icontested wrote: »I think I know your problem. You referred to your character as a "toon". They are not cartoons, but only the fiercest of heroes. It sounds silly, but you need to forgot this toon talk and embrace your warrior. You will find what it is you are looking for
Toons eh...
Oreyn_Bearclaw wrote: »I tend to agree. The solution in my mind for a lot of this is pretty straight forward:
1. Scale up Trials and DSA and drop the new gear in v15/16 depending on difficulty.
2. Chose between eliminating BoP gear, or drastically increasing drop rates.
OR
3. Implement a game wide token system with a vendor. Complete a vet dungeon? Token. Complete a trial? Token. Kill x number of players in PvP? Token. You want a shiny new piece of gear? Random/Crappy trait, 10 tokens, good trait, 25 tokens, etc.
Bam!
Problem solved...
Oreyn_Bearclaw wrote: »I tend to agree. The solution in my mind for a lot of this is pretty straight forward:
1. Scale up Trials and DSA and drop the new gear in v15/16 depending on difficulty.
2. Chose between eliminating BoP gear, or drastically increasing drop rates.
OR
3. Implement a game wide token system with a vendor. Complete a vet dungeon? Token. Complete a trial? Token. Kill x number of players in PvP? Token. You want a shiny new piece of gear? Random/Crappy trait, 10 tokens, good trait, 25 tokens, etc.
Bam!
Problem solved...
They need this badly for the undaunted dailies, I have been trying for months to get neirienth shoulders.....never got a single one, but I have 29 spawn of mephala........ come on zos, get back in touch with your dwindling player base and see we would like SOMETHING that doesn't require a 40 hour work week playing ESO: Grinding Unlimited
arcantonias wrote: »Want to talk about rewarding... I did vma 4 times today and all I got from the last chest was garbage armor sets that I will never use with crappy traits like reinforced and well-fitted. Talk about a huge waste of time. The leaderboards rewards are also messed up cause I didnt even get mine for last week. They really know how to make people NOT want to play their game.
Thats exacly the problem, theres players who want and willing to do VMA 40 times to get what they want, and then theres people who start to whine after 4 times. Gears/advantages always causes problems, cosmetic stuff like Housing or Mount Visuals doesnt. Gears/CPs should be short term and Housing long term goal.
People clearing something 4 times and crying is funny yes. But dont pretend 40 runs, boxes or keys is enough to get you anything you want in ESO, unless you're exceptionally lucky.
The issue with this hopeless rng, random traits and low drop rates, is that people eventually give up. After a month or more with nothing to show, after over 100 runs, you just feel it's not worth the hassle. Going to be outdated soon enough anyway. This gear treadmill is getting worse every DLC and right now just unreasonable bad and frustrating.
I dont think ESO endgame should be all about grinding gear personally. Most of us just want the gear in foreseeable future, so we can wear it while playing the game and having fun.
@TheBull didn't you disagree with me on the rewarding aspect in another thread? Maybe I am thinking wrong lol here is what I say they should do:
Rounds 1-7 are each associated with a certain armor slot. They remove ALL non set trash drops from the loot table so they can't drop anymore, if I wanted to farm V16 mats I would get much faster rates killing trash in orsinium or ic.
Once they setup round 1-7 to be associated with a piece of armor slot each you now have a pretty hefty loot table still in each round (trait and set).
Round 8 can be three major pieces of armor (chest helm legs) from each set with a slightly higher chance for rings and jewelry(that way it is not just jewelry).
Round 9 could be jewelry and weapons. This still creates a hefty loot table (trait, weapons, jewelry) but also makes it so you feel REWARDED when you beat 9! Not angry after you just spent 2 hours finishing the arena just to get 1 rubedite piece of gear you will decon.....
Rescorla_ESO wrote: »Fully agree with the OP. ZOS has painted themselves into a corner for which there is no escape without ticking off a segment of the player base. If the rewards for the PVE content are improved, the PVPers will nonstop rant incessantly that they should be able to acquire the same quality of reward via PVP. Vice versa if PVP rewards are improved. Then you have the militant crafters who insist that they should be able to craft gear that is equivalent in quality to what people can acquire in PVP and end game PVE. It's a no win situation for ZOS.
khele23eb17_ESO wrote: »I know you're talking specifically about RNG, but generally speaking I think most people get to this point eventually when playing an MMO. There's only so much mileage you can get out of a single MMO before you wake up to the fact that it's ultimately repetitive, non-rewarding behaviour, and you've been playing more habitually than anything else.
ANd once youre at that point you start going from MMO to MMO on a bi-monthly basis.