it sounds fair and unbiased.
You work for something and you enjoy the reward, simple as that.
BUT I find it idiotic that PvP skills are required to be competitive in PvE, and PvE passives required to be competitive in PvP.
Undaunted passives and gear should only provide a benefit when you are running PvE dungeons, that way PvPers wouldn't complain because they wouldn't need it !
I was all for the Undaunted gear going to PVP, but I'm having second thoughts. I seriously can't take all the whining from the PVE mob. I'm really sorry, but I can't. Please re-think this change.
I'd rather PVE to get this stuff than give myself an aneurysm reading their salty comments.
To be honest I flat out refuse to do that amount of PVE, so I'm fine with forfeiting the bonuses I might receive with that type of thing. Why can't people feel the same way? Why do they have to complain about everything?Khaos_Bane wrote: »All ZoS has to do is make the gear BoE and everyone should be happy. PvP players can get the gear without running dungeons. PvE players actually have a reason to run Dungeons, farm for these items to sell to PvP players and other PvE players.
You honestly don't see a problem with making top tier gear exclusively available to PvP players to sell or acquire while making the top PvE gear BoP?
You don't see a problem with making a skill like that is becoming required in PvE exclusively available to PvP players?
This isn't whining, it's trying to keep a healthy economy and game when designers come up with bad ideas.
Personofsecrets wrote: »I can't believe that this is changing. People should have just adapted to the loot system.
Its actually incredibly easy to get shoulders with minimal PvE. (assuming you want malubeth the scourger). its the RNG that sucks. So this is a welcome change.To be honest I flat out refuse to do that amount of PVE, so I'm fine with forfeiting the bonuses I might receive with that type of thing. Why can't people feel the same way? Why do they have to complain about everything?
completely agree. tanks dont Need caltrops, DPS dont need Proxt Det. Until vMA stamina DPS didnt need vigor. it gives a utility that is useful, but not essential to being able to complete the content. Whenever the group doesn't finish a vet dungeon its mostly because of gear/dungeon experience/group communicationThere's a huge difference between "need" and "want". I'm tired of people saying, "We NEED this". Well, no, you don't. You've gone this long without it, so it's obviously not stopping your progression, just like not having undaunted is halting mine.
almost agree with you except i want to finish my sets and this gives me an alternative.It's like all you guys heard was "PVP" and "buy Undaunted gear" - the other details weren't important.
So yes, I'd honestly rather NOT have this vendor and go back to how things were than to deal with this crap.
Well,
PvP players will be getting a vendor giving access to undaunted monster helms and shoulders for AP and/or gold and that is a good change players who don't want to PvE have access to beat in slot monster helms and shoulders they want, cool.
That leaves two outstanding changes that need to come along.
Assault and support skill lines should ever opened up to all players upon reaching Veteran Ranks or Level 50 for not previously attained through PvP experience.
PvP players need a way to level undaunted skills and passives in Cyrodil or IC.
PvP players don't have to PvE
PvE players don't have to PvP
Everyone can play the game how hey want with access to everything they want.
While completely fair and unbiased someone will go nuts guaranteed.
I think what is wrong with the system is that PvPers need gear from PvE and vice versa.
I think everyone should earn their gear/skills, and we shouldn't give everything to everyone just because it sounds fair and unbiased.
You work for something and you enjoy the reward, simple as that.
BUT I find it idiotic that PvP skills are required to be competitive in PvE, and PvE passives required to be competitive in PvP.
Undaunted passives and gear should only provide a benefit when you are running PvE dungeons, that way PvPers wouldn't complain because they wouldn't need it !
willymchilybily wrote: »
As for skill lines. We all have to find the mage books for the meteor/entropy/magelight,
To the people saying you can't level Undaunted in PvP.
I hit rank 4 while grinding in Cracked Wood Cave, so...
No. You want PvP skill lines, do the work. As someone who spends 90% of my game time in Cyro, I worked for my Proxy Det, Vigor, Barrier, etc. If you want the skills, earn them. The same applies to me, in the case of the Mages Guild, Fighters Guild and Undaunted skill lines. I had to commit some time to PvE to attain those, even if it's not really my thing. So yeah, I respectfully call bs on this post.
As someone who spends 90% of mine in dungeons, EARN YOUR SHOULDERS AND HELM.
Also, are you really comparing gathering books and lvling 2 easy skill lines to 9 and 10 to levelling alliance skill lines???
The hypocrisy is stunning.
I need to just stay out of these threads before I give myself a stroke.
To be honest I flat out refuse to do that amount of PVE, so I'm fine with forfeiting the bonuses I might receive with that type of thing. Why can't people feel the same way? Why do they have to complain about everything?Khaos_Bane wrote: »All ZoS has to do is make the gear BoE and everyone should be happy. PvP players can get the gear without running dungeons. PvE players actually have a reason to run Dungeons, farm for these items to sell to PvP players and other PvE players.
You honestly don't see a problem with making top tier gear exclusively available to PvP players to sell or acquire while making the top PvE gear BoP?
You don't see a problem with making a skill like that is becoming required in PvE exclusively available to PvP players?
This isn't whining, it's trying to keep a healthy economy and game when designers come up with bad ideas.
ZOS lowered the requirement for Vigor, probably to help PVErs get it quicker, which was a great change. In my eyes, that's really the only alliance war skill that would be truly beneficial to them. You don't need caltrops, you don't need proxy det, but stam heals are fairly important admittedly.
There's a huge difference between "need" and "want". I'm tired of people saying, "We NEED this". Well, no, you don't. You've gone this long without it, so it's obviously not stopping your progression, just like not having undaunted is halting mine.
My undaunted skill line is literally at rank 1. Why? Because I don't need it. Sure, it'd be nice to have, but it's not necessary. I don't do the PVE, I don't get the goods. It's that simple.
Now, let's look at this undaunted gear coming to PVP vendors. It can be bought for gold. Gold which PVErs earn much more of than a PVPer would. So you actually have more of a chance buying this stuff than we do.
This change is not just benefiting us, but you can't seem to grasp that. It's like all you guys heard was "PVP" and "buy Undaunted gear" - the other details weren't important.
So yes, I'd honestly rather NOT have this vendor and go back to how things were than to deal with this crap.
RAGUNAnoOne wrote: »NewBlacksmurf wrote: »Based on how I understand this...you're understanding is that a PvP player should not have any option to obtain dungeon gear or certain sets unless they PvE....
OR
Unless the PvE content offers PvP items and sets.
In my perspective...and this could be totally the wrong way of looking at it, but Imperial City allows a PvE player to stay in a group and gather a lot of tokens to buy the PvP stuff in the sewers.
I guess other than that, a PvE player cant really get PvP items but to be honest, I'm a 90% PvE player and I'm in no way interested in PvP skills or gear. I don't see why this is an issue
@NewBlacksmurf The issue is that PvE undaunted gear (engine guardian, molag kena) is practically required to be competitive in PvP and vice-versa PvP skills required to be good for PvE especially for stamina builds. PvPers can now get the normally locked behind PvE competitive gear without PvE but as of now there is no equivalent unlock for PvE players, it is the fact that they got their wish 100% while PvE players don't get theirs that brought this up.
Also: why do PvPers who NEVER PvE get so hell bent out of shape when PvEers ask for PvP stuff yet when the option for PvP only people to get stuff gated behind PvE gets suggested few so much as bat an eye?