Several mechanics to this boss, you can throw grenades at her to turn her green to weaken her and her attacks and set her back an enrage level if you want more timeSo having beaten arena, I'm going to say the one shots.
The one shots kick in around round 5, the boss does a lot of stuns and the fear into wrecking blow is a thing, it's unavoidable also CC immunity bypasses this boss, not sure if intended. It's not too bad but it's a thing. Round 6 even when you throw the sacks on her and turn her green her spit still can hit for 79k and bypasses that mechanic (i think). Round 7 the boss tends to hit you with scream before the shield is up and if you're not using hardened ward this will one shot regardless it normally hits you twice before the bubble goes up. Round 9 when using the portal to go up top you sometimes become stunned and bar locked unable to move and get knocked straight off. Sometimes when behind the barrier it will knock you down and kill you instantly in the lava.
That's my report of one shots.
That's not how the Round 6 mechanic works. You don't throw the grenades at the boss, you use them to clear the cobwebs from the pillars, and if you get all of them uncovered it freezes the boss and any adds for ~20 seconds and resets her enrage timer.
First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.
I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.
This is not a challenging mechanic. Before you mention it, yes I know you have to stun the boss. This is just pointing out the absurd one shots
Feel free to include your l2p posts if you must
Mother of God over 70k dmg *holy*
Wow, what's wrong with top PvE players?
vetMA is nice and every class can pass it with some changes in their builds and gameplay. I hope it will remain unnerfed as long as it possible.
PaddingtonBear wrote: »Wow, what's wrong with top PvE players?
vetMA is nice and every class can pass it with some changes in their builds and gameplay. I hope it will remain unnerfed as long as it possible.
Hi Fecius,
In your arena guide, could you do one in engilsh? Or just a written one would be fine I'm having issues with stage 6.
Thanks
PaddingtonBear wrote: »@Fecius
appreciate the effort subscribed to your youtube channel. I spent like 2 full days in maelstrom still no progress ): guess I need more cp only have 200+ currently lol
Probs gonna be taking a break from arena haha
Cheers
I did read that you cleared on your templarThis is while you've been clearing and no deathing on a sorc, you finished around the same time I did but I finished with 454 lives. There is a huge difference between shield stacking sorc and other classes as you have clearly statedThis run took 2 hours and 40 minutes, and I had 49 deaths in total.
The same that went for the DK also goes for templar, the fact that I've never played one in endgame etc etc.
Every class has their own pros and cons, their own benefits and downsides. All I had to do was adapt tactics to benefit each class strength accordingly.
For magicka sorcerers you have your hardened ward and crit heal buff, overload too which makes things a lot easier and allows for priority targets to be singled out fast.
For magicka dks you have your reflective scales to deal more easily with ranged adds, and lets not forget magma shell + battle roar, making you immortal in cases where you otherwise might've died, also giving you all your resources back.
For magicka templars you have your puncturing sweep which functions as a great single target and aoe at the same time, also giving very strong heals depending on how many targets you group up. Tactic with templar is basically round 'em all up, jabjabjab and repeat.
For the lack of a proper class shield on dks/templars I substituted with healing ward from resto staff, which fullfills its job more than admirably.
Needless to say I had a lot harder time with DK/templar, considering I've never played either classes on endgame and have only ever leveled them on the side (my dk is like lvl 34, and my templar vr3 or so). Overload also makes it a lot easier.
REGARDLESS of these facts, I completed it with a DK on the second try (forgot enchants on my gear on first try) and with templar on the first try. It's really not that difficult. Tactics and knowledge of the arenas (mechanics, spawn locations, etc) are the most crucial, above all.
Your shield was down, you have only 15k health. You got hit by two attacks and the water becomes electrified and deals insane damage. Just got unlucky there. That's not an unreasonable or broken mechanic like the others.
Well, that man-eating plant is pulling me. Why I got hit by these auto-aimed missles? I mean what the hell, where is logic here?
On a serious note, I agree now. It's just hard not to be pissed off after spending 5 hours on that stage.
Well,at least I managed to get to the 8th stage on NB.
Cinnamon_Spider wrote: »Something needs to be done about spider stage 6. Half the time a swarm appears, there isn't even a totem lit up, or it goes out immediately, and there is no escape. The fight should be simple enough, but there is so much going on that in such a short period of time that you end up getting one shot by spit.
It is the most frustrating by far. This arena should be a challenge, but not so insanely frustrating that I want to break something.
Us DKs all need to L2P since only 7 DKs successfully completed vMSA. All us DKs need to L2P to shield stack 20k-30k damage shields. Can anyone enlighten us noob DKs what we can do to stack 20k-30k shields constantly? I can run Barrier, but it takes a damn 1-2 minutes for it to recharge.... way too long, and Igneous Shield only gives a 8k damage shield that is a fraction of the total damage I take (10k per hit). So please someone enlighten this L2P DK how to shield stack like you sorcs do, thanks!
I also agree this stage is odd and the totems tend to flicker between each other a lot then you do trying to get to the other oneCinnamon_Spider wrote: »Something needs to be done about spider stage 6. Half the time a swarm appears, there isn't even a totem lit up, or it goes out immediately, and there is no escape. The fight should be simple enough, but there is so much going on that in such a short period of time that you end up getting one shot by spit.
It is the most frustrating by far. This arena should be a challenge, but not so insanely frustrating that I want to break something.
I also agree this stage is odd and the totems tend to flicker between each other a lot then you do trying to get to the other oneCinnamon_Spider wrote: »Something needs to be done about spider stage 6. Half the time a swarm appears, there isn't even a totem lit up, or it goes out immediately, and there is no escape. The fight should be simple enough, but there is so much going on that in such a short period of time that you end up getting one shot by spit.
It is the most frustrating by far. This arena should be a challenge, but not so insanely frustrating that I want to break something.
Us DKs all need to L2P since only 7 DKs successfully completed vMSA. All us DKs need to L2P to shield stack 20k-30k damage shields. Can anyone enlighten us noob DKs what we can do to stack 20k-30k shields constantly? I can run Barrier, but it takes a damn 1-2 minutes for it to recharge.... way too long, and Igneous Shield only gives a 8k damage shield that is a fraction of the total damage I take (10k per hit). So please someone enlighten this L2P DK how to shield stack like you sorcs do, thanks!
deucalionsb wrote: »Its hard....but fun as hell. I only did it on normal, as I'm still only V6 and don't see the point of doing it veteran mode just yet. But seriously, once I took into account mechanics, and learned what worked it was kinda easy. I had more trouble on one of the bosses that has poisons going off everywhere, and didn't know to not kill something to avoid a certain mechanic. But all in all it was fun, and a really good learning experience. I plan on doing it again today!
Gilliamtherogue wrote: »Us DKs all need to L2P since only 7 DKs successfully completed vMSA. All us DKs need to L2P to shield stack 20k-30k damage shields. Can anyone enlighten us noob DKs what we can do to stack 20k-30k shields constantly? I can run Barrier, but it takes a damn 1-2 minutes for it to recharge.... way too long, and Igneous Shield only gives a 8k damage shield that is a fraction of the total damage I take (10k per hit). So please someone enlighten this L2P DK how to shield stack like you sorcs do, thanks!
Utilize your class's strengths instead of demanding each class operate the same. Inhale is a great heal and interrupt, utilize it. Reflect makes you invincible against ranged enemies, all while damaging them. Green Dragon Blood is a clutch on demand heal that also provides Minor Endurance. Chains is a psuedo gap closer that pulls an enemy to you or you to them to either escape clustered situations, or bring in that pesky healer. Banner is the most powerful ultimate in the game that has a power DoT, a damage taken reduction, and a damage done increase. Dragonleap also provides a damage shield and is a gap closer, and has a low ulti cost.
The reason there are only 7 DK's on the boards is because no one knows how to properly play DK's anymore. Everyone keeps trying to run old, out of date builds that don't have the innate power they once had. Experiment, find your strengths and weaknesses and add on or fill them in. You still have access to insanely powerful spell damage shields like Dampen Magicka, or a weaker physical shield, Bone Shield. Obviously they're not going to be as strong as Sorc shield's, but no class's is. Every class has something unique to their playstyle, Sorc's just happen to have to most toxic one pertaining to solo play. But that's literally all sorcs have, insane shields, and Overload. Remove those both and they aren't even worth being called a class.
Us DKs all need to L2P since only 7 DKs successfully completed vMSA. All us DKs need to L2P to shield stack 20k-30k damage shields. Can anyone enlighten us noob DKs what we can do to stack 20k-30k shields constantly? I can run Barrier, but it takes a damn 1-2 minutes for it to recharge.... way too long, and Igneous Shield only gives a 8k damage shield that is a fraction of the total damage I take (10k per hit). So please someone enlighten this L2P DK how to shield stack like you sorcs do, thanks!
Gilliamtherogue wrote: »Us DKs all need to L2P since only 7 DKs successfully completed vMSA. All us DKs need to L2P to shield stack 20k-30k damage shields. Can anyone enlighten us noob DKs what we can do to stack 20k-30k shields constantly? I can run Barrier, but it takes a damn 1-2 minutes for it to recharge.... way too long, and Igneous Shield only gives a 8k damage shield that is a fraction of the total damage I take (10k per hit). So please someone enlighten this L2P DK how to shield stack like you sorcs do, thanks!
Utilize your class's strengths instead of demanding each class operate the same. Inhale is a great heal and interrupt, utilize it. Reflect makes you invincible against ranged enemies, all while damaging them. Green Dragon Blood is a clutch on demand heal that also provides Minor Endurance. Chains is a psuedo gap closer that pulls an enemy to you or you to them to either escape clustered situations, or bring in that pesky healer. Banner is the most powerful ultimate in the game that has a power DoT, a damage taken reduction, and a damage done increase. Dragonleap also provides a damage shield and is a gap closer, and has a low ulti cost.
The reason there are only 7 DK's on the boards is because no one knows how to properly play DK's anymore. Everyone keeps trying to run old, out of date builds that don't have the innate power they once had. Experiment, find your strengths and weaknesses and add on or fill them in. You still have access to insanely powerful spell damage shields like Dampen Magicka, or a weaker physical shield, Bone Shield. Obviously they're not going to be as strong as Sorc shield's, but no class's is. Every class has something unique to their playstyle, Sorc's just happen to have to most toxic one pertaining to solo play. But that's literally all sorcs have, insane shields, and Overload. Remove those both and they aren't even worth being called a class.
Oh nice, a hasty generalization that all DKs are noobs and need to L2P, nice fallacy but it is illogical.
No, the real issue, which statistics has proved so far, is that there are larger class imbalances in solo PvE content that needs to be addressed and tweaked.
Cinnamon_Spider wrote: »Something needs to be done about spider stage 6. Half the time a swarm appears, there isn't even a totem lit up, or it goes out immediately, and there is no escape. The fight should be simple enough, but there is so much going on that in such a short period of time that you end up getting one shot by spit.
It is the most frustrating by far. This arena should be a challenge, but not so insanely frustrating that I want to break something.
Us DKs all need to L2P since only 7 DKs successfully completed vMSA. All us DKs need to L2P to shield stack 20k-30k damage shields. Can anyone enlighten us noob DKs what we can do to stack 20k-30k shields constantly? I can run Barrier, but it takes a damn 1-2 minutes for it to recharge.... way too long, and Igneous Shield only gives a 8k damage shield that is a fraction of the total damage I take (10k per hit). So please someone enlighten this L2P DK how to shield stack like you sorcs do, thanks!
Try using one of your own class abilities....the one that reflects 60%-70% of the damage you take in the entire arena.
Joy_Division wrote: »Us DKs all need to L2P since only 7 DKs successfully completed vMSA. All us DKs need to L2P to shield stack 20k-30k damage shields. Can anyone enlighten us noob DKs what we can do to stack 20k-30k shields constantly? I can run Barrier, but it takes a damn 1-2 minutes for it to recharge.... way too long, and Igneous Shield only gives a 8k damage shield that is a fraction of the total damage I take (10k per hit). So please someone enlighten this L2P DK how to shield stack like you sorcs do, thanks!
Try using one of your own class abilities....the one that reflects 60%-70% of the damage you take in the entire arena.
The DK sucks because people overestimate the class "strengths" and thus ZoS never balances them.
Scales does not reflect 60-70% of the damage in the arena. Period. The exaggeration would be funny if the DK didn't under-perform to the point of being a burden instead of fun to play. But not all of us roll the two classes that just happen to dominate Cyrodiil.
@Vaelen - You cant approach this like a sorc because you don't have shields, don't have instant burst DPS, don't have mobility, and don't have an execute.
I won't say "play to the classes strengths" because the DK doesn't really have any, rather play to what it slightly above average at.
I think you need to use a resto because healing ward can top at at 20K whereas your green dragon blood will only be a fraction of your max health. Also, you probably will have to slot a hot or combat prayer because your "shield" is a heal increaser rather than a damage mitigater so another reason to slot resto.
Don't user barrier. DK standard is unnecessarily expensive, but it still rekts stuff for 17 seconds. You just have to be disciplined dropping it at the right time. You aren't a sorc who can just overload stuff when they have to, which is unfortunate, so make sure enemy won't move when you drop it (e.g. the spider boss on round 4...wait until it goes into its fire phase).
During trash mob phases, every other skill you cast is deep breath (make sure you get the interrupt morph). The other skill you cast in-between will either be igneous shield (if you taking hella damage), unstable flame (DoTs are meh but this is cheap and will eventually heal you), scales (you will notice the 4 projectile nerf), or force pulse (I use this instead of whip because you need range and it's still 90% whip's damage).
I use the bloodspawn set. Since you are getting hit a lot and banner is overly expensive, I think the set-piece bonus is more valuable than the 250 spell damage you might get wearing kena and a Torug's.
deucalionsb wrote: »Its hard....but fun as hell. I only did it on normal, as I'm still only V6 and don't see the point of doing it veteran mode just yet. But seriously, once I took into account mechanics, and learned what worked it was kinda easy. I had more trouble on one of the bosses that has poisons going off everywhere, and didn't know to not kill something to avoid a certain mechanic. But all in all it was fun, and a really good learning experience. I plan on doing it again today!
There is a HUGE difference between normal mode and veteran mode, more of a gap than I have ever experienced in ESO content before. I'm always one for promoting not to nerf (and I still stand by that here, I'd like to see more time to see if people can adjust and be given the opportunity to improve in their own time, too many nerfs have been rushed imo), but you need to set foot in vet mode before you comment on this. Normal mode is pretty easy when you know the mechanics, but imagine it with harder (MUCH harder) hitting opponents with a lot more health.
deucalionsb wrote: »Its hard....but fun as hell. I only did it on normal, as I'm still only V6 and don't see the point of doing it veteran mode just yet. But seriously, once I took into account mechanics, and learned what worked it was kinda easy. I had more trouble on one of the bosses that has poisons going off everywhere, and didn't know to not kill something to avoid a certain mechanic. But all in all it was fun, and a really good learning experience. I plan on doing it again today!
There is a HUGE difference between normal mode and veteran mode, more of a gap than I have ever experienced in ESO content before. I'm always one for promoting not to nerf (and I still stand by that here, I'd like to see more time to see if people can adjust and be given the opportunity to improve in their own time, too many nerfs have been rushed imo), but you need to set foot in vet mode before you comment on this. Normal mode is pretty easy when you know the mechanics, but imagine it with harder (MUCH harder) hitting opponents with a lot more health.
i actually like that. I feel like normal is a great way to learn the overall idea and concept of each round. but the vet kicks your face in and gives you a challenge. normally vet is just slightly more difficult, or sometimes barely noticeable. this one takes vet to a new level and forces the individual to really learn their classes and work for it.
deucalionsb wrote: »Its hard....but fun as hell. I only did it on normal, as I'm still only V6 and don't see the point of doing it veteran mode just yet. But seriously, once I took into account mechanics, and learned what worked it was kinda easy. I had more trouble on one of the bosses that has poisons going off everywhere, and didn't know to not kill something to avoid a certain mechanic. But all in all it was fun, and a really good learning experience. I plan on doing it again today!
There is a HUGE difference between normal mode and veteran mode, more of a gap than I have ever experienced in ESO content before. I'm always one for promoting not to nerf (and I still stand by that here, I'd like to see more time to see if people can adjust and be given the opportunity to improve in their own time, too many nerfs have been rushed imo), but you need to set foot in vet mode before you comment on this. Normal mode is pretty easy when you know the mechanics, but imagine it with harder (MUCH harder) hitting opponents with a lot more health.
i actually like that. I feel like normal is a great way to learn the overall idea and concept of each round. but the vet kicks your face in and gives you a challenge. normally vet is just slightly more difficult, or sometimes barely noticeable. this one takes vet to a new level and forces the individual to really learn their classes and work for it.
Ehhh, I feel Normal is far too easy. I blew right through it and didn't learn really any mechanics before I went into Vet. It could use a raise in difficulty IMO, so that you can't just DPS everything down before mechanics come into play.
tino.antoninieb17_ESO wrote: »Guys i really dont understand why u dont get what Nifty wants to say. I bet he will finish this arena before most of those who are telling him - learn to play.
Its not just learn to play thing, its not just keeping for yourself all u have learned so far , its not all just about you. This is mmo . ZOS brought solo content which should keep us busy for next 3 month. Even if u are NO1 on leaderboards - whats value of that achievement when u wake up 2 month from now and none is around ? Would ESO still be MMO ? If very few people have endurance and skill to finish it - what u think will happen with player base ?
I am never on nerf side . I am the one who will say that ESO is missing challenging content. I cant say a thing about difficulty coz i didnt have time still to put my foot inside arena. I am just asking to think before u say no.
Perhaps there is chance that ZOS can make it viable not with mace but with scalpel .
First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.
I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.
The one shots kick in around round 5, the boss does a lot of stuns and the fear into wrecking blow is a thing, it's unavoidable also CC immunity bypasses this boss, not sure if intended. It's not too bad but it's a thing. Round 6 even when you throw the sacks on her and turn her green her spit still can hit for 79k and bypasses that mechanic (i think). Round 7 the boss tends to hit you with scream before the shield is up and if you're not using hardened ward this will one shot regardless it normally hits you twice before the bubble goes up. Round 9 when using the portal to go up top you sometimes become stunned and bar locked unable to move and get knocked straight off. Sometimes when behind the barrier it will knock you down and kill you instantly in the lava.
That's my report of one shots.
Feel free to include your l2p posts if you must
I'm bad at this gamexMovingTarget wrote: »First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.
I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.
The one shots kick in around round 5, the boss does a lot of stuns and the fear into wrecking blow is a thing, it's unavoidable also CC immunity bypasses this boss, not sure if intended. It's not too bad but it's a thing. Round 6 even when you throw the sacks on her and turn her green her spit still can hit for 79k and bypasses that mechanic (i think). Round 7 the boss tends to hit you with scream before the shield is up and if you're not using hardened ward this will one shot regardless it normally hits you twice before the bubble goes up. Round 9 when using the portal to go up top you sometimes become stunned and bar locked unable to move and get knocked straight off. Sometimes when behind the barrier it will knock you down and kill you instantly in the lava.
That's my report of one shots.
Feel free to include your l2p posts if you must
Nifty2g, biggest scrub I ever seen. L2P nerd and sod off nub!I love you nifty
haha
You happy now? I can´t provide anything infomercial in here. Havn´t played since a month or so.
I'm bad at this gamexMovingTarget wrote: »First off I'm all for challenging content but I think you've totally missed the point with this one I think you nailed it with White Gold Tower and Imperial City Prison but when it comes down to solo content, making an absurd amount of damage output along with multiple one shots and unavoidable oneshots is not exactly what I would call a challenge more so artificially challenging. I can't understand why you'd take this route instead of adding in game puzzles and randomized mechanics.
I understand this is day 1 of release but just remember my argument, one shot mechanics do not equal challenging content. And it's a shame because I know once this get's nerfed which it will, it's going to be such an easy thing to complete. I'd much rather rounds to be reworked than nerfing the whole thing as this can be changed to be challenging but right now it's just a joke the difficulty it's on.
The one shots kick in around round 5, the boss does a lot of stuns and the fear into wrecking blow is a thing, it's unavoidable also CC immunity bypasses this boss, not sure if intended. It's not too bad but it's a thing. Round 6 even when you throw the sacks on her and turn her green her spit still can hit for 79k and bypasses that mechanic (i think). Round 7 the boss tends to hit you with scream before the shield is up and if you're not using hardened ward this will one shot regardless it normally hits you twice before the bubble goes up. Round 9 when using the portal to go up top you sometimes become stunned and bar locked unable to move and get knocked straight off. Sometimes when behind the barrier it will knock you down and kill you instantly in the lava.
That's my report of one shots.
Feel free to include your l2p posts if you must
Nifty2g, biggest scrub I ever seen. L2P nerd and sod off nub!I love you nifty
haha
You happy now? I can´t provide anything infomercial in here. Havn´t played since a month or so.
Serious though i hate round 5 and 6, I hate 5 more