ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
Are you sure you've thought this through, can you do the same for pve'ers in some manner? what it's resulting in is nulfying pve content for pvp'ers but there is nothing that supports the other way round. I want my akavari, I have to play pvp? Please consider the balance and encouraging people to play a span of content. This change doesn't seem right to me.
In that example, no.
You can get a pvper to sell you the chapters for gold.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
It's cool as a PVPer it feels the same way doing dungeons.I just don't k ow what I am doing.I guess am one of the lucky one sinced I have 3 Good guildmates and friends who like doing both so it's more manageable at times but I still hate it when their during good and am the only one wiping.I have to ask what are you going after I got magical det on my main at vet 5 it wasn't really that hard.Hey keep trying you will get it soon.Callous2208 wrote: »I say the same thing about undaunted I hate it.It's worst than Grinding and it moves so slow.I feel like blowing my brains out doing it.PVP is what I enjoy during but I need it to maximize my builf so I have to PVE is that fair?In my opinion its easier to level Assault if you know what your doing.Callous2208 wrote: »I really just wish the pvp skill lines weren't so darn hard to level. I do enjoy a bit of pvp but holy smokes. That's all I've been doing for two weeks now and that bar is barely moving. The fact that my stamplar has to have the skills in that line to be successful in end game pve is a whole nother argument for some other time/thread.
As a pve'r I guess I just don't know what I'm doing. Raising undaunted took hardly any time it seemed, as I was just finishing dungeons and doing pledges. This assault line is the bane of my existence however. I kill some people, take some keeps, move on. But the bar just barely creeps forward. At the rate I'm going now I'll be where I need to be in a few months lol.
Khaos_Bane wrote: »If you are giving the PvP population a way to skip PvE content the same should be done the other way as well. Give access to PvP skills in PvE, it's ridiculous that you force people to PvP but not PvE.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
Are you sure you've thought this through, can you do the same for pve'ers in some manner? what it's resulting in is nulfying pve content for pvp'ers but there is nothing that supports the other way round. I want my akavari, I have to play pvp? Please consider the balance and encouraging people to play a span of content. This change doesn't seem right to me.
In that example, no.
You can get a pvper to sell you the chapters for gold.
So I have to pay gold for something that I can't get just for enjoying the game for the content I love like you can with AP? The same goes for this new system, if I want quick perfect trait I have to spend gold but a pvp'er can simply spend their AP for what is relatively free by comparison. And yes, I know you buy potions, we all do to play our content, it is free in comparison.
EDIT: Moreover, you're suggesting I give gold to a player because his content costs me money and yet I can sell no PvE loot that I enjoy in my content of choice (VMSA)
ZOS_BrianWheeler wrote: »Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.
Khaos_Bane wrote: »If you are giving the PvP population a way to skip PvE content the same should be done the other way as well. Give access to PvP skills in PvE, it's ridiculous that you force people to PvP but not PvE.
You can always do some scouting mission in Cyrodiil... pure PvE.
ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
NoMoreChillies wrote: »Just let the undaunted /assault/support skill lines level the exact same way EVERY OTHER SKILL IN THE GAME DOES
Septimus_Magna wrote: »There seems to be some confusion about this system being unfair towards pvp players, which is not the case.
1) pvp players need to do many gold keys (=pve content) to get the monster shoulders, this is the same for all players.
2) anyone can buy the monster mask (pvp and pve) because you can get it with AP or gold.
3) you dont make any gold with pvp, it only costs a lot of gold.
Forestd16b14_ESO wrote: »passives and skills no sorry but gear well would be fair. Monster helms for AP the PvP gear for gold.
F the PvP gear I want to purchase undaunted gear for gold if PvPers can purchase with AP. THAT's only fair.
I'm very sure you guys will find a good solution, same as for the dropped wrothgar sets, where after close to a 100 dailies and at the very least 2000 chests i have found a glorious 3 items of the set I want with the traits I want and at V16.ZOS_BrianWheeler wrote: »BoP vs. BoE and which traits are still being discussed.
Khaos_Bane wrote: »If you are giving the PvP population a way to skip PvE content the same should be done the other way as well. Give access to PvP skills in PvE, it's ridiculous that you force people to PvP but not PvE.
You can always do some scouting mission in Cyrodiil... pure PvE.
Khaos_Bane wrote: »If you are giving the PvP population a way to skip PvE content the same should be done the other way as well. Give access to PvP skills in PvE, it's ridiculous that you force people to PvP but not PvE.
You can always do some scouting mission in Cyrodiil... pure PvE.
Know how many gankers love the PvE peeps trying to do scouting missions? Pure PvE it's not.
Am sorry about that.Khaos_Bane wrote: »If you are giving the PvP population a way to skip PvE content the same should be done the other way as well. Give access to PvP skills in PvE, it's ridiculous that you force people to PvP but not PvE.
You can always do some scouting mission in Cyrodiil... pure PvE.
Know how many gankers love the PvE peeps trying to do scouting missions? Pure PvE it's not.
RAGUNAnoOne wrote: »I know I am going to get a hell of a lot of trolling but let PvEers have a way of getting PvP skills to use in PvE even if you can't use them in PvP without the alliance rank requirements. something like completing quests including sidequests in your non silver or gold zones would work. since one side can skip something the other side should be able to as well it is only fair. @ZOS_BrianWheeler @ZOS_GinaBruno
Well,
PvP players will be getting a vendor giving access to undaunted monster helms and shoulders for AP and/or gold and that is a good change players who don't want to PvE have access to beat in slot monster helms and shoulders they want, cool.
That leaves two outstanding changes that need to come along.
Assault and support skill lines should ever opened up to all players upon reaching Veteran Ranks or Level 50 for not previously attained through PvP experience.
PvP players need a way to level undaunted skills and passives in Cyrodil or IC.
PvP players don't have to PvE
PvE players don't have to PvP
Everyone can play the game how hey want with access to everything they want.
While completely fair and unbiased someone will go nuts guaranteed.