Justice31st wrote: »Its not so simple as you think, everybody wants awesome stuff, some are willing to work 10+ hour per day to get it, some wants it in 2 hour and ESO doesnt have enough population to please them all, so that said rewardless game is better if you have low population. Btw, we are getting Houses soon so that will solve some reward problems.
Lol did you just bring houses as a reward into this post...
Not only is it not reward, it's no longer fun. We have the BTP transition to blame.
and I think it's one of the main problems the game is facing today. First let me say as many of you know I love the game. Striped Senche mount and all. Yeah this is the game for me.
To the point. From PvP to PvE at this point in time ESO is just not rewarding enough for the effort. Be it Alliance Points worth nothing, Tel Var stones only good for buying mats, to the terrible RNG for the PvE side.
Somewhere over the past few months the reward for time spent relationship has become disproportionate. Hours and hours of battle in Cyrodiil rewarded after 7,14,30 days with worthless gear. Run after run of White Gold Tower and Imperial City Prison, many hours spent without getting the sets, pieces, and traits wanted. Hour thirty minute to five and six hour runs in the Maelstrom Arena to recieve more belts and possibly Rubidite gear from the ninth round. Trails with outdated gear that people run just for the sake of "staying sharp". What this reward environment has created for many is a feeling of futility.
For example I would like to get rings and necks from Vet Maelstrom. After many runs I've gotten 2 rings from sets I will never use on any of my toons, and more belts from the weekly. It's just not worth my time due to RNG and super low drop rates. In Cyrodill, sure I still pvp from there to the Imperial City. It would be nice to be able to recieve something I need to improve my toons. It's simply not possible. I kill kill kill then log. Nothing gained.
My request. Give people a reason to play again beyond "fun". Give me a reason to not want to log off, to play all night. Greatly increase the drop rate of gear in ICP and WGT. Greatly increase the drop rate of jewelry from MA. Upgrade the AP sets and add more. Redo or get rid of the current IC gear to make room for new desirable sets. Upgrade the trial gear in order to keep the content relevant.
There are plenty of things to do in ESO, at this time those things just aren't very rewarding, and for many not worth their time.
Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
icontested wrote: »I think I know your problem. You referred to your character as a "toon". They are not cartoons, but only the fiercest of heroes. It sounds silly, but you need to forgot this toon talk and embrace your warrior. You will find what it is you are looking for

@TheBull
I have to agree with you but I have to say on PvE side it is not as reward other atlest not when it come to item loot on mobs you kill and world boss dont drop much other not if i compare to other mmo this is on of thing i have feel is one big downside to ESO and in last DLC man loot drop is really bad I think i have total got 6 loot item from mobs and 0 loot item from World Bosses and honest it is really bad.
ZoS should look into for if it was bad before it is even worst now.
Justice31st wrote: »Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
Justice31st wrote: »Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.
Justice31st wrote: »Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.
and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.
Justice31st wrote: »Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.
and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.
They could do something similar to Siege merchants, in that you can buy the items for both normal gold and AP, therefore it would be equal opportunity. That or make them Bind-on-Use, so that you can trade them and keep the economy alive
Justice31st wrote: »Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.
and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.
arcantonias wrote: »Want to talk about rewarding... I did vma 4 times today and all I got from the last chest was garbage armor sets that I will never use with crappy traits like reinforced and well-fitted. Talk about a huge waste of time. The leaderboards rewards are also messed up cause I didnt even get mine for last week. They really know how to make people NOT want to play their game.
arcantonias wrote: »Want to talk about rewarding... I did vma 4 times today and all I got from the last chest was garbage armor sets that I will never use with crappy traits like reinforced and well-fitted. Talk about a huge waste of time. The leaderboards rewards are also messed up cause I didnt even get mine for last week. They really know how to make people NOT want to play their game.
Thats exacly the problem, theres players who want and willing to do VMA 40 times to get what they want, and then theres people who start to whine after 4 times. Gears/advantages always causes problems, cosmetic stuff like Housing or Mount Visuals doesnt. Gears/CPs should be short term and Housing long term goal.
Justice31st wrote: »Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.
and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.
AP house extensions are something for PVPers only so PVPers dont need them? I dont mind if some PVE stuff are unlocked via Trials or Vet DSA and Maelstorm.
I think they should make Housing as huge reward system, then raise CP-cap a few times per year and occasional gear-grind. Also maybe they should start looking CP-system as reward system too, not just endgame progression.
the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level
Darkstorne wrote: »the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level
Exactly this ^
It's the reason I only manage to hang around on this game for a week or two at a time before quitting. It doesn't feel like a TES game, it feels like an outdated MMO system, and a poorly designed one at that.
However! Wrothgar has the right idea. An area you can visit at any level, quest, explore, delve, etc at your leisure. That's a TES game. I'm really hoping they plan on making every future area work this way, because that could really alleviate the feeling of boredom by traversing areas in a linear fashion. I'd love to see them overhaul the existing areas to work the same way, but given the quest structure of them... I don't think that's possible, sadly. They should have had the foresight to build the game this way from the start.
More "radiant" quests would be great too. I came across a random merchant being attacked by bandits in the Alik'r yesterday. I saved him, he said thank you, then just left. I got nothing for it. Maybe I got EXP for it? I'm not sure. But they should build in FAR more unmarked, randomly generated encounters like this, and have them all provide at least a guaranteed green item. Chests should also have their contents improved, and they need some kind of hunting system in place like FFXIV's. Most TES fans hate the idea of traditional MMO quest structures for levelling. We want to feel free to explore and adventure, and not feel like we're gimping ourselves by ignoring all the atrociously written and mind-numbingly boring quests.
In short, if I can't choose to level from 1-50 in a single location, then it's a bad TES game. Wrothgar is a fantastic step in the right direction for that very reason, but they also need to provide far more radiant quests and encounters with a much more generous loot system.
but you are forgetting it's an MMO not a TES game. The MMO part stand in front which uses the lore of the elder scrolls
Darkstorne wrote: »but you are forgetting it's an MMO not a TES game. The MMO part stand in front which uses the lore of the elder scrolls
I'm really not. They've said specifically many times, as recently as this year, that it's not an MMO and they wish they'd made their marketing clearer about that. They've also always advertised this game as the next chapter in the Elder Scrolls series. Hence why I'm judging it by Elder Scrolls standards, and expect it to play like an Elder Scrolls game. Thankfully, Wrothgar is an indication that they're finally listening to TES fans.
I think the game is plenty rewarding.
MMM = massive multiplayer Online.
there are many people on the same server as you and you can't play if eso doesn't put the servers online, so yes it's an MMO only looking at that.
Further Dungeons and PvP make it a MMO.
but as you can read in my previous posts i am a single player rpg player myself who likes tes and thats why i'm playing eso. but tes games were in a way different league then eso is, way more sandbox and open i understand this is a MMO so they have to have more boundries. but you can't compair a single player with a multiplayer game. mechanics are just to different
Justice31st wrote: »Btw, didnt we already saw where good reward leads this game, we had unlimited CP-progression and there was guys with 2000 CP, and everybody whined it down, so shortly said, as soon as someone gets something awesome theres counter-attack posts in the forums. Houses are perfect solution imho. I also hope one day we get Mount Visuals as rewards too.
So how exactly does ZOS releasing player houses help solve the OP's problems with gear rewards from things such as alliance points and telvar stones? Or RNG from end game dungeons? Oh hey, maybe he can buy some house cleaning supplies or a picture frame for his upcoming player house using his AP points?
Buy furniture with APs? Or different Houses. One thing is for sure, if they start to give awesome gears, everybody wants them and I dont know if ESO has enough population to take that hit. I think APs and TVs should be used to buy extensions to your house.
and screw the RP who given over the larger community plays little to none pvp? don't think thats a good call.
AP house extensions are something for PVPers only so PVPers dont need them? I dont mind if some PVE stuff are unlocked via Trials or Vet DSA and Maelstorm.
I think they should make Housing as huge reward system, then raise CP-cap a few times per year and occasional gear-grind. Also maybe they should start looking CP-system as reward system too, not just endgame progression.
how is housing somethng PvP lol