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ESO is Not Very Rewarding...

TheBull
TheBull
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and I think it's one of the main problems the game is facing today. First let me say as many of you know I love the game. Striped Senche mount and all. Yeah this is the game for me.

To the point. From PvP to PvE at this point in time ESO is just not rewarding enough for the effort. Be it Alliance Points worth nothing, Tel Var stones only good for buying mats, to the terrible RNG for the PvE side.

Somewhere over the past few months the reward for time spent relationship has become disproportionate. Hours and hours of battle in Cyrodiil rewarded after 7,14,30 days with worthless gear. Run after run of White Gold Tower and Imperial City Prison, many hours spent without getting the sets, pieces, and traits wanted. Hour thirty minute to five and six hour runs in the Maelstrom Arena to recieve more belts and possibly Rubidite gear from the ninth round. Trails with outdated gear that people run just for the sake of "staying sharp". What this reward environment has created for many is a feeling of futility.

For example I would like to get rings and necks from Vet Maelstrom. After many runs I've gotten 2 rings from sets I will never use on any of my toons, and more belts from the weekly. It's just not worth my time due to RNG and super low drop rates. In Cyrodill, sure I still pvp from there to the Imperial City. It would be nice to be able to recieve something I need to improve my toons. It's simply not possible. I kill kill kill then log. Nothing gained.

My request. Give people a reason to play again beyond "fun". Give me a reason to not want to log off, to play all night. Greatly increase the drop rate of gear in ICP and WGT. Greatly increase the drop rate of jewelry from MA. Upgrade the AP sets and add more. Redo or get rid of the current IC gear to make room for new desirable sets. Upgrade the trial gear in order to keep the content relevant.

There are plenty of things to do in ESO, at this time those things just aren't very rewarding, and for many not worth their time.

  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Agreed.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
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    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
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  • Tryxus
    Tryxus
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    YES

    YES

    YES

    and in case I wasn't clear

    YES!!!

    I would love to see the drop chance % increase so that I can actually find the stuff that I want and have been playing for. Gaming should be rewarding and fun, not an endless grind fest
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Genomic
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    I know you're talking specifically about RNG, but generally speaking I think most people get to this point eventually when playing an MMO. There's only so much mileage you can get out of a single MMO before you wake up to the fact that it's ultimately repetitive, non-rewarding behaviour, and you've been playing more habitually than anything else.
  • Artjuh90
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    i like to add improve the gear from quests in cadwell's silver and gold. only quest i can remember even given a purple reward in those area's is the prismatic weapon of the fighters guild. there is no reason why you shouldn't be able to get purple gear/weapons in cadwell's in my opinion
  • TheBull
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    Artjuh90 wrote: »
    i like to add improve the gear from quests in cadwell's silver and gold. only quest i can remember even given a purple reward in those area's is the prismatic weapon of the fighters guild. there is no reason why you shouldn't be able to get purple gear/weapons in cadwell's in my opinion

    Great point. I'd like to see more trinkets and tings from quests.
  • Artjuh90
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    ye i just did the last mission in bankorai.
    reward for that mission a green sword ? really green. for what you do in that quest ( don't want to put in spoilers)
    look i like the skill point but again really just a gree sword that i will sell as soon as im in town again?
  • timidobserver
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    Agreed. As much as I like Orsinium, I wear crafted gear. Most of the stuff that drops is of no use to me and now thanks to BOP I can't even sell it.
    Edited by timidobserver on November 24, 2015 11:54PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Moonshadow66
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    Artjuh90 wrote: »
    i like to add improve the gear from quests in cadwell's silver and gold. only quest i can remember even given a purple reward in those area's is the prismatic weapon of the fighters guild. there is no reason why you shouldn't be able to get purple gear/weapons in cadwell's in my opinion

    I'm probably one of the players who have the most hours of play time on the clock.. maybe I'm even the one with the most characters who have completed all 3 factions zones and more.... The rewards I got during all this time? Nothing but green trash. No set item. Not a single purple item. Just trash. Why? Because I don't do PvP or group content.

    Yeah, the only purple items were the fighters guild reward (where you can pick one) and the item at the end of the mainquest (which one you get depends on who you choose, you know), but I never used them. Ever. And Meridia's blue junk we get after finishing Gold and Silver I don't consider "rewards" either, it's more like a slap in the face after all this effort.

    If I wouldn't have saved a ton of gold during all my time in the game, my characters would still be wearing green VR10 Soulshine jewelry. Buying from guild stores is my only chance to get why I deserve, however I have to switch my VR16 jewelry amongst characters..who can afford buying sets for ALL characters?!

    At least in Wrothgar I have a small chance to get something blue; unfortunately it's VR15, rare, and not purple. So I just keep switching jewelry and crafting my own armor/weapon sets which are legendary quality. I don't wait for a better drop anymore.
    Wait, better stuff drops in the Arena? Really?!! I tried it once and kept dying to the final boss in stage 7. I'm using standard skills, no PvP or Undaunted skills, you must know. So I guess doing group content is required here to get done the solo content. No special drops for me here either.

    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
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    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Kelleton
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    Play for the enjoyment not material rewards and gaming in general will be more "rewarding"
  • Artjuh90
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    Artjuh90 wrote: »
    i like to add improve the gear from quests in cadwell's silver and gold. only quest i can remember even given a purple reward in those area's is the prismatic weapon of the fighters guild. there is no reason why you shouldn't be able to get purple gear/weapons in cadwell's in my opinion

    I'm probably one of the players who have the most hours of play time on the clock.. maybe I'm even the one with the most characters who have completed all 3 factions zones and more.... The rewards I got during all this time? Nothing but green trash. No set item. Not a single purple item. Just trash. Why? Because I don't do PvP or group content.

    Yeah, the only purple items were the fighters guild reward (where you can pick one) and the item at the end of the mainquest (which one you get depends on who you choose, you know), but I never used them. Ever. And Meridia's blue junk we get after finishing Gold and Silver I don't consider "rewards" either, it's more like a slap in the face after all this effort.

    If I wouldn't have saved a ton of gold during all my time in the game, my characters would still be wearing green VR10 Soulshine jewelry. Buying from guild stores is my only chance to get why I deserve, however I have to switch my VR16 jewelry amongst characters..who can afford buying sets for ALL characters?!

    At least in Wrothgar I have a small chance to get something blue; unfortunately it's VR15, rare, and not purple. So I just keep switching jewelry and crafting my own armor/weapon sets which are legendary quality. I don't wait for a better drop anymore.
    Wait, better stuff drops in the Arena? Really?!! I tried it once and kept dying to the final boss in stage 7. I'm using standard skills, no PvP or Undaunted skills, you must know. So I guess doing group content is required here to get done the solo content. No special drops for me here either.

    If the reward was proper it wouldn't feel like a grind to PvE players to do the cadwell story line. for PvPers it will be still the case cause everything that isn't pvp is a grind to them. The loot for PvP should increase aswell those mailed items are shite anyway
  • flawless4812
    I think rather than fix the RNG they should make all sets actually relevant. ....... so that on some toon in some circumstance it's useful

    I have done spindle clutch about 200 time no joke and have yet to get the helmet. two different guilds of mine are tired of running it because they got the helmet in every trait ...... the only thing I have to show is a 3 piece ring one of the bosses drops that gives spell resist on the third piece.

    What is the purpose of this set? What is the purpose of most sets in this game that don't even allow me to think twice about it?

    If you created all 4 classes magicka and stamina builds so 8 total characters allot of sets still wouldn't be used or even considered

    I don't want a nerf. Nerfing things in a game is pure laziness instead buff the other sets so if you do get a different set is not complete garbage
  • Acrolas
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    The game still hasn't found the right balance between strategy and exploration. Cyrodiil is this huge, beautiful zone... yet nothing's really happening. The war seems like propaganda as opposed to something you can see, feel, and experience.

    I think it's honestly going to take a Cataclysm-style expansion of the game to really tear things to hell and make things interesting again. I'm all for an event that creates a specific ESO timeline separate from the single-player games and allows pretty much anything to happen. More battlegrounds. More open world. More conflict in general.

    People are going to keep dropping off as they realize this is a really diluted political fantasy game with quests that don't age well and characters nobody cares about. No emotional investment. Which is why I'm looking at that crown sale this weekend and saying... meh. Want my money?

    Make me care.
    signing off
  • Artjuh90
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    Acrolas wrote: »
    The game still hasn't found the right balance between strategy and exploration. Cyrodiil is this huge, beautiful zone... yet nothing's really happening. The war seems like propaganda as opposed to something you can see, feel, and experience.

    I think it's honestly going to take a Cataclysm-style expansion of the game to really tear things to hell and make things interesting again. I'm all for an event that creates a specific ESO timeline separate from the single-player games and allows pretty much anything to happen. More battlegrounds. More open world. More conflict in general.

    People are going to keep dropping off as they realize this is a really diluted political fantasy game with quests that don't age well and characters nobody cares about. No emotional investment. Which is why I'm looking at that crown sale this weekend and saying... meh. Want my money?

    Make me care.

    i think you are forgetting there is a large part of the community (which im part of) who started and is playing the game for the lore. break this and bye bye 4 ever, and NO chance i will be back. the chose to be in the past of previous TES games. no problem for me but stick to the lore
  • Lord Xanhorn
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    What's happening here is the goal you have and the goal the game has are different. Most people have a goal of getting the best gear they can so they can do more difficult content or be better in PVP. The game has been built around everyone's fear of linear progression upwards. Everyone says they don't want vertical progression. They want to log on at max level and have 4 different ways of becoming powerful. Some want to PVP, some want to craft, some want to solo, and some want to group PVE. They all want to get to the same point via their preferred playstyle.

    Here's the point. The game either has to focus on 1 way of getting there (linear vertical progression) or allow many ways to get there (horizontal progression). You are experiencing problems of a game that has horizontal progression cause that's what everyone claims they want. In horizontal progression, either it takes you a long time to gear up over a variety of different avenues (patch 1.7) or you gear up quick and then have nothing to do since gearing up was the ultimate end goal and not conquering the next tier of content (patch 1.6).

    Vertical progression every one says they hate is the WoW mentality where you come out with tiers of content with varying degrees of difficulty and you progress up the chain constantly getting new gear so you can conquer new content. The content is the goal not simply the acquiring the gear. This give players more to do but then they complain its just a treadmill and doing the same thing over and over again.

    I honestly prefer vertical progression to the mess that is ESO end game at the moment.

    If anyone else has a better system, they need to speak up but of course they don't. They just complain about whatever system is in place not realizing the alternative is usually worse.
    I'm kind of a small deal!
  • Artjuh90
    Artjuh90
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    What's happening here is the goal you have and the goal the game has are different. Most people have a goal of getting the best gear they can so they can do more difficult content or be better in PVP. The game has been built around everyone's fear of linear progression upwards. Everyone says they don't want vertical progression. They want to log on at max level and have 4 different ways of becoming powerful. Some want to PVP, some want to craft, some want to solo, and some want to group PVE. They all want to get to the same point via their preferred playstyle.

    Here's the point. The game either has to focus on 1 way of getting there (linear vertical progression) or allow many ways to get there (horizontal progression). You are experiencing problems of a game that has horizontal progression cause that's what everyone claims they want. In horizontal progression, either it takes you a long time to gear up over a variety of different avenues (patch 1.7) or you gear up quick and then have nothing to do since gearing up was the ultimate end goal and not conquering the next tier of content (patch 1.6).

    Vertical progression every one says they hate is the WoW mentality where you come out with tiers of content with varying degrees of difficulty and you progress up the chain constantly getting new gear so you can conquer new content. The content is the goal not simply the acquiring the gear. This give players more to do but then they complain its just a treadmill and doing the same thing over and over again.

    I honestly prefer vertical progression to the mess that is ESO end game at the moment.

    If anyone else has a better system, they need to speak up but of course they don't. They just complain about whatever system is in place not realizing the alternative is usually worse.

    the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level
  • NobleNerd
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    Agreed.

    I don't have the solutions for this, but more and more I find less and less incentive to press forward in this game.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
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    DISCORD
  • usmcjdking
    usmcjdking
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    Try purposefully gimping yourself with skillshots in PVP.

    Trust me, makes it 1000 times better running around with beast trap and fire rune by sending kids to the dumpster.
    0331
    0602
  • MrDerrikk
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    Artjuh90 wrote: »
    What's happening here is the goal you have and the goal the game has are different. Most people have a goal of getting the best gear they can so they can do more difficult content or be better in PVP. The game has been built around everyone's fear of linear progression upwards. Everyone says they don't want vertical progression. They want to log on at max level and have 4 different ways of becoming powerful. Some want to PVP, some want to craft, some want to solo, and some want to group PVE. They all want to get to the same point via their preferred playstyle.

    Here's the point. The game either has to focus on 1 way of getting there (linear vertical progression) or allow many ways to get there (horizontal progression). You are experiencing problems of a game that has horizontal progression cause that's what everyone claims they want. In horizontal progression, either it takes you a long time to gear up over a variety of different avenues (patch 1.7) or you gear up quick and then have nothing to do since gearing up was the ultimate end goal and not conquering the next tier of content (patch 1.6).

    Vertical progression every one says they hate is the WoW mentality where you come out with tiers of content with varying degrees of difficulty and you progress up the chain constantly getting new gear so you can conquer new content. The content is the goal not simply the acquiring the gear. This give players more to do but then they complain its just a treadmill and doing the same thing over and over again.

    I honestly prefer vertical progression to the mess that is ESO end game at the moment.

    If anyone else has a better system, they need to speak up but of course they don't. They just complain about whatever system is in place not realizing the alternative is usually worse.

    the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level

    Hence the account-wide progression past 50 of the VR-CP transfer. You'll only have to do Cadwell's once all the way through (still need the skyshards +skillpoint quests)
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • Artjuh90
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    MrDerrikk wrote: »
    Artjuh90 wrote: »
    What's happening here is the goal you have and the goal the game has are different. Most people have a goal of getting the best gear they can so they can do more difficult content or be better in PVP. The game has been built around everyone's fear of linear progression upwards. Everyone says they don't want vertical progression. They want to log on at max level and have 4 different ways of becoming powerful. Some want to PVP, some want to craft, some want to solo, and some want to group PVE. They all want to get to the same point via their preferred playstyle.

    Here's the point. The game either has to focus on 1 way of getting there (linear vertical progression) or allow many ways to get there (horizontal progression). You are experiencing problems of a game that has horizontal progression cause that's what everyone claims they want. In horizontal progression, either it takes you a long time to gear up over a variety of different avenues (patch 1.7) or you gear up quick and then have nothing to do since gearing up was the ultimate end goal and not conquering the next tier of content (patch 1.6).

    Vertical progression every one says they hate is the WoW mentality where you come out with tiers of content with varying degrees of difficulty and you progress up the chain constantly getting new gear so you can conquer new content. The content is the goal not simply the acquiring the gear. This give players more to do but then they complain its just a treadmill and doing the same thing over and over again.

    I honestly prefer vertical progression to the mess that is ESO end game at the moment.

    If anyone else has a better system, they need to speak up but of course they don't. They just complain about whatever system is in place not realizing the alternative is usually worse.

    the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level

    Hence the account-wide progression past 50 of the VR-CP transfer. You'll only have to do Cadwell's once all the way through (still need the skyshards +skillpoint quests)

    so you will still go through them with *** quest rewards which needs to be fixed. and if you get decent exp from other sources this will give the community options which they like. happy community is always healthyer for a game
  • Acrolas
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    Artjuh90 wrote: »
    i think you are forgetting there is a large part of the community (which im part of) who started and is playing the game for the lore. break this and bye bye 4 ever


    Nobody ever wrote about how *** boring it was to collect Glass Motif fragments when you weren't busy running a dungeon for the 100th time or searching the 100th guild trader for a recipe.

    ESO's lore is already flawed as it's not representative of the era developed in the game. And it does nothing to make this game better.
    signing off
  • MrDerrikk
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    Artjuh90 wrote: »

    so you will still go through them with *** quest rewards which needs to be fixed. and if you get decent exp from other sources this will give the community options which they like. happy community is always healthyer for a game

    I never do the quests for the rewards, I actually have never heard of anyone doing this. It's the XP/small change from it that is good, but I agree that there should be more ways to gain XP other than Cadwells. Hopefully with enough DLC's this shoudln't be a problem in the future.

    People will always need to do Cadwells for the skill points though, so they should stay in some capacity (especially now that every char needs ~40 points just to farm VR15-16 mats in Orsinium)
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • UltimaJoe777
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    Rewards are what you make them out to be. If all you play a game for is getting stuff in-game you will always end up disappointed when that stops, and it will. Try aiming for something else less virtually material and more overall amusing and there's your reward!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Artjuh90
    Artjuh90
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    MrDerrikk wrote: »
    Artjuh90 wrote: »

    so you will still go through them with *** quest rewards which needs to be fixed. and if you get decent exp from other sources this will give the community options which they like. happy community is always healthyer for a game

    I never do the quests for the rewards, I actually have never heard of anyone doing this. It's the XP/small change from it that is good, but I agree that there should be more ways to gain XP other than Cadwells. Hopefully with enough DLC's this shoudln't be a problem in the future.

    People will always need to do Cadwells for the skill points though, so they should stay in some capacity (especially now that every char needs ~40 points just to farm VR15-16 mats in Orsinium)

    because the quest rewards are ***. if you get decent rewards in the quests has 2 positive outcomes:
    1. doing the quest for the 'experianced players gives mats which he can you on this other toons
    2. new players have the chance to gather decent gear when they want to pvp, sure CP ruined their experience anyway but this makes them have a bit more equal footing
  • MrDerrikk
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    Rewards are what you make them out to be. If all you play a game for is getting stuff in-game you will always end up disappointed when that stops, and it will. Try aiming for something else less virtually material and more overall amusing and there's your reward!

    I recently switched my Breton Sorc from magic to Stamina and my goodness it is fun! He'll never have top specs, but will continue to amuse me like my DK for a long while yet.
    I have departed into the great unknown that is outside the game and the forums, and wish you well in your Tamriel adventures!

    DC - PC - EU - Australian
    VR11 Mrderrikk: Breton Stam Sorc (Vamp) | VR16 Derrikkinblack: Dunmer Mage DK | VR3 Cuts-Until-It-Dies: Argonian Magicka NB

    Oh look, Anook.
  • PBpsy
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    The only response for this thread is :
    "No freaking snip!? Really?"

    I will now go actually read the OP.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • TheLaw
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    Not only is it not rewarding, it's no longer fun. We have the BTP transition to blame.
    Edited by TheLaw on November 26, 2015 2:30AM
    -= Shahrzad the Great |Sorc| =-
  • khele23eb17_ESO
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    Genomic wrote: »
    I know you're talking specifically about RNG, but generally speaking I think most people get to this point eventually when playing an MMO. There's only so much mileage you can get out of a single MMO before you wake up to the fact that it's ultimately repetitive, non-rewarding behaviour, and you've been playing more habitually than anything else.

    ANd once youre at that point you start going from MMO to MMO on a bi-monthly basis.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Justice31st
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    I agree. I thought about going into Cyrodil and couldn't figure out a reason why. I already have the former emperor title. There is nothing worth my time to earn with alliance points atm.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Sausage
    Sausage
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    Its not so simple as you think, everybody wants awesome stuff, some are willing to work 10+ hour per day to get it, some wants it in 2 hour and ESO doesnt have enough population to please them all, so that said rewardless game is better if you have low population. Btw, we are getting Houses soon so that will solve some reward problems.
    Edited by Sausage on November 25, 2015 5:40AM
  • Justice31st
    Justice31st
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    Sausage wrote: »
    Its not so simple as you think, everybody wants awesome stuff, some are willing to work 10+ hour per day to get it, some wants it in 2 hour and ESO doesnt have enough population to please them all, so that said rewardless game is better if you have low population. Btw, we are getting Houses soon so that will solve some reward problems.

    Lol did you just bring houses as a reward into this post...
    "The more you know who you are, and what you want, the less you let things upset you."
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