And will it ever happen? It's been brought up several times, but Is it even possible at this point? I mean with the new materials etc.. I'd love to see them go but just wondering how they would link CP to gear etc.
KanedaSyndrome wrote: »
Waffennacht wrote: »If the only reason people want vet levels gone is because of how long it takes to level up, well then, I dislike them.
I love this game BECAUSE of how much it takes to earn things. Making it easier to level or to max out would greatly disappoint me. They have already made so many changes so that players don't whine about playing the game, why do more?
Sure get rid of Vet levels, sure to 80, just make each level take MORE xp than a vet level to gain.
I really don't understand the prob of vet levels, I do not see any sound arguments against them outside of shear laziness.

Waffennacht wrote: »So you admit the ONLY "problem" vet levels is an increase in required xp?
Sorry not good enough for me, that is just... a poor excuse to reduce the amount of content in the game.
I had this discussion with my Ktor friend, he said his ktor guild said, "the grind is too much for us to play." To which my response was, "good, I don't want slackers playing anyway!"
My god, and we thought PUGs were bad now!
jakeedmundson wrote: »Waffennacht wrote: »So you admit the ONLY "problem" vet levels is an increase in required xp?
Sorry not good enough for me, that is just... a poor excuse to reduce the amount of content in the game.
I had this discussion with my Ktor friend, he said his ktor guild said, "the grind is too much for us to play." To which my response was, "good, I don't want slackers playing anyway!"
My god, and we thought PUGs were bad now!
Ha... it's a game, man.... not a job. Relax.
The terms "gamer" and "slacker" seem to go together as it is...kinda hard to coin someone in game as a slacker.
Waffennacht wrote: »jakeedmundson wrote: »Waffennacht wrote: »So you admit the ONLY "problem" vet levels is an increase in required xp?
Sorry not good enough for me, that is just... a poor excuse to reduce the amount of content in the game.
I had this discussion with my Ktor friend, he said his ktor guild said, "the grind is too much for us to play." To which my response was, "good, I don't want slackers playing anyway!"
My god, and we thought PUGs were bad now!
Ha... it's a game, man.... not a job. Relax.
The terms "gamer" and "slacker" seem to go together as it is...kinda hard to coin someone in game as a slacker.
Lol i don't do anything "casually" its the best or nothing...

Waffennacht wrote: »@Gidorick your post (the link) actually didn't give even one reason as to "why" it only provided "how"
Waffennacht wrote: »So you admit the ONLY "problem" vet levels is an increase in required xp?
Sorry not good enough for me, that is just... a poor excuse to reduce the amount of content in the game.
I had this discussion with my Ktor friend, he said his ktor guild said, "the grind is too much for us to play." To which my response was, "good, I don't want slackers playing anyway!"
My god, and we thought PUGs were bad now!
Waffennacht wrote: »@Gidorick your post (the link) actually didn't give even one reason as to "why" it only provided "how"
You added this after I quoted @Waffenknecht. Do you understand the difference between "Why" and "How"
- Why is for what reason or purpose.
- How is in what way or manner; by what means.
This link: http://forums.elderscrollsonline.com/en/discussion/227618/why-zos-should-convert-veteran-ranks-to-regular-levels/p1 gives 4 reasons WHY ZOS should convert Vet Ranks instead of remove them.
This link: http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept/p1 gives a manner in which it can be accomplished. This is the HOW thread.Waffennacht wrote: »So you admit the ONLY "problem" vet levels is an increase in required xp?
Sorry not good enough for me, that is just... a poor excuse to reduce the amount of content in the game.
I had this discussion with my Ktor friend, he said his ktor guild said, "the grind is too much for us to play." To which my response was, "good, I don't want slackers playing anyway!"
My god, and we thought PUGs were bad now!
The problem is that the level progression goes from having to earn 143,255 to get from level 49 to level 50... to having to earn 850,000 to get to VR1 to VR2. That's about 6X the effort to reach the next level. I totally understand how that could be a turnoff to many players.
If you can't comprehend how this is an issue then I don't think there's anything we can do for you.
VR levels turn some players off.
Stopping progression would turn other players off.
Converting VR levels to regular levels would be a happy medium.
I honestly don't get players who actively want other players to quit playing.
Side note... at this point part of me thinks you're just having fun trolling us.
Springt-Über-Zwerge wrote: »Waffennacht wrote: »@Gidorick your post (the link) actually didn't give even one reason as to "why" it only provided "how"
You added this after I quoted @Waffenknecht. Do you understand the difference between "Why" and "How"
- Why is for what reason or purpose.
- How is in what way or manner; by what means.
This link: http://forums.elderscrollsonline.com/en/discussion/227618/why-zos-should-convert-veteran-ranks-to-regular-levels/p1 gives 4 reasons WHY ZOS should convert Vet Ranks instead of remove them.
This link: http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept/p1 gives a manner in which it can be accomplished. This is the HOW thread.Waffennacht wrote: »So you admit the ONLY "problem" vet levels is an increase in required xp?
Sorry not good enough for me, that is just... a poor excuse to reduce the amount of content in the game.
I had this discussion with my Ktor friend, he said his ktor guild said, "the grind is too much for us to play." To which my response was, "good, I don't want slackers playing anyway!"
My god, and we thought PUGs were bad now!
The problem is that the level progression goes from having to earn 143,255 to get from level 49 to level 50... to having to earn 850,000 to get to VR1 to VR2. That's about 6X the effort to reach the next level. I totally understand how that could be a turnoff to many players.
If you can't comprehend how this is an issue then I don't think there's anything we can do for you.
VR levels turn some players off.
Stopping progression would turn other players off.
Converting VR levels to regular levels would be a happy medium.
I honestly don't get players who actively want other players to quit playing.
Side note... at this point part of me thinks you're just having fun trolling us.
It doesnt matter that you need 8x the xp if you get like 6x the xp for each quest. Its an increase of effort to reach the next lvl but not that huge and each v rank needs the same amount of xp
Waffennacht wrote: »It's not so much what happened to neverwinter, its more What it is. In one month I had maxed out 4 alts and did all content in it.
Its your standard mmo and insanely boring now. Many players left (and it's free to play! It even has a gold to crown exchange, *usin eso words for easy understanding* the one cool thing about it)
Eso seems to be the "adult" mmorpg, in fact isn't the average player age for eso like 28 or higher? I don't want another kiddie mmo.
Again this is just my personal opinion, I don't want anyone thinking im saying there is new bug or something
Oh one more thing, I try very hard not to troll or not to appear to be trolling. Sorry if that was the vibe I was giving.