stewart.leslie76b16_ESO wrote: »"on your highest level character"
Also Wrobel on Reddit:
"There will also be gear scaling and gear will require you to have X champion points. Better items will require more champion points."
Thanks, but no thanks.
So, all that nice gear is going to be set CP? You just know the requirements are going to be set to a stupid level especially since CP is gained by all lvl 50 characters on the account and the CP catch up system. And the ceiling on CP is going to go higher then 900.
Well, for all those that wanted it...https://www.youtube.com/watch?v=CP6v4T3VT7I
Im actually excited this finally happens, VR-removal could mean we are closing to an expansion, usualy first expansions hits around 2-2.5 year mark.
Most complainers here seem to overlook one very important fact: CP are accountwide.
The main issue with veteran ranks was and is: if you want to play an alt, you have to go through the whole marathon again.
The system proposed makes you go through the first 50 levels again (which is a couple days of playtime at most) and bam, you can equip the same level of gear as your main char.
Of course you should still be required to get a bit of playtime under your belly to be able to equip the higher level equipment.
But keep in mind, as Rich said, the most powerful equipment will not necessarily require you to be at the current cap. It will possibly be higher than just vet rank times 10, but then with the current scale of XP required, you'd be far over that CP number if you gained the respective 16 million XP currently required for V16.
And you can do it spread over many chars instead of repeating it on every single char.
Think a bit before going on a rampage opposing this.
MornaBaine wrote: »I think much of this just underscores the fact that PvP and PvE will NEVER be compatible and should probably just really be 2 completely separate games. PvE and PvP armor should look the same visually but have different stats. That way, regardless of your playstyle, you can have the gear you like without having to engage in content you don't like. Those who like both can get both because you'd get PvE stuff by doing PvE content and PvP stuff by doing PvP content. Ditto for skills.
voted that it sounds worse until they say what happens with equipment. Is a VR1 item going to be as good as a VR16 item? What about all the materials in game to craft items VR1 through VR15? How does that work?
Alphashado wrote: »Why do people keep assuming that the best gear will be restricted to the CP cap? The highest number they have even mentioned is 140
"When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have."
It clearly states above that a character with 140 CP will be able to equip V14 gear. So by this same equasion, wouldn't you be able to equip V16 gear at 160 CP?
Why is everyone freaking out assuming that they are gonna need 500 CP to equip the best gear? For all we know, the best gear won't require any more CP than the current V16/CP conversion, which would be 160
voted that it sounds worse until they say what happens with equipment. Is a VR1 item going to be as good as a VR16 item? What about all the materials in game to craft items VR1 through VR15? How does that work?
That's already been addressed in the thread with dev comments. They aren't removing the current gear tiers, they will just be "unlocked" with CP levels instead of VR levels.
ZOS_RichLambert wrote: »[*] We’re planning on giving 2.5 CP for every VR level you’ve earned on your highest level character. (40 for a VR16 character)
Alphashado wrote: »Why do people keep assuming that the best gear will be restricted to the CP cap? The highest number they have even mentioned is 140
"When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have."
It clearly states above that a character with 140 CP will be able to equip V14 gear. So by this same equasion, wouldn't you be able to equip V16 gear at 160 CP?
Why is everyone freaking out assuming that they are gonna need 500 CP to equip the best gear? For all we know, the best gear won't require any more CP than the current V16/CP conversion, which would be 160
I think its not so much about what we will need for VR16 equivalent gear, as it is what will be needed for the future. In other words, will we continue to see the same pattern, with new material types being tied to larger CP requirements, and with slightly higher values (VR14 --> VR 16 gear).
If yes, then this will change nothing.
Alphashado wrote: »Alphashado wrote: »Why do people keep assuming that the best gear will be restricted to the CP cap? The highest number they have even mentioned is 140
"When the conversion happens, any player with CP less than their old veteran rank * 10 will instead be given enough CP such that their total is VR * 10. For example: A player is VR14 with 75 CP, they will be given 65 CP (140-75) instead of 40, so that they can still equip any gear they may have."
It clearly states above that a character with 140 CP will be able to equip V14 gear. So by this same equasion, wouldn't you be able to equip V16 gear at 160 CP?
Why is everyone freaking out assuming that they are gonna need 500 CP to equip the best gear? For all we know, the best gear won't require any more CP than the current V16/CP conversion, which would be 160
I think its not so much about what we will need for VR16 equivalent gear, as it is what will be needed for the future. In other words, will we continue to see the same pattern, with new material types being tied to larger CP requirements, and with slightly higher values (VR14 --> VR 16 gear).
If yes, then this will change nothing.
Agreed, but level caps increase with all MMOs. it's the nature of the beast, and raising the CP requirement for endgame gear with content upgrades, DLCs etc is no different than raising the level cap in any other game. If the best gear with this conversion would currently only require 160 CP to wear, and it was increased to 180 (V18) with the next content DLC, then that is a very small requirement, and easy to achieve.
DRXHarbinger wrote: »Seriously all this bollocks about I need to grind to get better gear do I can PVP and be on the level as others. There are games like that, they require no grinding or "skill" nothing. It's called COD or Battlefield. If all you want to do is turn the console / PC on and take pops at people and go yay I owned him / her please play something else. Not everyone should have an equal change at being the best and putting nothing into it. Some people have put literally thousands of hours into this game to gain emperor etc and you just want it the easy way? Run and jump dudes. They day all my work and efforts is undone to please some fools who simply cannot effort a few hours of grinding (because that is all it is) and has no friends of social skills to get into a random group ZOS are dead to me. Why on earth you want to appease people, lazy people I might add is beyond me. Way too many cry babies on here whining over a few hours of repetition to gain many more hours of variation.
Alphashado wrote: »voted that it sounds worse until they say what happens with equipment. Is a VR1 item going to be as good as a VR16 item? What about all the materials in game to craft items VR1 through VR15? How does that work?
That's already been addressed in the thread with dev comments. They aren't removing the current gear tiers, they will just be "unlocked" with CP levels instead of VR levels.
Indeed, and it sounds like a pretty simple conversion to me: VR1 gear will require 10 CP, and VR16 gear will require 160 CP (and they have already said that existing characters will be awarded enough CP to wear their current gear)
I honestly don't understand where people are getting crazy numbers like OMG THE BEST GEAR WILL REQUIRE 900CP!!
Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
I do not care one way or the other for VR to be removed, but since they are, I was hoping gear would no longer have a level requirement: requirements imply that higher-tier stuff is more desirable. Which is not always true when we think about trait research requirements for crafted sets, but I digress.
Doing away with level requirements for gear would allow for more diversity because maybe dropped sets from low VR would become more attractive... introducing CP requirements will make sure the "gear grind" remains well in place. So instead of horizontal progression and diversification, people will still strive for the same meta sets with the same meta builds.
Other than this, I am curious to see how it's implemented and will keep an open mind.
Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.
Elijah_Crow wrote: »Rook_Master wrote: »So we are simply replacing Vet Ranks with CP progression and locking gear behind CPs? There is essentially no change then.
A turd by any other name, would still stink like sh*t.
Except for:
1. My friend who has only gotten to level 41 and I can play together much quicker than waiting the next two years for him to hit VR16. Much less difference between a level 50 0cp player and a level 50 300 cp player.
2. My friends who want to come PvP without going through the VR grind now can.
3. I can now try a different class and play to 50 and have all my CP on my new alt.
4. Finishing the storyline and beating Molag Bal actually means something now and when the rest of the world is open for however I want to earn CP, I'm going to enjoy it.