WhiskeyRiver.AZub17_ESO wrote: »Name change.Easily done and those who complained about wanting VR ranks removed get their wish.They asked and they shall receive.
Be careful,they might not like what they wished for.
Right?
Spearshard wrote: »No matter what they do people will complain, people complain about everything. Even if they lowered the xp for stuff they would complain, too easy wah wah wah. Problem with this, it's united (ok up to 3600) increased "vet levels." We constantly have to regrind monster sets,mats and new gear. Honestly, vet lvls weren't that bad, it was just another level with a different name. Problem is seems the game is getting balanced around the CP system, not the other way around. Originally it was supposed to take years to get what most people obtained in months. It was supposedly on a slight horizontal progression...though I'm not sure how up to 25%bonus and the passives equals slight or horizontal. If they lowered the xp on vet lvls, and gave s light increase to xp in general, keep the xp on cp pre wrothgar, cap the number of cp you can earn at 1000, keep xp requirement at 400,000 with 0 enlightenment, and cap max benefit to any star at 8% bonus, you have a fix. No one can cry about ppl are OK bc the gains are truly horizontal, and hard to get. Vet lvls feel less grindy, which was the issue. Bam fixed.
purplederpy wrote: »Spearshard wrote: »No matter what they do people will complain, people complain about everything. Even if they lowered the xp for stuff they would complain, too easy wah wah wah. Problem with this, it's united (ok up to 3600) increased "vet levels." We constantly have to regrind monster sets,mats and new gear. Honestly, vet lvls weren't that bad, it was just another level with a different name. Problem is seems the game is getting balanced around the CP system, not the other way around. Originally it was supposed to take years to get what most people obtained in months. It was supposedly on a slight horizontal progression...though I'm not sure how up to 25%bonus and the passives equals slight or horizontal. If they lowered the xp on vet lvls, and gave s light increase to xp in general, keep the xp on cp pre wrothgar, cap the number of cp you can earn at 1000, keep xp requirement at 400,000 with 0 enlightenment, and cap max benefit to any star at 8% bonus, you have a fix. No one can cry about ppl are OK bc the gains are truly horizontal, and hard to get. Vet lvls feel less grindy, which was the issue. Bam fixed.
First of all... I'm not mindlessly complaining. I'm trying to be as objective as possible. I said it, I love this game, I want it to do well. The problem with Vet Ranks wasn't that they were too grindy. Like you said, they were just 16 extra levels.
16 unnecessary extra levels that had no reason to be there other than to feign end-game character progression.
Instead of hitting max level (50) and unlocking a bunch of new end-game content to do, you unlocked a ladder to climb.
You should log in and say "what do I want to do today?" not "I have to do x so I can level up and do y so I can eventually do the z that i want to do."
I_killed_Vivec wrote: »Did you really not understand that "CP progression" was just as vertical as VR progression?
Spearshard wrote: »I was not targeting you when I said people conplain, if you took it that way sorry, it wasn't intended. It was an in general statememt that people will always complain no matter how balance is achieved. Vet lvls weren't that bad, I never thought so, they even lowered the xp requirement, twice I think? And increase xp gains. It's not bad. I was trying to say, if they take your suggestion ppl will complain, if they implement theirs ppl will, or any others. And I don't mean a well reasoned, we'll this may be a bad idea because x, y, z, here may be a better way to achieve this as you laid out.
purplederpy wrote: »WhiskeyRiver.AZub17_ESO wrote: »Name change.Easily done and those who complained about wanting VR ranks removed get their wish.They asked and they shall receive.
Be careful,they might not like what they wished for.
Right?
Can't tell if you agree with me or if you're just trying to sound like a smartass
WhiskeyRiver.AZub17_ESO wrote: »
I am agreeing with you.Jeez.Even if I am joking,it doesnt mean I'm a smartass. That's kinda rude.Lighten up a bit. :}
At least VR removal means we no longer have 8 different endgame sets, and thats only good thing. This game needs to work with lowest possible population if it wants to live 10 year, no gear-gating or cyrodil with different CP-requirements.
At least VR removal means we no longer have 8 different endgame sets, and thats only good thing. This game needs to work with lowest possible population if it wants to live 10 year, no gear-gating or cyrodil with different CP-requirements.
purplederpy wrote: »WhiskeyRiver.AZub17_ESO wrote: »
I am agreeing with you.Jeez.Even if I am joking,it doesnt mean I'm a smartass. That's kinda rude.Lighten up a bit. :}
I am lit
Spearshard wrote: »At least VR removal means we no longer have 8 different endgame sets, and thats only good thing. This game needs to work with lowest possible population if it wants to live 10 year, no gear-gating or cyrodil with different CP-requirements.
Not necessarily, the system they proposed is essentially the same as vet levels. In order to equip certain gear you have to be CP level 250, or CP level 500. That doesn't mean that all the gear sets will be opened up and equal. Unless I missed something in the system they proposed.
What the hell did you expect it to be.. honestly..
There needs to be a 'max level' and there needs to be end game gear, there also needs to be new content with new 'max' level gear. This is how every MMO works, and any other alternative is stupid and unrewarding.
If you do not like it, then stop playing.
Atleast all your level 50+ chars will have the same powerlevel, no need to increase every alts Vet rank to v16, that was a mindnumbing grind.
You can't have everything available to you once you hit level 50. An MMO simply should not work like that as what would be the incentive for them to have new gear? Why would they put out new content if you can simply face roll through it with no thought?
An MMO needs some kind of progression system to keep it going and to keep the players going. To keep them wanting to do new content and wanting new gear that is put out. When they take away veteran ranks, it was silly to think they were not going to put in some other kind of progression system.
Guild Wars 1 wasn't this way, it was populated and loved until the announcement of Guild Wars 2. Shockingly if you create end game content which is challenging, or keep doing balance passes to classes/skills to keep the meta changing end game doesn't have to be a gear/level chase. You can then also have your teams focus on new content while the current stuff keeps being shaken up to stay fresh.What the hell did you expect it to be.. honestly..
There needs to be a 'max level' and there needs to be end game gear, there also needs to be new content with new 'max' level gear. This is how every MMO works, and any other alternative is stupid and unrewarding.
If you do not like it, then stop playing.
purplederpy wrote: »You can't have everything available to you once you hit level 50. An MMO simply should not work like that as what would be the incentive for them to have new gear? Why would they put out new content if you can simply face roll through it with no thought?
An MMO needs some kind of progression system to keep it going and to keep the players going. To keep them wanting to do new content and wanting new gear that is put out. When they take away veteran ranks, it was silly to think they were not going to put in some other kind of progression system.
Easy: hard modes and Champion Point wipes whenever a higher tier of content releases. Like I said, it's still going to require a set standard of skill/stat requirements. Extra CP just makes it easier. Not faceroll easy, but less "first attempt" difficult.