Soft caps remove diversity so no thanks
I assume you mean 1000 in binary. That's 8 in decimal.WIth softcaps, it would not be possible with the 1000s of different builds and play styles we have today.
Perhaps because then stats alone wouldn't decide fights.Why do you want most players to have similar stats in everything?
We've seen what their removal did in 1.6. There were a lot of other changes, but the effect of no caps was pretty obvious.What is so good with softcaps?
AbraXuSeXile wrote: »Game will never be balanced without softcaps, it stopped classes like sorc and nb going full damage which kept templar and dk competitive in all aspects.
Full damage with escape routes is why most people are playing sorc or nb now and the reasoning of this is the soft caps was removed.
In 1.5 i could run around solo as a templar and feel i could take anyone, soft caps went and templar became pretty much support class.
Emma_Eunjung wrote: »NO!
Soft caps would ruin the Champion System and make progression pointless.
(If CP was the only way to advance past the soft cap it would actually increase diversity of builds, every choice you make has a big impact, you would actually have to THINK about your build. Not just stack Wep dmg/stamina or SP/magicka. This would also make many armor sets which are currently not feasible more workable.)
Soft caps would make long fights difficult, frustrating and boring, not to mention expensive because of the tri-pot chugging.
(Soft caps would shift the balance of power to the skilled player. Having better stats would no longer equal a automatic win.)
Soft caps would bring back Spell Symmetry spamming, which is incredibly dangerous and unfair to solo players.
Soft caps would make "edge case" builds impossible... everyone would end up with the same cookie cutter stats.
(This is what we have now, put everything into your dmg stat. Very few actually viable builds for each class.)
Emma_Eunjung wrote: »NO!
Soft caps would ruin the Champion System and make progression pointless.
(If CP was the only way to advance past the soft cap it would actually increase diversity of builds, every choice you make has a big impact, you would actually have to THINK about your build. Not just stack Wep dmg/stamina or SP/magicka. This would also make many armor sets which are currently not feasible more workable.)
Soft caps would make long fights difficult, frustrating and boring, not to mention expensive because of the tri-pot chugging.
(Soft caps would shift the balance of power to the skilled player. Having better stats would no longer equal a automatic win.)
Soft caps would bring back Spell Symmetry spamming, which is incredibly dangerous and unfair to solo players.
Soft caps would make "edge case" builds impossible... everyone would end up with the same cookie cutter stats.
(This is what we have now, put everything into your dmg stat. Very few actually viable builds for each class.)
If you think bringing back soft caps would reduce diversity I say to you what diversity? Every single build I see in each of the "Show me your class" threads ALL have every single stat point into Stamina or Magicka. Every single build I see online for current meta stacks all 1 stat. WHAT DIVERSITY?
Soft caps would allow for hybrid builds again. That Stamina Templar could now invest some points in magic and have a workable heal, as it stands right now Stamina Templar's abandon Breath of Life cause we can't invest in MP without fugging our build over.
It is simple. Most of the DKs and Templars want the soft caps back. On the other hand most of the NBs and Sorcs dont.
Templars and DKs want it because they hope that the meta can change, because right now it is hit hard and escape fast. And we know which classes take advantage of that.
Hm... When there were soft caps 75% of the player base was running around as a Dunmer magicka DK. Sorcs and NBs were conspicuously absent from trials leaderboards and Templars... Well, we always need a healer, right.
No fond memories of soft caps here.
Hm... When there were soft caps 75% of the player base was running around as a Dunmer magicka DK. Sorcs and NBs were conspicuously absent from trials leaderboards and Templars... Well, we always need a healer, right.
No fond memories of soft caps here.
Springt-Über-Zwerge wrote: »Hm... When there were soft caps 75% of the player base was running around as a Dunmer magicka DK. Sorcs and NBs were conspicuously absent from trials leaderboards and Templars... Well, we always need a healer, right.
No fond memories of soft caps here.
So now 75% of the playerbase is NB or Sorc this has nothing to do with softcaps. Its just that DKs were freaking op back then and now its Sorcs and NBs
Springt-Über-Zwerge wrote: »Hm... When there were soft caps 75% of the player base was running around as a Dunmer magicka DK. Sorcs and NBs were conspicuously absent from trials leaderboards and Templars... Well, we always need a healer, right.
No fond memories of soft caps here.
So now 75% of the playerbase is NB or Sorc this has nothing to do with softcaps. Its just that DKs were freaking op back then and now its Sorcs and NBs
I've played Sorc as my main since beta. I can assure you in PvE sorcs are not OP, and certainly can't pull the kind of DPS a magicka dk could in 1.5 compared with other classes.
I don't know about PvP, and to be honest I don't care. ZOS have already pushed me away from PvP for the foreseeable future and I don't want to see PvP-centric changes wreaking havoc with the rest of the game, as we've seen in the past.
Springt-Über-Zwerge wrote: »Springt-Über-Zwerge wrote: »Hm... When there were soft caps 75% of the player base was running around as a Dunmer magicka DK. Sorcs and NBs were conspicuously absent from trials leaderboards and Templars... Well, we always need a healer, right.
No fond memories of soft caps here.
So now 75% of the playerbase is NB or Sorc this has nothing to do with softcaps. Its just that DKs were freaking op back then and now its Sorcs and NBs
I've played Sorc as my main since beta. I can assure you in PvE sorcs are not OP, and certainly can't pull the kind of DPS a magicka dk could in 1.5 compared with other classes.
I don't know about PvP, and to be honest I don't care. ZOS have already pushed me away from PvP for the foreseeable future and I don't want to see PvP-centric changes wreaking havoc with the rest of the game, as we've seen in the past.
just look at malestorm leaderboards and guess what? Sorcs are by far the most completing class with highest results. So how are they not op in PVE?