i like to add improve the gear from quests in cadwell's silver and gold. only quest i can remember even given a purple reward in those area's is the prismatic weapon of the fighters guild. there is no reason why you shouldn't be able to get purple gear/weapons in cadwell's in my opinion
i like to add improve the gear from quests in cadwell's silver and gold. only quest i can remember even given a purple reward in those area's is the prismatic weapon of the fighters guild. there is no reason why you shouldn't be able to get purple gear/weapons in cadwell's in my opinion
Moonshadow66 wrote: »i like to add improve the gear from quests in cadwell's silver and gold. only quest i can remember even given a purple reward in those area's is the prismatic weapon of the fighters guild. there is no reason why you shouldn't be able to get purple gear/weapons in cadwell's in my opinion
I'm probably one of the players who have the most hours of play time on the clock.. maybe I'm even the one with the most characters who have completed all 3 factions zones and more.... The rewards I got during all this time? Nothing but green trash. No set item. Not a single purple item. Just trash. Why? Because I don't do PvP or group content.
Yeah, the only purple items were the fighters guild reward (where you can pick one) and the item at the end of the mainquest (which one you get depends on who you choose, you know), but I never used them. Ever. And Meridia's blue junk we get after finishing Gold and Silver I don't consider "rewards" either, it's more like a slap in the face after all this effort.
If I wouldn't have saved a ton of gold during all my time in the game, my characters would still be wearing green VR10 Soulshine jewelry. Buying from guild stores is my only chance to get why I deserve, however I have to switch my VR16 jewelry amongst characters..who can afford buying sets for ALL characters?!
At least in Wrothgar I have a small chance to get something blue; unfortunately it's VR15, rare, and not purple. So I just keep switching jewelry and crafting my own armor/weapon sets which are legendary quality. I don't wait for a better drop anymore.
Wait, better stuff drops in the Arena? Really?!! I tried it once and kept dying to the final boss in stage 7. I'm using standard skills, no PvP or Undaunted skills, you must know. So I guess doing group content is required here to get done the solo content. No special drops for me here either.
The game still hasn't found the right balance between strategy and exploration. Cyrodiil is this huge, beautiful zone... yet nothing's really happening. The war seems like propaganda as opposed to something you can see, feel, and experience.
I think it's honestly going to take a Cataclysm-style expansion of the game to really tear things to hell and make things interesting again. I'm all for an event that creates a specific ESO timeline separate from the single-player games and allows pretty much anything to happen. More battlegrounds. More open world. More conflict in general.
People are going to keep dropping off as they realize this is a really diluted political fantasy game with quests that don't age well and characters nobody cares about. No emotional investment. Which is why I'm looking at that crown sale this weekend and saying... meh. Want my money?
Make me care.
Lord Xanhorn wrote: »What's happening here is the goal you have and the goal the game has are different. Most people have a goal of getting the best gear they can so they can do more difficult content or be better in PVP. The game has been built around everyone's fear of linear progression upwards. Everyone says they don't want vertical progression. They want to log on at max level and have 4 different ways of becoming powerful. Some want to PVP, some want to craft, some want to solo, and some want to group PVE. They all want to get to the same point via their preferred playstyle.
Here's the point. The game either has to focus on 1 way of getting there (linear vertical progression) or allow many ways to get there (horizontal progression). You are experiencing problems of a game that has horizontal progression cause that's what everyone claims they want. In horizontal progression, either it takes you a long time to gear up over a variety of different avenues (patch 1.7) or you gear up quick and then have nothing to do since gearing up was the ultimate end goal and not conquering the next tier of content (patch 1.6).
Vertical progression every one says they hate is the WoW mentality where you come out with tiers of content with varying degrees of difficulty and you progress up the chain constantly getting new gear so you can conquer new content. The content is the goal not simply the acquiring the gear. This give players more to do but then they complain its just a treadmill and doing the same thing over and over again.
I honestly prefer vertical progression to the mess that is ESO end game at the moment.
If anyone else has a better system, they need to speak up but of course they don't. They just complain about whatever system is in place not realizing the alternative is usually worse.
Lord Xanhorn wrote: »What's happening here is the goal you have and the goal the game has are different. Most people have a goal of getting the best gear they can so they can do more difficult content or be better in PVP. The game has been built around everyone's fear of linear progression upwards. Everyone says they don't want vertical progression. They want to log on at max level and have 4 different ways of becoming powerful. Some want to PVP, some want to craft, some want to solo, and some want to group PVE. They all want to get to the same point via their preferred playstyle.
Here's the point. The game either has to focus on 1 way of getting there (linear vertical progression) or allow many ways to get there (horizontal progression). You are experiencing problems of a game that has horizontal progression cause that's what everyone claims they want. In horizontal progression, either it takes you a long time to gear up over a variety of different avenues (patch 1.7) or you gear up quick and then have nothing to do since gearing up was the ultimate end goal and not conquering the next tier of content (patch 1.6).
Vertical progression every one says they hate is the WoW mentality where you come out with tiers of content with varying degrees of difficulty and you progress up the chain constantly getting new gear so you can conquer new content. The content is the goal not simply the acquiring the gear. This give players more to do but then they complain its just a treadmill and doing the same thing over and over again.
I honestly prefer vertical progression to the mess that is ESO end game at the moment.
If anyone else has a better system, they need to speak up but of course they don't. They just complain about whatever system is in place not realizing the alternative is usually worse.
the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level
Lord Xanhorn wrote: »What's happening here is the goal you have and the goal the game has are different. Most people have a goal of getting the best gear they can so they can do more difficult content or be better in PVP. The game has been built around everyone's fear of linear progression upwards. Everyone says they don't want vertical progression. They want to log on at max level and have 4 different ways of becoming powerful. Some want to PVP, some want to craft, some want to solo, and some want to group PVE. They all want to get to the same point via their preferred playstyle.
Here's the point. The game either has to focus on 1 way of getting there (linear vertical progression) or allow many ways to get there (horizontal progression). You are experiencing problems of a game that has horizontal progression cause that's what everyone claims they want. In horizontal progression, either it takes you a long time to gear up over a variety of different avenues (patch 1.7) or you gear up quick and then have nothing to do since gearing up was the ultimate end goal and not conquering the next tier of content (patch 1.6).
Vertical progression every one says they hate is the WoW mentality where you come out with tiers of content with varying degrees of difficulty and you progress up the chain constantly getting new gear so you can conquer new content. The content is the goal not simply the acquiring the gear. This give players more to do but then they complain its just a treadmill and doing the same thing over and over again.
I honestly prefer vertical progression to the mess that is ESO end game at the moment.
If anyone else has a better system, they need to speak up but of course they don't. They just complain about whatever system is in place not realizing the alternative is usually worse.
the fact is the difference in exp is also a strange issue in eso for me. questing (which i prefer btw) gives way beter exp rate then PvP or dungeons. There is a large part of the community that is done with the cadwell's and just want a other way to level. doesn't have to be from vet 1 to 16 in a day but at least at bit simular rate as questing hell even 70% if the speed would be a tremendous increase of exp in those area's. they force you to do content up to 8 times over (given you can have 8 alts on one account). this is something ZOS should adress, but they rather nerf grinding spots so there is even less options for people who really dislike the quests and look for other ways to level
Hence the account-wide progression past 50 of the VR-CP transfer. You'll only have to do Cadwell's once all the way through (still need the skyshards +skillpoint quests)
i think you are forgetting there is a large part of the community (which im part of) who started and is playing the game for the lore. break this and bye bye 4 ever
so you will still go through them with *** quest rewards which needs to be fixed. and if you get decent exp from other sources this will give the community options which they like. happy community is always healthyer for a game
so you will still go through them with *** quest rewards which needs to be fixed. and if you get decent exp from other sources this will give the community options which they like. happy community is always healthyer for a game
I never do the quests for the rewards, I actually have never heard of anyone doing this. It's the XP/small change from it that is good, but I agree that there should be more ways to gain XP other than Cadwells. Hopefully with enough DLC's this shoudln't be a problem in the future.
People will always need to do Cadwells for the skill points though, so they should stay in some capacity (especially now that every char needs ~40 points just to farm VR15-16 mats in Orsinium)
UltimaJoe777 wrote: »Rewards are what you make them out to be. If all you play a game for is getting stuff in-game you will always end up disappointed when that stops, and it will. Try aiming for something else less virtually material and more overall amusing and there's your reward!
I know you're talking specifically about RNG, but generally speaking I think most people get to this point eventually when playing an MMO. There's only so much mileage you can get out of a single MMO before you wake up to the fact that it's ultimately repetitive, non-rewarding behaviour, and you've been playing more habitually than anything else.
Its not so simple as you think, everybody wants awesome stuff, some are willing to work 10+ hour per day to get it, some wants it in 2 hour and ESO doesnt have enough population to please them all, so that said rewardless game is better if you have low population. Btw, we are getting Houses soon so that will solve some reward problems.