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short Imobalize on charge attacks

Springt-Über-Zwerge
Springt-Über-Zwerge
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Im currently running the pvp speedbuff on my stam dk to have at least some mobility since the class has none but whenever I try to get away from critchargers/ shieldchargers I cant. Everytime they chagre my character freezes for like 0.5 seconds and I cant moove although I should be immune to all snares and imobalizes fix this please its really annoying.
PC,EU, EP
Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Ffastyl
    Ffastyl
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    In a much earlier build of the game charging abilities such as Critical Rush and Invasion would miss their targets. The charging skills have no magnetic tracking therefore any movement on the target's part would cause a desync. Sometimes the charge would hit but the target and attacker are several meters away so in the target's perception it's like getting randomly knocked down. The fix implemented for this is the 0.5 second root you are experiencing. In the hands of the reactive, this is ample warning of the incoming charge. Often as soon as I stop moving I roll dodge, which avoids the charge and cancels the root.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Thank you! and sorry for the late answer. I didnt reallize I got an answer to this until I checked my older discussions.
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • eliisra
    eliisra
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    And when you have multiple players using gap closers on you, as in being hunted by the zerg, there's no way to move forward at all :tired_face:

    Adding a 0.5 sec mini-stun to every single gap closer, because of some technical desync issue, is a bloody joke. If more than 1 enemy charges you, you're close to stunlocked. They really need to find a better solution.

  • duncan_cougarpreeb18_ESO
    eliisra wrote: »
    And when you have multiple players using gap closers on you, as in being hunted by the zerg, there's no way to move forward at all :tired_face:

    Adding a 0.5 sec mini-stun to every single gap closer, because of some technical desync issue, is a bloody joke. If more than 1 enemy charges you, you're close to stunlocked. They really need to find a better solution.
    Which is probably why they are still struggling to tackle the problem described in all these threads
  • klink012
    klink012
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    eliisra wrote: »
    And when you have multiple players using gap closers on you, as in being hunted by the zerg, there's no way to move forward at all :tired_face:

    Adding a 0.5 sec mini-stun to every single gap closer, because of some technical desync issue, is a bloody joke. If more than 1 enemy charges you, you're close to stunlocked. They really need to find a better solution.

    All of these bandaid type of fixes is why PVP died. It's a shame because the game had soooo much potential.
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