Soft caps remove diversity so no thanks
Softcaps won't stop you from getting killed as much
I would say for PVP only, but not PVE
Yeah, let's return to good n' old crit stacking and eating purple ***.
So much creativity, so much diversity, so much fun!
Soft caps remove diversity so no thanks
Soft caps remove diversity so no thanks
Springt-Über-Zwerge wrote: »Yeah, let's return to good n' old crit stacking and eating purple ***.
So much creativity, so much diversity, so much fun!
Noone said we wanted the old ult generation back this is just about softcaps.
I think they were a little low so they might need the to raise a little but soft caps were a good thing thaf didnt allow extreme things like shield stacking, 1 shot builds etc
I not sure zenimax really has a clue what they are doing here with the Damage in PvP, honestly If I were them I would forget all about stats and making enemy stronger, What I would do is make them SMARTER and instead of making weapons do more damage which would lead to them doing what you stated, I would just give them more unique effects and maybe give certain enemies resistances to certain effects, people will still want an item if its effects are unique regardless of if it is the same power as the one they have especially if an enemy they are going up against is resistant to the weapon type they are using, for example a daedric enemy could be 25% resistant to normal weapons but you need a silver weapon to do battle with them which actually does 25% more then normal damage to THEM but against other enemies the damage the weapon does is normal including against other players.Springt-Über-Zwerge wrote: »Yeah, let's return to good n' old crit stacking and eating purple ***.
So much creativity, so much diversity, so much fun!
Noone said we wanted the old ult generation back this is just about softcaps.
I think they were a little low so they might need the to raise a little but soft caps were a good thing thaf didnt allow extreme things like shield stacking, 1 shot builds etc
Exactly this.
If there is no cap why the armor is capped at 50%? The problem that we have is in 1.6 I reached the cap for Armor and it is 50%. But every patch adds more and more ways to increase your weapon damage or spell damage plus the resources because with the time you earn more CP. But I am not able to mitigate more damage. I am capped at 50%. If this continues in 2-3 patches ZoS should decrease the damage in PvP from 50% to 75% and so on.
Soft caps remove diversity so no thanks