I
(PS) Jules came across very well verbally, and obviously she can hang with the big boys (great job by the way)
So I just spent 4hours~ reading from page 16 to 25 and other than what Ezareth, Joy and a few other exceptions have said, I feel really worried about what ZOS is gonna do with such poor criticism. Most people didn't even touch the Podcast's main points.
So I just spent 4hours~ reading from page 16 to 25 and other than what Ezareth, Joy and a few other exceptions have said, I feel really worried about what ZOS is gonna do with such poor criticism. Most people didn't even touch the Podcast's main points.
Should honestly have some sort of secretary/organizer (insert sexist joke here) that documents and releases the main topics of the podcasts. Perhaps with an outline and bulletpoints to make it concise and fancy schmancy. This way, people have a visual representation of everything that was discussed in case they don't have the time to watch the entire episode.
So I just spent 4hours~ reading from page 16 to 25 and other than what Ezareth, Joy and a few other exceptions have said, I feel really worried about what ZOS is gonna do with such poor criticism. Most people didn't even touch the Podcast's main points.
Should honestly have some sort of secretary/organizer (insert sexist joke here) that documents and releases the main topics of the podcasts. Perhaps with an outline and bulletpoints to make it concise and fancy schmancy. This way, people have a visual representation of everything that was discussed in case they don't have the time to watch the entire episode.
All secretaries were busy preparing aftershow sandwiches for the streaming crew.
Did FENGRUSH do it right?
How is this related to them being 'savages' in your eyes? Are they less 'savages' because they like or dislike the one they run over and teabag? Or maybe more 'savages'?Lava_Croft wrote: »Lava_Croft wrote: »It's not related to your abilities when it comes to killing Vampires with a broken Dawnbreaker of Smiting. It's more related to why even bother calling them names when it's such a silly situation as being run over by 20 people. By your logic, anyone who runs in a group is a savage, since basically every group I've ever seen in Cyrodiil has ganged up on me (some other loner) at least once.What rage and what names? Savage is just a description of the shown behavior. If i had strong feelings about my opponents that would ultimately lead to making mistakes.
Only time i´ll get strong negative feelings about the game is when it lags or bugs out.
But i get what you mean. I always enjoyed when someone typed me: exploiter after my dawnbreaker of smiting smited their lizzardtail to oblivion
I did specify pretty precicely the situation(s - as it happend on several occasions) what would lead me to think of certain players as savages.
To be even more precise i explicitly stated that just being run over (which is pretty much my fault anyway) did not qualify for that.
Is what i´m writing really that hard to understand or are you a little special in terms of reading comprehension?I don't see savages at all, I see a group of players who had some fun with a loner. My lonely and scaly behind has been run down by well-known guilds quite a few times while being teabagged afterwards. I don't think of them as savages at all, on the contrary, I can fully understand the fun they must have had.Lava_Croft wrote: »It's not related to your abilities when it comes to killing Vampires with a broken Dawnbreaker of Smiting. It's more related to why even bother calling them names when it's such a silly situation as being run over by 20 people. By your logic, anyone who runs in a group is a savage, since basically every group I've ever seen in Cyrodiil has ganged up on me (some other loner) at least once.What rage and what names? Savage is just a description of the shown behavior. If i had strong feelings about my opponents that would ultimately lead to making mistakes.
Only time i´ll get strong negative feelings about the game is when it lags or bugs out.
But i get what you mean. I always enjoyed when someone typed me: exploiter after my dawnbreaker of smiting smited their lizzardtail to oblivion
I did specify pretty precicely the situation(s - as it happend on several occasions) what would lead me to think of certain players as savages.
To be even more precise i explicitly stated that just being run over (which is pretty much my fault anyway) did not qualify for that.
Is what i´m writing really that hard to understand or are you a little special in terms of reading comprehension?
"The test of a first-rate intelligence is the ability to hold two opposed ideas in mind at the same time and still retain the ability to function."
That might be because you´re quite intrusive when confronted with ideas of what´s broken and what´s not - opposing your own understanding of that term - and as a result people have come to dislike you as a person.
Rust_in_Peace wrote: »I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.
OMG please no more cost increase bandaid "fixes." The dodge and streak increases are bad enough.Rust_in_Peace wrote: »I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.
OrphanHelgen wrote: »
I think you are overestimate the steel tornado compared to the impulse:
I agree impuls could get longer radius tho. But impulse also have a morph with a dot, witch makes easy proccing of f example skoria or sorc passive with lightning staff. It also gives magicka back and have spell penetration as destruction staff passive.
Since stamina is also used for dealing dmg with steel tornado, its harder to blockcast. You wont regen your dmg resource compare to blockcasting with impulse, where you constantly recover magicka.
I have also many times experienced with steel tornado that you have trouble getting a light attack to gain ultimate while spinning, since you have to dodge aoe etc as well. With a destrostaff that is not a problem.
Pls dont cry for nerf before you actually knows every detail around it.
Lava_Croft wrote: »How is this related to them being 'savages' in your eyes? Are they less 'savages' because they like or dislike the one they run over and teabag? Or maybe more 'savages'?
Rust_in_Peace wrote: »I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.
No, it wouldn't have any effect like that. AoE is an ANTI zerg tool. The overall damage done by one person scales with the amount of targets hit. If you take away AoE, it becomes even more of a zergfest.
Besides that, where do you draw the line. Curse, Jabs, Lotus Fan and many more are AoE but mainly used against single targets.
Rust_in_Peace wrote: »Rust_in_Peace wrote: »I think one of the biggest topics that carried over from both podcasts is how aoe caps and ball groups ruin pvp. I think an easy fix the would work well with removing aoe caps is to give aoe damage and healing skills the same treatment as dodge roll and streak; increasing the cost the more you cast it. This would make it so spamming aoe is not viable anymore and people actually need to think about how they use their skills even when they're balled up.
No, it wouldn't have any effect like that. AoE is an ANTI zerg tool. The overall damage done by one person scales with the amount of targets hit. If you take away AoE, it becomes even more of a zergfest.
Besides that, where do you draw the line. Curse, Jabs, Lotus Fan and many more are AoE but mainly used against single targets.
How would it become MORE of a zergfest? If 5 people hit their AOE at the same time for full damage against 30 the 30 are going to actually drop because the smaller group is coordinating their abilities.
It's basically just a way of implementing cooldowns without actually giving skills cooldowns while retaining smart resource management playstyle.
I played a lot of Guild Wars 2 WvW before coming back to ESO and always ran with a small group that was designed to break up blobs. Coordinating cooldowns and playing smart is much easier to do when the blob can't just chase you down and spam their attacks over and over again with no penalty.
Lord-Stien wrote: »Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
NA-DC-AS Guild leads might be interested ... EP aswell
Lord-Stien wrote: »Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
NA-DC-AS Guild leads might be interested ... EP aswell
Please bring Daniel on.
Lord-Stien wrote: »Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
NA-DC-AS Guild leads might be interested ... EP aswell
Please bring Daniel on.
Lord-Stien wrote: »Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
NA-DC-AS Guild leads might be interested ... EP aswell
Please bring Daniel on.
Lord-Stien wrote: »Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
NA-DC-AS Guild leads might be interested ... EP aswell
Please bring Daniel on.
Oh Lordy
hammayolettuce wrote: »Lord-Stien wrote: »Maybe for the next Pod Cast you can bring in PVP Guild leaders from the factions...
NA-DC-AS Guild leads might be interested ... EP aswell
Please bring Daniel on.
Jessica Folsom wrote:It's a very grey area.
Get some Templar representation in there. Podcast is all about DKs DKs. DKs...Sorcs..NBs...wtb Templar representation.
craigvigneaultub17_ESO wrote: »I just want to clear up some misinformation, when King Richard said he and sypher almost got 1vXed by a stam NB with "tons" of CP I actually only had 540 CP at the time which is roughly close to what sypher and KR had I'm pretty sure. I guess since I'm not in Legend, they felt they could just make up random things about me without even asking me personally. Either way, that fact really isn't a good argument for why NB is op, considering at the time sypher clearly didn't look to comfortable on his stam DK (which he learned quickly, to his credit) and KR appeared to be running a low sustain stam sorc build. Also, I didn't really almost 1vX them, I have 3.2k stam regen so I just rolled around and used shadow image a lot lol. Overall, it was an interesting podcast though, and I respect them for putting the effort in! Side note: if KR and sypher actually had way less than 540 CP, then I guess I did have a ton...and sorry for mentioning it
The tourney was a fun event and I really appreciated the gold reward!