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Sorc Heals for Vet Pledges

Makkir
Makkir
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Had trouble in CoA last night. I am straight outta Cyrodiil with very little PvE experience in this game.

I am running on my resto bar Springs, Mutagen, BoP, Ward Ally (the morph that shields myself and an ally), and harness majicka since most fights seem to be majicka dmg to me and it helps me sustain. I am running drain on my destro bar. I am running Barrier as my ultimate. I actually am really started to love this ultimate as it has been great during certain boss phases.

To be honest, with all the nerfs I half expected these to be cake walks but found myself really spamming the hell out of my Razer Hex to keep everyone alive. So either the PUGs are bad, or my setup is not optimal (I assume the latter).

As for gear I am running 5pc Kags, 3pc willpower, and archmage on the rest. Really its just my current pvp gear set up. Since I am not currently competing in the arena or trials, I was kind of hoping for a set up that wouldn't require me to re-gear into the new crafted sets. I wouldn't imagine this to be necessary since people were clearing these dungeons prior to Orisinium. I am currently not running into any majicka issues. Do my bars look ok?

This is my first week of vet dungeons and I was able to heal vet Fungal Grotto and Banished Cells just fine (we wiped on last boss a few times but we had some really bad dps in the grp)
  • Makkir
    Makkir
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    Had issues with last boss in CoA to be clear
  • eliisra
    eliisra
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    It's really hard to heal a crappy pug as a non templar, just saying.

    They dont know how to position themselves, to make it easier for resto healer. Generally speaking you should always stack on the boss and dps, unless mechanics or cleave forces you to spread. Than stack up again for buffs, heals and synergies.

    As a resto healer you just cant keep a guy alive that constantly runs to the other side if the map while always standing in red circles. Templars can sadly, which encourages players to keep behaving this way.

    You should get Barrier if you have it. It solves a lot of sorc healing issues, as you get one oh-crap button. Also Healing Ward over Ally Ward, since you dont need to shield yourself. Mutagen and Healing Springs. That's all you need and if players keep dying anyway, it's not your fault.

    If stuff goes really bad can try Blessing of Restoration, it's the biggest burst heal you can get from resto staff, almost as big as Breath of Life. Problem again, can be tricky aiming with pugs running all over the place.

    I've done CoA with sorc healing no problems at all. But we didn't have any bad dps :smirk:
  • Makkir
    Makkir
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    I am running barrier, it's in the OP. Yes, having raided in WoW for 10 yrs...I have noticed a lot of Puggers in this game like to stand in red circles.

    But I don't think DPS can be stacking on the Titan boss for example or else that fire rain gets to be too much.
    Edited by Makkir on November 12, 2015 12:27AM
  • LadyNalcarya
    LadyNalcarya
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    Makkir wrote: »
    Had issues with last boss in CoA to be clear

    My healer is a templar, but I mostly use healing springs and combat prayer for that fight (and that was enough to do a no-death run as a vamp). You can spam them easily, and even if you get petrified, your heals will still be ticking. And if your dds like to stand in fire geysers or cannot jump from the platform when it explodes... Then all breaths of life in the world wont save them anyway.
    This dungeon can be pretty easy or extremely hard, depending on your group.
    Once I did this dungeon as a dd with a dk healer, and it was a very smooth and fast run, so I think that using only resto heals shouldnt be a problem.
    Edited by LadyNalcarya on November 12, 2015 6:03AM
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    I am a Sorc that occasionally heals through dungeons when needed..

    I think your set up is fine, it just takes some getting used to. Barrier is your best friend and you have to work hard to keep it charged. Also Vigor is very useful because its an insta-heal, just have to be real close. I also use the healing purge morph.
    Edited by Peel_Ya_Cap_517 on November 12, 2015 6:07AM
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  • Johngo0036
    Johngo0036
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    The biggest problem with doing the dailies with pugs is that they tend to run anywhere and expect you still to be able to heal them,

    Even with a templar i have really struggled to keep them alive....

    Don't think that there is anything wrong with your setup
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  • raasdal
    raasdal
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    Your setup is just fine. I use almost the exact same setup for my Sorc Offheal/Restoheal build. (FYI - you can also Magicka Tank as tertiary build with a Sorc).

    The problem is, that Restohealing is NOT optimal for vCoA, vWGT and vICP. You can heal all other Vet Dungeons with a resto - i have done them all, with both PUGs and Guild Groups.

    I have attempted vCoA but failed (as restohealer). Although in my opinion it was a DPS issue more than a healing issue. But with this particular boss - you need Breath of Life - or a really good DPS/Tank combo...
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  • LadyNalcarya
    LadyNalcarya
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    raasdal wrote: »
    I have attempted vCoA but failed (as restohealer). Although in my opinion it was a DPS issue more than a healing issue. But with this particular boss - you need Breath of Life - or a really good DPS/Tank combo...

    You dont if all players are standing on the same platform. Imo, its the easiest way.
    But ofc only if the group can burn the boss while these platforms still exist.
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  • Makkir
    Makkir
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    I would think with the last boss of CoA that AOE heals would be your best friend since everyone is standing on the same platform. If anything I thought the resto heals would be a plus on this fight.

    Only thing I changed was my mundus, I picked up Thief stone and run with 50%+ crit now instead of atronach stone.
  • tangy.citrus
    tangy.citrus
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    raasdal wrote: »
    Your setup is just fine. I use almost the exact same setup for my Sorc Offheal/Restoheal build. (FYI - you can also Magicka Tank as tertiary build with a Sorc).

    The problem is, that Restohealing is NOT optimal for vCoA, vWGT and vICP. You can heal all other Vet Dungeons with a resto - i have done them all, with both PUGs and Guild Groups.

    I have attempted vCoA but failed (as restohealer). Although in my opinion it was a DPS issue more than a healing issue. But with this particular boss - you need Breath of Life - or a really good DPS/Tank combo...

    You only need BoL for trials - and just 1 decent templar at that, 2nd healer can be any class if they are a good healer. I've done vicp/vwgt many times over with our sorc healer. Just need to learn 2 play if you cant.
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  • Makkir
    Makkir
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    I don't want to pat my own butt or anything but I have been able to swap to destro bar and keep Curse and Liquid Lightning down on bosses while keeping group alive. It almost feels OP when you have semi decent group mates.

    Last night I finished vet Elden and just used Ward Ally (or healing ward, I cant recall which I have right now) and springs. The shield and ticks gave me a few seconds to swap and put some dps on bosses/aoe on trash pulls.

    Again. I use a 6 button razer hex so my muscle memory is pretty top notch and probably gives me a slighter edge to do that.
  • remilafo
    remilafo
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    Makkir wrote: »
    Had trouble in CoA last night. I am straight outta Cyrodiil with very little PvE experience in this game.

    I am running on my resto bar Springs, Mutagen, BoP, Ward Ally (the morph that shields myself and an ally), and harness majicka since most fights seem to be majicka dmg to me and it helps me sustain. I am running drain on my destro bar. I am running Barrier as my ultimate. I actually am really started to love this ultimate as it has been great during certain boss phases.

    To be honest, with all the nerfs I half expected these to be cake walks but found myself really spamming the hell out of my Razer Hex to keep everyone alive. So either the PUGs are bad, or my setup is not optimal (I assume the latter).

    As for gear I am running 5pc Kags, 3pc willpower, and archmage on the rest. Really its just my current pvp gear set up. Since I am not currently competing in the arena or trials, I was kind of hoping for a set up that wouldn't require me to re-gear into the new crafted sets. I wouldn't imagine this to be necessary since people were clearing these dungeons prior to Orisinium. I am currently not running into any majicka issues. Do my bars look ok?

    This is my first week of vet dungeons and I was able to heal vet Fungal Grotto and Banished Cells just fine (we wiped on last boss a few times but we had some really bad dps in the grp)

    as a sorc healer that has done all the content in this game i can understand your frustrations but there are some glaring issues with both your gear and skill/bar setups.

    Since PvP seems to be your main thing what i am about to suggest is for pve purposes only and you may not like them.

    first gear, your setup is okay but the crafted "eyes of mara set" is just too damn good to ignore as a resto staff healer. Give it a try even with a V15 version it would do better than your Kag set.

    okay skills:
    - healing springs: in four person group pve remove it.. it's great for pvp or trails but 4 person group it's not needed, get rid of it.
    - Mutagen: the other morph rapid regeneration is a FAR better choice for 4 person pve. consider replacing it.
    - BoP: blessing or protection or blessing of restoration or combat prayer, again remove it.. not needed.
    - Ward ally: use the other morph healing ward it's far superior.

    Example healing bar:
    - Dark conversion: use this to get your magicka back
    - rapid regeneration
    - healing ward
    - inner light: crit is good but you can swap an additional heal here
    - a shield: like hardened ward or harness magicka
    - ultimate: since you have barrier use that..

    the strategy is fairly simple... keep rapid regeneration up and basically spam healing ward like all the damn time it's amazing.

    I heal vCoA, VDsa, VWGT at V16 all without a tank, to me that is clear proof that my healing setup is working.

  • RAGUNAnoOne
    RAGUNAnoOne
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    I haven't done vet dungeons and I am a NB but in my group I am the main healer and the 3 things I always have to tell my group are "stop standing in stupid damnit!"(usually to the tank) "you are going to far I can't reach!"(DPS) and finally "block it don't attack through it!" (both)
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  • Waffennacht
    Waffennacht
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    After running with a a good group through a vet all I can do is facepalm with my guild. Its so bad I dobother teying to be a healer. For the exact same reasons as above.

    In fact, it has been so bad I now refuse to group with anyone, not if I actually wanna complete what im doin
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  • Makkir
    Makkir
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    Vet Spindle was a *** last night. My PUG seemed to love the red circles, it's just pure tunnel vision in this game it seems. Def a huge difference from running PUGs in WoW. It's like people need to pick up and read a book on Raiding 101.
    Edited by Makkir on November 13, 2015 11:50PM
  • Makkir
    Makkir
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    @remilafo if you run healing springs you get majicka back and don't need to run conversion and the reason I like mutagen is because it's a purge and a heal in one spell. It's been working in 4man vets, but no bar setup can cure stupid. And unfortunately it seems a lot of PUGs in this game have not played an MMO before, at least one with raids.
  • RAGUNAnoOne
    RAGUNAnoOne
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    Makkir wrote: »
    Vet Spindle was a *** last night. My PUG seemed to love the red circles, it's just pure tunnel vision in this game it seems. Def a huge difference from running PUGs in WoW. It's like people need to pick up and read a book on Raiding 101.

    LOL I get it I ran with my guild in my first vet dungeon, not theirs we did it in the end but had to do multiple attempts at one bosses waves. on other one I was like you are standing in stupid I can only do so much if you do that!
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  • remilafo
    remilafo
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    You came here and asked.

    Spamming healing ward comes pretty close to curing stupid. Seems the only thing it can't fix is a one shot attack from a boss.

    The thing with Springs is that it's too slow to respond to a large burst attack even if you are very quick on the trigger. Identifying that a heal is needed, targetting the spell and then dropping it and hopefully it regens quick enough to save your target; and don't forget it's *** range and confined area of effect. I got rid of really for this reason. Healing ward spamming like Breath of Life on templar takes no targetting, doesn't have range issues and works right away.
    @remilafo if you run healing springs you get majicka back and don't need to run conversion

    This sentence sounds like you got magicka regen issues? A good ballpark target for pve healing is about 1.5K magicka regen. On my setup i go for 2.45K regen while under the effect of a potion and 2.1k without.
    and the reason I like mutagen is because it's a purge and a heal in one spell

    indeed, for pvp it's awesome and i wouldn't change it. But for PvE rapids is better hence my disclaimer in my first post.
    It's been working in 4man vets, but no bar setup can cure stupid.

    Except that it's not, you expressed difficulty in your OP. Part of your difficult is the gear and skills you are using for pve as stated in my OP.
    And unfortunately it seems a lot of PUGs in this game have not played an MMO before, at least one with raids.

    maybe. who knows what going on with "other players" .. They might have not played other mmo's but then again even if they have this mmo (ESO) is alot more forgiving than more raid content i have seen in others.

    Since this is a healing thread i feel i should mention that healing in this game is EXTREMELY OP, what other mmo can you repeatedly bring an entire party from near deaths to full over and over and over again with just sometimes 1 or 2 casts.

    For example, in our guild we heal vWGT,VDSA and vCoA without a tank just by asking our dps to get their hp around 25K and we spam healing ward and rapids all day, and win lol. B)

    I've encountered so many pugs or other guilds that can't even fathom running one of the easy vet pledge like spindle without a tank.. or even sometimes just a normal pledge. :o

    imo it's the tanks that have the biggest face slap by ZOS in this game, sigh! but thats another story. :'(
    Edited by remilafo on November 14, 2015 6:38AM
  • code65536
    code65536
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    I think I remember tanking for you in a pledge several days ago with a PUG.

    First, Valkyn Skoria is a particularly tough fight for a resto healer.

    I tried healing that as a nightblade healer when someone begged in guild for a healer (and we nightblades are probably the best class for resto healing since we have that extra HoT from our main DPS spam ability), and I couldn't heal it. You basically have to have the dps stack and stay with the boss and tank (so the range-him-down-from-center method isn't really viable), but being close to Skoria means that everyone's taking a whole lot more damage.

    Furthermore, the nerfs to stamina for tanks means that it really, really helps to have a Templar in the group who can provide stam support (I have a Master's Resto, but the stam return from that is really a pittance compared to what Templars can do).

    I might be able to do it if it was a well-coordinated group where everyone is used to being healed by a resto healer and is very familiar with the fight. But not in a PUG where nobody else had done that fight before, no.

    And now onto the topic of PUGs in general. Sometimes you get a good group, and sometimes you don't. I don't mind running with PUGs, since a lot of the people that I run dungeons with regularly are people who I originally met in a PUG. That said, many PUGs are quite bad, and as I recall, we had some issues with the DPS in that run. I tend to find better PUGs when I look at pledge reset time, since the people jumping to do pledges each day at reset are almost always well-experienced.

    Anyway, sorcs are really tailored for DPS: they have no class abilities or passives for group healing (even DKs have a single underwhelming class skill that can do some healing of allies), so they are literally the hardest class to heal with. I play to my strengths as a magicka nightblade: I mostly tank and DPS. Yes, I've healed a lot of vet dungeons and, yes, I always carry around my resto staves in case I'm called to heal, but I'm simply more effective as a tank, and I can't match the kind of things that Templars can do (e.g., stam support). And if I do heal, I prefer to do it with experienced people who know what to expect from a non-Templar healer.
    Edited by code65536 on November 14, 2015 5:46PM
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  • Makkir
    Makkir
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    @remilafo
    didnt mean to come off that way just gotten better since I posted this. Im actually enjoying the PvE aspect after like 2 yrs of PvP.

    Now I am curious about gear and stats...>So i took your advice and made 5pc Maras (staff and 4 pc armor) and I am also using 3pc willpower and 3pc kagrenaks (has same 3pc bonus as Magnus actually). Been messing with different Mundus stones but I just settled with Apprentice.

    My stats look like this unbuffed (just food buff on)

    Majicka- 37.7k
    MR- 1.3k
    Spell Dmg- 1.9k
    Crit- 42%

    260ish CP. Put a ton of pts into Elfborn (up to 17% increased heals from crits)

    Stats look ok? I have either entrophy or crit surge to increase my spell dmg/heals

    I feel little nervous about the lower majicka regen and I have not tried this out in vet yet. My cost reduction is pretty good thou with 5pc Maras and 10% from CPs and on 3pc jewelry
    Edited by Makkir on November 15, 2015 12:17AM
  • remilafo
    remilafo
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    didnt mean to come off that way just gotten better since I posted this. Im actually enjoying the PvE aspect after like 2 yrs of PvP.

    we are all friends here, so i am happy to converse. I am glad pve is giving you pleasure cause pvp is probably at it's worst right now since launch, i share many of the opinions expressed in the "We are ESO" podcast.
    Now I am curious about gear and stats...>So i took your advice and made 5pc Maras (staff and 4 pc armor) and I am also using 3pc willpower and 3pc kagrenaks (has same 3pc bonus as Magnus actually). Been messing with different Mundus stones but I just settled with Apprentice.

    The gear choice is solid. B) The apprentice stone is a poor choice though even for dps it is the worst choice you can make out of the four typically looked at (shadow, thief, apprentice and mage) .. I assume you also DPS so why not switch to the Thief mundus stone? this is negotiable depending on your style and needs.
    My stats look like this unbuffed (just food buff on)

    Majicka- 37.7k
    MR- 1.3k
    Spell Dmg- 1.9k
    Crit- 42%

    very nice... instead of melon baked parmesan pork try the "green" hearts rose day tea or whatever it's called; it's the Green V15 Magicka Regen food. It's better suited for healing and enables you to spam alot more.
    260ish CP. Put a ton of pts into Elfborn (up to 17% increased heals from crits)

    Stats look ok? I have either entrophy or crit surge to increase my spell dmg/heals

    cool, investigate this and make sure you understand how elfborn is working just so that you are not wasting your points.
    http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/
    I feel little nervous about the lower majicka regen and I have not tried this out in vet yet. My cost reduction is pretty good thou with 5pc Maras and 10% from CPs and on 3pc jewelry

    yeah 5pc mara's is probably the best healing set for resto staff healer imo..
  • Ariisen
    Ariisen
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    Today I did Vet DSA with a Sorc as Healer and we did fairly well. (18k score)

    He usually DPSes but managed to keep us alive trought the whole trial.

    So... if you use Rapid Regen, Healing Ward, spam Healing Springs and sometimes pop a barrier but they still die, it's not your fault honestly.
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  • Makkir
    Makkir
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    @remilafo


    had thief but changed it. with inner light am over 50% and thought id be better with a different stone once my crit reaches 50% I would think the crit increase is negligible at that point compared to benefit out of the other stones. i picked apprentice because my spell power was pretty low with the other changes i made
    Edited by Makkir on November 15, 2015 3:34AM
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