Korah_Eaglecry wrote: »AWWWW is the poor PvPer upset he couldnt gank someone?
cosmic_niklas_93b16_ESO wrote: »Well, maybe stop picking on weaker players then and go for people that actually want to fight back. Stop trying to bully people that don't want to
Korah_Eaglecry wrote: »AWWWW is the poor PvPer upset he couldnt gank someone?
cosmic_niklas_93b16_ESO wrote: »Well, maybe stop picking on weaker players then and go for people that actually want to fight back. Stop trying to bully people that don't want to
All online games with spawn points suffer this problem. Players waiting for kill anyone spawning for a cheap kill. Fps games were notorious for this type of behavior. No surprise the same happens within IC. Players also camp the sewer entrances in Cyrodiil.
Helgi_Skotina wrote: »Typical weak player answer. you dont want to fight - dont come to IC.cosmic_niklas_93b16_ESO wrote: »Well, maybe stop picking on weaker players then and go for people that actually want to fight back. Stop trying to bully people that don't want to
Helgi_Skotina wrote: »
Typical pick-on-the-weak bully answer. You don't want people that don't want to PVP in a PVP zone? Don't force them to go to a PVP zone to access PVE content.
IC is a mix. Deal with it and stop being a tyrant!
I dont want to PvE - i dont go to Craglorn and never will buy Orsinium.But PvE players are constantly whining about being ganked in IC and cyro. If you are afraid of heiights - you live in the 1-st floor or in a private house and never climb mountains. If you want to play skyrim online - you play it in Craglorn, or you simply can be killed.
Helgi_Skotina wrote: »Helgi_Skotina wrote: »
Typical pick-on-the-weak bully answer. You don't want people that don't want to PVP in a PVP zone? Don't force them to go to a PVP zone to access PVE content.
IC is a mix. Deal with it and stop being a tyrant!
I dont want to PvE - i dont go to Craglorn and never will buy Orsinium.But PvE players are constantly whining about being ganked in IC and cyro. If you are afraid of heiights - you live in the 1-st floor or in a private house and never climb mountains. If you want to play skyrim online - you play it in Craglorn, or you simply can be killed.
Craglorn is group only (I've tried solo and 90% of quests need more people), and why would they bother putting quests into IC at all if it was meant to be a PvP only area? For that matter, why are there so many mobs and world losses too, plus no real PvP objectives? It's a PvE area with PvP toggled on, so expect lots of scared PvEers that don't want a fight.
Btw, how could he run all the way back to the ladder at all? Surely you could do some damage/CC/slow to keep him away from him long enough to take him out?
Craglorn is group only (I've tried solo and 90% of quests need more people), and why would they bother putting quests into IC at all if it was meant to be a PvP only area? For that matter, why are there so many mobs and world losses too, plus no real PvP objectives? It's a PvE area with PvP toggled on, so expect lots of scared PvEers that don't want a fight.
Btw, how could he run all the way back to the ladder at all? Surely you could do some damage/CC/slow to keep him away from him long enough to take him out?
Helgi_Skotina wrote: »
Craglorn is group only (I've tried solo and 90% of quests need more people), and why would they bother putting quests into IC at all if it was meant to be a PvP only area? For that matter, why are there so many mobs and world losses too, plus no real PvP objectives? It's a PvE area with PvP toggled on, so expect lots of scared PvEers that don't want a fight.
Btw, how could he run all the way back to the ladder at all? Surely you could do some damage/CC/slow to keep him away from him long enough to take him out?
It was in the ladder room and the guy was a bit tanky. It is their choice to farm the poor dremoras but they should have no chopice to exit a fight when they already in it.
Helgi_Skotina wrote: »
Craglorn is group only (I've tried solo and 90% of quests need more people), and why would they bother putting quests into IC at all if it was meant to be a PvP only area? For that matter, why are there so many mobs and world losses too, plus no real PvP objectives? It's a PvE area with PvP toggled on, so expect lots of scared PvEers that don't want a fight.
Btw, how could he run all the way back to the ladder at all? Surely you could do some damage/CC/slow to keep him away from him long enough to take him out?
It was in the ladder room and the guy was a bit tanky. It is their choice to farm the poor dremoras but they should have no chopice to exit a fight when they already in it.
Helgi_Skotina wrote: »Well, coming out of the loading screen to find yourself practically dead because three enemy players are ganking you before you have a chance to react is not fun either.
You have the choice of going to find someone else to fight. The sewers are big enough.
Then immunity has to be 1 time, when you caome out, but not when you come ti the ladder from sewers.
kevlarto_ESO wrote: »Maybe if people would not have ganked players before they had control of their toons or even fully drawn in, there would be no need for ladder protection, this is an effect caused by the cheap shot gankers, you are the reason there is protection. I am sure they will make some changes now that the loading times are better.. /shrug
Helgi_Skotina wrote: »Well, coming out of the loading screen to find yourself practically dead because three enemy players are ganking you before you have a chance to react is not fun either.
You have the choice of going to find someone else to fight. The sewers are big enough.
Then immunity has to be 1 time, when you caome out, but not when you come ti the ladder from sewers.
This.
Ladder immunity should only be active when coming into a "zone" not when leaving one. Had a 15 minute long battle with two terrible gankers a few days ago. I came out of ladder to walk back to base and they attacked me. I managed to kill one of them and the other ran to the ladder. I sat outside of the immunity on his friends body for a minute or so. Every time I would try to walk away back to base he would attack me and then go back to the ladder. Few minutes later I left again and he rezed his friend and they continued to chase and try to kill me. Managed to kill the same one again while the other one fled back to ladder immunity yet again. This played out for another 10 minutes or so until eventually I logged off in the ladder immunity area myself.
It's the first time I've ever played a PvP game that has immunity in which players can use at a whim to save their life. I'm all for the immunity for right after you get through a loading screen, but to have an actual area where you can just walk into for immunity? Terrible idea. Actually makes griefing players much easier.
cosmic_niklas_93b16_ESO wrote: »Well, maybe stop picking on weaker players then and go for people that actually want to fight back. Stop trying to bully people that don't want to
So IC is a place ONLY for those horny to kill other players? A whole DLC that for some players around the world cost MUCH more than $25 and provides not only PvP action but the opportunity for PvE'rs to fight stronger monsters, get better rewards and maybe even move the ruined economy of the game?Helgi_Skotina wrote: »Typical weak player answer. you dont want to fight - dont come to IC.
I really hope that ZOS is reading this topic to see the childish mentality of players and how they try to privatize something made for everyone to enjoy.Helgi_Skotina wrote: »A weaker player has to die. Any player in IC or cyro has to be attacked. He can win or loose the fight but he should have no chance to avoid the fight.
I think you deserve an Oscar tooWhy does a weaker player HAS to die? are you god? who are you to judge to come fully prepaired pvp gear and build vs someone who comes for the fun of the content playing his own way?
So only those thirsty to ruin someone else's day has the right to use stuff coming from IC? VR16 rings and runestones are not available anywhere else. Even if you accept the "damage" and use a VR15 glyph in a VR16 item, you can't. Some crafting materials are so scarce that makes them almost rare, but they can be bought with Tel Var Stones.cosmic_niklas_93b16_ESO wrote: »Yes, that's why there's only 2 zones in the entire game that actually got pvp and the rest got only pve, definitely made to only kill each other....

RAGUNAnoOne wrote: »Helgi_Skotina wrote: »Well, coming out of the loading screen to find yourself practically dead because three enemy players are ganking you before you have a chance to react is not fun either.
You have the choice of going to find someone else to fight. The sewers are big enough.
Then immunity has to be 1 time, when you caome out, but not when you come ti the ladder from sewers.
This.
Ladder immunity should only be active when coming into a "zone" not when leaving one. Had a 15 minute long battle with two terrible gankers a few days ago. I came out of ladder to walk back to base and they attacked me. I managed to kill one of them and the other ran to the ladder. I sat outside of the immunity on his friends body for a minute or so. Every time I would try to walk away back to base he would attack me and then go back to the ladder. Few minutes later I left again and he rezed his friend and they continued to chase and try to kill me. Managed to kill the same one again while the other one fled back to ladder immunity yet again. This played out for another 10 minutes or so until eventually I logged off in the ladder immunity area myself.
It's the first time I've ever played a PvP game that has immunity in which players can use at a whim to save their life. I'm all for the immunity for right after you get through a loading screen, but to have an actual area where you can just walk into for immunity? Terrible idea. Actually makes griefing players much easier.
Didn't they have this before? I knew when they would have it because it would force me out of sneak the problem was that it is impossible to time it because it doesn't account for how long your loading screen is. this always resulted in me not only unable to defend myself but also being visible to everyone with a big "I can't do anything for 10 seconds kill me" sign above my head that anyone even people in the other room could see