ESO is Not Very Rewarding...

  • Sausage
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    Sausage wrote: »
    Its not so simple as you think, everybody wants awesome stuff, some are willing to work 10+ hour per day to get it, some wants it in 2 hour and ESO doesnt have enough population to please them all, so that said rewardless game is better if you have low population. Btw, we are getting Houses soon so that will solve some reward problems.

    Lol did you just bring houses as a reward into this post...

    I think they are cool and as they are cosmetic, no-one shouldnt get pissed off either.
    Edited by Sausage on November 25, 2015 5:43AM
  • Gidorick
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    TheLaw wrote: »
    Not only is it not reward, it's no longer fun. We have the BTP transition to blame.

    QFT, well... not the "not fun" part. Every time I can get past all that ESO doesn't have, I have a blast! :lol:
    Edited by Gidorick on November 25, 2015 5:55AM
    What ESO really needs is an Auction Horse.
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  • Sausage
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    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
    Edited by Sausage on November 25, 2015 5:49AM
  • icontested
    icontested
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    TheBull wrote: »
    and I think it's one of the main problems the game is facing today. First let me say as many of you know I love the game. Striped Senche mount and all. Yeah this is the game for me.

    To the point. From PvP to PvE at this point in time ESO is just not rewarding enough for the effort. Be it Alliance Points worth nothing, Tel Var stones only good for buying mats, to the terrible RNG for the PvE side.

    Somewhere over the past few months the reward for time spent relationship has become disproportionate. Hours and hours of battle in Cyrodiil rewarded after 7,14,30 days with worthless gear. Run after run of White Gold Tower and Imperial City Prison, many hours spent without getting the sets, pieces, and traits wanted. Hour thirty minute to five and six hour runs in the Maelstrom Arena to recieve more belts and possibly Rubidite gear from the ninth round. Trails with outdated gear that people run just for the sake of "staying sharp". What this reward environment has created for many is a feeling of futility.

    For example I would like to get rings and necks from Vet Maelstrom. After many runs I've gotten 2 rings from sets I will never use on any of my toons, and more belts from the weekly. It's just not worth my time due to RNG and super low drop rates. In Cyrodill, sure I still pvp from there to the Imperial City. It would be nice to be able to recieve something I need to improve my toons. It's simply not possible. I kill kill kill then log. Nothing gained.

    My request. Give people a reason to play again beyond "fun". Give me a reason to not want to log off, to play all night. Greatly increase the drop rate of gear in ICP and WGT. Greatly increase the drop rate of jewelry from MA. Upgrade the AP sets and add more. Redo or get rid of the current IC gear to make room for new desirable sets. Upgrade the trial gear in order to keep the content relevant.

    There are plenty of things to do in ESO, at this time those things just aren't very rewarding, and for many not worth their time.

    I think I know your problem. You referred to your character as a "toon". They are not cartoons, but only the fiercest of heroes. It sounds silly, but you need to forgot this toon talk and embrace your warrior. You will find what it is you are looking for
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • Stikato
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    OP 100% correct.

    IC felt somewhat rewarding in the beginning. You made it back to base with your TV stones, and it felt like a big deal. The RNG in the trophy vaults sucked but I'm sure most of us got the sets we wanted eventually.

    Now? I have a ton of gold, AP, TV stones, and mats I can't even spend/use if I wanted to. There is nothing of value to buy! CP is on the verge of capping, and even ZOS can't tell us how their new leveling system is going to work exactly.

    Every possible gear or weapon upgrade I could get is locked behind crazy RNG grinds. Including gold key runs, ICP/WGT, Orsinium chests/daily quests. Or the vMA which I just don't have time to effectively learn or play. Other content, such as DSA and trials are obsolete.

    So when it comes time to play my hour or three a night, I am starting to not log on and do other things instead. I am someone who has played 95% of the nights between beta and now. But the last 4 or 5 nights I haven't really played.

    Why should I? With the damn RNG/BOP system, I am staring at at what, a 95% failure rate for any content I attempt? I can't level, more currency accumulation feels pointless, and very little of the current content is enjoyable. I love PvP, but despite taking heavy population hits, is even more of zergy lagfest than ever before.

    /rant off
    Edited by Stikato on November 25, 2015 5:52AM
    Mordimus - Stam Sorc
  • Justice31st
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    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
    Edited by Justice31st on November 25, 2015 5:59AM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Ninnghizhidda
    Ninnghizhidda
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    Several months ago, when I still had some kind of interest in this game, I had the impression it was heading towards a "gear grind" situation. It felt most disappointing, among many other things. And even more sadly, it actually happened.

    Sure, you can always craft, supposedly exactly what you like / need, except this has turned to some kind of grind too. As for "dropped stuff", it got even worse than traditional "grinders", most of you know them, those games where you run 500 times a Hard Mode dungeon for the remote chance of acquiring some of what is needed to even start creating a piece of a set. Ah, then of course you do get the next "expansion" which renders all this epic effort pretty much obsolete and useless. Sounds jolly good for entertainment, yes?

    Granted, ESO still manages to behave when lore, environment and all this traditional stuff is considered, and it can and is fun there. But since it is actually a MMO (or still trying to be one?), they still seem to be getting it all wrong. Unless it is intentional, which would be even more disappointing.

    A long time ago I had even proposed some kind of "token system", so players could actually acquire what they need in the end, the proper gear with the proper stats, or also an option in-game to be able to "re-roll" stats and the like to match specific needs. How this can be done, there are very many ways. It could even be a "little grind" too, but at least you would have a specific goal and result, instead of endless frustration battling an already lost game against ridiculous "RNGesus".

    Will they ever learn? Perhaps, a few more years of "fine tuning" the game...
  • Wolfshead
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    @TheBull

    I have to agree with you but I have to say on PvE side it is not as reward other atlest not when it come to item loot on mobs you kill and world boss dont drop much other not if i compare to other mmo this is on of thing i have feel is one big downside to ESO and in last DLC man loot drop is really bad I think i have total got 6 loot item from mobs and 0 loot item from World Bosses and honest it is really bad.

    ZoS should look into for if it was bad before it is even worst now.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • MrDerrikk
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    icontested wrote: »
    I think I know your problem. You referred to your character as a "toon". They are not cartoons, but only the fiercest of heroes. It sounds silly, but you need to forgot this toon talk and embrace your warrior. You will find what it is you are looking for

    Toons eh...

    7675_1.jpg
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • icontested
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    Wolfshead wrote: »
    @TheBull

    I have to agree with you but I have to say on PvE side it is not as reward other atlest not when it come to item loot on mobs you kill and world boss dont drop much other not if i compare to other mmo this is on of thing i have feel is one big downside to ESO and in last DLC man loot drop is really bad I think i have total got 6 loot item from mobs and 0 loot item from World Bosses and honest it is really bad.

    ZoS should look into for if it was bad before it is even worst now.

    I went fishing for 4 hours today. Only 1 perfect roe. Some days I can get 2 perfect roe in 30 minutes. Its just the way it is
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • Sausage
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    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?

    Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.
    Edited by Sausage on November 25, 2015 6:27AM
  • Artjuh90
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    Sausage wrote: »
    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?

    Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.

    and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.
  • MrDerrikk
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    Artjuh90 wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?

    Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.

    and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.

    They could do something similar to Siege merchants, in that you can buy the items for both normal gold and AP, therefore it would be equal opportunity. That or make them Bind-on-Use, so that you can trade them and keep the economy alive
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Artjuh90
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    MrDerrikk wrote: »
    Artjuh90 wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?

    Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.

    and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.

    They could do something similar to Siege merchants, in that you can buy the items for both normal gold and AP, therefore it would be equal opportunity. That or make them Bind-on-Use, so that you can trade them and keep the economy alive

    that is true won't see anyone having problems with this. only haters who don't wan't to help another playerbase just to be hating
  • Sausage
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    Artjuh90 wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?

    Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.

    and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.

    AP house extensions are something for PVPers only so PVPers dont need them? I dont mind if some PVE stuff are unlocked via Trials or Vet DSA and Maelstorm.

    I think they should make Housing as huge reward system, then raise CP-cap a few times per year and occasional gear-grind. Also maybe they should start looking CP-system as reward system too, not just endgame progression.
    Edited by Sausage on November 25, 2015 9:09AM
  • Personofsecrets
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    @ZOS_RichLambert , if you wouldn't want your friends to have to farm BOP gear and be frustrated because of the BOP system, then you shouldn't want us to be farming BOP gear and be frustrated because of the BOP system.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • arcantonias
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    Want to talk about rewarding... I did vma 4 times today and all I got from the last chest was garbage armor sets that I will never use with crappy traits like reinforced and well-fitted. Talk about a huge waste of time. The leaderboards rewards are also messed up cause I didnt even get mine for last week. They really know how to make people NOT want to play their game.
    Edited by arcantonias on November 25, 2015 9:25AM
  • Bladorthin
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    Sadly....YES....
  • Sausage
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    Want to talk about rewarding... I did vma 4 times today and all I got from the last chest was garbage armor sets that I will never use with crappy traits like reinforced and well-fitted. Talk about a huge waste of time. The leaderboards rewards are also messed up cause I didnt even get mine for last week. They really know how to make people NOT want to play their game.

    Thats exacly the problem, theres players who want and willing to do VMA 40 times to get what they want, and then theres people who start to whine after 4 times. Gears/advantages always causes problems, cosmetic stuff like Housing or Mount Visuals doesnt. Gears/CPs should be short term and Housing/Mount Visuals long term goal.
    Edited by Sausage on November 25, 2015 1:38PM
  • eliisra
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    Sausage wrote: »
    Want to talk about rewarding... I did vma 4 times today and all I got from the last chest was garbage armor sets that I will never use with crappy traits like reinforced and well-fitted. Talk about a huge waste of time. The leaderboards rewards are also messed up cause I didnt even get mine for last week. They really know how to make people NOT want to play their game.

    Thats exacly the problem, theres players who want and willing to do VMA 40 times to get what they want, and then theres people who start to whine after 4 times. Gears/advantages always causes problems, cosmetic stuff like Housing or Mount Visuals doesnt. Gears/CPs should be short term and Housing long term goal.

    People clearing something 4 times and crying is funny yes. But dont pretend 40 runs, boxes or keys is enough to get you anything you want in ESO, unless you're exceptionally lucky.

    The issue with this hopeless rng, random traits and low drop rates, is that people eventually give up. After a month or more with nothing to show, after over 100 runs, you just feel it's not worth the hassle. Going to be outdated soon enough anyway. This gear treadmill is getting worse every DLC and right now just unreasonable bad and frustrating.

    I dont think ESO endgame should be all about grinding gear personally. Most of us just want the gear in foreseeable future, so we can wear it while playing the game and having fun.
  • Artjuh90
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    Sausage wrote: »
    Artjuh90 wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?

    Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.

    and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.

    AP house extensions are something for PVPers only so PVPers dont need them? I dont mind if some PVE stuff are unlocked via Trials or Vet DSA and Maelstorm.

    I think they should make Housing as huge reward system, then raise CP-cap a few times per year and occasional gear-grind. Also maybe they should start looking CP-system as reward system too, not just endgame progression.

    how is housing somethng PvP lol
  • Darkstorne
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    Artjuh90 wrote: »
    the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level

    Exactly this ^

    It's the reason I only manage to hang around on this game for a week or two at a time before quitting. It doesn't feel like a TES game, it feels like an outdated MMO system, and a poorly designed one at that.

    However! Wrothgar has the right idea. An area you can visit at any level, quest, explore, delve, etc at your leisure. That's a TES game. I'm really hoping they plan on making every future area work this way, because that could really alleviate the feeling of boredom by traversing areas in a linear fashion. I'd love to see them overhaul the existing areas to work the same way, but given the quest structure of them... I don't think that's possible, sadly. They should have had the foresight to build the game this way from the start.

    More "radiant" quests would be great too. I came across a random merchant being attacked by bandits in the Alik'r yesterday. I saved him, he said thank you, then just left. I got nothing for it. Maybe I got EXP for it? I'm not sure. But they should build in FAR more unmarked, randomly generated encounters like this, and have them all provide at least a guaranteed green item. Chests should also have their contents improved, and they need some kind of hunting system in place like FFXIV's. Most TES fans hate the idea of traditional MMO quest structures for levelling. We want to feel free to explore and adventure, and not feel like we're gimping ourselves by ignoring all the atrociously written and mind-numbingly boring quests.

    In short, if I can't choose to level from 1-50 in a single location, then it's a bad TES game. Wrothgar is a fantastic step in the right direction for that very reason, but they also need to provide far more radiant quests and encounters with a much more generous loot system.
  • Artjuh90
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    Darkstorne wrote: »
    Artjuh90 wrote: »
    the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level

    Exactly this ^

    It's the reason I only manage to hang around on this game for a week or two at a time before quitting. It doesn't feel like a TES game, it feels like an outdated MMO system, and a poorly designed one at that.

    However! Wrothgar has the right idea. An area you can visit at any level, quest, explore, delve, etc at your leisure. That's a TES game. I'm really hoping they plan on making every future area work this way, because that could really alleviate the feeling of boredom by traversing areas in a linear fashion. I'd love to see them overhaul the existing areas to work the same way, but given the quest structure of them... I don't think that's possible, sadly. They should have had the foresight to build the game this way from the start.

    More "radiant" quests would be great too. I came across a random merchant being attacked by bandits in the Alik'r yesterday. I saved him, he said thank you, then just left. I got nothing for it. Maybe I got EXP for it? I'm not sure. But they should build in FAR more unmarked, randomly generated encounters like this, and have them all provide at least a guaranteed green item. Chests should also have their contents improved, and they need some kind of hunting system in place like FFXIV's. Most TES fans hate the idea of traditional MMO quest structures for levelling. We want to feel free to explore and adventure, and not feel like we're gimping ourselves by ignoring all the atrociously written and mind-numbingly boring quests.

    In short, if I can't choose to level from 1-50 in a single location, then it's a bad TES game. Wrothgar is a fantastic step in the right direction for that very reason, but they also need to provide far more radiant quests and encounters with a much more generous loot system.

    but you are forgetting it's an MMO not a TES game. The MMO part stand in front which uses the lore of the elder scrolls
  • svartorn
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    I think the game is plenty rewarding.

    Not scaling up the gear from Trials was a huge mistake, though. It seems like it would have been easy to do in the programming.
  • Darkstorne
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    Artjuh90 wrote: »
    but you are forgetting it's an MMO not a TES game. The MMO part stand in front which uses the lore of the elder scrolls

    I'm really not. They've said specifically many times, as recently as this year, that it's not an MMO and they wish they'd made their marketing clearer about that. They've also always advertised this game as the next chapter in the Elder Scrolls series. Hence why I'm judging it by Elder Scrolls standards, and expect it to play like an Elder Scrolls game. Thankfully, Wrothgar is an indication that they're finally listening to TES fans.
  • Artjuh90
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    Darkstorne wrote: »
    Artjuh90 wrote: »
    but you are forgetting it's an MMO not a TES game. The MMO part stand in front which uses the lore of the elder scrolls

    I'm really not. They've said specifically many times, as recently as this year, that it's not an MMO and they wish they'd made their marketing clearer about that. They've also always advertised this game as the next chapter in the Elder Scrolls series. Hence why I'm judging it by Elder Scrolls standards, and expect it to play like an Elder Scrolls game. Thankfully, Wrothgar is an indication that they're finally listening to TES fans.

    MMM = massive multiplayer Online.
    there are many people on the same server as you and you can't play if eso doesn't put the servers online, so yes it's an MMO only looking at that.
    Further Dungeons and PvP make it a MMO.
    but as you can read in my previous posts i am a single player rpg player myself who likes tes and thats why i'm playing eso. but tes games were in a way different league then eso is, way more sandbox and open i understand this is a MMO so they have to have more boundries. but you can't compair a single player with a multiplayer game. mechanics are just to different
  • Darkstorne
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    svartorn wrote: »
    I think the game is plenty rewarding.

    I can only speak to the 1-50 game, but if you don't quest then the game is not even remotely rewarding, and even if you do quest the vast majority of quest rewards are gear you'll never use.

    "A green Heavy Armour helmet? For me? A character with a Heavy Armour skill of 4, Medium Armour of 38, and Light Armour of 6? GEE THANKS!"

    It's similar to the issue Diablo 3 had at launch, where they deliberately ensured the majority of gear you found would be useless to encourage use of the global Auction House. Except ESO doesn't even have a global Auction House, and searching for blue/purple gear lower than level 50 in the vast array of guild stores is as enjoyable as ramming a fork of horripilation down my esophagus.

    Diablo 3 was praised when they built a loot system that recognized your character's class and rewarded you with genuinely useful loot, and I'm sure ESO would be too. As it stands it's one of the worst parts of the game.
    Artjuh90 wrote: »
    MMM = massive multiplayer Online.
    there are many people on the same server as you and you can't play if eso doesn't put the servers online, so yes it's an MMO only looking at that.
    Further Dungeons and PvP make it a MMO.
    but as you can read in my previous posts i am a single player rpg player myself who likes tes and thats why i'm playing eso. but tes games were in a way different league then eso is, way more sandbox and open i understand this is a MMO so they have to have more boundries. but you can't compair a single player with a multiplayer game. mechanics are just to different

    Come on, you're smarter than that. By that definition Minecraft is also an MMO. As is Diablo 3. And Destiny. Being an online game does not mean you MUST have a linear quest and progression system with a shoddy RNG mechanic. It just means you're playing a game with lots of other people.

    There's a mod that let's you play Skyrim online with other people. It doesn't also mean the game suddenly locks you into only questing around Riverwood until you're level 10, then Whiterun until 20, then Falkreath until 30, etc.
    Edited by Darkstorne on November 25, 2015 3:02PM
  • Sausage
    Sausage
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    Artjuh90 wrote: »
    Sausage wrote: »
    Artjuh90 wrote: »
    Sausage wrote: »
    Sausage wrote: »
    Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.

    So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?

    Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.

    and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.

    AP house extensions are something for PVPers only so PVPers dont need them? I dont mind if some PVE stuff are unlocked via Trials or Vet DSA and Maelstorm.

    I think they should make Housing as huge reward system, then raise CP-cap a few times per year and occasional gear-grind. Also maybe they should start looking CP-system as reward system too, not just endgame progression.

    how is housing somethng PvP lol

    PVPers burns potions like crazy, so maybe PVP-house-extension should be related to that, or how about some place where your mount get extra speed, like some PVPers Stable. Mount speed isnt as important for PVErs as for PVPers.
    Edited by Sausage on November 25, 2015 3:02PM
  • neueregel
    neueregel
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    I am a paying subscriber and I find myself having no reason to log on anymore. It is all the same thing, rinse and repeat... Log on, do the dailies on three of my players. Get mats and junk I really don't need. Sure, I can sell the mats, but I already have 20,000,000 gold I dont use to begin with. CP cap is met, so I don't get anymore advancement. It is boring and I find myself almost convincing myself I have to log on... last year at this time, I couldn't wait to log on and play. The risk verses reward, and unique rewards are very short handed in this game.
    Are you not entertained?
    On my command, unleash hell!
    What we do in life echoes in eternity
  • Infinite12
    Infinite12
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    The problem is that ZOS thinks that if they make everything this incredibly long grind that it'll keep people playing forever. Unfortunately I think it's having the opposite effect for a lot of people. You gotta give people a win sometimes lol. It's like a slot machine that never pays out. That's the way I feel about this game.
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
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