You don't have flappy wings? Oh, what am I saying, of course you don't.
The ability does a lot of damage and takes a lot of time to cast. Check.
You don't have flappy wings? Oh, what am I saying, of course you don't.
The ability does a lot of damage and takes a lot of time to cast. Check.
Don't know of this was directed at me or not but ill answer. I dont have "flappy wings". Don't need them. In my group im a front line dps build. Being as i get in close most sors either try and run or drop mines and try to lure me into them. Meanwhile to busy stacking shields to even hit their insta cast frag. As a group my team burns them down fast. Solo it can be touch and go depending on whether i have a self heal equipped or not (usually rely on a healer).
If you place most of your points into elemental expert, and get up to 66 percent crit, that's when force pulse really takes a big step up in damage. Now if you have sustain issues, you might want to consider different rotations. But for a sorc, that is the most consistent damage I can hit. Throwing up certain DOTs and buffs will up your numbers, but a v16 in competent v16 gear should be able to pull end game dps with just weapon attacks and force pulseI keep hearing about how Force Pulse does so much more damage... yet, when you compare tool tips in the skills tree, it does less damage and costs more than Mage's Wrath and doesn't offer the 20% finisher that MW does and you also lose 2% Spell Power.
So I'm trying to figure out why I would use an ability that costs more, does less damage, and loses the 2% Expert Mage passive.
Right now I'm using MW to proc Crystal Frag and it seems to do quite well at that, along with giving the chance to proc disintegration. So can someone give me a legitimate reason why I should use Force Pulse over Mage's Wrath when the tool tip stats indicate it would be worse.
You don't have flappy wings? Oh, what am I saying, of course you don't.
The ability does a lot of damage and takes a lot of time to cast. Check.
Don't know of this was directed at me or not but ill answer. I dont have "flappy wings". Don't need them. In my group im a front line dps build. Being as i get in close most sors either try and run or drop mines and try to lure me into them. Meanwhile to busy stacking shields to even hit their insta cast frag. As a group my team burns them down fast. Solo it can be touch and go depending on whether i have a self heal equipped or not (usually rely on a healer).
Apologies, it was directed at the OP. I don't think they should nerf that particular skill because it hits hard, yes, but also take a long time to cast, so it kind of balance itself. Also, as others pointed out, there are so many counters to that skill.
YurtTheSilentChief wrote: »Look people, the players that are good in PVP are good.
Stop asking for a nerf, those good players in pvp would wreck most people even if they fought you with only a weapon equipped, and nothing more.
They are that good
Well, I just want sorc to be nerf to the ground. They have never felt humiliation like DK,Templar and NB(before IC)
If you place most of your points into elemental expert, and get up to 66 percent crit, that's when force pulse really takes a big step up in damage. Now if you have sustain issues, you might want to consider different rotations. But for a sorc, that is the most consistent damage I can hit. Throwing up certain DOTs and buffs will up your numbers, but a v16 in competent v16 gear should be able to pull end game dps with just weapon attacks and force pulse
If you place most of your points into elemental expert, and get up to 66 percent crit, that's when force pulse really takes a big step up in damage. Now if you have sustain issues, you might want to consider different rotations. But for a sorc, that is the most consistent damage I can hit. Throwing up certain DOTs and buffs will up your numbers, but a v16 in competent v16 gear should be able to pull end game dps with just weapon attacks and force pulse
That's at VR16, but for me at VR2 with roughly 100 CP, I've been putting all my Mage CP into Elfborn to increase my Crit Damage. At what point should I start putting points into Elemental Expert?
I also don't get how, by increasing Elemental Expert, you're not also increasing the damage done by Mage's Wrath.
Elfborn is only increasing the damage when you crit... Elemental expert will increase all of this damage all of the time... and obviously the more the base damage is the more your crit damage for this will be.
Once you start getting quite high in elemental expert then start adding into Elfborn.
If you place most of your points into elemental expert, and get up to 66 percent crit, that's when force pulse really takes a big step up in damage. Now if you have sustain issues, you might want to consider different rotations. But for a sorc, that is the most consistent damage I can hit. Throwing up certain DOTs and buffs will up your numbers, but a v16 in competent v16 gear should be able to pull end game dps with just weapon attacks and force pulse
That's at VR16, but for me at VR2 with roughly 100 CP, I've been putting all my Mage CP into Elfborn to increase my Crit Damage. At what point should I start putting points into Elemental Expert?
I also don't get how, by increasing Elemental Expert, you're not also increasing the damage done by Mage's Wrath.
Dodge it, you can see it coming from a mile away.
Elfborn is only increasing the damage when you crit... Elemental expert will increase all of this damage all of the time... and obviously the more the base damage is the more your crit damage for this will be.
Once you start getting quite high in elemental expert then start adding into Elfborn.
I swear, this is the exact opposite of other advice I've read. Because my crit is already high, almost 70%, most of my attacks crit... thus, wouldn't you want HIGHER damage from those crits than lower damage on non-crit?
I keep hearing about how Force Pulse does so much more damage... yet, when you compare tool tips in the skills tree, it does less damage and costs more than Mage's Wrath and doesn't offer the 20% finisher that MW does and you also lose 2% Spell Power.
So I'm trying to figure out why I would use an ability that costs more, does less damage, and loses the 2% Expert Mage passive.
Right now I'm using MW to proc Crystal Frag and it seems to do quite well at that, along with giving the chance to proc disintegration. So can someone give me a legitimate reason why I should use Force Pulse over Mage's Wrath when the tool tip stats indicate it would be worse.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
YurtTheSilentChief wrote: »Look people, the players that are good in PVP are good.
Stop asking for a nerf, those good players in pvp would wreck most people even if they fought you with only a weapon equipped, and nothing more.
They are that good
Well, I just want sorc to be nerf to the ground. They have never felt humiliation like DK,Templar and NB(before IC)
mages wraths= elemental damage
id put cp into elemental expert over everyhting
1. FP does the liusted dmg per element so 3x as much as listed in the tooltip
2. the hihg dmg value listet in MW is only applied to your target when it is below 20% life
=> in my case its with crushing shock(dont have FP currently) 1890x3 =5670dmg vs 2150 with MW (and 9626 if the target is below 20% - wich is btw the lowest executioner dmg of all executioners and the lowest threshhold where it starts to function...)
Elfborn is only increasing the damage when you crit... Elemental expert will increase all of this damage all of the time... and obviously the more the base damage is the more your crit damage for this will be.
Once you start getting quite high in elemental expert then start adding into Elfborn.
I swear, this is the exact opposite of other advice I've read. Because my crit is already high, almost 70%, most of my attacks crit... thus, wouldn't you want HIGHER damage from those crits than lower damage on non-crit?
Elfborn is only increasing the damage when you crit... Elemental expert will increase all of this damage all of the time... and obviously the more the base damage is the more your crit damage for this will be.
Once you start getting quite high in elemental expert then start adding into Elfborn.
I swear, this is the exact opposite of other advice I've read. Because my crit is already high, almost 70%, most of my attacks crit... thus, wouldn't you want HIGHER damage from those crits than lower damage on non-crit?
Emma_Eunjung wrote: »YurtTheSilentChief wrote: »This ability as been spammed like hell for almost a year and it crits almost 10- 16k in cyrodiil. Please nerf this ability.
Thank you.
Crystal Fragments can't be "spammed"... it needs a proc. Otherwise, you're forced to hard-cast it, which is easily interruptible. On top of all that, the stamina builds which dominate PvP dodge Frags all the time.
If you want to complain about something, complain about Wrecking Blow, which CAN be spammed and CAN'T be interrupted.
70% is indeed exceptionally high for a magicka sorc. At endgame with light armor, Mage Light, Julianos, full V16 legendary divines gear with the thief stone mine is sat at 65%.
(Purely out of interest how have you got it to 70%?)
Yes... at 70% crit elfborn will be a very strong choice. It will increase the crit damage for 70% of your attacks..... but remember it's only the crit part it's increasing.
Yolokin_Swagonborn wrote: »YurtTheSilentChief wrote: »Look people, the players that are good in PVP are good.
Stop asking for a nerf, those good players in pvp would wreck most people even if they fought you with only a weapon equipped, and nothing more.
They are that good
Well, I just want sorc to be nerf to the ground. They have never felt humiliation like DK,Templar and NB(before IC)
NB was never nerfed. Not in any huge game changing way.
Quick. Name one class defining NB ablility that was nerfed into oblivion.
I can give you two from every other class.
70% is indeed exceptionally high for a magicka sorc. At endgame with light armor, Mage Light, Julianos, full V16 legendary divines gear with the thief stone mine is sat at 65%.
(Purely out of interest how have you got it to 70%?)
Yes... at 70% crit elfborn will be a very strong choice. It will increase the crit damage for 70% of your attacks..... but remember it's only the crit part it's increasing.
Actually, my Spell Crit is exactly 69.2%. Are you running Precise staff trait? I'm running full Light Superior Divines Julianos set, Thief mundus, Epic Precise staff, Inner Magelight.
You got something wrong here. What you mean is, that people suggest using the shadow(crit damage) rather than the thief (crit chance) once your crit chance is pretty high.

Forestd16b14_ESO wrote: »*** off with your nerf posts. You people ruin the game more day by day
Then ZOS needs to remove block casting, remove animation cancellation, fix the broken skills, re-work the entire damage shield system cause there clearly broken and over powered, and get dueling out of it's "infant" stage and into it's beta stage and put arenas/battlegrounds on the top of there to do list.
I see you crying over block casting and animation canceling all day. I don't get how much of a problem you need to have to qq every single day about the same thing. I won't discuss this with you because I'm tired of repeating myself.
Fix broken skills? There isn't many broken skill. Toppling charge, talons with eclipse, chains, fire scales, but no idea what else might be broken. But I really do not think it s a lot of skills. . What is broken though is the CC system, which leads to problems with skills like wrecking blow, fear, reverb bash etc. That's the thing that needs fixing. Not those skills need to be changed. The CC system just needs to work reliable. That's all.
And even though I really like dueling, the game should definitely not be balanced around 1v1.