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Bring back softcaps?

MisterBigglesworth
MisterBigglesworth
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Edited by MisterBigglesworth on November 11, 2015 4:01AM
Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.

Bring back softcaps? 205 votes

Yes, bring back softcaps!
54%
NobleNerdSorianaSlurgMisterBigglesworthZardayneagabahmeatshieldb14_ESOerosenjiyb14_ESOEthonaAnimal_MotherThatNeonZebraAgainAlphashadopjwb16_ESOSpringt-Über-ZwergeBugCollectorIruil_ESOAshTalAimoraItsGlaiveAllPlayAndNoWorkthemdogesbite 111 votes
No.
38%
SunraDiviniusShadesofkinTheBullFaulgorXantariaJeckllMatemBanrocEdenprimeBlackguardBobAenlirkuscoeNifty2gSkiseronyStillianstojekarcub18_ESOGilGaladSorataArisugawanine9six 78 votes
What are softcaps?
7%
Digeratis0kr4t3sAsayreZorrashiSrjonSatanicSisterLarianarobkrushoSemajPeel_Ya_Cap_517KewaGaltemrielIl3rotherhoodAngaratoSemiD4rknessBreacaT 16 votes
  • Artjuh90
    Artjuh90
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    No.
    some1 has seen a podcast omg
  • JaJaLuka
    JaJaLuka
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    Yes, bring back softcaps!
    What podcast?
    I like the idea though, it was so much more fun with softcaps and no CP.
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  • Reznique
    Reznique
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    They will never bring back softcaps. Why? Because it would make the game better
    Edited by Reznique on November 11, 2015 5:46AM
  • Ampnode
    Ampnode
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    Yes, bring back softcaps!
    Damage, healing, shields, etc. wouldn't have been reduced to 50% if it wasn't for the removal of softcaps. Even then, people are still going around landing 10K+ WBs, 10K+ frags, 8K+ surprise attacks, 12K+ assassin's will, 10K+ jabs, 10K+ lethal arrows, 12K+ stealth heavy attacks from bow, and many, many more. People will and have found ways to get their damages to what it was back in 1.6. So I'm all with it on bringing back softcaps.
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  • Alphashado
    Alphashado
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    Yes, bring back softcaps!
    Honestly I don't even remember the reason they switched to a hard cap other than it happened during the same patch which multiplied the health numbers X10

    Remember the days when 1k dps was HAWT?
    Edited by Alphashado on November 11, 2015 6:47AM
  • Nifty2g
    Nifty2g
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    No.
    Soft caps remove diversity so no thanks
    #MOREORBS
  • Jitterbug
    Jitterbug
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    Yes, bring back softcaps!
    What diversity?
  • MrGrimey
    MrGrimey
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    No.
    Meh, they just need to rebalance a few things such as races and passives due to soft cap removal... I kinda like the fact that I can stack one attribute really high
  • Alphashado
    Alphashado
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    Yes, bring back softcaps!
    Nifty2g wrote: »
    Soft caps remove diversity so no thanks

    I couldn't disagree more. We actually had viable hybrid builds back when there were soft caps. You didn't have to choose straight stamina or magicka back then. If anything, the hard cap system forced everyone to choose one or the other, therefore eliminating build diversity.
  • PhatGrimReaper
    PhatGrimReaper
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    Yes, bring back softcaps!
    I can see Soft Caps Co-Existing well with CP. Rather than allowing the all stacking of primary stats supplemented by CP passives, let people raise their Soft Caps via CP.

    E.G. the soft cap for Spell Damage was something like 190/200 or 2000 ish in today's numbers.... Let's say that you could raise the soft cap by a max of 25% by allocating 100 cp into a specific star, raising your cap to 2400 - this is not a huge number and you would still need to use gear to actually achieve 2400 spell damage, but pushing past the soft cap would cause diminishing returns and basically force you into other stats.

    If anything this will encourage diversity in builds rather than everyone piling into one extreme or another.
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  • Jitterbug
    Jitterbug
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    Yes, bring back softcaps!
    My poor lowly argonian could hit the soft caps. Now he's just forever behind.
  • tennant94
    tennant94
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    Softcaps won't stop you from getting killed as much
  • PhatGrimReaper
    PhatGrimReaper
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    Yes, bring back softcaps!
    tennant94 wrote: »
    Softcaps won't stop you from getting killed as much

    Yes, you're right, but it would remove one of my 'go-to' excuses for my lack of skill ;p
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  • Nebthet78
    Nebthet78
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    I would say for PVP only, but not PVE
    Far too many characters to list any more.
  • PhatGrimReaper
    PhatGrimReaper
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    Yes, bring back softcaps!
    Nebthet78 wrote: »
    I would say for PVP only, but not PVE

    Hhhmmmm.... I would say that it's probably a choice of all or nothing tbh.... I can't see them implementing two entirely different setups for pve & pvp
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
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    RÀGE - R.I.P
  • usmcjdking
    usmcjdking
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    Yes, bring back softcaps!
    No soft caps is why this game is going down the toilet much akin to Neverwinter. Trying to balance a game with no caps around skills that are balanced around caps is impossible.

    Good luck ZOS.
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  • Bashev
    Bashev
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    Yes, bring back softcaps!
    Nifty2g wrote: »
    Soft caps remove diversity so no thanks

    Nope. Soft caps make the game harder to be balanced and give chances to theory crafters to create OP builds.
    Because I can!
  • Asmael
    Asmael
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    I'm kinda mitigated on this, but I didn't play during 1.5. Reason being that everyone I saw was basically dumping all their attribute points into health, so, diversity... heh.

    I don't think they'll ever bring softcaps back, but what they could do is increase health given by attribute points spent in health. That'd be a start (and probably increase health granted by glyphs / else as well).

    Also... Nerf the Champion System. Remove the current hardcap, people can have 2.000 CPs if they want (even tho it's downright impossible right now with the new curve) but the stats granted by CPs are way, WAY too high when you start having a lot of these. You could basically divide the effects of all stars by 2. The CP system is an issue because devs are balancing the game around it, and this is what leads to broken stats.

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  • Anhedonie
    Anhedonie
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    No.
    Yeah, let's return to good n' old crit stacking and eating purple ***.
    So much creativity, so much diversity, so much fun!
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Yes, bring back softcaps!
    Anhedonie wrote: »
    Yeah, let's return to good n' old crit stacking and eating purple ***.
    So much creativity, so much diversity, so much fun!

    Noone said we wanted the old ult generation back this is just about softcaps.
    I think they were a little low so they might need the to raise a little but soft caps were a good thing thaf didnt allow extreme things like shield stacking, 1 shot builds etc
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  • dsalter
    dsalter
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    Yes, bring back softcaps!
    we definitly need softcaps BUUUT higher than they were origionally, because lets be honest when they were first on the scene they were pretty easy to reach on multiple stats, without caps were seeing this unbalanced crap thats currently plaguing the game. hell some of the oldest mmo's still use caps because it helps control what requirements are needed damage, healer and tank wise, without it well... you get this yo-yo effect
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  • dsalter
    dsalter
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    Yes, bring back softcaps!
    Nifty2g wrote: »
    Soft caps remove diversity so no thanks

    it does the opisit actually... it caps means multiple builds can accomplish the same impact. currently it's "do this build or don't reach the dps requirements"
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • hrothbern
    hrothbern
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    No.
    Nifty2g wrote: »
    Soft caps remove diversity so no thanks

    Fully agree !

    Freedom of choice for our play style and build.

    and cheers to the ZOS team, that is brave enough to face the challenge of the balancing :)

    Edited by hrothbern on November 11, 2015 9:39AM
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  • Cogo
    Cogo
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    No.
    If you post your reason for why you want softcaps in game, then I could consider my own view.
    Since you give no reason, then I can only speculate that you want softcaps from before 1.5.

    This is very boring to read for everyone who knows the mechanics, but here goes.
    Softcaps is the main reason which restricted the huge choice of builds that we have now.
    Softcaps is one of 21 main base mechanics which as a package created the vast choices that all players have.


    All players can choose among all stats, effects and abilities. Only very few class specific abilities are unique to the class which goes for all 4 classes. All other class and racials abilities all can get from global, potions, sets, effects, enchants etc.

    Play and pick whatever you want! But you cant have it at the same time.
    Softcaps would only mean players could take from their overcharged and put on others, creating players with "max in everything". Why is that good?

    With softcaps, the armor type would not matter as much either.
    Now, all armor have their own powers, and weakness.
    Take light armor which rocks in direct magika damage. But the trade off is OF COURSE that you die if someone sneeze on you and you dont get the effects from heavy/med/shield

    If you want protection, heavy helps! Or medium and block/roll alot. But trade away your magika effects.

    You can pick what you want, but not everything at the same time!
    Softcaps pre 1.5, could not have all these builds, because Highest level and gear had max in ALL, at the same time.

    Is that what this poll is about?


    Softcaps:

    All players have 100 power. (just a number). The 100 represent your total build, where you put your power. Stats, sets, effects, buffs, teaming, solo, skills and everything that sums up to a players build/Power

    Example:
    Player A: 90 in Health and 10 in Stamina - Prob most health player on the server and got some stamina to use for abilities. Takes forever to die! But lacks in 99 other places where most level 10 was stronger.

    Player B: Wants to be good at everything! Puts 2 Power in 50 skills! Can do tons of skills......but with the power of 2.

    Player C: Hybrid class Warrior/bard/mage. Stamina build sorcerer, with 30 mag 10 health 60 stamina. Sorcerer ultimate, lightning bolt and absorb shield. Using 2H and Frost staff. Can stun most things, do very good AE and good single as well. This battlemage have no idea why sorcerers complain about no stamina builds for sorcerers.

    WIth softcaps, it would not be possible with the 1000s of different builds and play styles we have today. All chars would have high power in everything, at the same time again. Which removes a lot of personal skill from the player, and back into best Class/gear/setup and smashing buttons.

    Why do you want most players to have similar stats in everything?
    What is so good with softcaps?
    Edited by Cogo on November 11, 2015 10:17AM
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Yes, bring back softcaps!
    While they are at it they can also return the deer to cyrodiil, Removing them didnt do anything for performance, only thing it did was Break immersion, also as for the softcaps they could put the softcap at say 2500 for weapon and spell damage and any added weapon or spell damage beyond that would only increase by 50% and the hardcap could most likely be put at 3000 where you couldn't go beyond it naturally without say a food buff or something.

    Also they could remove those extra numbers which they added FOR NO REASON AT ALL...other then making it harder to calculate your stats, I miss the ol'days when instead of 20k and 30k we had 2k and 3k.
    Edited by TX12001rwb17_ESO on November 11, 2015 9:51AM
  • Bashev
    Bashev
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    Yes, bring back softcaps!
    Anhedonie wrote: »
    Yeah, let's return to good n' old crit stacking and eating purple ***.
    So much creativity, so much diversity, so much fun!

    Noone said we wanted the old ult generation back this is just about softcaps.
    I think they were a little low so they might need the to raise a little but soft caps were a good thing thaf didnt allow extreme things like shield stacking, 1 shot builds etc

    Exactly this.
    If there is no cap why the armor is capped at 50%? The problem that we have is in 1.6 I reached the cap for Armor and it is 50%. But every patch adds more and more ways to increase your weapon damage or spell damage plus the resources because with the time you earn more CP. But I am not able to mitigate more damage. I am capped at 50%. If this continues in 2-3 patches ZoS should decrease the damage in PvP from 50% to 75% and so on.
    Because I can!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Yes, bring back softcaps!
    Bashev wrote: »
    Anhedonie wrote: »
    Yeah, let's return to good n' old crit stacking and eating purple ***.
    So much creativity, so much diversity, so much fun!

    Noone said we wanted the old ult generation back this is just about softcaps.
    I think they were a little low so they might need the to raise a little but soft caps were a good thing thaf didnt allow extreme things like shield stacking, 1 shot builds etc

    Exactly this.
    If there is no cap why the armor is capped at 50%? The problem that we have is in 1.6 I reached the cap for Armor and it is 50%. But every patch adds more and more ways to increase your weapon damage or spell damage plus the resources because with the time you earn more CP. But I am not able to mitigate more damage. I am capped at 50%. If this continues in 2-3 patches ZoS should decrease the damage in PvP from 50% to 75% and so on.
    I not sure zenimax really has a clue what they are doing here with the Damage in PvP, honestly If I were them I would forget all about stats and making enemy stronger, What I would do is make them SMARTER and instead of making weapons do more damage which would lead to them doing what you stated, I would just give them more unique effects and maybe give certain enemies resistances to certain effects, people will still want an item if its effects are unique regardless of if it is the same power as the one they have especially if an enemy they are going up against is resistant to the weapon type they are using, for example a daedric enemy could be 25% resistant to normal weapons but you need a silver weapon to do battle with them which actually does 25% more then normal damage to THEM but against other enemies the damage the weapon does is normal including against other players.

    Edited by TX12001rwb17_ESO on November 11, 2015 10:05AM
  • Jitterbug
    Jitterbug
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    Yes, bring back softcaps!
    hrothbern wrote: »
    Nifty2g wrote: »
    Soft caps remove diversity so no thanks

    Fully agree !



    but... it's wrong
  • willymchilybily
    willymchilybily
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    No.
    I quite like the current system, but its needs some bug fixes and some tweaks to reach its ideal state.

    You would have to undo So many mechanics that have come about since 1.5 the whole concept of now switching to softcaps is frightening, can they even code something like this without a full revert, or sticking code ontop of code and breaking the game further? not to mention all the alterations to scaling of content that would also be needed and gear tweaks.

    And is it worth it? what will it gain? what is the motivation and driving force for this? I think ZOS wont revert its not in their concept of the direction to progress this game.
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  • PBpsy
    PBpsy
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    Yes, bring back softcaps!
    Yes ffs yes.
    Nifty2g wrote: »
    Soft caps remove diversity so no thanks

    The exact opposite is true. The removal of soft caps has removed diversity. With no soft caps, the optimal min/max setup for every class and role, has become vastly superior to the next best thing. It basically makes no sense to use that 2k SP setup when you can use that 4k+ SP build.Removal of softcap resulted in a crazy increase in the power gaps between similar level geared setups. This is basically is all it did. In 1.5 had three different setups on my main build with different damage/sustain/suport ratios for different situations. They worked because the overall difference in damage was not overly punishing.Now the high damage setup skyrocketed in power and the sustain setup fails in every respect.

    In terms of stat distribution the same thing is true. In 1.5 my magicka NB PVP build had points into stamina because it the cap helped them be more valuable than magicka at cap. Now with the removal of caps and a couple of other changes it makes no sense for me to not go for the 40k+ magicka setup. Going in any other direction is wasteful since going Magick/SP all the way gives maximum benefits always.
    Edited by PBpsy on November 11, 2015 11:54AM
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