Sadly, there is some truth behind this joke >.<
Justice31st wrote: »Thank you for this. More evidence on why sorcs should be nerfed.
anitajoneb17_ESO wrote: »I'd say that at the moment anything under 12K is low, 15K is ok, 18K is good and 20K and above is very good to excellent.
But it has to be taken with a grain of salt. As soon as your target is not perfectly tanked, starts to move, makes you parry or interrupt yourself in any way, you'll lose a lot of dps, but your rotation will still be very good.
It also depends on the group synergies and buffs (as shown in this video), and it also depends on the mob itself : they have very diverse resistances. Many players tend to measure and show their DPS against daedroths. These poor beasts seem indeed very weak and accept a lot of damage, significantly more than most other mobs.
Magick build, not stamina sorc.Justice31st wrote: »Thank you for this. More evidence on why sorcs should be nerfed.
Justice31st wrote: »*cough* *Sorcerer Maelstrom Arena leader boards* *cough*
So what do you attribute this to needing nerfed? Any specific ability, any specific suggestion?
Seems to me the class simply has mechanics well suited to those introduced in MA (ranged, passive healing, single target burst), something any class can build for.
Granted insisting on running a stamina build in there will present more of a challenge for any class. The biggest complaint I hear is that MA forces you to respec your character specifically for MA.
thumbs up for this!!!Fat-Larry-Makes-All wrote: »when everyone pulls over 35k you get an 14 second fight like sohttps://www.youtube.com/watch?v=AxRPlZDjPpw
Way to try and steal somebodies thunder. And with that music too...
he wasnt trying to steal anything... he just wanted to show what happens when all 4 do dps, where in mine keeping all buffs for dps to do max damage.
and plz guys stop turning this thread into a fight!
I think the best DPS test is Hardmode Sanctum or Hardmode AAanitajoneb17_ESO wrote: »I'd say that at the moment anything under 12K is low, 15K is ok, 18K is good and 20K and above is very good to excellent.
But it has to be taken with a grain of salt. As soon as your target is not perfectly tanked, starts to move, makes you parry or interrupt yourself in any way, you'll lose a lot of dps, but your rotation will still be very good.
It also depends on the group synergies and buffs (as shown in this video), and it also depends on the mob itself : they have very diverse resistances. Many players tend to measure and show their DPS against daedroths. These poor beasts seem indeed very weak and accept a lot of damage, significantly more than most other mobs.
Templars aren't, and never were, the best DPS in the game. They have always been dead last. Overall Templars have been nerfed a bit since the release of the game when you measure them against the other classes. Overall Sorcs have been buffed to the point of absurdity because of the outrage from the sorc community pre 1.6 aka the CP patch. After this patch NB and Sorcs arose from the ashes and have pretty much been OP since then in respective parts of the game. I with Templars had the same amount of people on the forums but they all rerolled very early in the game.
You, the OP, claiming that Templars have ever been the best DPS in this game and that Sorcs are only recieving nerfs, is either a testiment to how you haven't played the game for very long, or lack basic knowledge when it comes to PvE class balance.
Regards, top tier raider from Hodor EU.
To Sorcs saying sorcs can't sustain DPS without Overload, tell me why I know a sorc who can kill Bloodspawn in 71 seconds, which is over 22k DPS with weaves and force pulse... This is on console also. Any class can sustain 20k+ without an ultimate, it isn't hard if you're good. Sheesh. Overload DOES need a nerf. A single Overload hit does more damage than any other ultimate, not to mention 3 Overloads will outclass a full meteor duration.
Justice31st wrote: »Thank you for this. More evidence on why sorcs should be nerfed.
Septimus_Magna wrote: »Sorc dps without Overload is usually around 15k, which is pretty low compared to other classes.
So sorc dps measured over the entire dungeon wont be very impressive, only the last boss will go down quickly.
To Sorcs saying sorcs can't sustain DPS without Overload, tell me why I know a sorc who can kill Bloodspawn in 71 seconds, which is over 22k DPS with weaves and force pulse... This is on console also. Any class can sustain 20k+ without an ultimate, it isn't hard if you're good. Sheesh. Overload DOES need a nerf. A single Overload hit does more damage than any other ultimate, not to mention 3 Overloads will outclass a full meteor duration.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Septimus_Magna wrote: »Sorc dps without Overload is usually around 15k, which is pretty low compared to other classes.
So sorc dps measured over the entire dungeon wont be very impressive, only the last boss will go down quickly.
And trash DPS counts!?
I don't think that sorc should be nerfed at all. However overload is pretty much the only class ulti that kind of survived the ultimate system change. The other class ultimates should be looked at again. There is a reason 85% of players use meteor.
To Sorcs saying sorcs can't sustain DPS without Overload, tell me why I know a sorc who can kill Bloodspawn in 71 seconds, which is over 22k DPS with weaves and force pulse... This is on console also. Any class can sustain 20k+ without an ultimate, it isn't hard if you're good. Sheesh. Overload DOES need a nerf. A single Overload hit does more damage than any other ultimate, not to mention 3 Overloads will outclass a full meteor duration.
no one said sorcs cant sustain DPS - whats been said (and i was one of them is that any other class does more dmg in the same situation thanks to spell options being worth used) just compare the "poor" mana dk to a sorc, both have a GTAE doing comparable dmg, sorcs than have nothing but forcepuls and every now and then a CF. the DK can keep up 2 dots each increasing its dps as they do significantly more dmg per activation than a FP and if they like to can use instead of FP whip doing alot mor dmg as well than a FP. (its the same for NBs too but to a lesser degree though) on top of that dks elemental dmg synergy is unmatched and they do have unmatched buffs aswell.
so its not about saying sorcs don´t do dmg at all - but they do the least of the 3 DD classes (temps are totaly *** up currently when mana speced, your a healer or you go stam and can do fine as a dps)
To Sorcs saying sorcs can't sustain DPS without Overload, tell me why I know a sorc who can kill Bloodspawn in 71 seconds, which is over 22k DPS with weaves and force pulse... This is on console also. Any class can sustain 20k+ without an ultimate, it isn't hard if you're good. Sheesh. Overload DOES need a nerf. A single Overload hit does more damage than any other ultimate, not to mention 3 Overloads will outclass a full meteor duration.
no one said sorcs cant sustain DPS - whats been said (and i was one of them is that any other class does more dmg in the same situation thanks to spell options being worth used) just compare the "poor" mana dk to a sorc, both have a GTAE doing comparable dmg, sorcs than have nothing but forcepuls and every now and then a CF. the DK can keep up 2 dots each increasing its dps as they do significantly more dmg per activation than a FP and if they like to can use instead of FP whip doing alot mor dmg as well than a FP. (its the same for NBs too but to a lesser degree though) on top of that dks elemental dmg synergy is unmatched and they do have unmatched buffs aswell.
so its not about saying sorcs don´t do dmg at all - but they do the least of the 3 DD classes (temps are totaly *** up currently when mana speced, your a healer or you go stam and can do fine as a dps)
fyi sorc has far more damage options than just liquid lightning and crystal frags. comparing sorc and dk dps is far more complicated. also dks doing more dps is justified because unlike sorc you have to be full melee. in a full ranged fight sorc is gonna do more dps.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
What are all the negative comments about? Jealousy? There is videos of each class putting numbers up like this.
Nice parses by the way.
Your weapon "disappears" when you activate overload.u didnt even have a weapon equipped lol
KoshkaMurka wrote: »What are all the negative comments about? Jealousy? There is videos of each class putting numbers up like this.
Nice parses by the way.
I would really like to see a stamplar pulling 40k dps.Your weapon "disappears" when you activate overload.u didnt even have a weapon equipped lol
i was actually reading the comments thinking i would find a comment i can reply to, but all i find is either a rant, nerfing sorcs, or buffing other classes.
not even a single comment praising the guy who actually thought about this build and made his excessive tests on it, and not on the video's group effort to actually make this possible! i can't actually believe that people making this a class issue because some people can actually pull this off by using a certain build!
im actually speechless. and for that, i'll leave this thread from now on for you guys to ruin it even further.
To Sorcs saying sorcs can't sustain DPS without Overload, tell me why I know a sorc who can kill Bloodspawn in 71 seconds, which is over 22k DPS with weaves and force pulse... This is on console also. Any class can sustain 20k+ without an ultimate, it isn't hard if you're good. Sheesh. Overload DOES need a nerf. A single Overload hit does more damage than any other ultimate, not to mention 3 Overloads will outclass a full meteor duration.
no one said sorcs cant sustain DPS - whats been said (and i was one of them is that any other class does more dmg in the same situation thanks to spell options being worth used) just compare the "poor" mana dk to a sorc, both have a GTAE doing comparable dmg, sorcs than have nothing but forcepuls and every now and then a CF. the DK can keep up 2 dots each increasing its dps as they do significantly more dmg per activation than a FP and if they like to can use instead of FP whip doing alot mor dmg as well than a FP. (its the same for NBs too but to a lesser degree though) on top of that dks elemental dmg synergy is unmatched and they do have unmatched buffs aswell.
so its not about saying sorcs don´t do dmg at all - but they do the least of the 3 DD classes (temps are totaly *** up currently when mana speced, your a healer or you go stam and can do fine as a dps)
fyi sorc has far more damage options than just liquid lightning and crystal frags. comparing sorc and dk dps is far more complicated. also dks doing more dps is justified because unlike sorc you have to be full melee. in a full ranged fight sorc is gonna do more dps.
i mus t be missing spells in my sorcs spell list then... all dmg spells i have access to are LL, CF, curse, mage fury and as filler abilities either destro staffs force shock morphs or the mana intensive undauted trapping webs. curse does less dmg per activation than FP so its a dps waste leaving you with 3 abilities and finisher... so where are the far more options or do you actually insist a tank go walkies with the boss through mines?
ah i forgott our awesome so fun to play pet toggles...