purplederpy wrote: »What the hell did you expect it to be.. honestly..
There needs to be a 'max level' and there needs to be end game gear, there also needs to be new content with new 'max' level gear. This is how every MMO works, and any other alternative is stupid and unrewarding.
If you do not like it, then stop playing.
I don't know where to begin with this...
What did I expect? Well, what everyone else was expecting. It seemed common sense for most of us.
50 is max level. Everything after would be stat progression from gear and CP.
Content would be geared toward a target skill/gear/stat level, and those who went beyond that level would be able to clear that content easier. Just like how in most MMOs, you kill that boss to get stronger loot to more easily kill that boss with.
Only this way, you don't have to ram your skull into the same bosses to get stronger, you can just play the game how you'd like.
I don't know where you get off trying to tell me to "stop playing" this game that I love simply because I (and a lot of people) see that this change we've all been waiting on is barely even half of what we wanted.
purplederpy wrote: »You can't have everything available to you once you hit level 50. An MMO simply should not work like that as what would be the incentive for them to have new gear? Why would they put out new content if you can simply face roll through it with no thought?
An MMO needs some kind of progression system to keep it going and to keep the players going. To keep them wanting to do new content and wanting new gear that is put out. When they take away veteran ranks, it was silly to think they were not going to put in some other kind of progression system.
Easy: hard modes and Champion Point wipes whenever a higher tier of content releases. Like I said, it's still going to require a set standard of skill/stat requirements. Extra CP just makes it easier. Not faceroll easy, but less "first attempt" difficult.
Making two modes for a trial or dungeon is different to making entire pieces of DLC easy or hard mode.
And as for wiping everyone's CP's every three months? I can't imagine how hacked off people would be if that happened.
I_killed_Vivec wrote: »purplederpy wrote: »What the hell did you expect it to be.. honestly..
There needs to be a 'max level' and there needs to be end game gear, there also needs to be new content with new 'max' level gear. This is how every MMO works, and any other alternative is stupid and unrewarding.
If you do not like it, then stop playing.
I don't know where to begin with this...
What did I expect? Well, what everyone else was expecting. It seemed common sense for most of us.
50 is max level. Everything after would be stat progression from gear and CP.
Content would be geared toward a target skill/gear/stat level, and those who went beyond that level would be able to clear that content easier. Just like how in most MMOs, you kill that boss to get stronger loot to more easily kill that boss with.
Only this way, you don't have to ram your skull into the same bosses to get stronger, you can just play the game how you'd like.
I don't know where you get off trying to tell me to "stop playing" this game that I love simply because I (and a lot of people) see that this change we've all been waiting on is barely even half of what we wanted.
Please, not "everyone", not "most of us".
A lot of people like the VR system. A lot of people enjoy the progression through zones, through crafting materials, through recipes, and ingredients and potions.
A lot of people do not want to be in godmode at level 50, with everything scaled to be easy - and only get easier as you get more CP.
Saying "50 is max level" makes no more sense than "VR16 is max level" or "65 is max level", it's just an arbitrary decision.
Some people might want to reach godmode at level 50. Others might want continuous (and yes, vertical) progression throughout the game so that it continues to challenge rather than get easier.
purplederpy wrote: »purplederpy wrote: »You can't have everything available to you once you hit level 50. An MMO simply should not work like that as what would be the incentive for them to have new gear? Why would they put out new content if you can simply face roll through it with no thought?
An MMO needs some kind of progression system to keep it going and to keep the players going. To keep them wanting to do new content and wanting new gear that is put out. When they take away veteran ranks, it was silly to think they were not going to put in some other kind of progression system.
Easy: hard modes and Champion Point wipes whenever a higher tier of content releases. Like I said, it's still going to require a set standard of skill/stat requirements. Extra CP just makes it easier. Not faceroll easy, but less "first attempt" difficult.
Making two modes for a trial or dungeon is different to making entire pieces of DLC easy or hard mode.
And as for wiping everyone's CP's every three months? I can't imagine how hacked off people would be if that happened.
Sorry, I lost you again. I'm not saying to make entire pieces of DLC easy or hard mode.
What I was thinking is that all end-game pve content (trials/dungeons) would release with one target difficulty demographic: Decently geared level 50s with some CP.
Completing the normal difficulty of that piece of content unlocks the next difficulty, like how WoW raids go from normal to heroic. And how normal dungeons then have vet difficulty.
Even 10 years down the line, new trials would release at the same base level (decently geared level 50s with some CP). But every time a new trial releases, they wipe the CP from the previous tier, and all the trials from over the years are the same difficulty, so that you complete the ones you want to do.
The one thing I've learned from playing MMOs over the years is that you go from "I can't wait to get more and more powerful" to realizing that there's always going to be more content and more power later, so why work toward it if it's just going to become normal later? You're still just as powerful as you were when the old max level was max level, there's just bigger numbers now that you're the "new" max level.
The solution? Put the power in the gameplay, not the stats. You're still going to have the seasonal stat-leveling through gear and CP, but later on they'll add more skill lines and abilities/builds to play with. New ways to make you actually feel like you're getting powerful, as opposed to just increasing your numbers and lowering ability costs.

p_tsakirisb16_ESO wrote: »I have stockpiled a Soulshine set for the day everything goes to Level 50.
I will put it out of the wardrobe and be the happiest Templar ever
Spearshard wrote: »Oh, and here's the fun part, I have 2 v16's, one perfectly geared, we'll at least to my liking, and the other soon will be. I have about 226 CPs. So what will the new top gear level? 250? 300?500? Or the new seasonal cap, whatever that is. Now here is the fun part, what is fair? There are plenty of ppl with lower cp numbers but v16 and happy with their set up. Are we going to be screed with a higher cp requirement?
Spearshard wrote: »Oh, and here's the fun part, I have 2 v16's, one perfectly geared, we'll at least to my liking, and the other soon will be. I have about 226 CPs. So what will the new top gear level? 250? 300?500? Or the new seasonal cap, whatever that is. Now here is the fun part, what is fair? There are plenty of ppl with lower cp numbers but v16 and happy with their set up. Are we going to be screed with a higher cp requirement?
deadlock007 wrote: »p_tsakirisb16_ESO wrote: »I have stockpiled a Soulshine set for the day everything goes to Level 50.
I will put it out of the wardrobe and be the happiest Templar ever
That's not how it is going to work though. Your soulshine set will be just as weak then as it is now. Everyone will be wearing CP160 gear while you are wearing CP100 gear. That's why everyone is complaining because the vet ranks are really not going anywhere. They are just called Champion Ranks. Something a lot of us on here knew was going to happen.......
willymchilybily wrote: »EDIT: Sorry piece of mind is about to be shattered. i followed it through the XP cost from getting V1 to V16 in total is appearing to come out as More now. 19 million XP Vs the current system 13.6million XP.
PANIC!
Spearshard wrote: »Oh, and here's the fun part, I have 2 v16's, one perfectly geared, we'll at least to my liking, and the other soon will be. I have about 226 CPs. So what will the new top gear level? 250? 300?500? Or the new seasonal cap, whatever that is. Now here is the fun part, what is fair? There are plenty of ppl with lower cp numbers but v16 and happy with their set up. Are we going to be screed with a higher cp requirement?
No they won't be. They will be compensated with enough CP to keep wearing their armor.
Now contrast your scenario with mine where I have 4 veteran rank characters, none of which are v16. If the change were implemented today (I know it's months out) all 4 characters would be able to wear the top end gear. Not only that, but right now I have no plans to hit v16 with 3 of the characters because I just can't bring myself to go through Cadwell's silver/gold all over again. However, eventually they will all be max "level". I can now freely switch between characters and all of them will level simultaneously. No other MMO does that.
Yeah it's a bit more for one character, but as soon as you bring extra characters into the mix, it's considerably less. 19 million XP vs 108 million XP to get 8 characters to VR16. I think that's a fair trade-off for making the system account-wide.willymchilybily wrote: »EDIT: Sorry piece of mind is about to be shattered. i followed it through the XP cost from getting V1 to V16 in total is appearing to come out as More now. 19 million XP Vs the current system 13.6million XP.
PANIC!
Why do people think they should have a character of the same power on turning 50 as those who are vr16/level 65?
I can understand the arguement if its because people dont want the travisty of Cadwells, even then, if the gold and silver were in zones that arnt the starter zones of the other races people wouldnt compalin so much.
If its because you dont want to level, then why play a MMORPG?
Emma_Eunjung wrote: »Is this thread really about VR removal, or this just another tired complaint about the Champion System?
From where does this theory originate? Cadwell's wasn't created as a response to VRs. The most likely situation is that VRs were introduced as a way of measuring progression through Cadwell's.NewBlacksmurf wrote: »Because it's extra content at the very least removing VR should remove some of this because VR was the only reason Cadwell existed as there was no other zones other than Cyrodil.
When you understand that VR was just to be a PvP progression that stopped at vr6-8 that later created Cadwell, [...]
This thread is about the proposal that gear progression will be based on CPs once VRs are removed.Emma_Eunjung wrote: »Is this thread really about VR removal, or this just another tired complaint about the Champion System?
deadlock007 wrote: »Spearshard wrote: »Oh, and here's the fun part, I have 2 v16's, one perfectly geared, we'll at least to my liking, and the other soon will be. I have about 226 CPs. So what will the new top gear level? 250? 300?500? Or the new seasonal cap, whatever that is. Now here is the fun part, what is fair? There are plenty of ppl with lower cp numbers but v16 and happy with their set up. Are we going to be screed with a higher cp requirement?
No they won't be. They will be compensated with enough CP to keep wearing their armor.
Now contrast your scenario with mine where I have 4 veteran rank characters, none of which are v16. If the change were implemented today (I know it's months out) all 4 characters would be able to wear the top end gear. Not only that, but right now I have no plans to hit v16 with 3 of the characters because I just can't bring myself to go through Cadwell's silver/gold all over again. However, eventually they will all be max "level". I can now freely switch between characters and all of them will level simultaneously. No other MMO does that.
As long as you hit V16 with one of them yes you will be able to wear the best gear temporarily. Once the new gear comes out with a higher CP requirement that you don't meet then no you won't. Just being level 50 will not make you a "max" character. You CP rank will determine that.
deadlock007 wrote: »Spearshard wrote: »Oh, and here's the fun part, I have 2 v16's, one perfectly geared, we'll at least to my liking, and the other soon will be. I have about 226 CPs. So what will the new top gear level? 250? 300?500? Or the new seasonal cap, whatever that is. Now here is the fun part, what is fair? There are plenty of ppl with lower cp numbers but v16 and happy with their set up. Are we going to be screed with a higher cp requirement?
No they won't be. They will be compensated with enough CP to keep wearing their armor.
Now contrast your scenario with mine where I have 4 veteran rank characters, none of which are v16. If the change were implemented today (I know it's months out) all 4 characters would be able to wear the top end gear. Not only that, but right now I have no plans to hit v16 with 3 of the characters because I just can't bring myself to go through Cadwell's silver/gold all over again. However, eventually they will all be max "level". I can now freely switch between characters and all of them will level simultaneously. No other MMO does that.
As long as you hit V16 with one of them yes you will be able to wear the best gear temporarily. Once the new gear comes out with a higher CP requirement that you don't meet then no you won't. Just being level 50 will not make you a "max" character. You CP rank will determine that.
I don't see anything wrong with that. Progression is a good thing. It's the lifeblood of MMORPG's.
deadlock007 wrote: »p_tsakirisb16_ESO wrote: »I have stockpiled a Soulshine set for the day everything goes to Level 50.
I will put it out of the wardrobe and be the happiest Templar ever
That's not how it is going to work though. Your soulshine set will be just as weak then as it is now. Everyone will be wearing CP160 gear while you are wearing CP100 gear. That's why everyone is complaining because the vet ranks are really not going anywhere. They are just called Champion Ranks. Something a lot of us on here knew was going to happen.......
I just wanted to say thank you for getting it.
It looks like we are going to be stuck with this model of tiny DLC + tiny level cap bump. Instead of having infinite gear choices (soulshine, warlock, etc), we are going to be stuck with whatever BOP grind the next DLC has to offer. I hope everyone is happy when that damned Agility/Willpower set, or Molag Kena set, or Sheer Venom, or Briarthorn set they are furiously grinding now is obsolete in a couple months. I'm sure when that Maelstrom legendary goes obsolete to any crafted weapon like how the IC patch did it, it won't be fun either.
If it was fun doing it that would be one thing. But doing repeatable content over and over, and failing over and over is just ugh. Having a few hours to play every night is just not enough to stay competitive in this system, which means it will time to find something else to do.