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Should all Zone's Scale to your level?

  • NadiusMaximus
    NadiusMaximus
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    Leave it be.
    No. They should add new quests for higher levels in lower zones. If all zones scaled to your level, why bother becoming stronger because you won't feel stronger and it would take the same time to kill a mud crab at lvl 16 as it did at lvl 1,instead of one showing it like you should be able to at that lvl.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
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    Make every Zone scale to your level.
    MissBizz wrote: »
    As far as I've heard, ZOS plans on making ALL future content scale like orsinium does. I think it's a good idea to have some content (base game) have predetermined levels to help new players out. Why? People have difference difficulty levels. If someone finds Orsinium a bit rough because for them the difficulty is too high, they can check out the predetermined levels to get a hang of it. If the area that is exactly their level is a bit too tough as they are figuring out the game, they can backtrack and bit to practice and get a better grasp on their class and on the game as a whole. I love the idea of scaling content, and am all for all future content to scale, but I feel SOME of the game should have pre-set levels so players can stay behind or go ahead depending on their grasp of the game.

    I think what you said about leaving some content for new players makes sense and I am glad to hear futures contents are going to scale to player levels. Mind if I ask for the source?
  • Jitterbug
    Jitterbug
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    Make every Zone scale to your level.
    I will amend: Keep 1-50, make that inane silver/gold questing scale, craglorn scale, cyrodiil scale, wrothgar scale. This way everything "endgame" will be scaled to you at vr15 and it will effectively have removed veteran ranks.
    I would take the removal of veteran ranks and a scale to level 50 of everything any day, but this will do.
  • Digiman
    Digiman
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    Leave it be.
    Won't work, the proper idea is to have your character scale to level of the zone instead.

    Even so I am opposed to this idea as it really doesn't add challenge, especially when all your doing is helping your friend who is obviously meant to be in that zone you outgrew.

    You can still help him.

    But like I said it doesn't add challenge, it just makes everything a long grind, there was a reason why VR leveling sucked during the first year, there was no feeling of accomplishment or progression.
  • Jitterbug
    Jitterbug
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    Make every Zone scale to your level.
    ADarklore wrote: »
    I don't like the idea because then you could never truly be OP for content. It's akin to saying, "I want every area I travel to be equal to me", then what is the point of leveling, what's the point of gaining XP if you never, truly GAIN ANYTHING. Why even have levels, why not just have ZOS say, "here's the new content, everyone can play it, and by the way, we're removing levels period so everyone is equal everywhere." I don't want equality, I want the ability for my work to gain me something, I want the ability to be several or many levels above my enemies... that is playing how "I" want. So basically, you're asking to take the ability for me to play how "I" want away, so you can play how YOU want.

    This is a good point
    sam-jackson-retort.jpg

    IF it could be done sort of similar to GW2 you would actually be a more powerful from being scaled down, but still scaled down so the content made sense to do, gave xp, loot etc.
    How would you feel about that? It will still make sense to overlevel content to easier do it, but also make sense coming back to it to actually do it.
  • AshTal
    AshTal
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    Make every Zone scale to your level.
    Right now it's really easy to out level a zone. I don't mean 1 or 2 levels I mean 6+ and then this causes issues.

    However while I am sure all the expert players will never have faced a mob they can't beat there are times when I get into a fight at even level that I just can't win. When this happens its ok because I can level up and come back and do it. But if the mob levelled with me then I would be screwed.
  • Sausage
    Sausage
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    Leave it be.
    I think its good as its, when they add more adventure zones, players get options to play elsewhere, so they dont have to follow the linear story, so they can jump to Cyrodil, or Adventure Zones then back to story. ESO is just too much themepark to have this kind of thing.

    Ive reasons to believe Trion World's next MMO is going to be open world, they experienced it with Defiance, and not to mention ArcheAge. Id love it if it was some Diablo kind of universe game, light vs darkness, I think it would look awesome with Trion's style as they are eye-candy dev.
    Edited by Sausage on November 8, 2015 9:09AM
  • Elloa
    Elloa
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    Make every Zone scale to your level.
    ADarklore wrote: »
    Why even have levels, why not just have ZOS say, "here's the new content, everyone can play it, and by the way, we're removing levels period so everyone is equal everywhere."

    I'd be very fine with this, but its not needed. GW2 nailed it. You have a leveling system, and there is a progression in the zones, but you can scale down later.
    In ESO it would translate to this: you need to level your way up to Coldharbour, but if you want to finish some quest in Glenumbra or if you want to help out your lvl 32 friend, you can scale down to the level of that zone, and the content is a little bit challenging again.

    this would probably not be doable in ESO though, because you have the champion system on top of the leveling system. but I think the game would have beneficiate from it as all the content of the game would have been relevant to you and not obselete, and the level difference between people would be not important anymore, allowing more players, more friends to enjoy the game together.
    Edited by Elloa on November 8, 2015 10:38AM
  • NovaMarx
    NovaMarx
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    Other?
    The way the story is built up in the game, I think you should be locked to your faction areas until you complete Cold Harbour. After that, the other faction areas (or the players) become scale-able, and you can travel anywhere you want.

    But what would be an even better option would be the choice of difficulty. As it is now, the reason I out-level every area is that the game is WAY TOO EASY! I have recently started a new character, and have seen firsthand how dumbed down the game has become! There is no real challenge anymore. If they made the game more challenging, with tougher enemies and more puzzle quests (where you actually have to use your brain), then leveling wouldn't be as fast.
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
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  • terrordactyl1971
    terrordactyl1971
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    Leave it be.
    1 to 49 is perfect already

    Maybe after coldhRbour
  • Alucardo
    Alucardo
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    Make every Zone scale to your level.
    The scaling in Orsinium really worked. I loved it. Muffins are still good though.
  • mlstevens42_ESO
    mlstevens42_ESO
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    Other?
    Keep it the same 1-50... battle level or whatever once you hit vet ranks. It would keep the areas viable for experience and spread the population some once the toon is capped for levels. No more having to head to final zone for your faction just to continue getting exp. Though this has been helped some what by the two new zones...I still think trying to cram everyone into one zone is a mistake. I do think this is part of the reason for the lag and sudden connection drops. Some might be fixed by only allowing a very small population into each phase (one raid of people no more) this may help with some other issues like nothing to kill no resources and so on.

    Seriously have a pretty world just have to many people all in the very same area at the same time in some places. I know it destroys any concept of wilderness ...any idea of you being the hero when the hordes descend into an area. I am not speaking of pvp zones or places like trials. I am talking about this solo/duo type areas being over run with people. Some population I suppose is all right. Though honestly I would not mind going back to the old vet zone days when I rarely if ever saw any one unless I grouped up.
  • Jade1986
    Jade1986
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    Other?
    They would need to do it like SWTOR did recently with their KotFE expansion, where you get scaled down to the areas level. I would be all for that, you would still have all the abilities you didn't have before, so the areas would still be easy, but you would still get exp for doing stuff there.

    So say for example you are V16 and you go to glenumbra, your stats would get synced to the highest level quest / enemies there.
  • Aelthwyn
    Aelthwyn
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    Leave it be.
    NOOOOOOOOOO!!

    I can't even begin to say how much I hate this idea.

    I love the thrill of sneaking into territory where I know I'm going to be one-shotted if I'm seen. And it's nice sometimes to go farm low materials where I don't have to waste time fighting wolves and skeevers, and I can just bat them out of the way, very nice when I'm not in the mood for a challenge and just want to Smite things :smiley: . I don't want to always and only be playing against whatever level the game thinks is my equal.

    There is a greater sense of progression if you can go to a place and have your butt kicked, and then come back later and kick their butts. If everything stays equal to your level then you never get any perspective, no sense of progression.

    I don't like the battle leveling thing. It doesn't give you something to work towards, to some day be competent enough to venture into a particular zone. While on the one hand I can see the charm of players of every level having a chance to play with friends and guildmates that aren't at the same place, but on the other hand it just feels weird, half like I'm cheating to go against "veteran 16" creatures in Wrothgar as a little level 4 guy fresh out of the wailing prison. I dunno... I just don't care for it.
    Edited by Aelthwyn on November 9, 2015 12:48AM
  • Ace_of_Destiny
    Ace_of_Destiny
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    Avocado.
    EQUALIZE ALL PLATFORMS!
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  • The Uninvited
    The Uninvited
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    Make every Zone scale to your level.
    In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]

    Except they didn't make the content scale, they scaled your character to the zone. If they made the content scale it would be almost impossible with people of all different levels in the same zone (imagine the lag it would create).

    So, if they implement it like Orsinium than by all means yeah. My guess is that this will be the case in the future when they remove veteran ranks.

    Edit: I must add that it should not be done for everything, just for the zones after Coldharbour.
    Edited by The Uninvited on November 8, 2015 3:22PM
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  • Ace_of_Destiny
    Ace_of_Destiny
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    In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]

    Except they didn't make the content scale, they scaled your character to the zone. If they made the content scale it would be almost impossible with people of all different levels in the same zone (imagine the lag it would create).

    So, if they implement it like Orsinium than by all means yeah. My guess is that this will be the case in the future when they remove veteran ranks.

    I will invite you.

    "Insightful" ;)
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • JD2013
    JD2013
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    Leave it be.
    Where's the challenge if they scale 1 - 50?

    Or indeed if they scale vet zones? What is the point of being able to blow through every zone easily without any challenge? There would be absolutely no sense of progression. I much prefer having content where things are more powerful than I am when I enter it.

    I can see why they battle levelled Orsinium. I am also loving the zone. But it's not much of a challenge. I hope the next trial provides some.
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  • lathbury
    lathbury
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    If they did this through out the game what would be the point of levelling?
  • Jade1986
    Jade1986
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    Other?
    lathbury wrote: »
    If they did this through out the game what would be the point of levelling?

    Read my suggestion. They should downscale your character to the level zone. So the later levels are still difficult if you get there early, but the earlier areas will still be mildly difficult once you over level them and you will still get level appropriate rewards from mobs.
  • Jade1986
    Jade1986
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    Other?
    In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]

    Except they didn't make the content scale, they scaled your character to the zone. If they made the content scale it would be almost impossible with people of all different levels in the same zone (imagine the lag it would create).

    So, if they implement it like Orsinium than by all means yeah. My guess is that this will be the case in the future when they remove veteran ranks.

    They are not removing veteran ranks. They increased the veteran levels -after- this discussion started , reduced the amount of exp you need to level through vet levels, and made the champion point catch up system now. The only thing they MAY do is change it from level cap v 16 to level cap 65, with the same exp required between levels, but what would be the point of that? It would just be a name change. Unnecessary programming,
  • jcaceresw
    jcaceresw
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    Other?
    I think only the vet zones, Cyrodiil and expansions (Craglorn, Orsinium and IC) should be battle scaled. Starting faction and Coldharbour should remain as is.
  • The Uninvited
    The Uninvited
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    Make every Zone scale to your level.
    laced wrote: »
    They are not removing veteran ranks. They increased the veteran levels -after- this discussion started

    I don't see any rank above V16. What are you talking about?
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • The Uninvited
    The Uninvited
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    Make every Zone scale to your level.
    In Orsinium you made the content scale but why stop there. The whole game should be like this![/b]

    Except they didn't make the content scale, they scaled your character to the zone. If they made the content scale it would be almost impossible with people of all different levels in the same zone (imagine the lag it would create).

    So, if they implement it like Orsinium than by all means yeah. My guess is that this will be the case in the future when they remove veteran ranks.

    I will invite you.

    "Insightful" ;)

    I must add that it should not be done for everything, just for the zones after Coldharbour.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Sting864
    Sting864
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    Leave it be.
    ZOS marketed ESO as "Play how you want..." not "Play how you want, EVERYWHERE" If you want to play with a friend, fine, there are places and situations provided for that... Just not EVERY situation, EVERYWHERE.
  • Sting864
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    Leave it be.
    IMO, there are two two good models that ZOS can learn something from.

    First, in GW2 every zone scales to your level and it makes going back and play in old zones possible and meaningful. Second, in TSW most quests are re-doable. I myself really enjoy going back and doing some of the interesting quests.

    There are so many beautiful landscapes and interesting NPCs and quests in those old zones and I am sure ZOS has put a awful lot of efforts making them. It's such a waste in both ways that we just visit them once and leave them all behind and all those efforts and resources put in there are made a one time use thing.

    I can imagine that making zones scale to players or quests re-doable is a lot of work and there are definitely going to be crazy bugs everywhere. But it's best if ZOS at least starts to think about adding some new elements or systems such as the long-waited enforcer system to the old zones.

    You gave 2 very clear examples of what ESO learned NOT to do. If each zone's dungeon were scaled and repeatable, "rushin's" would flood in and spoil those dungeons for those more "hardcore" gamers that take advantage of all of the materials (books, dialogue, resources...) provided in dungeons... By visiting them only once, one is discouraged from "rushin'" through content...
  • KanedaSyndrome
    KanedaSyndrome
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    Other?
    I don't like content that scales to your level. I find it extremely immersion breaking. I don't like it in the singleplayer games, and I don't like it in the multiplayer games. I want to see what everyone else is seeing, not my own version of the world.

    As for my preferred level of the content I encounter, I prefer a mix of the lowest levels to the highest levels with a distribution that makes sense. What I mean by this is that I'd like to be able to encounter everything from level 1 to level 50+ in the same zone. This would add a sense of danger that has been completely removed from the game as it stands.
    KanedaSyndrome's Suggestions For Game Improvements
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  • KanedaSyndrome
    KanedaSyndrome
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    Other?
    NovaMarx wrote: »
    The way the story is built up in the game, I think you should be locked to your faction areas until you complete Cold Harbour. After that, the other faction areas (or the players) become scale-able, and you can travel anywhere you want.

    But what would be an even better option would be the choice of difficulty. As it is now, the reason I out-level every area is that the game is WAY TOO EASY! I have recently started a new character, and have seen firsthand how dumbed down the game has become! There is no real challenge anymore. If they made the game more challenging, with tougher enemies and more puzzle quests (where you actually have to use your brain), then leveling wouldn't be as fast.

    Agreed. When I, in an entire play session can count on one hand the amount of times an enemy (including bosses) came close enough to take a swing at me before dying, then it's become too easy.
    KanedaSyndrome's Suggestions For Game Improvements
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  • Conquers
    Conquers
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    I have no idea but i like muffin's.
    hqdefault.jpg
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
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  • Sentinel
    Sentinel
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    Other?
    Have every zone scale to MAX level, and then battle level every player to max as well,
    I even have a forum post about this: The Future of ESO: DLC-Scaling, Gear, CP & More

    As for the sense of progression, I ask one question: Is playing in Orsinium the same at level 10 as it is at v16? Are the difficulties different, one easier or one harder than the other? If someone told you that they found Orsinium too hard, would you say that they're SOL because it'll always be hard, or will you say to give it some time to level up and learn the game?

    Progression will be a bit different, but if someone's just playing the content in the order they feel comfortable playing, the gaming experience won't change. If someone does want to go out of their way to other zones outside the normal order, they will find that it's not artificially more or less challenging than another area; all areas are open to explore at your own pace/way. In an RPG it makes no sense that difficulty is determined by geography, it should be determined by character's level of skill and build because then the progression of overcoming a challenge is more rewarding; you as a character/player overcome the challenge because your character has become better at what they do.

    Getting levels handed to you because you go through the same themepark as everyone else is not rewarding, your character doesn't even need to have any sort of skill based/ build based progression apart from assigning a skill and attribute point each level because the progression is artificial; it'll bring you up to par no matter what you do, and the world will get easier no matter what.

    Of course, if they do make all zones max level and introduce tamriel-wide battle leveling, there should be an option to turn off battle leveling and face an even greater challenge, or have different ranks of battle leveling that are much like difficulty levels.
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